Foon → Ludum Dare Explorer → LD32 → Feedback comment stats → Mathieu Muller
Feedback comments for LD32
Mathieu Muller's games and stats for all events →
| Timestamp | Since previous | Game | Mathieu Muller's comment |
|---|---|---|---|
| Apr 21 10:44:00 | The Hoverboard Convention | Classic and fun. Please, next time, also implement arrows as controls, not everybody has a Qwerty keyboard. | |
| Apr 21 10:55:00 | 11m 00s | Blockmancer | Controls are a bit hard, but the idea is, like many other said, refreshing. I loved it. However, you should explain a bit how to play, I had a hard time understanding that you had to keep the mouse button down to throw the block. |
| Apr 21 11:04:00 | 9m 00s | Deadly rain | It's too hard to be really fun. After restarting a dozen of time I only could get past the first soldier a couple of time. The napalm spread should be a bit more concentrated and less random. I love the graphics and the mood, though. |
| Apr 21 11:12:00 | 8m 00s | Hugline Miami | Really cool for a 48h compo. I wish I could do the same in such a low amount of time. |
| Apr 21 11:18:00 | 6m 00s | BulletRain | Addictive game. But imho, there are too much keys needed to control the ship. It took me 3 runs to find that shift allowed to use the alternate fire mode :D (it's maybe due to the lack of sleep :P). |
| Apr 21 11:31:00 | 13m 00s | Invictus | Even being simple, I love the graphic theme. It's coherent and give a zen feeling to the whole game. It's pretty hard, you should maybe slown down a bit the enemies. |
| Apr 21 11:40:00 | 9m 00s | What Do They Want? | This game remembers me a bit the old Captain Blood game where you would use pictograms to communicate with aliens. I love the idea to send probes NEAR the aliens without touching them. |
| Apr 21 11:48:00 | 8m 00s | Le Roman de Goupil | I couldn't play it for the web version, I don't know how to "go next" after the first sentence. I tried to click, the space bar, enter key. I'm using Firefox. <br/> <br/>The Windows version is missing the "Goupil_Data" folder. I'd really like to test this game to show it to my daughter, she was very interested on how to make a game when I was coding mine. |
| Apr 21 11:52:00 | 4m 00s | A Childs Night Terror | I love the overall mood of the game. The controls are well done, and the difficulty level is just great (not to hard and not to easy - a lots of games I did test lately were really hard to play). |
| Apr 21 11:58:00 | 6m 00s | Parasite | Fun game, good controls. |
| Apr 21 16:13:00 | 4h 15m | Rainbow Tank | Funny game, remembers me the game Robot Unicorns from Adult Swim Game :D |
| Apr 21 16:21:00 | 8m 00s | > punch -s | Like other said, nice concept. However, the whole console input is a bit harsh. You should introduce pauses after the robot finish it's move, so it's a bit more tactical. <br/> <br/>I could defeat almost all robots by simply inputting a command, then arrow up and spamming the command. |
| Apr 21 16:46:00 | 25m 00s | Butter luck next time | Fun game, nice controls. I think I found a bug. After retrying the sequence with the four destroyable platforms, I somehow managed to disallow the two final platforms to respawn. |
| Apr 21 16:55:00 | 9m 00s | Ch^^ir | Maybe most people found this game basic, but I still had fun playing it. It has the base for a beat-them-all genre, throw in some power-ups, add graphics to it, polish it up and you can end up in a good Double Dragon clone. |
| Apr 21 17:01:00 | 6m 00s | Anarchy Reigns | Very cool game. I don't know how you did manage to model so many level details in a such a little amount of time. |
| Apr 21 17:09:00 | 8m 00s | Bear Arms | Not bad for a first game together. I'm not sure if this is a bug, but the knight always moved left if I didn't send any input. I was using the keyboard (reconfigured for Azerty). |
| Apr 21 17:26:00 | 17m 00s | RAM - Rapid Advance Missile | Good job, love the graphics, but the background should move slower, it hurts my eyes after some time :D. |
| Apr 21 17:35:00 | 9m 00s | Operation H.A.N.D.s | Good overall game :). Played with my daughter, she was managing the firings, I was piloting the ship, it was funny as hell :). |
| Apr 21 19:45:00 | 2h 10m | Trappy Trap | Very cool game, one of my favorites yet. |
| Apr 21 20:17:00 | 32m 00s | HELP: The Mystery of the Not-Terribly Useful Information | I'm not sure what I tested, or how it fits the theme :D. But I liked the overall mood, and kudos for the guts to innovate. |
| Apr 21 20:28:00 | 11m 00s | The Colonist | It's ridiculously fun :D. |
| Apr 22 10:54:00 | 14h 26m | Kana Konjuror | Very nice idea, i liked it. Really fun, the difficulty level is just on the sweet spot. |
| Apr 22 11:05:00 | 11m 00s | Solar Tycoon | Very complex game for the time-frame of a LD compo. However, like other said, a small text tutorial to get people started would help. I'm currently stuck without being able to build more solar panels (I've bought enough of them) and the game don't tell me what I'm missing to build more. Electricians? Fitters? Cars? Vans? |
| Apr 22 11:15:00 | 10m 00s | Nero's Last Campaign | Not bad, although I found that the best strategy to apply is to spam 1-5 keys and hope that it will affect positively the province :). |
| Apr 22 11:19:00 | 4m 00s | Hallway Hero | I loved the mouthcrafted sounds, I did something like that for the LD31, that fits really well in the game. |
| Apr 22 11:25:00 | 6m 00s | Deserializer | Nice game. May I suggest using 0's and 1's instead of o's and pipes? That would give a more "datastream" feeling. |
| Apr 23 21:04:00 | 33h 39m | The Goatboy | Really cool for a first game. Keep making games, you'll get better and better! <br/> <br/>Note that I didn't rate graphics as you said that some images were found on the web, so the entry shouldn't be a compo but a jam (I'm guessing you talked about the cat image). |
| Apr 23 21:10:00 | 6m 00s | Robot Restores Nature | The graphical work is impressive for such a short amount of time. To bad you couldn't implement enemies in time :). |
| Apr 23 21:13:00 | 3m 00s | RoboFight | To bad the game is too short. A simple way to add a replay value is to count the victory streak, and add more and more powerfull enemies. |
| Apr 23 21:20:00 | 7m 00s | Weapon Against Oblivion | Nice game, but requires a bit more challenge :). |
| Apr 23 21:39:00 | 19m 00s | Badass Inc | As usual, you rocks! I'm jealous :D. |
| Apr 26 13:13:00 | 63h 34m | Joe | Very cool game, I loved the overall mood. The controls are nice, the difficulty is in the sweet spot. |
| Apr 28 21:01:00 | 55h 48m | Fathom | One of my favorite game! Impressive! Which framework did you use for this game? |
| Apr 28 21:06:00 | 5m 00s | MECHAHORN | Very funny game, but really hard to play. I have the feeling my mecha robot unicorn is made of paper :D. |
| Apr 28 21:12:00 | 6m 00s | Beep Boop | One word. ROOOOOCKET JUUUMP! (OK, that's two words) :D |
| May 5 17:29:00 | 164h 17m | Grease Colosseum | Nice game. |
| May 5 17:38:00 | 9m 00s | Evil Alien Goo | Basic strategy game. Like other said, it needs more balancing. I personnally think that upgrading the pace of crystal mining and goo progression could make the game more fun, without being too hard to code. |
| May 5 17:44:00 | 6m 00s | Ghost Captor Sakura | Liked it, a bit hard though. I'd like to get more time each time I catch a ghost, to be able to get more lengthy games. |
| May 5 18:37:00 | 53m 00s | Weathermage | Impressive work for a 72h jam. |
| May 5 18:47:00 | 10m 00s | Mouse Escape | Nice game, but I also encountered the random return to splash screen game. That makes it hard to rate it correctly, and I had to launch a lot of games to get the grasp of it. |
| May 5 19:53:00 | 1h 06m | Arthur and the Staff of Arbitrary Arrangement | Very nice game, and very hard, too bad there wasn't any sounds; and very impressive for a second compo! Keep up the good work, you may end up in the top games soon! |
| May 5 20:23:00 | 30m 00s | Underground Hangovers | One of my favorite so far! |
| May 6 10:13:00 | 13h 50m | Ice Story ( koori monogatari 氷物語 ) | It's a very nice game, and reminds me a lot the Rod-Land Amiga game. Controls are a bit unintuitive though, I'd preferred to map the jump on the arrow up key. |
| May 6 10:19:00 | 6m 00s | L.O.V.E | Very cool and polished game. I especially love the block shadow casting, that gives a cool mood the the level design. |
| May 6 10:44:00 | 25m 00s | RELIC | Like other said, it was too short! I love all the references and the humor put in the game. <br/> <br/>I'd like also more gameplay elements (moving stuff, and so on) if you plan to continue the game. |
| May 6 10:56:00 | 12m 00s | Dr. U and the bottomless PIT | Great game and really cool graphics! It would be a perfect fit for a mobile game. <br/> <br/>Ideas to improve the game: <br/>- Power ups (lives, bigger umbrella?) <br/>- Ascending / Descending winds |
| May 6 11:05:00 | 9m 00s | Glorch's Great Escape | Nice puzzle game. I really liked the principle where grenades can't go throught certains walls but Glorch can. To bad I suck at this kind of game, I couldn't get through the 4th (or was it the 5th?) room. |
| May 6 11:13:00 | 8m 00s | Safer in the Dark | Very innovative game. I really liked it. However, I was a bit surprised that flames also disappeared when I was closing my eyes. I'd though this was some kind of additional constraint for a room where closing my eyes wouldn't have any effect. |
| May 12 08:49:00 | 141h 36m | Scary Rocks | Wow, I didn't know that somebody else had the same idea as me for the LD32. Congrats for your ratings! |