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dallonf

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TimestampSince previousGamedallonf's comment
Dec 8 15:44:00 Ludum Fortress It's a pretty standard top-down shooter - no twists here, except that you have to buy your upgrades in real time. Personally, I don't like reading tooltips while being shot at. Also, the red flash whenever anything happens (like an enemy spawning or dying) is really distracting. It looks like you're taking damage. Oddly enough, there's no effect when you actually do take damage! <br/> <br/>Overall, though, it's technically solid.
Dec 8 15:57:00 13m 00s Lost Worlds I was really impressed by the non-obvious interpretation of the theme, and the combination of the different genres. <br/> <br/>Unfortunately, my first impression of the game was with the platforming segments, which are totally broken. I say that not just because of the insanely floaty physics that make it virtually impossible to land on a platform where the enemy is WALKING faster than you can fall, but also the annoying graphical glitch lines that flash between tiles as you move. <br/> <br/>The maze game was much better executed, but there wasn't much gameplay to be had there.
Dec 8 16:52:00 55m 00s noname This is a fantastic interpretation of the theme, and great execution, too! Unfortunately, the permadeath really kills (no pun intended) the game. The combat controls are too finnicky, and guards are too quick to shoot, for the nature of game where you don't really know where you're going to show up when you walk down the hall or through a door.
Dec 8 16:56:00 4m 00s Get to OE-314 I love the controls! Good luck with your future work!
Dec 9 01:17:00 8h 21m ManyQuest I think I like this. Top marks for innovation! I love the floaty controls (normally you won't hear me say that!) and the simple, yet surprisingly deep gameplay. The timer, which I hated at first, really added some pressure and forced me to constantly choose between going for a +Knight powerup or the next chest. <br/> <br/>Gripes, though: <br/>- Most of the time when you start, some or all of your knights will spawn on spikes, and this usually doesn't give you enough time to get them off before they're immediately spawnkilled. <br/>- A goblin touches a knight. Does the knight die? Or does the goblin? Some predictability here would be a nice offset to the difficulty of the rest of the game. <br/>- It's not obvious that you get more time from collecting chests. Had there been a little bit of text that said something like "+2 seconds" or whatever you get, I would have understood the game probably a full two minutes sooner. (which is a lot for a mobile game!)
Dec 9 01:21:00 4m 00s Goblin Rush Ehh... there's not really a whole lot of gameplay here. The sprites are very nice looking, but in motion they lose something; I guess the animations feel stiff.
Dec 9 01:28:00 7m 00s -CHAMBER- I really like this idea! In practice, it's a bit too random; I think I maybe got two intentional matches out of the few minutes I played. Most games I started, I got crushed by the block over the left safe zone because the blocks on the spikes matched. It's also really hard to push the blocks around; maybe the game could have used a pick-up/carry mechanic? <br/> <br/>This idea could really go somewhere! Just needs a bit more to it.
Dec 9 01:40:00 12m 00s S.I.N.E My favorite game I've played so far! It's such an unusual method of control, yet it's actually quite intuitive and it makes you feel really clever when you hit something you were aiming at (or dodge an enemy's shot).
Dec 9 01:52:00 12m 00s Spider Simulator It's an interesting idea, but it's really damaged by the wonky physics. Sometimes the spider will float way off of any strand, and sometimes it won't climb onto a strand that's right in front it. And other commenters have mentioned the the fact that it's more optimal to make a curtain on the right side than a web. <br/> <br/>That said, while I say I didn't really like it, I did play it *way* longer than I expected. It certainly has a certain addicting quality to it.
Dec 9 01:58:00 6m 00s Cubelicious A great foundation! I understood the game the moment the cube started turning. Unfortunately, the corner physics are really glitchy. Like, game-breakingly glitchy. Almost every time I died, I died to the game not detecting that I was going around a corner.
Dec 9 02:19:00 21m 00s MeteorStrike I think you're onto a cool idea here, but you *have* to be able to restart without closing the window in a game like this. <br/> <br/>My first attempt was to dig straight down, Minecraft style. But I quickly ran out of ammo and got stuck. I hit pause and restarted, this time I realized being up top was the way to go. Slightly annoyed that I can't walk past the trees, but I stayed in the section I spawned in and tried to dodge the meteors. I failed. After working up the motivation to open the game again and try again, I got much the same result. <br/> <br/>Also, protip: for your next jam, don't make an installer. Just let me run the executable.
Dec 9 02:26:00 7m 00s Kill The Snowmen Pretty nice! It's a relatively shallow game, but it's so fast that it's fun. <br/> <br/>Just some advice for next time: Put your help information, like controls and power-up labels, on screen while the game is running instead of having a help screen. It's a little extra work, but it makes the game so much more accessible.
Dec 9 02:35:00 9m 00s Heer Dunter Somehow, this simple game became my favorite out of the whole jam so far. You hooked me with the title - then the "I see what you did there moment" with the "Entire game [deer] on a screen" thing. <br/> <br/>The music is catchy, the action is over-the-top, and it's all very polished. If I were to change one thing, I would make the spikes move at the same speed as the hunters - it would make more sense visually, and be a bit easier. I was killed so many times by trying to land on a hunter and then a random spike comes up right where I'm landing.
Dec 9 02:42:00 7m 00s Press Simulator 1964 Nice! At first I was disappointed that the game didn't actually enforce the fact that you didn't have to write something real - oh geez, I'm typing this review WAY faster than I normally do -, so I just mashed on the keyboard. But then I decided to play along and not cheat, and wow, you've actually got something pretty good here! <br/> <br/>It's really a game you play against yourself, not the computer. And it's hilarious the kind of stuff I typed when I didn't have time to think about it. Well done!
Dec 9 14:49:00 12h 07m Against All Odds Very fun! I loved the flashlight effect and the zoom in/out. A bit repetitive, though.
Dec 9 14:57:00 8m 00s Orlyrinthum Very difficult game! But oh man, that art... <br/> <br/>Just two questions: why does it ask me for my "Username" and "Token" before every playthrough? And what's a "Token"?
Dec 9 15:03:00 6m 00s Sno-Man Desperately needed a help screen or maybe some in-game text describing what's going on. I played through two times and I still don't know what the building with the blue flag does, or whether the snow on the ground has any gameplay effect. <br/> <br/>But I love the idea of a tower defense based on cooldown rather than income - it prevents you from getting stuck in too much of a rut. And of course, it's not really even a traditional tower defense, it's much more open than you normally get and that's an improvement on the genre. <br/> <br/>I think I would have loved this game if I knew what was going on.
Dec 9 15:13:00 10m 00s One Screen For Worlds First impression: the font you used for the intro and instructions screen was very hard to read. <br/> <br/>Ok, as for the game itself: it's very challenging. I got a strong I Wanna Be The Guy vibe from it, although the controls were unfortunately a bit more floaty. I see what you were trying to do with the "entire game on one screen" theme, but it kind of begs the question: if you've got an entire area reserved for one "screen" (help, menu, etc), why have it hidden most of the time? Why not just have it always on? Especially the help screen!
Dec 9 15:19:00 6m 00s STS (Simple TopDown Shooter) First impression: Please don't make an installer, just distribute the EXE. <br/> <br/>For the game itself: Very nice graphics! I love the fog effect. Some of the controls are a bit weird. I don't see any reason why I wouldn't have auto-fire on and the ship closed, so why is it an option? The teleportation mechanic is a cool idea, you probably could made a whole game just out of that. The enemy movement is pretty cool, too.
Dec 9 23:56:00 8h 37m The Fast and the Flatulent "OI MATE" <br/> <br/>I... don't really know what I just played. I think I liked it, though.
Dec 10 00:06:00 10m 00s Man on the Field VERY reminiscent of Papers Please. It has the same sort of frantic quality where you're forced to make terrible decisions every second. It's very challenging, too! I think you could easily sell this on Steam if you added some more gameplay and tweaked the UI a bit (right now the most important numbers, like men on the field and men waiting for treatment, are deemphasized and hard to see)
Dec 10 00:11:00 5m 00s Bathold Very nice, I love the atmosphere. Low visibility and (intentionally) imprecise controls makes for a very challenging game, and I wound up ragequitting on the third level.
Dec 10 00:18:00 7m 00s Clear Screen That's one challenging strategy game you've got there with a frantic pace!
Dec 10 15:39:00 15h 21m Fill the bar I have no idea why this is so fantastic. Great work!
Dec 11 15:19:00 23h 40m Zoom This game had a great Thomas Was Alone vibe to it. But it was incredibly frustrating at times because often when I pressed Z, I would just instantly die for no apparent reason.
Dec 12 15:03:00 23h 44m Claustrophobia This is pretty cool! A bit too easy though. I had no problems fending off the monsters for 7 minutes before the game crashed, and I only learned how to correctly deploy blocks, doors, and mines in the last 2 minutes.
Dec 20 02:31:00 179h 28m Meowcalypse Fantastic art and premise! The zero-gravity controls were cool, too.
Dec 20 02:33:00 2m 00s Crang! You say the controls are random. I'm not convinced the game actually *has* controls, as pressing nothing seemed to have the same effect as pressing buttons randomly.
Dec 20 13:33:00 11h 00m Surveillance Screen Clever idea! Missing a little something though. I think you were going for the tension of not knowing what's going on in the other cameras, but I think it would be a better challenge to have something going on in EVERY camera, be able to see all of it at once, but only be able to interact with one at a time. <br/> <br/>Also, it took me a few playthroughs to realize that shooting the big red circle was NOT the objective XD
Dec 26 14:53:00 145h 20m You Are Lost Amazing visuals and audio, great simple gameplay. The tuning felt off though, and not in the player's favor. First, I have no idea what the goal is. Why would I ever leave the first safe zone? Beyond that, the wolves need a bit of softening. As the game is now, even one wolf onscreen is a serious challenge, and there's usually about four.