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Feedback comments for LD31
Frenchie's games and stats for all events →
| Timestamp | Since previous | Game | Frenchie's comment |
|---|---|---|---|
| Dec 8 03:33:00 | MRBOX | Awesome game! Definite contender for best theme! | |
| Dec 11 09:53:00 | 78h 20m | OMNI | Awesome! I love what you did with the concept! Jumping sometimes didn't work for me (after standing still) but overall control was pretty good. |
| Dec 11 10:04:00 | 11m 00s | Horde Mode(s) | Cool game! I beat it on my first try with only 4 HP left! Can I make a couple suggestions? I would have modified the enemy logic a little: 1) make the green guys shoot at a small offset to the player position instead of directly to him in order to make things less robotic. 2) You're using Dijkstra for path-finding, right? Modify the algo so that sometimes enemies will take the 2nd or 3rd best route instead of the best. That will make it so that you can get a bigger spread of enemies. 3) Would have been cool if the shots were synchronized with the music. They almost were! =) |
| Dec 11 10:08:00 | 4m 00s | Flashlight | Cool game! The controls feel good! I love the different ghosts! |
| Dec 11 10:11:00 | 3m 00s | Rover | Hey did you start from a template? If so you need to un-link the example map to remove any starter content not in use. The starter content take ~500 MB |
| Dec 11 10:16:00 | 5m 00s | BEGG-Y 5000 | Loved the graphics and music! |
| Dec 11 10:30:00 | 14m 00s | Faction Master | There's a cool idea in here - but it really needs a better way to communicate with the user what's going on. Even just some minimalist graphics (moving squares) would have gone a long way. |
| Dec 11 10:32:00 | 2m 00s | Richard Bruck in the Dark | The web link brought me to a zip instead of the .html! Let me know when it's fixed! |
| Dec 11 10:45:00 | 13m 00s | Graveyard Slot | Awesome! I would have liked to better understand how the light could break before starting - number of clicks? Length on? Mood in this game was really good! Très bien fait! |
| Dec 11 10:55:00 | 10m 00s | Two Hearts | Wow I really like the visual design in this. The use of colors is awesome and the transitions between levels is super polished. Just the right length for a LD, too! <br/> <br/>My one complaint: dual control is difficult and there's one level where the players start on the other side of where their controls are on the keyboard which was confusing for me |
| Dec 11 11:03:00 | 8m 00s | You Can't Take The Space From Me | Nice graphics! I liked the rules but I think I saw them all in within a couple minutes. A couple times I died way too easily from newly spawned enemies. Perhaps next time make the player invulnerable after getting shot for 1-2 seconds? |
| Dec 11 11:04:00 | 1m 00s | Snowman vs. Boxes | Folder missing here as well =( |
| Dec 11 11:05:00 | 1m 00s | Protect your Christmas Tree | Same as above, no web version! |
| Dec 11 11:08:00 | 3m 00s | Zombie Fortress | This is actually a cool idea! It just needed some more work/polish |
| Dec 11 11:10:00 | 2m 00s | SnowyBirds | Wishing I had an Occulus so I could play! |
| Dec 11 11:12:00 | 2m 00s | The Hall Effect | Some cool physics here! |
| Dec 11 11:17:00 | 5m 00s | Manic Depressive | Nice concept! I was stuck until I read the spoiler. Maybe with some modification you could let the player know what they need to do to help them figure it out? I think it's the multiple views that really confused me |
| Dec 12 05:03:00 | 17h 46m | Little Office Troubles | Great entry. Love the concept! I got 121. I tried playing with only my right hand (since that's all you have in the game) and gave up on that immersion close to the end =P |
| Dec 12 05:08:00 | 5m 00s | Platform 31 | Really well polished. Feels and sounds great! |
| Dec 12 05:23:00 | 15m 00s | My Way Out | Very nice! The block movement was really really cool. I also liked the boss fight at the end. But man, screw that snowman! A recommendation for the future in a game where you die a lot: don't make the user have to leave the keyboard and go to the mouse to restart. Just play the death animation and restart it for him! Or let them press "R" or something to restart. Oh and I want to thank your attention to detail for allowing me to kill a mage at the end after the first jump and only fight the boss twice instead of thrice! Good job! |
| Dec 12 05:34:00 | 11m 00s | Baldaquin V | Fun game! Is it possible to lose? I was doing pretty terribly at first and got totally overrun but eventually pushed the enemy back |
| Dec 12 05:38:00 | 4m 00s | Our Last Hope | Kongregate version doesn't seem to be working. I get a blue screen with a black circle |
| Dec 12 05:44:00 | 6m 00s | Super Shoot 'em Away 2 | I really like that background track! It's actually really good! I also liked the idea of giving your enemies upgrades. Although it makes getting upgrades worse than leaving them alone. Also, it would have been nice to see a score of some sort (maybe just enemies killed?) Good job! |
| Dec 12 05:51:00 | 7m 00s | Abelian | Cool game! My biggest complaint is that I died a few times because you can't see where the red ball is going to bounce. Adding a block for it to bounce off of or making it bounce on the ends of the screens would have made things a lot clearer |
| Dec 12 05:58:00 | 7m 00s | Screen Door Panic! | 20,800! Man, those cat paws are long! I like how as the game progresses you have to balance between letting some flies through to keep focusing on the cat paws or it just cascades in difficulty. <br/> <br/>One suggestion: try to make the flies go through the screen once they reach the center of the tear. |
| Dec 12 07:10:00 | 1h 12m | Red Repair | Nice concept! I really liked that you took the effort to record so many different sounds, and that you only played them once per level - good attention to detail |
| Dec 12 07:22:00 | 12m 00s | Bummer | I was left wanting more! I wanted to use my high level against a boss or something! Still a great job though! |
| Dec 12 08:47:00 | 1h 25m | Snowball juggling Olympio | I can't believe this was made in 48 hours. Everything is so polished! (Except for a couple typos) |
| Dec 12 08:48:00 | 1m 00s | Voice Actor Looking To Help You! | Give him votes so that he gets off the suggested games list |
| Dec 12 08:55:00 | 7m 00s | Force Feedback | Really nice entry! Love the concept and it works really well! I had a lot of fun trying to drive up the mountains/hills. It bugged me that the left/right physics were flipped though (i.e. when you turn right everything should go left, not right!) |
| Dec 12 09:04:00 | 9m 00s | SCREEN HEAD | Reminds me a little of space station silicon valley for the N64. If you've never played it you should! This game was amazing. My favorite of LD so far. The first possession I literally laughed out loud and got really excited! |
| Dec 12 09:11:00 | 7m 00s | Shark Attack | Could have been great with a little more polish! |
| Dec 12 09:23:00 | 12m 00s | Bugged Out | Awesome game. Just wish I could have seen my score when I lost. |
| Dec 12 09:43:00 | 20m 00s | Zombie City | Great job! I really enjoyed playing it. I know you didn't have time to make a full game but you have the grounds for something solid here! |
| Dec 27 03:51:00 | 354h 08m | Slimey's Quest | Great work! I randomly found this on Kongregate and as soon as it started I knew it had to be an LD31 game. I was able to find it here so that I could give you a proper rating. |