Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Frenchie
Feedback comments for LD37
Frenchie's games and stats for all events →
| Timestamp | Since previous | Game | Frenchie's comment |
|---|---|---|---|
| Dec 17 19:45:00 | Snapped | Awesome game. I can't believe you made all of those assets in time! The music was great, too. I'll have to admit - I found the ending voices to be hilarious. | |
| Dec 17 23:33:00 | 3h 48m | Bathroom Break Manager | Nice little game. I tried a few times but could never get more than 100 or so points. Perhaps I didn't understand something. Loved the sound effect! |
| Dec 17 23:41:00 | 8m 00s | The Failures Of Felix | Heh, I noticed the shadows start creeping through the window and the music stop playing. Wasn't expecting that though |
| Dec 17 23:57:00 | 16m 00s | #BUTERATOS | The voice-over and music were hilarious. Also, I really liked seeing the little development montage at the end! Like others said, would have been nice if the battle had more to it. I didn't even know if I was damaging the boss until almost the end since there's very little feedback |
| Dec 18 00:03:00 | 6m 00s | Slumber Room | Nice little game. I actually had a really tough time since I was getting caught on the corners a lot. Besides that it was pretty solid! |
| Dec 18 00:21:00 | 18m 00s | 4/4 Room | Most fun compo game I've played so far. I tried both the compo and post-compo versions and both were great. One thing I felt was missing was knowing how much damage an enemy was going to do to me / I was going to do to an enemy. Also, I feel like there's no point in trying to get attack since with enough defense you can just keep hitting them with no penalty. Just some thoughts. Really nice job on this entry! |
| Dec 23 00:39:00 | 120h 18m | Ludum Dare: The Game | Another amazing entry DDRKirby! A simple idea with brilliant execution and a great depiction of how LD usually goes down; from getting the theme from Twitter to the comments at the end! |
| Dec 23 07:18:00 | 6h 39m | What Have I Done? A Virtual Pet Simulator | Cute little game. I got a little scared when when he sprouted legs but his face was cute. As soon as phase 3 came up I mashed the sword button like nobody's business :P <br/> <br/>Some feedback: I tried playing through three times but I couldn't get any evolution other than the spider. I'm not sure what I was doing wrong. Maybe some hints at the end could have shown the other possibilities? I also didn't know what the duck and syringe were for. I used them whenever the creature thought about them but I didn't know what the effects were. Apart from some missing feedback I really enjoyed this one! |
| Dec 23 07:49:00 | 31m 00s | Monolith | One of the best LD platformers I've played! The level design was really good and I loved the last room with the credits. Also, the Paper Mario style characters were awesome. <br/> <br/>Couple notes: You can go through the wall in the final room. Funnily enough you land on top of what looked like the intro menu? I thought the dash felt pretty useless because you can double jump over any spikes you needed to dash across. Also, there's a couple of places where you can "cheat" and jump to from a disconnected part of the map in order to bypass some parts of the levels :P |
| Dec 24 06:43:00 | 22h 54m | Dethroned | This game was a ton of fun to play and definitely one of the top entries of this Ludum Dare! <br/> <br/>Some feedback: I feel like the presentation of the quicktime keys could have used a bit more love. It's the core gameplay element of your game and right now there's some major problems with them. 1) It's really hard to tell which direction I'm supposed to be pressing. The icons all look really similar and it takes me a long time to figure out which one is which. An easy way to fix this would be to have a different color icon for each direction. Other people are complaining that there's not enough time but with a small change like this I bet you could shorten the player's response time quite a bit. 2) You've got this gorgeous pixel art and I'm stuck staring at the plain old bricks at the bottom of the screen. It would have been nice if the icons displayed closer to the action - i.e. right above the two guys when they're fighting. 3) I would often press the wrong key first in sequences. I know the current key you need to press is always in the same position, but you could go further to make it more apparent. I'd suggest a small border around the current key to press to draw more attention to it. <br/> <br/>Anyways, really nice job! Congrats on such a fantastic entry for your first LD! |
| Dec 24 06:51:00 | 8m 00s | General Room | Awesome game! It got a little hard to control when there were lots of units on the screen but the rounds were short enough that I didn't care if I lost. Loved the sound effects :) |
| Dec 24 06:59:00 | 8m 00s | Space Junk | Really nice entry! The graphics looked great and the premise is hilarious. I feel like the controls could have used a little more work - I didn't get the tightness that I would have wanted, especially when trying to move backwards (left). Bug report: at one point I jumped and got stuck in the air. When another box came under me I got unstuck <br/> <br/>Also, why are there astronauts in the background just staring at him instead of trying to help?! XD |
| Dec 24 07:12:00 | 13m 00s | Obelisk | Really nice entry! The art in here was awesome and the game played nicely as well! My biggest complaint was that I lost on the last level, had to restart from the beginning, and my only payoff was starting over from the beginning as the next level after beating the last one - really anticlimactic :( <br/> <br/>I don't understand how so many people missed that the health was displayed on the obelisk. Oh - I just saw that you added that particle effect post-jam. It was definitely the reason I noticed the health going down. |
| Dec 24 07:24:00 | 12m 00s | Domain | "Solution: One room. One Human" - LOL. Loved the dialogue in this one. Also, definitely one of the more interesting takes on the theme - using it as a core mechanic instead of just artificially confining a game to a single room. Nice job :) |
| Dec 24 07:37:00 | 13m 00s | The Recursive Dollhouse | The mechanics are really interesting and jumping from house to house is quite well done! My biggest complaint is that it felt too long. Once the novelty wears off there's a very small variety of puzzles and it starts to get repetitive. |