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Aevek

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TimestampSince previousGameAevek's comment
Aug 25 02:49:00 Monsters...BRAWL! Had a lot of fun, going to make some friends now just so I can try this as it's meant to be played.
Aug 25 03:45:00 56m 00s Bomber Goblin Was the right amount of difficulty, but too often frustrating for the wrong reasons. I often got stuck on level geometry early in the level (on the stairs and at the broken wall section) for short peroids of time and the missing the deadline at the end of the game for 10 seconds. It should be said, though, that the short 60 second structure and quick restarts kept me trying again despite this.
Aug 25 04:00:00 15m 00s Death from above Shooting zombies in the dick in slow motion simulator 2015. <br/>Love the use of the unreliable narration and that bullet time effect is seriously cool.
Aug 25 04:16:00 16m 00s Scare Them All! Would really like to see more levels and expansions on these mechanics, but this is a fun proof-of-concept
Aug 25 04:24:00 8m 00s Monsters vs. Aliens Loved the art style and music, just let me walk on slopes please?
Aug 25 21:39:00 17h 15m Dungeon Defense No matter how I arrange my monsters, the crawler always only makes it to floor 2. This basically makes the game feel like nothing I do matters and I just have to click four times and then hit go for each level 3 times and then I win. That is not fun and does not feel like much of a game. <br/>Suggestions I have that could fix this issue: <br/>-A couple of unit types to make placing them in certain groups a tactical decision, like a ranged unit or a defensive area modifier unit that gives a boost to other units in the room <br/>-Make it clear what path the crawler will take through the rooms of your dungeon so that the player can decide where more defenses are needed <br/>-Something other than just 4 units per level <br/>-Environmental modifiers that affects unit movement speed or attack rate/power to make it more/less effective to place different units in different rooms <br/> <br/>I hope this helps, and good luck on improving this game/future games
Aug 28 03:25:00 53h 46m Abnormal slime So close to a very fun game. I have a couple of suggestions: <br/>-I would prefer an all-keyboard control option, maybe spacebar for reverse and restart <br/>-The enemies look far too like the player, I realize that this is part of the point, but definitely having an enemy the same color as the player is a bad move <br/>-I couldn't tell how you were choosing which enemies to spawn on arena mode, but I would suggest setting a 'total point' value per wave, which would dictate that the enemies on each wave can only total number of points which increments with each wave (possibly starting at around 10?), meaning that the player will never have the situation of having 4 reds spawn next to them on the first wave, but leaving the element of randomness that means they never quite know what they're going to get <br/> <br/>Good game though, and with some tweaks I would have a hard time putting it down.
Aug 28 03:29:00 4m 00s Monster Destroyer of Cities A cool concept, but sadly not much fun in this state. I can definitely see what you were aiming for and the improvements you're working on sound awesome. Good luck with finishing this and making it into the game you want it to be. (also I agree with zenmumbler, a height boost and some camera shake would really nail that godzilla feel)
Aug 28 07:26:00 3h 57m Doom, Death & Destruction (Tycoon) I may have simply been doing everything wrong, but I could not figure out how to spawn units in my few minutes with the game. There was some buy unit text but it does not seem to do anything.
Aug 29 03:46:00 20h 20m Utterly not Love the graphical style, but ended up getting too frustrated at having to repeat segments due to how infrequent the checkpoints are to finish the game, although I did get pretty far through. Solid effort, and challenging in a good way. Good luck in the compo next time. :)
Aug 29 06:59:00 3h 13m Beats of Nightmare I played this a lot. Its challenging in the exact right way, and the instant restarts and randomized levels kept me playing for waaaay longer than I expected to. Great job!
Aug 29 07:14:00 15m 00s Lady Bug Looks great, plays great but often frustrating due to the guard quick-draw skills. But a good run feels so much better because of it, it feels like being a bad ass predator creature or something.
Aug 30 08:00:00 24h 46m Ferris I had far more fun than I should have, an would love to see where else this concept could be taken. Platforming with a wheel is actually a lot more interesting and fun than I would have expected. Great game with some cool features.
Aug 30 08:11:00 11m 00s Rogue Like Keeper Once I figured out (I think?) how to play I had a fair bit of fun. Some kind of vague idea as to what I was supposed to be doing (even just some text on this page) would have gone a long way to getting me hooked on your game. But great work, ended up having more fun than I expected after being presented with the confusing interface.
Aug 30 08:27:00 16m 00s Corruption-5 Really good looking game and a fantastic story given the time. One gripe I had (other than the slow elevators, but you seem to be getting enough comments about that) is on the last 'real' level with the mashy spike plates, I kept getting stopped by the characters puking animation at the worst possible times, and having to try a lot more times than I should have. My suggestion would be to have some kind of system for preventing the character from randomly stopping and puking while under mashey spike plates. I like the narrative idea of the sickness, but it got in the way of gameplay significantly at times.
Aug 30 08:34:00 7m 00s The Monster Files Super cool game! A really well-implemented mystery interrogation game followed by an acceptable fighting thingy. And three whole cases! Thats a lot of content for 72 hours. Awesome job.
Aug 30 08:43:00 9m 00s Sobaken Cool game. I would have liked to try it on a touch screen, because I feel like this control scheme would make more sense like that. Main main gripe with this game is no indication of what the people can and cannot see, which makes this game play more like an action game than a stealth game, which is a shame because it really does feel like it shows potential as a stealth game. Cool game all the same, and with the addition of some way of playing stealthily, I would love to play more of it.
Aug 30 08:48:00 5m 00s Office Hours Cool game! I loved the transition between boring greyscale and mad colorful mayhem. I would have preferred the camera to be pulled out slightly further from the player, but since that was my only real gripe I'd say great job!
Aug 30 08:56:00 8m 00s UFO Had a lot of fun with this one, and the levels difficulty progression was spot on. Would love more of this game.
Aug 30 09:04:00 8m 00s Massacre Monday Really loved the sudden contrast of light-hearted and fun action game to serious-face mode greyscale. That worked really well. And the frantic action mode was a lot of fun. Awesome game all around, fantastic job.
Aug 30 09:07:00 3m 00s Minotaur Cool simple little game. Once I got over my near-endless desire to trample the puny humans and focused on the objective, it was fun. I still want to trample those pests though.
Aug 30 09:13:00 6m 00s I'm a Monster Rawr! Super cute! I love the art style, the pastelle colors are a refreshing change from a lot of these games. I had a few issues with citizens not getting detected properly at the ambulance, but mostly it worked fine. Solid game for your 1st time.
Aug 31 01:46:00 16h 33m GH4ST Really cool idea to use the AI algorithms of a game and force the player to think inversely. I liked the concept enough to try the post-compo version, and you had already implemented everything I was about to suggest, so great job!
Aug 31 06:48:00 5h 02m Fired Normally I find games that have deliberately awkward controls to create fake difficulty annoying, but it is actually done really well here in a way that does not frustrate the player. Thats a tricky one to pull off, very well done. Keep up the awesome jam games!
Sep 12 21:51:00 303h 03m Goomba Simulator 2015 The first idea I had and dismissed... Turns out it had the potential to be one of the best games of the jam. Fantastic work.