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Feedback comments for LD31
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| Timestamp | Since previous | Game | Aevek's comment |
|---|---|---|---|
| Dec 8 05:27:00 | Fireman vs Fire vs Snowman | I liked it. It took the rock paper scissors mechanic in a really cool way, and I liked the skill it took once the score got high to avoid the matches you'll loose. I would have liked to see the three screen mechanic played on more, maybe have the ability to have 2 screens active at once or similar? Great job though, I had a lot of fun. | |
| Dec 8 05:32:00 | 5m 00s | Round II I | Quite fun. Good stress relief after crunching to get my game done all weekend, so thanks for that. My one complaint is sometimes my punches didn't quite feel like they were going where I was aiming them, so I found it hard to do strange things like knock the lamp over. I would suggest maybe using a raycast to predict where the punch will land and drawing a cursor there, instead of just drawing it on the screen. Overall, a seriously good stress relief physics toy. Fortunately I still had my 360 pad out from testing my game :P |
| Dec 8 05:40:00 | 8m 00s | Game System | Actually really cool. I liked the puzzle to it. The lava mountain bug was something of an issue, because it basically meant that you could skip the whole thing, but I felt guilty for taking advantage of it so I started over. The puzzle was really cool because it was something that you could almost stumble across the solution for. The start of the spaceman cartridge was really cool, but I would say it should probably only be a little faster, since I ended up playing thru each a couple of times until I figured it out, so just got really impatient with how slow the spaceman drifted. |
| Dec 8 05:53:00 | 13m 00s | Murder and Snow | The art style brought me to your game and I love it, its simple yet really visually pleasing to me somehow. The puzzle solving it really cool, and a lot of the interact messages on things like people's computers made me chuckle. I loved the endings too. Good job, a surprising amount of content for 48 hours. |
| Dec 8 05:58:00 | 5m 00s | Orbitals | A lot of fun, not sure what rabbit means when he said he got a high score by sitting in one place, I didn't. I did have a sun spawn on my head though, so that was interesting. But your game made me want to try again after that, so good job. Really pleasing visual/music combo too. And I liked watching all the suns explode and red things fly away after I died. |
| Dec 8 06:16:00 | 18m 00s | Space Docking Sim 2014 | A lot of fun. I would have like a little sound of your ships engines firing to give a little feedback. Also, it was really hard to judge which way I was drifting, which made "Interstellar" mode (even more) difficult. As a hardened KSP veteran I toughed it out, very satisfying. Also the orientation of the docking camera really confused me for some reason. I would also like to be more free to look around, since I got in a situation where I couldn't see the station because it was right between the two views so I kind of tapped spacebar to keep my eye on the station. Not ideal. But a lot of fun, a really good simulator. Really let me try out that insane maneuver from the movie, which I've been craving for a while now. |
| Dec 8 06:24:00 | 8m 00s | Tiny Square, Big Tower | Loved it. Shed a tear at the end. Great visuals, the audio was perfect for the game. My only complaint is the noise that mashing the spacebar to swim made my keyboard make. Maybe add an option for hold to swim? Awesome job, only one level (well, almost) but its a huge one. |
| Dec 8 06:36:00 | 12m 00s | MRBOX | Amazing. Moderately difficult, but amazing. Excellent job sir. I had trouble with the "$19". The text was both an excellent motivator to keep reading and a fantastic distraction that made the game take 2x longer than it should have taken me. |
| Dec 8 06:53:00 | 17m 00s | Space Roach Exterminator | I really really love the control system and the magboots and the leaping around the room. So much fun to play. Was completely unable to complete the second phase of play though, which was sad. |
| Dec 8 06:57:00 | 4m 00s | Floor is Lava | Very challenging gameplay, I had a hard type learning the controls, but once I did I had a lot of fun. I liked that you could see the level coming towards you, but too often tried to jump on sections that weren't quite there yet. I would suggest making them more faded out or something. Great job, a challenging visual effect to achieve in HTML5 in a limited time. |
| Dec 8 07:04:00 | 7m 00s | Sector 82 | Very interesting. Made me want to play through a few times to find out more. Good story, nothing exactly new here but everything was very well executed so great job. |
| Dec 8 07:17:00 | 13m 00s | StealthMan | Visually absolutely awesome, and the gameplay is a really cool addition to classic pacman. Not sure it changes all that much, but a cool achievement in the time frame nonetheless. |
| Dec 8 07:21:00 | 4m 00s | Impossible Tower | Very cool mechanic with the rearranging of the tower on the fly. I think the player could control better, mostly I think I'm just missing the lateral speed the character in mine has. I would love to see this with a little more polish. |
| Dec 8 07:27:00 | 6m 00s | Space Inquisitor | Great game. I love the whole tininess thing, I just with that the one screen could be a little...larger. A lot of fun, not challenging but satisfying. Great job. |
| Dec 8 20:20:00 | 12h 53m | Unnamed Planetary Defender | A lot of fun. I tried without avail to successfully put myself in orbit, so I'm guessing there is some safety check there (boo). Cool mechanics, it was very satisfying to destroy things on the way up, the way down, and after accidentally swinging around the planet. |
| Dec 8 20:26:00 | 6m 00s | LD31_EGoOS | Very cool, good tight-feeling platforming controls. I would suggest actually freezing the character when the menu is open, however. A shame you didn't get more time to add more levels or a nicer tile set, but what you have is good for your first 48 hour game. I would also suggest putting the controls on this entry page, as I didnt notice the file at first and got very confused about how to jump. |
| Dec 8 20:29:00 | 3m 00s | Entire Game Off One Screen | Love the interpretation of the theme. The beginnings of a fun little party game. A shame you didn't get time to add AI, that would have helped a lot. |
| Dec 8 21:53:00 | 1h 24m | AZOR | Aesthetically awesome, but really could have benefited from some kind of tutorial or other guidance. I found myself wondering what I was supposed to do for quite a while until I figured it out by chance. Perhaps some indication of direction to travel, or something that would show that the buttons on the wall can be pushed? |
| Dec 8 22:05:00 | 12m 00s | The Paper Dance | Absolutely loved it. When I started I immediately developed some complaints, but by halfway through I had completely forgotten what they were. Great gameplay, the slide-ey controls were perfect for this game, and the style and the visuals... Love it. |
| Dec 8 22:14:00 | 9m 00s | Bubblemellow | Just a simple well implemented platformer. Nothing particularly innovative, but everything was just generally well put together. |
| Dec 9 05:58:00 | 7h 44m | Doggy Treats | I actually really liked the mechanic of the wave expanding as it moved out, I think some really really cool things could be done with that. Dammit, I'm meant to be recovering from LD and you've gone and filled my head with ideas all over again. |
| Dec 9 06:04:00 | 6m 00s | Summoned | I really love the mechanic of moving the platforms to you. That felt really cool, and I would love to see where you can take it if you continue to develop it. The sections that required more old-school platforming were tricky, largely I think because of the isometric camera view meaning there was no depth perception. I was able to complete it, but I had to start over a few times simply because the platform was actually not where I thought it was. |
| Dec 9 08:07:00 | 2h 03m | A Fine White Line | Really cool. I managed to get a weird dupe bug by trying to clean the hammer wrong by just dropping it on the sink though. I liked the puzzle solving, and would have loved to see more. But I know how this kinda thing goes. Loved the idea of all the blueprints are on one screen, that definitely was a cool interpretation of the theme. And the visual style was not something I've seen before, but awesome nonetheless. |
| Dec 11 06:31:00 | 46h 24m | 0000 : Press Z | I had a lot of fun. The ability to change the level elements really made it an interesting one to play, and made me try to think about different ways to approach problems. |
| Dec 15 00:25:00 | 89h 54m | Error: 562 | One of the best looking games I've seen in the jam so far. Very difficult, but not impossible, just enough to make it really satisfying. I would suggest giving the player some kind of directional indicator where the last turret is, as I had trouble finding it when I played a room for the first time. |
| Dec 15 00:43:00 | 18m 00s | Seven Lightyears of Bad Luck | I really enjoyed this one. The mechanic of the bouncing bullets really added some interesting mechanics to the gameplay. It balanced the powerups like multishot well. My only suggestion would be to have the played ship face where you're aiming instead of where you're moving. |
| Dec 27 20:12:00 | 307h 29m | Santa's Stock Up | Cool simple game, looked great. My only real complaint is the game becomes literally impossible beyond around 50 presents. Maybe make the present speed changing more of a curve? |