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amras0000

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TimestampSince previousGameamras0000's comment
Aug 24 02:41:00 Curtain Call Had a good laugh throughout; the music gets a bit grating but hey.
Aug 24 02:49:00 8m 00s Crop Circles 2015 Regarding the Download: it would be much easier if the files were zipped up into one file.
Aug 24 02:59:00 10m 00s Clicker Monster The submission breaks several Compo rules. It uses pre-made assets and direcy copyrighted materials. You might want to put this in the Jam instead. You're allowed to use pre-made assets in that. Thanks.
Aug 24 03:11:00 12m 00s Conscience of a Crythrope I didn't feel compelled to go more than a few stages in. Idea is solid but I don't know that the level design complimented it. <br/>Also might be helpful if the controls were displayed in the tutorial levels instead of only in the instructions screen.
Aug 24 11:32:00 8h 21m Everybody Hates The Fishboy First off, issues with the downloads: <br/> <br/>Windows - I get a "Data Not Found" error: "There should be 'EverybodyHatesTheFishboy_Data' <br/>folder next to the executable" <br/>Unity should have made a data folder in the same directory as your .exe, make sure to include that in the zip <br/> <br/>Web - there's a "development build" watermark - make sure to unselect that when you build a finished game <br/> <br/>As far the game, I couldn't seem to get the leap to be consistent. Sometimes it'd be a proper full-screen leap from a very short dive, but usually it ended up just being a tiny splash no matter how far down I went. <br/>A tiny bit more movement speed (both horizontal and vertical) would have helped a lot, the game feels very sluggish.
Aug 24 11:40:00 8m 00s You need a Hug Enjoyed the game overall; music was nice but didn't seem to loop as well as I'd like. <br/>I would have really liked to have a dash or some other way to move around to catch the faster things running from me.
Aug 24 18:37:00 6h 57m The Walls Have Ears Very well done. Idea is solid, voice clips well-scripted and read. <br/> <br/>Just two things: <br/>First, I noticed that there seemed to be multiple voices. Were these all your manipulated voice? If not you may need to put this entry in the Jam instead. <br/> <br/>Second, I was confused by being able to click on the names/religion/etc of the entries. What did selecting those represent?
Aug 24 19:20:00 43m 00s OMNOMNOM Frustratingly difficult, couldn't get past the snipers-on-the-roof stage, but the frustration was satisfying in its own way. I rage quit, but enjoyed the game immensely. There's a lot of mechanics there that work together brilliantly. I've got no criticism for this title, great work.
Aug 24 19:34:00 14m 00s Dragon Quest The hitboxes are very hard to judge. <br/>The dragon falls through the floor when dying. <br/>The levels are built such that it's unreasonably difficult to avoid falling into most pits the first time around, since they're offscreen exactly where you'd naturally land jumping from a platform. <br/>The dragon has robot legs for some reason? <br/>And the background is too short, easy to jump over. <br/>and finally (and this is easy to fix) DON'T PUBLISH DEVELOPMENT BUILDS - they make a console pop up, you don't want that. <br/> <br/>I do like the fact you start off from the right side, like a boss would in a standard platformer, and I like that the level design seems to be built from a player's perspective. <br/> <br/>The entry needs a lot more work; I've seen worse first attempts: this one runs fine and works mostly as intended, which is more than I can say for a lot of entries. And I wish you luck with future projects. But the game just lacks anything to make it stand out. sorry.
Aug 24 20:26:00 52m 00s Pogue I really like the implied themes here. I might be reading too far into it, but the whole "there's no penalty for killing innocents" aspect intrigued me (can't tell if there was supposed to be an analogy to drone strikes). Only complaint is that the levels drag on for a bit too long. Very nice job.
Aug 24 20:32:00 6m 00s Tale of a Mad Mage As a headphone user, my ears are in pain. The sound is mono and only plays in the right ear, and it's very loud and high-pitched. Everything else about the game is amazing, but the audio really made the experience unpleasant.
Aug 24 21:19:00 47m 00s Misunderstood Very nice, the graphics were quite charming and the gameplay enjoyable and very well paced. The voice recordings peaked a fair bit which ruined the audio quality. I'd recommend speaking further away from the mic next time, or turning down the gain if you know how to do that (some hardware will let you adjust gain, or your OS may have the setting). Nice job overall.
Aug 24 21:33:00 14m 00s The Promethean Monster The game looks pretty good, but the delivery is lacking. If you don't mind, adjust the downloads like this: <br/>Zip up the .exe+data <br/>upload the .html to some free hosting service (github or itch.io work pretty well) <br/>Make the three options seperate links on your ludum dare page. <br/> <br/>This should get you more reviews. <br/> <br/>One more issue: When you make a first person game, make sure to bind the mouse! There's a few simple functions in unity that'll do it for you. <br/>http://docs.unity3d.com/ScriptReference/Screen-lockCursor.html
Aug 24 21:47:00 14m 00s Dragon Gate The lack of music hurts the mood severely. Ambient koto noises and a rushing stream would have made this game. Also Q didn't seem to do anything. <br/> <br/>Would have been nice to see the rocks be slightly less round, or at least not obviously scaled spheres (normal maps are your friend). <br/> <br/>Otherwise, very nice fish graphics and a good style. I enjoyed the game overall.
Aug 25 00:40:00 2h 53m Creep Phenomenal. <br/> <br/>If there's a problem with this game, it's that the humans really sneak up on you. It wasn't immediately obvious that they can walk on acid - that caught me off guard the first time. Also, several times I thought they were miles behind me when they killed me. Footstep sfx would have really helped the matter. <br/> <br/>But that's just a nitpick. Amazing work.
Aug 25 00:56:00 16m 00s Monster Eggs Very fun, polished, doesn't get repetitive, music is great and fits the game, graphics same. <br/> <br/>There's a pretty obvious exploit where once a monster has hatched you can go to the shop and return to change who you play as. Might have been nice to choose a monster directly instead, or not to have the option to change out of an unfamiliar one. Nitpicking heavily there, though. Great work.
Aug 25 12:12:00 11h 16m 0G Hey, I'll give this a proper review/rating if I remember to later, but for now I'm unable to play the game because of the unlocked cursor. Could you please update your game with a "LockCursor" script somewhere? <br/> <br/>function Update () { <br/> Cursor.visible = false; <br/> Cursor.lockState = CursorLockMode.Locked; <br/>}
Aug 25 17:01:00 4h 49m Invasion I'm keeping this page open in my browser in the hopes the game will be fixed someday. Do you have an ETA on that, humbleness? :(
Aug 25 17:11:00 10m 00s Y U so Serious ? Cutest monster game I've played. It's a very basic platformer, but very well executed with good controls and interesting level design. <br/> <br/>Another ld-er mentioned that he heard the music before. Where did you find it?
Aug 25 17:15:00 4m 00s Ghosty Game I'm running Windows 7 64-bit. Getting the following error when I try to run Platofmer.exe: <br/> <br/>The program can't start because api-ms-win-crt-runtime-l1-1-0.dll is missing from your computer. Try reinstalling the program to fix this problem. <br/> <br/>I hope you get it fixed, the game looks rather cute.
Aug 25 17:59:00 44m 00s MOONSTAHR The game is relatively compelling (got me to finish it, even if it dragged on a bit) and you nailed the mood. There's just a lot of small things that bothered me throughout the game: <br/> <br/>-The music, while nice at first, eventually got repetitive and grating. <br/>-The mountains/pipes/etc aren't textured at all. <br/>-There are clipping issues in places, both between pieces of geometry and with camera intersections. <br/>-The texture on the ground isn't tiled properly; you've just reflected it across both axes, without hiding the fact. Photoshop's bandaid tool is your friend. <br/>-Theme! How is this in any way related to "You Are the Monster"? <br/> <br/>Finally, in the end credits you mentioned that you didn't make the music. If this is true, I believe Ludum Dare rules request you disable voting on the game's Audio. Thanks. <br/> <br/>Pleasant experience overall.
Aug 25 21:35:00 3h 36m Momster Very nice animation work, really satisfying and heavy. <br/>I actually forgot I was playing a ludum dare game for a bit there, and started getting frustrated that there wasn't more of it.
Aug 25 21:55:00 20m 00s The Peasants Are Revolting! Visual effects are stunning, very solid game. I was a bit dissapointed to find that I couldn't walk through a wall that I'd destroyed. Also it seems like bullets can pass through some destroyed walls, but not all?
Aug 26 11:21:00 13h 26m Snake Strike First off, animation is beautiful. <br/> <br/>Second, I opened up my volume mixer to make sure; it's not that the sound is quiet, there is no audio coming out of the game. <br/> <br/>For the great majority of the game, I assumed my goal was to destroy all the things. This led me in the direction of RSI, and was generally frustrating. Once I realized I could ignore the round things the game got a little better, though it only lasted a few seconds past that. It would have been MUCH more satisfying to be able to smash through the round things just by running into them, without mashing the action button. Working sound would have also made the experience several times more satisfying.
Aug 26 11:51:00 30m 00s Eyewall Biggest frustration in the game: hitboxes. They're all way too large. I couldn't tell you how many times I died by something that didn't touch me. And to compound the problem there were several situations where I thought I could squeeze through something only to be murdered by it. <br/> <br/>In the third level, there's a series of raising walls that follow a random pattern. Some runs I had through them were fine, and others were infuriating sessions where I'd only barely have enough time to sneak by if at all. <br/> <br/>The music and art are spot on and beautiful, and the platforming carries with it the frustration, difficulty, and heavines off being a wall. <br/> <br/>I would like it if the stamina gave some more indication of running out. Maybe a screen flash or a noise so I don't have to keep looking up to the top of the screen. <br/> <br/>And finally, spikes do continuous damage, which wound up being another minor frustration.
Aug 26 17:40:00 5h 49m Monster of the Year There were some issues with the tutorial. It told me to try destroying a building. After I did that, I didn't get a reaction, so I went on and destroyed every other building on the map. Once I'd done all that, apparently a bunch of triggers happened at once, the text whizzed by too fast too read, and I wasn't sure what mechanics there were besides "click to destroy buildings" <br/> <br/>The game clearly had some effort put into making everything relatively polished, but it really doesn't stand out. It's the most obvious interpretation of the theme with unfortunately mediocre texturework (for your team size), some pretty good godzilla music, and rather repetitive mechanics. <br/> <br/>It's not a bad game, but it just doesn't stand out.
Aug 27 12:51:00 19h 11m The Slime's Journey The writing's decent, the mechanics relatively intuitive. My main concern is that it took far too long to get to a level where I could even think about approaching an adventurer, even with a sword, and the combat required to get to that level took a good while thanks to the text delay. Because of this, the game quickly got tedious. <br/>The mutations mechanic was really nice, though, and actually involved the theme in a way other than flavor. So good job overall.
Aug 27 14:49:00 1h 58m Sewer Monster City The graphics are spot on as usual, but there's a lot of level/game design quirks that make this a thoroughly frustrating experience. There were too many times that I'd try to reach a tresure chest only to hit a wall and fall straight down through a gap in the lower level and die. There are very clearly defined levels, which gives a sense of accomplishment only until you realize there aren't any checkpoints. And too many platforms are just-out-of-reach, seemingly designed to make the player fuck up thinking they'll reach them. <br/>And having to mash the attack button is never fun. <br/>Probably the biggest fault in all the game is the starting room. You die very easily in the game (even getting health upgrades still requires you to get a random heart drop, which I never managed in the right order) and getting back into the game after death involves waiting for the Game Over screen, mashing through the start screen, mashing through the intro dialogue, and walking out of the room. I know you can do better, bitslap :T <br/>Very nice looking game, but I didn't enjoy the gameplay much.
Aug 27 16:27:00 1h 38m Monster Idol There's no hook at the beginning of the game. What makes idle games vaguely amusing is that the start is actually pretty busy. Timers start at a few seconds and very gradually increase to hours and days. This game throws the player into deep water before teaching its mechanics or providing any payoff.
Aug 28 14:06:00 21h 39m Ludzilla The shatter effects were phenomenal, the music was amusing. <br/>The gameplay was very quickly reduced to "hold w and mash O and P" which wasn't too amusing. It would have been really nice to be able to see what's in front of me, or to zoom out and see the destruction I'd made.
Aug 30 00:22:00 34h 16m Unsolicited I enjoyed the game, graphics and sound are spot on, and the take on the theme was amusing. Somehow it managed to be both extremely tense and too easy, though. After 3 sessions I got a bit bored, since I didn't see any challenge and the game was getting a bit repetitive.
Aug 30 00:59:00 37m 00s It's Sunday Very amusing concept and take on the theme. I just wish I could mash something other than my mouse button.
Sep 3 20:45:00 115h 46m Researcher 101 First, some issues: The audio wasn't very pleasant on the ears. The explosion effect was very piercing and the music was a bit tedious. The quips were a nice touch, and added some humor to the game, but they got repetitive pretty quickly; might have been better to have them come up even more rarely. <br/>Finally, the dashing mechanic didn't seem to do enough damage to any of the people, and I ended up just waiting for my explosion to recharge most of the time. Dashing only seemed useful at the boss. <br/> <br/>Thankfully, with the explosion mechanic, I was still able to have a lot of fun with this title.
Sep 4 12:18:00 15h 33m Mission Cutest game I've played so far, your voice is amazing. <br/>Two issues, though: It was hard to determine what was earning the creatures' trust. I tried feeding them, sitting in the pond with them, singing to them, and eventually I got their trust, but I had no clue what was working or not. <br/>Also, the textures look really photorealistic. Were they all made by you?
Sep 5 14:30:00 26h 12m Crabs in da Pipe, yo! The highscore system and camera style are both rather nice. <br/>However, the platforming is extremely laggy. It takes forever to start moving, and I had trouble just jumping onto a platform above me. When I did manage to jump on the enemies, it seemed random whether they damaged me or died. I think you put too much effort into the online components and not enough into designing the core gameplay to be enjoyable. <br/>Also, it's impossible to restart the game without submitting a high score. A "restart" button next to submit would've been very helpful when I didn't want to tell the world I got 0 points. <br/>On a less important note, the game froze up/kept spawning spiders after death/was generally randomly unstable. But that's to be expected from ld titles.
Sep 5 14:40:00 10m 00s Groar AS has been said, the game does devolve pretty quickly into not touching movement and just tapping hjkl repeatedly. The AI moves into the corners to hide and doesn't damage you. <br/>The graphics seem like placeholder graphics. If you were going for a handdrawn aesthetic, it didn't come across as such. <br/>Overall, solid idea but the gameplay just isn't quite there. Maybe dedicate a bit more time to polish next time? Make sure to avoid any obvious strategies that break the game.
Sep 5 14:56:00 16m 00s CEO Sim 2015 What you've got there is a choose your own adventure. What you need for a good choose-your-own-adventure game are: <br/>-Good Writing <br/>-Frequent Choices <br/>The choices don't even have to be meaningful, but just putting a "continue" button down at the end doesn't constitute gameplay... and while the writing had some decent ideas, it really didn't hold up with as much attention as you were giving it. There were too many words, not enough happening, and the jokes were all very obvious and slightly dull. <br/>If you want to make a choose-your-own adventure again at some point, make sure you put a lot more effort into making the writing flow better. Cut out fluff, assume your audience is familiar with cultural tropes - don't explain them. <br/> <br/>The start of the game was promising. I was hoping the EULA would have the answers to some puzzles later on, but that expectation didn't pay off. But once the survey ended the game got about as dull as a data entry job.
Sep 5 15:04:00 8m 00s No More Mr. Nice God The graphics were rather nice, especially on the intro. <br/>The music was very enjoyable, though the sfx much less so. <br/>The main issue I had was the timer seemingly randomly jumping down, I had no idea what was killing me. <br/>The humans squished well, the tanks felt a bit less fun to destroy. <br/>As far as improvements; it'd have been really nice to have some better indication of the foot recharge rate. I didn't really have any idea how to plan out my stomp timing.
Sep 5 16:27:00 1h 23m Birdy Bridge Girl jumped straight through the final bird in the first level. That is, there was no hitbox to catch her. There were times when the jump arcs would line up in such a way that the girl would leap over the final bird. The graphics are very nice, the mood was excellent, but the game is frustratingly difficult from the start. Some more knowledge of the jump arcs would've been nice. Also, the game doesn't seem to tie in much to the theme.
Sep 5 17:05:00 38m 00s I May Have Misunderstood: RPG Idea is great, your writing is fantastic; the stats are a bit obtuse but fit the theme. I couldn't seem to ever get an enemy stunned, and the wild swing was far too inaccurate given that it used stamina and didn't do all that much damage compared to the attack. <br/>Reformatting C: was a nice touch. Got a fair few chuckles from the game overall. Nice job.
Sep 7 01:02:00 31h 57m Drill Defender I realize your description acknowledges the game is unfinished, but you did publish it so I'll critique it as I can. <br/>Easiest thing to fix: don't ever publish a development build of a unity game. There's an annoying watermark in the corner and any exceptions that show up (and they do, a lot) get thrown up on screen. <br/>Second, you added a collider and physics to the buildings, which really seemed to be intended as stationary objects. If you don't put a rigidbody on a building, it won't move. Simple as that. <br/>Finally, the currency value on the UI was completely covered up, and the buildings were weirdly semitransparent sometimes, the buttons sometimes worked and sometimes not. If you have any if(Input) statements in a FixedUpdate() function somewhere, move it to Update(). That should help with that issue. Good luck with patching up your game, if you still intend to.
Sep 7 01:22:00 20m 00s Closet Monster Ridiculously frustrating game. <br/>First off, movement mechanics: each press of the spacebar seemed to move me at most one pixel forward, maybe less. My hand was starting to cramp before I reached the toybox on the first screen. I had to write up an autohotkey script to get through the game. <br/>Second, the timing on the traps was complete guesswork. I realize in retrospect the audio cues were supposed to help, but the whole audio just became an ambient mess and I ended up just skooching forward and stopping at random points until the threat passed. I can't imagine how frustrating this would've been if I hadn't been mashing space 30 times per second. I generally like audio-based mechanics, but these just didn't work out because of the input system. Sorry.
Sep 7 01:51:00 29m 00s Eurthamon Holy christ man, I nearly fell out of my chair there. <br/>Spent like 10 minutes trying to catch the running bastards, even managed to kill 2 of them, but after that they didn't die even when I landed right on top of them. So I travelled to the right and nearly ruined my undergarments. Not entirely sure what the ending was all about (PoKeMoN reference? I don't know much about the series but the reference to a "trainer" tipped me off), but it terrified me. <br/> <br/>Also, the music was very nice at first but it very quickly got frustrating. And the pacing was very slow, the gameplay did feel fairly repetitive and took longer than neccessary. <br/> <br/>Overall, a fun game.
Sep 8 12:43:00 34h 52m A World in Venom The procedural generation is probably the biggest positive of this game, but it really doesn't add much to the gameplay. I think I'd have enjoyed a handcrafted town more than the random splatter of buildings. I think you spent a bit too much time working out all the procedural generation and didn't have any time to get the gameplay polished. There's definitely effort here, but it didn't contribute to a compelling game. All I could do was poison the well and see some people's avatars turn green. <br/>What I'd really like to see in a game like this is various amusing interactions with the various items: "you threw fruit in the well, now everyone is drunk" <br/>"you threw sticks in the well, you've clogged it and everyone's dying of thirst" <br/> <br/>The music failed to load in the game, ended up downloading it off github to have a listen. I think the repetitive bass line works to its detriment; you would have been better off just leaving the melody.