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Feedback comments for LD32
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| Timestamp | Since previous | Game | dallonf's comment |
|---|---|---|---|
| Apr 20 14:02:00 | The Fish Sniper | I think this game would have benefited from either a more Flappy Bird sort of scoring system that judges your progress based on how far you got, or a much more forgiving maze to test your ability to target the enemy at the end. At least, I assume that's how it works; I never got to the end. | |
| Apr 20 14:10:00 | 8m 00s | Caber Toss | I rather liked this! It had a nice companion-cube vibe to it - and it's rather satisfying when the caber connects with the enemy. Tracking the distance thrown during gameplay is a nice touch too! <br/> <br/>My only complaint is that it's hard to tell which blocks are one-way platforms that you and the caber can pass through and which will just block you. |
| Apr 22 14:37:00 | 48h 27m | It started with the rain | Crashing for me immediately on starting the first level, Windows 8 64 bit. |
| Apr 22 14:50:00 | 13m 00s | The N.I.D. Project | This was a very clever concept! I had a lot of fun playing it. But it definitely needed some smoother transitions between tiles - it was hard to track movements when they teleport around. Also, I'm not quite sure what the danger was in increasing integration... it only took the level up one and it didn't seem to increase over time. |
| Apr 22 14:55:00 | 5m 00s | Sophistication Annihilation | They took the vowels first. <br/> <br/>10/10 |
| Apr 23 00:12:00 | 9h 17m | Music Battles | I'm going to refrain from voting on this one because I'm only one player. Graphics look nice though! |
| Apr 23 00:18:00 | 6m 00s | Keyboard Warrior | It's a silly idea, and I love your very practical art style! The progression feels a little bit grindy, though, and the weapons - while visually unconventional, play very much like standard melee weapon in a game. I would have liked to see some gameplay implications to whacking things with a keyboard! |
| Apr 23 00:29:00 | 11m 00s | Project Z | The idea of using kinetic energy to charge a weapon is a really clever idea, I've never seen anything like it before. The other energy types don't seem quite as useful, though. <br/> <br/>One level design suggestion: the scrolling grid background and the jump points indicated only by a particle system made that platforming level way more difficult than it needed to be. |
| Apr 23 00:37:00 | 8m 00s | Time Speed | This was rather fun! Reminiscent of Superhot, but definitely unique. Felt very rewarding once I got the hang of it. Well, I say I got the hang of it; my high score was 2. :P <br/> <br/>It desperately needs a retry option on the Game Over screen. I didn't want to go through the leaderboard and title screen every time I died (which was really often) |
| Apr 23 00:49:00 | 12m 00s | Dagobert | Gameplay was a little bit tedious and trial-and-error for my taste. I love the seeds as weapons, though, very unique! Amazing art style... although I must confess, I usually prefer a bit more than a leaf between me and a character's privates XD |
| Apr 23 01:05:00 | 16m 00s | EDDA | I have no idea how well I was doing, but somehow I didn't care. The charm and personality here is off the charts. |
| Apr 23 14:38:00 | 13h 33m | Her Majesty's Apathy Bomb | Makes me want to play the Stanley Parable again! I especially liked that you listed out all the possible endings so I knew when I was finished. I'm a bit of a... completionist and I can get stuck on games like this otherwise! |
| Apr 24 23:30:00 | 32h 52m | Functor | Fantastic visuals! And you really nailed the camera controls - that's a tricky thing for planetoid game. <br/> <br/>Unfortunately, I really have no idea what's going on in terms of gameplay. I couldn't figure out how to destroy the towers and I mostly just wound up clicking randomly in their general direction. |
| Apr 24 23:38:00 | 8m 00s | Collapse | Not really sure what's going on here... Seems most effective to simply wait with the piston collapsed for a bunch of guys to cluster up, then let them in, then quickly collapse the piston again. No upgrades needed. |
| Apr 25 00:05:00 | 27m 00s | The B Team | Pro tip: Play this with the FF7 battle theme as a soundtrack! <br/> <br/>There is NO WAY I could have figured out the solutions on my own, so thank you very much for the SPOILERS.TXT. Loved the premise - if the puzzles were more intuitive (and obviously if there were more of them), I would buy a game like this! |
| Apr 25 00:12:00 | 7m 00s | A Windy Climb | Not a bad little platformer! |
| Apr 25 12:07:00 | 11h 55m | The "Bureaucrat" | A great concept! I think it could have been improved by designing it a little more on the "game-y" side... each character you have to interact with might have a different personality (labelled on-screen after you talk with them for a bit) that responds better to some types of tactics (the "tactic" of each dialogue option could be labelled on-screen) than others, etc. Welcome to LD! Best of luck in the future. |
| Apr 25 12:12:00 | 5m 00s | Alien Prisoner | Welcome to LD! This is a pretty good entry. I'm not really feeling the "unconventional weapon" flavor though. The aliens are shooting eyeballs... but swap that sprite with a bullet, and the game's about the same. |
| Apr 25 12:19:00 | 7m 00s | Trouble Cliff | I actually wasn't expecting to like this game as much as I did... but once I figured out how things worked (that you have to hit every enemy exactly once, without them getting hit by other projectiles), it was really clever and challenging! |
| Apr 25 12:30:00 | 11m 00s | Science is a weapon | I love smashing rats with a time machine! Got a bit repetitive after a while, though. Also feels like the Braid-y time travel mechanic was wasted - most of the time I only needed to tap TAB to set the trap. |
| Apr 25 12:33:00 | 3m 00s | ColorMaze | Nice game! Only complaint is that I wish I could have seen an onscreen ammo counter, though. Oh, and it was too short - but that's kind of complaint you can have! |
| Apr 25 12:52:00 | 19m 00s | ForgeCraft | This is my favorite game of the Jam so far! Simultaneously relaxing and stressful. <br/> <br/>I'm not sure if this is a bug, or intended design, but THANK YOU for making life points a bonus feature and not an end-game condition! Because I really stink at matching games and I probably never would have finished otherwise. |
| May 9 14:22:00 | 337h 30m | ERR | The theme of glitches, while it didn't affect the gameplay too much, was very clever, and I loved the error log in the top right of the screen! |
| May 9 14:33:00 | 11m 00s | Bond | Wow! That was fantastic. Such a simple concept that enables so much gameplay. Sometimes it was a bit frustrating to click on things (especially my own character) while in motion - either a more forgiving targeted system that snaps to the thing closest to my click, or a slowdown effect, would go a long way. Add something like that, put this on Steam, and you'll have my money! |
| May 9 14:39:00 | 6m 00s | Dirty Fork: Unleash the Mayhem | Well, that was a laugh! Controls needed some work, though; you forgot to lock the cursor, making mouse look difficult. |
| May 9 14:45:00 | 6m 00s | You Can Shave the Baby | What... did I just play? O_o |
| May 9 14:49:00 | 4m 00s | Very hot place | I thought I was the purple thing at first. Died three times before I realized that there was a red dot that actually responded to the arrow keys. |