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Aevek

Feedback comments for LD30

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TimestampSince previousGameAevek's comment
Aug 24 23:23:00 Planet Hop Simple, yet a lot of fun. Love how everything works to the beat. The only criticism I have is sometimes I feel like I hit the side of the planet, and still failed. Still, I've been playing for a while now and that hasn't made me ragequit yet...
Aug 26 06:07:00 30h 44m Nexxuz Had a lot of fun playing this for about 10 minutes. Love the isometric style, I actually ended up using that for my game too this time around. My one suggestion would be to use "Don't destroy on load" in unity, so that things like player health transfer between scenes better. Not a complaint though, having my health come back between worlds helped out a lot. Awesome idea to use minecraft as an art tool, and to crowdsource your art. I may have to borrow that one. Great game.
Aug 26 06:11:00 4m 00s Into The Shadows Love the concept of the kind of shadow world thing. Not one to play right before I go to bed. The audio really completed the experience, great job there. Awesome job guys.
Aug 26 06:15:00 4m 00s Sphere Harmony Almost relaxing kinda drifting thru space. Then planets start smashing into each other. Dare I say epic? One thing I would have like to see is moving faster in lower orbits. Just an extra touch of realism that I think could add a lot of depth to gameplay. I already lost more time than I was planning on to this one though. Great job.
Aug 27 03:40:00 21h 25m Maximum Moxy Had a lot of fun. Played a few rounds. Love the skill-based gameplay controlling 2 things at once. Cool interpretation of the theme. Really made me want to keep playing to beat my high score.
Aug 27 04:03:00 23m 00s ICCC Funny, and quirky. Loved it. One (possible?) bug that I used to my advantage a lot was apparently the line being too long didn't matter as long as it completed a connection. Just something you might want to look at.
Aug 27 04:10:00 7m 00s Warp Corp Honestly one of the most fun games I've played for this jam so far. Love the simplicity. The idea of fend off waves isn't exactly new, but I love the twist that they don't take away your health, but slow your progress. Makes the game very forgiving even on wave 20+ which I appreciated. The scaling and the pacing I really liked, it let me warm up to the way the game played, and the frantic pacing on the later 'contracts' really made this game for me. I love it. Great job.
Aug 27 04:18:00 8m 00s Crossover Survivors Really enjoyed being able to pull things in from previous worlds, innovative way to fit the theme. Like others, I was a little confused as to if the battle was going my way or not, so I ended up providing a lot more support than was needed. Perhaps an easy way to implement that would just be show health bars over characters heads? Also it would have been nice to see projectiles for the ranged attacks, personally I don't focus well on watching numbers to see how the battle is going. But awesome job for a first dare, seriously. Can't wait to see what you come up with for the next one.
Aug 27 04:24:00 6m 00s I Find Another Actually really enjoyed this one. The impression I got from the first level was that I was in for a (beautiful) basic plat forming game, just looking at scenery. Boy was I wrong, in the best way. Loved the aesthetic of this game. Flying around was really well done, and being in space was just really well done. Great job, spread your wings and fly!
Aug 27 04:28:00 4m 00s SPACE WAR Surprisingly well polished for someone doing there first LD. Nice job keeping your concept simple. Really liked the particle effects and audio, they gave it a nice feel. Level design was good too. Gameplay was... simplistic. But thats how it was designed to be I guess. Would have been cool to see a couple of power ups, but with 48 hours I know there is a limit to what you can do. Good job, hope to see more entries from you in future. :)
Aug 28 06:46:00 26h 18m Space Trade Inc. I played this one for well over an hour. Most of my evening gone to one game! Seriously cool, once I stopped myself from just trading between two planets. I would love to see this taken further, possibly with a resource chain system similar to that of openTTD? A bit more art and some more depth to the gameplay and you've got one hell of a game. Awesome, awesome job.
Aug 29 04:06:00 21h 20m Sol Finding it hard to find anything to suggest as an improvement here. Really cool game. Been playing for a good 15 minutes so far. I guess one suggestion I have is stacked goals, like "10000 souls spread over 3 planets", because it's easy to get it on one planet. If anything I want to complain that this game is taking time I could be using to play more entries because I don't want to stop playing it.
Aug 29 04:25:00 19m 00s Icarus Crisis As others have said, quite a lot of fun once I figured out how the whole dice-roll thing worked. My biggest gripe is the keyboard controls, I kept being confused because I couldn't move around and then I realized I needed to use ESDF. But a cool mechanic that definately kept me paying attention and engaged for quite a long time, so good job overall. Impressive work for 72 hours.
Aug 29 04:34:00 9m 00s Connected Worlds What everyone else has been saying really. Also it would be nice if the portal things had some kind of deadzone, since I kept accidentally immediately teleporting back because I was still travelling in the same direction. But yeah, I ended up having a lot more fun that I thought. Awesome gameplay and levels, really only needs world on presentation in my opinion.
Aug 29 04:38:00 4m 00s World Traveler Beautiful aestetic, and simplistic but satisfying gameplay. Really I feel the difficulty was good for the most part on most of the levels, I just got really frustrated with the game sending me back to the start each time I made one tiny mistake. Possibly a system where it sends you back one world further for each failure on each level could work?
Aug 29 04:50:00 12m 00s Fire and Ice Gave rise to a few surprisingly tense races once I coaxed someone into playing with me.
Aug 29 04:57:00 7m 00s BOLYGOK I'm normally not a huge fan of text games, but this one actually held my attention for a while. Maybe it was the hypnotic particle effect thing? I did get lost a bit, and being teleported didn't help with that. I would love some kind of graphical map of explored areas. Also more work on the soundscape could really enhance the feel of this game. Overall, I really enjoyed it, despite what I was expecting to think. Good job.
Aug 29 05:03:00 6m 00s Galaxy Train I found the whole drunken space train thing hilarious and fun to try to control. I would have liked to see boosters on the side of the train, personally. Also it would be nice if the other cars in my train could do the interacting with planets. Also, about colliding with the sun... nevermind. It's better the way it is.
Aug 29 06:12:00 1h 09m Glue The World Really cool interpretation of the theme. Had a lot of fun in the gluing phase, but the platforming phase felt a little empty to me. Nonetheless, an awesome game for 48 hours. One of my favorites so far.
Aug 29 06:18:00 6m 00s Incantation Amazing. Incredible achievement for a 72 hour game. Pacing was good, loved the core puzzle mechanic.
Aug 30 04:45:00 22h 27m Sun God Star Bridge A remarkably polished and complete feeling game for a Ludum Dare, great job there. Had a lot of fun playing it. Would have been nice to see a little more variety in the things to blast though. Also the continues didn't seem to take away my points, making the game a lot easier than I think it was meant to be. The gameplay is almost tempting me to break out my USB NES controller I've got around somewhere and try it with that...
Aug 31 08:22:00 27h 37m Fender Bender Cool mechanics and a great look. Had a lot of fun playing it. I ended up getting bored after about 10 minutes when I couldn't figure out what it was I was trying to do.
Aug 31 08:27:00 5m 00s Get it out of here! Not the first game I've played based on this concept for this jam, but my favorite implementation of it. Other games had me trying to do two things at once, but I like this way much more. I really liked how movement felt in the ammo-collecting world, nice and inertia-ey. I also liked that failure in one world had consequences in the other. Nice piece of design.
Sep 4 20:34:00 108h 07m Dare To Drive Really cool concept. Very interesting mechanic to have switching between the worlds. I would have liked to see shortcuts that could only be accessed if you were in the right world though, to mean that there was some meaningful decision about switching rather than it just being something where you have to hit the button at the right time.
Sep 4 20:41:00 7m 00s DrOpLeTs Good example of keeping the idea simple in order to create a fun, polished product in 48 hours. Definitely something I need to work on. Great job.
Sep 4 20:47:00 6m 00s Transfer Really enjoyed this. I appreciated the extra puzzling element not having a jump button presented. Puzzles were well designed and a few of them had me stumped for a while, but always ended up making sense. Great job.