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amras0000

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TimestampSince previousGameamras0000's comment
Apr 20 01:25:00 Economy Legal War The link points to a shop page, can't download for free
Apr 20 01:53:00 28m 00s Skyku The game feels pretty surreal, in the best possible way. You've mastered the theme.
Apr 20 02:11:00 18m 00s Light had an enemy clip through my shield and I couldn't jump after that. Without looking at source (way too tired to do that right now) I'm guessing you've put your jumping code in FixedUpdate instead of Update. You might want to fix that.
Apr 20 02:27:00 16m 00s Star Driller Ultra Gorgeous
Apr 20 02:57:00 30m 00s Inconvenience Store The guards react nicely to things being thrown at them, but it's hard to see how much damage is being dealt in either way.
Apr 20 03:07:00 10m 00s Hallway Hero 110MB is a bit big for a download, any chance you could split it up into zips for each platform?
Apr 20 03:13:00 6m 00s The Great Debate I couldn't really figure out the scoring system there.
Apr 20 03:15:00 2m 00s The Rod Of God The FAQ says otherwise, but Mike's the boss...
Apr 20 04:59:00 1h 44m Q.T. Feline Disruptor A sounds great, can't get enough grid-based puzzle games
Apr 20 05:54:00 55m 00s Waffle Warrior Getting eaten by the enemies is an interesting way to go; main complaint I have is a lot of ledges just barely out of reach, but that's nitpicking. solid little game.
Apr 20 06:04:00 10m 00s RoboFight If anyone is having trouble running this, It's written in Java 8, so update that...
Apr 20 06:39:00 35m 00s Catcall Simulator 2015 Very nicely done, offsetting on many levels
Apr 20 07:03:00 24m 00s Intersection I...wow...this is amazing. Intuitive mechanics while maintaining challenge, a brilliant clean aesthetic, all around one of the best games I've seen so far.
Apr 20 08:15:00 1h 12m Isoland: Metric Defence a pretty standard twin-stick shooter with a bit of an awkward control scheme. The models don't really seem to fit any sort of theme, and the weapon isn't all that creative either... I'm sorry, but the game doesn't have many redeeming factors.
Apr 20 16:28:00 8h 13m G.R.A.V.I the mouse acceleration and lack of screen lock make controlling with a mouse a bit difficult, and I couldn't seem to find a gamepad button bound to "action", or a way to configure one in the launcher. <br/>Furthermore, the tutorial audio took a bit too long to play out, and the audio triggers didn't replace any previous clips already playing, leading to overlap between the (pretty long) monologues. Might have been nice to see less frequent comments on the part of the narrator in favor of a more thought-out puzzle, or more of them. <br/>Otherwise, pretty nice aesthetic, might be nice to see a few extra puzzles added in post if you're up for it.
Apr 20 16:35:00 7m 00s Nuke Whaling I had to switch to firefox to get it to work, and even then I was only able to control the game until I died once, and then I lost the ability to provide inputs again. Since the game threw a unity blurb at the start, could you maybe provide a standalone?
Apr 20 16:41:00 6m 00s Peon Pusher props on the VR inclusion, wish I had a cardboard to try it
Apr 20 16:55:00 14m 00s Selfie Stick Heroine Props on including an exe for us lazy non-java-updators. <br/>My biggest issue with the game is the lack of theming. The weapon is a selfie stick, the enemies are aliens, and you're picking up fruit. I realize you're going for a retro arcade aesthetic, but it's not appealing to me. It'd be nice to at least have the collectibles be smartphones or photographs, and the enemies grumpy anti-selfie people, or something along those lines.
Apr 20 17:07:00 12m 00s Suprématie de l'amour I noticed you have an audio category, but I couldn't seem to hear anything. Otherwise, solid game, no complaints.
Apr 20 17:10:00 3m 00s Kill Them With Kindness The end of the game got a bit grindy since I couldn't increase my cash flow any more, so I havnen't seen the ending. Otherwise, a fun idea; wish I could rate for humor.
Apr 21 02:07:00 8h 57m Attractor I can't seem to run the game, getting the error: <br/>"The program can't start because MSVCR120.dll is missing from your computer."
Apr 21 02:21:00 14m 00s drone-a-pult thanks to how quickly the flip happens, any aiming was reduced to hoping that my timing was alright. Otherwise, a well-polished game.
May 2 06:05:00 267h 44m The Higgs' Gun Main nitpick would be the lack of a crosshair. It's a solid game otherwise, well-polished, explored several mechanics, and felt like it ended just when it needed to. Well done.
May 2 06:05:00 0s Yalg'th, the Meta-Demon That got a laugh out of me. Main issue is that the music stops looping after a few minutes, and there doesn't seem to be a way to exit the game from the starting screen.
May 2 06:10:00 5m 00s Snow story The sound effects got on my nerves a fair bit; high pitched squealing isn't generally a pleasant sound to hear with each jump. It would have also been nice if the enemies stayed frozen a little bit longer when covered in small snowballs (the cooldown on the big ones is fine, but even when they're maxed out on snow from the little ones, there's just not enough time to run past)
May 2 06:24:00 14m 00s Catholic Apologetics Simulator The animation up front took a while, and I couldn't figure out how to answer the purgatory thing; I couldn't find any mention of it in the verses listed...
May 2 20:33:00 14h 09m Type Fighter Overall, I enjoyed my experience. As far as issues go, the game does get a bit grindy, with the amount of levels and the time it takes for each word to appear. In most games of this style the words usually appear before the last one has finished moving, limiting the downtime that this game has. The spell counter mechanic was a very nice addition.