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Feedback comments for LD32
Frenchie's games and stats for all events →
| Timestamp | Since previous | Game | Frenchie's comment |
|---|---|---|---|
| Apr 21 03:58:00 | Microwave Man | I loved the death animations on the sausages and the main character. Really nailed it :) Feedback: I found the game to be too easy. I could just sit in the corner with the shallow angle gun and aim at the middle and that would be it. Some potential easy enhancements: Vary the pitch randomly on the sound effects. It will make the game sound much more dynamic. Add a spawn door on each side of the bottom floor so that you can't camp. Add a double jump to make the player more maneuverable. All in all, nice work :) | |
| Apr 21 04:04:00 | 6m 00s | Boreocracy | It's a good start. The sound effects in here are really good, and I appreciated the attention to detail between switching from outside to inside. One thing you could have done there though would have been to vary the pitch of each footstep a little bit to make things a little more dynamic - although I guess that would go against the whole boreocracy thing :P |
| Apr 21 04:09:00 | 5m 00s | soundquake | Nice concept! Unfortunately, my ball kept getting stuck =( |
| Apr 21 04:18:00 | 9m 00s | Venari | The art is really nice in here :) I played it for a while but I kept getting lost. I had a really hard time knowing which corners of the map led to other areas. You should do something like making them all a different color or bolding them or something. |
| Apr 21 04:36:00 | 18m 00s | Weapon Shortage | Spoon spoon of spooning. Enough said =P Absolutely nailed the theme here. Played for longer than I care to admit :P I was actually happy to die so that I could go back and test the new weapons. <br/> <br/>Some feedback: Add some ridiculous blood particle effects when people get hit for humor. Add a character model for the player. Even if you can't see any of it on screen, it will be nice to have the shadow of a human and not just the weapons floating in the air. The weapon builder mode was fine but I had to go back to the instructions a couple times and there was no easy way to do so. Finally, duplicate that EXP bar and get a health bar in there! <br/> <br/>Awesome job guys :) |
| Apr 21 05:08:00 | 32m 00s | Escape from the Prison Planet | This game is beautiful! My favorite part has to be that awesome fire particle effect. Really really nice :) <br/> <br/>Feedback: I was unable to beat the game :( I think you need to make the spaceship much easier to control. I would suggest making the turning velocity based rather than acceleration based (i.e. when I press left I rotate left immediately (and vice versa) and when I don't press anything I don't turn). I would also increase the turning speed a little for better control. You should also increase the health of the hull by a lot, and/or make health regenerate. Lastly, if you could add checkpoints that would be great. I got really dispirited when I made it very far and died :( <br/> <br/>OH, one last thing :) Change the resolution on the standalone build in project settings -> editor, switch off "use native resolution" and put in the value 9999x9999 instead. Then re-build the web player. It will make it so that when you go full screen (via right-click) it will change the resolution to the native resolution and not just blow up/pixelate the normal small resolution. |
| Apr 21 05:16:00 | 8m 00s | SPACE LOVERS? | Nice concept. I found it really hard to control though :( It seems like there was no difference between barely moving the stick and pushing the stick all the way. Which really sucks on my old xbox controller where one of the sticks always wants to stay a little off center :P It would also have been nice if the players moved faster than the little powerups. All in all, nice job :) |
| Apr 21 05:23:00 | 7m 00s | Kitty Wings - html5 web- | Very nice graphics :) Although I feel like I should have had nine lives instead of three :P |
| Apr 21 05:39:00 | 16m 00s | Granny Sandy and the Mobility Scooter of Doom | Pretty funny concept. I had a good laugh :) <br/> <br/>Some feedback: The alien deaths are awesome, but they could be a lot more awesome. They go off screen (behind the camera) very quickly. Make it so that they explode forward instead of in place so that the explosion stays on camera. Also, it would have been nice to keep all the guts in the scene. Seeing all of the past carnage would have added some charm. If it was a bug performance hit, then you could have probably removed the RigidBody's from the cubes rather than Destroying them. |
| Apr 21 06:01:00 | 22m 00s | Strike Dungeon | Very nicely done! The game felt really good to play. Tons of feedback from screenshake and animations. <br/> <br/>Only complaints: <br/>- Add a game over screen when you die. Maybe just something with "You died" and a button for restarting or going back to the menu. <br/>- The bowling ball could get stuck in the doorways sometimes. This happened when entering a new room and it really sucked since I was trying to use it to kill something and wasn't able to. |
| Apr 21 06:09:00 | 8m 00s | Forest Of Hamelin | Nice job on the theme, definitely an unconventional weapon haha. Also really enjoyed the poachers yells and the game over music. <br/> <br/>Feedback: I had some difficulty "shooting" the animals. It looks like they were all supposed to line up but they ended up lining up way below me and I could never aim correctly as a result. Also, since this was made with Unity, PLEASE make a web player build and upload it. It's a lot easier to play that than it is to download a standalone build. |
| Apr 21 06:28:00 | 19m 00s | Geisterblut | I'm at a loss for words, which is what I think you were going for :P |
| Apr 21 06:46:00 | 18m 00s | Super SALT Helmet | Really awesome game! The level of polish was amazing! Those particle effects were really cool; I want a tutorial! <br/> <br/>Only complaint: the player would teleport if going off the screen but the dead slug bits didn't |
| Apr 21 06:57:00 | 11m 00s | Hot Kitty! | 12 hours?! That's not a lot of time at all! You did a good job with your limited time. Just needed more of it to flesh out the game a little. |
| Apr 21 07:07:00 | 10m 00s | Glatto Boy | I'm also stuck at the loading screen (tried Firefox & Chrome). The HTML5 build with Unity sucks right now. I would also add a web player build for those of us who don't mind. I'll check back tomorrow! |
| Apr 21 07:10:00 | 3m 00s | The Yellow Jacket Man | The web build isn't working for me. I see index.html but not the actual game. Make sure that you uploaded the build into the special "Public" folder in Dropbox (https://www.dropbox.com/en/help/16) |
| Apr 21 07:20:00 | 10m 00s | Commit Racer | Smashing into those blocks was every bit as satisfying as it should have been! <br/> <br/>Some feedback: I wish I could have turned faster. It was weird to see such a big difference between the direction I was facing and the direction I was moving. <br/> <br/>Also, I was confused by the ending. I didn't know I had reached the end. I thought I had died and had to start over until I tried to go through the crevice really slowly and still died XD |
| Apr 21 07:29:00 | 9m 00s | The Collection | Nice and innovative gameplay. Full marks on mood from me, you really nailed that. <br/> <br/>I noticed a bug that at 0 HP enemies still attacked you, which was annoying since I almost died from it. <br/> <br/>Also, since this is Unity, please make a Web Player build. It will make it much easier for people to play your game :) |
| Apr 23 02:25:00 | 42h 56m | Star Driller Ultra | Really beautiful game! Had fun playing it. Wasn't a huge fan of the auto-target either (especially switching targets) but everything else was great! |
| Apr 23 02:27:00 | 2m 00s | Shark Farts | I loved the bubbles getting caught under the shark. The ending was a nice touch as well :) Wish I could have moved a little faster though |
| Apr 23 02:44:00 | 17m 00s | Pew Pew Club | Nice graphics and music! Had a really hard time with the boss :( I think you need to make the jump a little higher or fast because you could barely jump over him so you'd get hit if your timing was perfect |
| Apr 23 03:04:00 | 20m 00s | GraviGone | The difficulty in this game was perfect (for me at least). It was just hard enough that I was cursing you (that fucking last platform / midair jump before you can get to the gem store - screw you XD ) but not hard enough that I thought it was unfair and rage quit. Well played :) |
| Apr 23 03:07:00 | 3m 00s | There Is Nothing In This Endless Expanse. | The ground terrain is really nice :) |
| Apr 23 03:12:00 | 5m 00s | Machine Mayhem | Nice concepts. Took me a few tries to beat the third level. I found a bug though :( I beat the third level with my last click and I didn't get the star. |
| Apr 23 03:16:00 | 4m 00s | Elimination Communication | This game is awesome! Loved the use of theme here. Controls felt good, too :) |
| Apr 23 03:22:00 | 6m 00s | Zolita Mansion | Beautiful art. I agree with the others about the cross. Also, I had to zoom in 500% to be able to see. Is there a way you could make the game bigger? |
| Apr 23 03:34:00 | 12m 00s | Retroflect | This was fun! It got a little frustrating to get my score reset because of some bullets coming from below. Also, would be nice if you were invulnerable for a second after getting hit. Felt cheap to get three levels taken off by one enemy's shots. Apart from that, well done! :) |
| Apr 23 03:38:00 | 4m 00s | flowerpower | Flowers as weapons. Nice! |
| Apr 23 03:45:00 | 7m 00s | Snow Cones | Very nice little game. Although I must admit the bad side of me tried to go further away from my date just to see if I could :P Nice message at the end. <br/> <br/>PSA: The game ends when you see the credits :) I somehow got stuck on the first (beach?) scene for a minute, probably because I needed to walk into it |
| Apr 23 03:51:00 | 6m 00s | Get back to work! | A lot of fun to play :) I liked the animation on the monster when you hit him |
| Apr 23 03:55:00 | 4m 00s | Hashcon: The Unconventional Convention | Characters looked great! |
| Apr 23 04:00:00 | 5m 00s | Sound Runner | Nice concept. Really wished the numberpad worked though :( |
| Apr 23 04:11:00 | 11m 00s | Nerd Nightmare | Interesting concept. I wish the numbers were a little less random though. Also, where's the powers! 2, 3, 8 should work ;) |
| Apr 23 04:17:00 | 6m 00s | Rollout | Hahaha I was not expecting that. Well played :) |
| Apr 23 04:43:00 | 26m 00s | Mountain King | This was a lot of fun and very well done. <br/> <br/>It was very imbalanced though. The first damage upgrade doubled your attack and the next 6(?) did nothing, then it was one hit on everything and the game got way too easy. With a little balance work this could make a great game (especially on mobile)! |
| Apr 23 04:47:00 | 4m 00s | Ay Pinatas! | Nicely done. Really enjoyed the art :) |
| Apr 23 05:07:00 | 20m 00s | Sun Wukong | Awesome level design, awesome feel, and awesome graphics. You guys nailed it! Would have been nice to have a more dramatic ending but there was so much content packed in that it's understandable without one |
| Apr 23 05:11:00 | 4m 00s | Bouncy Ball Kingdom | I agree, the controls are much too slow. Try making the character smaller and faster :) |
| Apr 23 06:51:00 | 1h 40m | Can You Reach the Sun? | Really well done! Although I must admit I seem to have hit a glitched area and fell through the clouds :( It was all the way on the left side and pretty far up BTW. I was just walking and all of a sudden fell through |
| Apr 23 07:28:00 | 37m 00s | Color Wars | This is a nice start :) Try working on the controls to make them feel tighter and more responsive |
| Apr 23 07:35:00 | 7m 00s | Anarchy Reigns | Good game but the difficulty needs to be tweaked a bit. |
| Apr 23 07:41:00 | 6m 00s | Square Sprint | You absolutely nailed the feel. Tearing through those squares was super satisfying. I just wish you had done something with the theme :( |
| Apr 24 02:48:00 | 19h 07m | SHAFTED | Short and sweet :) |
| Apr 24 03:02:00 | 14m 00s | Hug Arena | This entry is incredible! I usually give feedback but I have no complaints here :) |
| Apr 24 03:18:00 | 16m 00s | Stick Quest | Very nice game. Interesting mechanic. The lack of jump made for a nice change of pace on a platformer. Très bien fait! |
| Apr 24 03:24:00 | 6m 00s | Mecha Cop 2875 | Wait, we're not supposed to kill the civilians?! ;) |
| Apr 24 03:35:00 | 11m 00s | Manriki | Graphics are very nice. I don't think I've ever seen an origami sword before! |
| Apr 24 03:44:00 | 9m 00s | Scoria | Nice idea but a little slow. I would make the battlefield smaller or add more enemies (with less health), as well as making all the lasers explode at once. Lots of room to grow this concept :) |
| Apr 24 03:47:00 | 3m 00s | Turbo Moon Hero | Nice concept. I liked that you could only move the guy in one direction - made you have to plan out his movement. You should allow us to move the planet much more quickly though |
| Apr 24 03:55:00 | 8m 00s | Cheesy Defender | "Squeak!" I laughed out loud. Very funny =) <br/> <br/>I found the airplanes to be a little hard to control, but still had fun |
| Apr 24 04:12:00 | 17m 00s | Rabbitville | Tried ~10 times and couldn't beat it :( Consider giving the player additional time or maybe blocking off some of the routes or letting the player mark the paths he's been on somehow? Liked the song though. I started to recognize when my time was almost up when that bass came in XD |
| Apr 24 04:16:00 | 4m 00s | HUGO THE LASERCAT KING | Really loved the concept. Very funny sound effects/music. Had a lot of fun :) |
| Apr 24 04:20:00 | 4m 00s | Punch/Foot/Gun | The third level was too hard for me. I couldn't beat it :( Consider changing it so that players respawn at the beginning of the current level and not the beginning of the first level |
| Apr 24 04:50:00 | 30m 00s | Risk of Color | Nice concept but I wish the player could move a little more easily |
| Apr 24 04:55:00 | 5m 00s | Pixel4Dead | Interesting concept. The weapon feels very underpowered though. I would either make it more powerful or remove it completely make the player stronger by making him a little faster |
| Apr 24 05:01:00 | 6m 00s | Dislocator | This was a nice game but the difficulty curve was kind of strange to me. There was a long time when it was too easy and then all of a sudden it was wall after wall of orange guys and I died :( |
| Apr 25 06:59:00 | 25h 58m | Skyku | Nice game. I like the description you put :) <br/> <br/>I felt a huge lack of feedback though. I had no idea when I was getting hurt or doing damage. It took me way too long to understand it. |
| Apr 25 07:04:00 | 5m 00s | Nightfall | An easy change that would make this game better would be to make the bullets bigger. Since they were so small I sometimes didn't know if I was just out of ammo or if I missed. <br/> <br/>Nice job :) Try to make it more complete next time! |
| Apr 25 07:29:00 | 25m 00s | TUNDRA | This facility do feel like a maze - > This facility does feel like a maze <br/>Found a few typos for you :) <br/>"this isn't what I signed up for", -> "this isn't what I signed up for," <br/>It was a knock at the door -> There was a knock at the door <br/>Testing are just not -> Testing is just not <br/> <br/>Very interesting game. I ended up getting burned by the flamethrower. I wish I could have respawned before the elevator so that I could explore the other endings! <br/> <br/>Best entry for the "mood" category out of the ~60 games I've played so far :) |