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Feedback comments for LD34
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| Timestamp | Since previous | Game | Frenchie's comment |
|---|---|---|---|
| Dec 14 05:22:00 | Shot Snap | Really neat concept. It certainly messed with my head and I feel like my world is spinning a little lol. That texture is perfect for this! | |
| Dec 14 05:34:00 | 12m 00s | Sea Cucumber Runner 2D | Cute graphics! But I had a really hard time controlling the player. I would get stuck in the ground sometimes and I once died just from landing :( |
| Dec 14 05:44:00 | 10m 00s | SnowRoll | Nice game! I did something very similar, although not as pretty :) |
| Dec 15 05:03:00 | 23h 19m | Pizza Panic | Nice game guys! I love how the pizzas start sliding apart if you get too many; made me have to time my dropoffs accordingly. Congrats to all of you! I tried a few times and got almost 9,000 points =) Beat that, next person in the comments! |
| Dec 15 05:15:00 | 12m 00s | Pagdo | Hey, nice job! It took a while to get used to it but once I tried to constantly maintain ~50% size I was able to get a lot farther. <br/> <br/>I see some people are having trouble getting things to display correctly. I had to play at 1920x1080 for it to display properly. One suggestion I have is to make a Unity Web Player build and upload that somewhere (Gamejolt.com, itch.io, and others are very easy to get your game on). That way you can control the screen resolution and make sure everyone will see it properly! <br/> <br/>P.S. I replied to your comment in my game :) |
| Dec 15 05:30:00 | 15m 00s | Button Simulator 2000 | Ugh, I played it like 10 times before I saw the help button! Maybe make it a little bigger or point it out in your instructions on this page? Or are you just evil and letting the new engineer on the block stumble >=) |
| Dec 15 05:39:00 | 9m 00s | The Winter | Fantastic job! Gorgeous art, nice introduction, and great job building up the tension as the game progressed! <br/> <br/>One suggestion with a little known Unity trick: when you make your web build, set the player settings -> desktop resolution to 9999x9999. Doing so will cause going fullscreen in the web build to actually use the PC's native resolution instead of just keeping it the same and stretching the image. On a game as pretty as this, it's a shame to not get it as crisp as it should be! |
| Dec 15 05:50:00 | 11m 00s | noa noa | This is amazing! I can't believe you pulled this off in three days! Although I guess you've been thinking about it for a while. The level of polish in here is crazy - from the camera work in the intro to the Noa Noa shaking when you mash the buttons! <br/> <br/>One suggestion: You should let people know that their Noa Noa is persistent. I sat around for a while before I took the leap of faith and refreshed the page :P |
| Dec 15 05:57:00 | 7m 00s | Rooter | Hey, congrats on your first LD in a working/playable state! :D <br/> <br/>I'll make a suggestion on a simple change that I think could make this better: right now, it's (as you say) trivial to play the game and win. You could easily change that by making the root grow, say, five to ten times faster than it currently does. Then people have to pay attention and try to turn just at the right time to maximize their score! |
| Dec 15 07:38:00 | 1h 41m | Build Town | Very ambitious project, and you guys got quite a good amount done in 72 hours! I also had a hard time reading text (I did the web build). You say you should be playing the game at 1080p. Here's a hint: when you build the game for web, set the desktop resolution to 1920x1080, then build it. Now, when someone goes fullscreen, they'll play it at 1920x1080 instead of the game just playing at the same resolution but stretched! |
| Dec 15 07:47:00 | 9m 00s | It's Cupid, Stupid | Awesome! Wish I could read the ending text more easily though :( |
| Dec 15 08:00:00 | 13m 00s | Let It Grow! | Really well done. The music, art, and gameplay all fit really well together! |
| Dec 15 08:12:00 | 12m 00s | Parse The Sky | Holy shit this game is gorgeous! I love it! My favorite part is the trails coming off the plane. Seeing them playfully wisp around everywhere as I turned around really just made the experience so much better! <br/> <br/>I had a little bit of difficulty controlling the plane - it seemed like the plane would "stall" if I turned too fast. Maybe you're just adding a force in the player's current direction and not manually turning the velocity vector at all? <br/> <br/>One suggestion with a little known Unity trick: when you make your web build, set the player settings -> desktop resolution to 9999x9999. Doing so will cause going fullscreen in the web build to actually use the PC's native resolution instead of just keeping it the same and stretching the image. On a game as pretty as this, it's a shame to not get it as crisp as it should be! |
| Dec 15 08:29:00 | 17m 00s | Hybris | Really nice game! My favorite was the way the tumors grew! <br/> <br/>I see lots of people complaining about difficulty but I beat it in ~10-15 min. I actually spent most time on bone marrow. Two of them I was able to beat before the tumor had a chance to grow at all. |
| Dec 16 04:07:00 | 19h 38m | Floppy Frog | Really creative game - one of the most original I've seen in LD. Super frustrating but super fun! Well done! :D |
| Dec 16 04:16:00 | 9m 00s | Christmas Eve Late Delivery Service | "Screw you Amazon!" - I lol'ed <br/> <br/>Nice game! My one critique is that you were a little unforgiving with the hitboxes for the clouds :( |
| Dec 16 04:25:00 | 9m 00s | WALKER | "This is my first published project after a dozen of LD attempts." <br/> <br/>Congrats on publishing your first project! I'm jealous of that wicked bassline you came up with. My foot was tapping along to the music and I swear Walker was moving in sync with it at one point! |
| Dec 16 04:35:00 | 10m 00s | QUACK! QUACK! Save the duck! | Nice game! It took me a while to figure out how to jump correctly. I actually started playing by just rotating through the keys very quickly haha. <br/> <br/>Once I saw the instructions under the screen I understood how to play it though. You should maybe update your in-game instructions to match them. I didn't understand the up/down in the game instructions since it didn't talk about platform height. It seems stupid that I missed that looking back :P |
| Dec 17 04:38:00 | 24h 03m | Rolling Snow | Hey! I decided to try out your game since you said it was so similar to mine :) (don't know why you think that's a bad thing!) <br/> <br/>The avalanche is great - awesome way to build up tension when you can see it start looming up behind you. I would have preferred the snowball to be easier to control - right now it feels more like luck of not having something spawn in front of me rather than moving out of the way of things. I also really liked the ski jump but I never got off of it fast enough to be able to jump over trees, which would have been really cool. <br/> <br/>Overall, great game! I like how even though our games are basically the same, they both feel really unique :) I guess that's the beauty of everyone creating games with the same themes! |
| Dec 24 01:22:00 | 164h 44m | Winter Quest | Hey, another take on the growing snowball genre! I made one too :) <br/> <br/>Loved the way the terrain changed as I rolled around - that was really nice! I beat the game but wish I could have moved around just a touch faster |
| Dec 24 01:27:00 | 5m 00s | Phantasmish | One thing that could make this better - you can clearly hear when the audio clip is looping. If you download Audacity (free) and follow this tutorial you can make the sound effect seamless: https://www.youtube.com/watch?v=Uci_frllFqY |
| Dec 24 01:34:00 | 7m 00s | Slaying Runner from Ninjanation | I actually had a lot of fun with this one! But I'll admit, once I got farther than I had before and lost I lost all hope :( <br/> <br/>If I could make two suggestions: <br/>1) Add some checkpoints so that when the player dies they don't restart at the beginning <br/>2) I don't feel like I should die from touching a laser shooter, just the laser that comes out of it |
| Dec 24 02:05:00 | 31m 00s | Another Dragon | Game looks fantastic! I'm glad there were checkpoints or I'd be here all night! |
| Dec 25 21:13:00 | 43h 08m | hARBOuR | Really nice entry! Graphics are superb. A couple complaints, with suggestions: <br/> <br/>1. It was hard to see where I could and couldn't go sometimes. Using more contrast between platform/non-platform would have helped <br/> <br/>2. Looks like a few of us (myself included) had trouble with jumping. There's a couple different things you could do to make it better. One thing you could try is to not make the jump variable - make it so that the user always jumps the same height regardless of how long they press the jump button. They can get the highest jump by correctly timing the double jump at the top of the first jump. Another option (if you want to keep the variable jump height) is to make it so that tapping the jump button guarantees a minimum jump height. For example, let's you can hold the jump button for up to one second to get the tallest height. If someone taps the jump button for a tenth of a second, pretend they're pressing it for half a second. If you're going to keep the variable height jump, you might also want to reduce gravity to give the player longer to react. Or, you could make them float for a tenth of a second or so when they let go of the jump button to give them time to double jump without falling too far. Good luck! |
| Dec 25 21:14:00 | 1m 00s | Two Jump | Tried to play the web version and got server not found :( |
| Dec 25 21:19:00 | 5m 00s | SnakeTV | Definitely unique! I wish the snake AI were a little better. I liked setting them to extreme and watching them go but they died too quickly :P <br/> <br/>Other than that, maybe an auto reset mode for when all the snakes die? |
| Dec 25 21:28:00 | 9m 00s | Two Trees | I agree with @Tuism <br/> <br/>This is actually a nice entry and a nice concept, but the user has almost no feedback as to what's good and what's bad. If you could make it so that it's more clear when you and bad things are happening, this would be a lot more fun to play! Most of the other pieces are already in place :) |
| Dec 25 21:43:00 | 15m 00s | Epic ooze escape | I thought this was a great entry! I haven't seen someone do an ASCII dungeon crawler for LD yet :) <br/> <br/>I had a lot of fun playing this, although I was unable to beat it. I think the biggest thing missing is some kind of feedback for the player. After a while, I got tired of reading the same text over again and would have liked some different visual cues if possible. Perhaps one thing you could do is cut down on excess text - like "A goblin moves towards you. A goblin moves towards you. A goblin moves towards you." Maybe change the color on text where you're taking damage and giving damage? <br/> <br/>Anyways, nice entry, had fun playing it. Wasn't able to beat it though (died on screen 5 or so). Maybe add a way to heal or something? Seems like right now there's no incentive to fight enemies |
| Dec 25 21:53:00 | 10m 00s | Magnetoids | Nice - one of the more unique gameplay ideas I've seen this LD - even if it just "asteroids with a twist." You were able to make something pretty good despite claiming to only spend very little time :) <br/> <br/>"Reinforcements have arrived" - pretty great :) |
| Dec 25 22:44:00 | 51m 00s | Andi, You're a Star | Nice entry! Was challenging trying to stay away from the circles for as long as I needed to. <br/> <br/>It would be nice if you could figure out a better spawning system for the new balls. Sometimes I'd just instantly lose because I'd get unlucky they'd continuously respawn inside me |
| Dec 29 04:02:00 | 77h 18m | Button Betting | The fear I felt as I played the games that my hands would instantly be cut off was insurmountable! It definitely made me lose more from nervousness than if you just "lost normally" when you did something wrong. <br/> <br/>Awesome game and definitely one of the best this LD! But like others have said, could use some re-balancing (have you beat it yet @torcado194?!?!) |
| Dec 29 04:15:00 | 13m 00s | Garden Grow | I really really liked this game. It's definitely one of the most fun this LD! I managed to score 606 (normal version) |