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Feedback comments for LD32
Aevek's games and stats for all events →
| Timestamp | Since previous | Game | Aevek's comment |
|---|---|---|---|
| Apr 21 02:03:00 | Shopping Riot | Had a minor problem with my fellow law-abiding customers blocking the door and preventing my lawful shopping experience. But I reacted rationally by forcing my way through to the store then throwing things at them until they cleared out. Love the gameplay, just like the first GTA (which I assume is your inspiration for it). Awesome job. | |
| Apr 21 02:10:00 | 7m 00s | Oddest Jobs | Really liked the mechanic of the hat throw, really cool interpretation of the theme. I would have liked to see more use of it for puzzles and stuff, like throw that hat ahead to open the door then go retrieve it kinda thing. But an awesome job for the time you had. |
| Apr 21 02:38:00 | 28m 00s | Food Fight! | Very original, liked what was there. Could have used a life system and a game over to make it more of a 'game'. I loved the camera perspectives. And the wii balance board is certainly unconventional. |
| Apr 21 03:08:00 | 30m 00s | Fiero | Gorgeous game, I really liked the ball camera to show you were it is. The constraint to 2D is an interesting idea in a 3D world, and I would like to see where else you could take this game. |
| Apr 21 04:27:00 | 1h 19m | G.R.A.V.I | Really like this one. Would love to see more but I know as much as any other participant how much time gets you in this competition. I didn't mind the controls, it felt like they fit nicely, but I would suggest making the flip when you change surfaces happen faster (like, before you hit the floor). Always nice to see Unity used properly, and not just a bunch of asset store things thrown together. |
| Apr 21 04:35:00 | 8m 00s | Ballast | I feel like a more grayish color for the brown balls would have looked aesthetically better, and I'm not the biggest fan of the font you used for your UI. But I enjoyed the gameplay, excellent job of keeping it simple and polishing it to make a better game overall. |
| Apr 21 05:01:00 | 26m 00s | SNIFF | Love it. The multiple paths on the later levels were really cool, and the level design made for some really interesting scenarios. |
| Apr 21 05:30:00 | 29m 00s | Drop The Cube! | The art style is simple but really effective. I enjoyed it overall but felt like it got repetitive really fast. |
| Apr 21 05:33:00 | 3m 00s | Curfew | Absolutely beautiful game. Gameplay was minimal, I would have liked to see more. I thought it was kind of weird that I had to hold space to drop the banana peel. Some kind of control guide would have been helpful. |
| Apr 21 05:39:00 | 6m 00s | Scrapshoot | Fun, but I feel like an Unconventional Secondary fire mode doesnt quite fit the theme. Also I like the visuals for the most part, but I would suggest a different background image. |
| Apr 21 05:41:00 | 2m 00s | FurFold | Could you upload a zipped version? Most browsers won't allow a .exe to be downloaded directly. It seems like a cool concept and I really want to try it. |
| Apr 21 05:56:00 | 15m 00s | Oh Sheeeep! | Really love the art style. The fat rolling sheep was hilarious, and the music was really cool too. Baa. |
| Apr 21 06:17:00 | 21m 00s | The Collection | Love it. Really amazing work for only 48 hours. The ending made me really sad. I would love some kind of mechanic that meant you could tie enemies in the thread from another to damage them too or slow them down or something. Keep up the great work! |
| Apr 21 06:19:00 | 2m 00s | Evil Printer | This was interesting and a neat idea but I wish there were more game modes and that I did't have to close it to play again. Overall pretty fun, wish it was a bit more put together! |
| Apr 21 06:26:00 | 7m 00s | DoubleNegative | Really cool. Looked stunning, and the mechanic of everything being from light made gameplay really tense, cool idea there. I played with a gamepad and got scores above 50. |
| Apr 21 06:35:00 | 9m 00s | NOPAEW | Really very pretty game, platforming and movement felt good. Would have liked to see a main menu, but thats not too big of a deal. One suggestion I have would be to make traps a little move obvious, I kept hitting spike pits that I couldnt see. Having X, mouse, and arrow keys used as controls made controlling the game feel awkward, but it was fun enough to get over that. An exit button would be nice for people playing the downloaded version. |
| Apr 21 06:39:00 | 4m 00s | Jar of Rainbows | Interesting idea but a little messy. Feels rushed. It's hard to see what's in the level but fun to play once you start to learn the floaty controls. I had a couple of bugs where I fell thru the floor or failed to pick up pickups. |
| Apr 21 06:45:00 | 6m 00s | Reactor | Found it far too easy to go off the screen, but the core idea seems good. I would have just liked to see it actualized further. |
| Apr 21 06:53:00 | 8m 00s | Cat loves lazers | Made about as much sense as my cat. I liked it. Good job. |
| Apr 21 06:59:00 | 6m 00s | Glitch Gun | Love the idea of weaponized glitches. I had some issues with framerate and laggy controls like salmonmoose on my system, but on my friends it is fine, maybe look into that? |
| Apr 21 07:03:00 | 4m 00s | ICE CREAM | Fun game, would have liked the option to silence the audio, and some way of exiting the game. Really enjoyed the macabre humor. |
| Apr 21 07:16:00 | 13m 00s | Commit Racer | Really cool game, I liked the slow-motion effect, but it did start to get old. The end felt really abrupt and confusing, I kept trying to figure out how to get past that big thing at the end of the green section. (If there is a way I couldnt find it, I tried a lot) |
| Apr 21 07:25:00 | 9m 00s | Crossy Hell | I played this for far too long. I really liked how challenging it got once all 6 types came into play. |
| Apr 21 18:15:00 | 10h 50m | Asteroid Escape | This one is a lot of fun. I'm a sucker for physics-ey space games, but the mechanic of the explosion pushing the station was really cool (if not entirely realistic, but it was fun so who cares). One thing that could have been cool is having the thrust from your ship push against objects, to give an alternate way of moving things that was more difficult to do but didn't create a shockwave that moved your station. I had a lot of fun with this though, great job. |
| Apr 21 18:24:00 | 9m 00s | Rain Rain GO AWAY! | Cool little game. Loved the art of it, the backgrounds were beautiful. The enemies projectiles moved slow, but that was good because there was so many of them. |
| Apr 21 20:47:00 | 2h 23m | Good's Out | Congratulations, my girlfriend hates me now, good job. I had fun winning, at least. We got a bug where player 2 got 10,000 points but the game didn't end. Neat game. |
| Apr 22 00:19:00 | 3h 32m | It's The Room | Really cool little game, definitely an original interpretation of the theme. Struck the right balance between challenging and rewarding, even though some levels were hard I wanted to beat them so I kept trying. I would love to see what else you could do with these mechanics. |
| Apr 22 00:43:00 | 24m 00s | SHAFTED | Really cool simple little game. Loved the voice-over. |
| Apr 22 06:18:00 | 5h 35m | Caffeine Rush | Really cool game! I like the way that the 2.5D worked. One suggestion I have would be to turn down the shininess/smoothness/metalicness on the materials in unity. I find that low poly stuff often looks better if its not all shiny. Definitely looks good all the same though. |
| Apr 24 05:04:00 | 46h 46m | Dead Pixel | Really some questionable level design in this game. It looks good, but that second levels design annoyed me. The dev tagged a spoiler here so I should too. SPOILER AHEAD I guess. Hiding the thing necessary to complete the second level of your game is not a puzzle. It is just annoying. This idea definitely has potential with these mechanics, but please try to think of how the player moves through your levels. There is no reason that you should expect the player to inspect the back side of the obstacle they just passed. Thats just some poor design. And the lack of mouse capture and the fact that the escape key just closed the game made it feel unpolished. In the context of a time-limited game jam, bout an hour more of testing and thought instead of making your game pretty would have been an hour better invested in my opinion. |
| Apr 24 22:37:00 | 17h 33m | Ultimate Booter | Really cool game. Nailed that retro gameplay vibe. |
| Apr 24 22:59:00 | 22m 00s | Time Bomb | Really like the mechanic of only being able to slow time locally, instead of any kind of combat. Really cool take on the theme, great job. |