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| Timestamp | Since previous | Game | regisRquoi's comment |
|---|---|---|---|
| Dec 8 12:51:00 | Punch Squad | Fun! It's really good, considering the fact that you did it in 10 hours! :) <br/>Would have love to see it with a bit more content^^ <br/>music is nice also. <br/>Maybe the final round gives too much money, successing the game seems a bit random because of this, but winning is not realy the point of the game I guess, so that's fine. | |
| Dec 8 18:49:00 | 5h 58m | Alien Invasion | It's nice! <br/>I couldn't defeat the boss because the game is a bit hard (but I liked that) and mostly because I didn't know really if I was hurting him, there's no visual feedback or health bar, so I didn't know and quit after dying several times against him. <br/>Audio is simple but nice and fits the game. <br/>Maybe it could be more in relation with the theme? The options are in the game, and the scrolling is coming back when the player die, so the screen doesnt change, but.. Well it's hard to be really in the theme with this one.^^ <br/> <br/>Had fun anyway :) |
| Dec 8 19:56:00 | 1h 07m | RotaMaze | Hey! <br/>It's good to ear that you learned stuff and had fun doing this jam! <br/>it's a shame that you didn't have the time to do more, cause it had a bit of potential, with some level design it could have been fun really ^^ <br/> <br/>I liked the idea that everything that is used by the game is on-screen even if it's not used, it fits the theme quite well I think. (Although it could have been cool if the object were just moving to make the level, like disapearing from the right to go in the level. I think I'm not clear when I say that.. Well. ) <br/> <br/>Oh and just sayin: Shiftleft and ShiftRight is so much not intuitive, and the game doesnt say anything about it!! Be careful with that next time :) |
| Dec 8 20:26:00 | 30m 00s | One Does Not Simply Walk Into More Doors | Fun! My best score was 31! Might play it again after I rated some other games :) <br/> <br/>Having to go through the door at least once to get the game started is good, it makes the player understand how the doors work, but it's a bit annoying that you have to do it again everytime after you died. <br/> <br/>It wasnt so much intuitive what the guys with the lamp will do if I touched them also, and didn't want to try because it's long to re-do a party (because of what I just said), but anyway I had to touch them at some point^^ <br/> <br/>Ps: Face's experessions are wertle so much ._. Makes the game even funnier! I specially like the "worried ghost" when you're close to be eaten, he looks so much affraid of dying D: <br/> <br/>Ps bis: Kazooooo musiiic :D |
| Dec 8 20:47:00 | 21m 00s | Vibrant City | I can't play the web version; maybe it's my slow connexion? I'll try later ;) |
| Dec 8 21:28:00 | 41m 00s | Man on the Field | Great! But hard! <br/> <br/>Well actually I don't know, I had real problems because of being an azerty user I think. The ZXCV keys might not be the best ones. <br/> <br/>But I managed to go to the day 5 and had fun! <br/>Reminds a lot of Paper please, which is still good. <br/>Music was supercool, I dunno if it's adapted to the theme of your game but it's super nice :) <br/>graphics are nice, too. <br/>I dunno about the shut up mechanic, doesnt seems meaningful enough to me, so I barely used it, prefer heal the soldier than losing time look at his health <br/> <br/>Theme of the jam was respected but nothing more really I think. <br/> <br/>Oh and, the message that says to put the cursor over the wound when the player doesnt understand is not appearing long enough, it took me time to success reading it (I'm not english so It takes me a couple of seconds to concentrate on the words) <br/> <br/>It was fun anyway! Congratulation for doing this! |
| Dec 9 10:08:00 | 12h 40m | i | Wow, graphics are lovely! <br/> <br/>But it's so hard! <br/>Played it for like 30 minutes, almost rage quitted lot of times, but I've just beaten the 4th round and died, I guess I won't success in going further than that. <br/> <br/>Maybe it would be cool to allow 2 dashes instead of 1 + 1 at each enemy killed? Or at least something that's makes you not dying if you missed an enemy? It was very frustrating! But at the same time I really liked that! <br/>Learning how to kill the differents ennemies is really cool, but it takes so much time because you start from the beggining everytime.. <br/>The audio is cool also! Goes well with your graphics. <br/>It fits the ludum dare's theme fine, but nothing more. <br/> <br/>Really relaxing to watch, and frustrating (but still fun!) to play at the same time. Ahah, don't know what to think!! <br/>Great game! :) |
| Dec 9 10:43:00 | 35m 00s | 7 Days of War | Fine game, <br/>Mechanics could have been more meaningful, you mostly don't have the time to see the bombs coming so it makes you die dumbly, for that reason I couldnt beat the game; <br/> <br/>going with family doesnt seem useful (except for being safe but you have to pick up the boxes so..), maybe there could be a thing like, you need to bring the food to the family <br/> <br/>But it's cool anyway, I kinda like the concept and the theme, it need to be inproved but enjoyed it. :) |
| Dec 9 11:50:00 | 1h 07m | Time to safe love! | Really slow on my computer :/ <br/>But I played and finished it! <br/>And it's good! <br/>I love the idea! <br/>could have been more used with a bit better level design I think, but in 72 hours it was difficult to make something better :) <br/>It kind of reminds me a thing in the game Taz on PS2; well I don't remember so much what it was, but there was screen like those, ahah :p <br/> <br/>It's a clever interpretation of the theme, even though technically it's "an entire game on a group of screen", ahah! <br/>I love how the guy look, and how he falls and how he protect love and have cofee and omg this concept is fun! ;D |
| Dec 9 20:45:00 | 8h 55m | Oi! Menu!? | Good concept, <br/>couldn't figure out how to beat it really (and I tried so hard.. I must be too stupid for this game. Or this game may be too stupid for me.. What do you think?._. ) <br/> <br/>Good approach with the theme, I liked this. I like making the player guess what this is and how he should play. (even though it seems I didnt get everything x3 ) |
| Dec 9 20:57:00 | 12m 00s | Spiral Wings | Wow, great graphics here! <br/> <br/>I like the gameplay although it's really simple, it feels nice! (I think it's too bad that the game's over so quickly though, I would have enjoyed flying a bit more, even with no objective^^) <br/> <br/>Music is cool too. <br/>Theme is well respected, it's nice. <br/> <br/>Great! :) |
| Dec 9 22:36:00 | 1h 39m | OMNI | Oh my god! Best entry I played so far! <br/>The concept is great and fit the theme super good (+ with the ending it's perfect) <br/>Music was super fun too, and the game is fun really <br/>Also, making sure the player knows he can shoot at the begining was a good/clever detail, surprised to see this on a jam, good work with that <br/> <br/>Although there's some less good stuff, like, this bug: sometime the guy just jump when you release space, but sometime the guy jump when you press it. Made me die several times, wasnt so bad but frustrating a bit. <br/>Oh and the boss man, a bit too hard I would say, or, not really hard but the first phase is way too long, and since the other part is die and retry more or less, it's frustrating. <br/>But anyway the ending worth it! <br/>Oh and I would have like some audio feedbacks with the boss (like when he use the beam attack, or stuff like this) <br/> <br/>That was super cool, thanks for making this!! :) |
| Dec 10 12:22:00 | 13h 46m | Tiny Bear Adventure | Wasn't expecting it to be that good! It would need like, clear objectives, but it's cool Really. <br/>Mechanics are really cool, for me, it feels like it's a mix between god game and card game :D <br/>Really enjoyed it, clever use of the theme I would say :) |
| Dec 10 18:17:00 | 5h 55m | Colour Blaster | Yep, Applet doesnt work for me, and .jar is giving me a black screen with no character when I click play.=/ <br/>(but the menu was a still a good experience I guess :D ) <br/>Hope you'll find a way to make it playable for a lot of people.. |
| Dec 11 08:51:00 | 14h 34m | To Continue | 15 mins to go really? Ahah, took me almost an hour!(played the compo version) <br/>It's so difficult sometime, specially first phase I think (which is bad, cause it makes the goal less clear.) <br/>I love how you got the theme. This is really interesting. The gameplay is really cool, it feels fun and the idea is so clever... <br/> <br/>Good use of audio feedbacks too, that was important and you did it super well!! <br/>It looks really cool also. Simple and clear for the player, but still coherent with the story. Good! <br/>I love it really! :) |
| Dec 11 08:53:00 | 2m 00s | TITLE | (the idea look like my first proto for this jam! ahah! <br/>Too bad I can't do mirror download) |
| Dec 11 14:28:00 | 5h 35m | Make a Snowman | That was not really inovative, basically just a sokoban clone. I guess/hope it made you learn lot of stuff though, so that's cool for you really, but playing a clone is never interesting so much! <br/>Next game jam, try to add something from you! an unusual level design or game mechanic that we don't expect to see in a sokoban type of game! <br/> <br/>Too bad, 'cause I like the idea of making a sokoban-like for this game jam, it goes well with the theme! (and I don't think I've seen any other?) <br/> <br/>(Oh and the fact that we make a snowman with the sokoban mechanic is kinda fun ;) ) |
| Dec 11 14:44:00 | 16m 00s | Egg-Dodge | That's nice actually! <br/> <br/>I'm not sure about changing the speed of the player during the game, though. Well, it's interesting, really, but not like this. Maybe it could be cool to something apearing on the screen, like Bonus pills that makes you go faster, and also the reverse? Would make that mechanic way more interesting I think! What you think? :) <br/> <br/>Anyway it's quite good for something made really quickly (I'm in college too right now, I know what it is :p ), I hope you learned a lot and enjoyed it :) |
| Dec 11 14:57:00 | 13m 00s | Clouded Day | Yea, like the other, broke the game with the box. Real problem that would need to be fixed (even during the jams so you wont lost votes like this) <br/> <br/>Replayed it and finished it. <br/>As some other said, being in a cloud but physically touching the ground, pushing boxes and jump feels weird really. <br/>Graphics are kinda nice though! :) <br/> <br/>(Oh and.. Did you forgot what the theme was..?) <br/>Overall it was quite fun, but there's some issue that would need to be fixed. |
| Dec 11 15:08:00 | 11m 00s | BindingOfIsaacTypeThing | Nice Idea! <br/>This is great interpretation of the theme, one of the best I've seen so far! <br/> <br/>Although it's a bit frustrating for some shitty reason I guess. <br/>Maybe you should have give the player some health? <br/>And also, right now killing the ennemies is an option, too bad. Locking the rooms while the player don't kill the ennemies would have been more interesting I think (harder but it would be fine with some health!) <br/> <br/>appart from that, it's good lvl design I think, with a great idea that fits the theme so well! <br/>Great surprise! <br/> <br/>ps: what the hell does it have to do with binding of isaac? :D |
| Dec 11 15:24:00 | 16m 00s | Screencap'd | Wow! Why is this not havinng more votes! <br/>Really like it! <br/> <br/>There's some good level and game design here. Really liked how the mechanics are coming one by one really slowly. The cage idea is awesome! <br/> <br/>Graphics and sounds are great too! <br/> <br/>Maybe rotating the scene could have visually rotated the tv screen too? Did you try and it wasn't loonking good maybe? Would have been a tiny bit more coherent eventually. But that's game jam, polishing is often not there! <br/> <br/>Good job on this! |
| Dec 11 18:39:00 | 3h 15m | It's always there | Great efforts with music on this one. I would not say the music itself is great, but you make a great use of it! (which is quite better than just having a cool music and do nothing with it). |
| Dec 11 21:57:00 | 3h 18m | FEMA Break | Finished your game, <br/>As the first comment said. The thing with "having to press space a lot of time" makes the player not reading the text, so that's kind of bad. <br/> <br/>Otherwise, pretty impressive work on the 3D for a game jam! There's some funny things. <br/>(having a naked woman in your game is a nice try to get some votes, but you wont get me! è_é :P ) |
| Dec 12 00:30:00 | 2h 33m | 0000 : Press Z | Really good! <br/>The most fun game I played from this LD I think! :) <br/>It feels really nice to play, nervous and fluid gameplay. The core gameplay feels finished, great for a jam game! <br/> <br/>I think for most level there's a really nice lvl design, even if some could be a bit better (I think some are too difficult, too frustrating, with spikes sometimes for exemple), maybe it could be actually more simple lvl design, it would be fine. The room with lot of moving platform confused me a lot, there wasnt any enemy and I kept dying because of not having a lot of visibility(too many things on screen). <br/>It's good that you added the thing with "the player moving backwards when you shoot". That's not really often seen in games and I love when there's something like this and when it's used in good way :) <br/> <br/>The art is quite simple, but super cool. It feels good. Same for sound effects. <br/> <br/>Gonna go with some real negative points: <br/>Respawning on a screen the player already finished is bad. Really bad. Almost got me not finishing it. Specially because the player does not always spawn in front of the doors. <br/>The point is, if I die, I want to retry super quickly (Super meat boy effect :D ), and If it makes me go in a room I've done already, I will want to quit that room super quickly, and not having to reach an enemy to kill myself (which is 50% of your gameplay at the end of the game.). It's not interesting for the player. <br/> <br/>Hum, About the last level: YOU LIAR O_O <br/>Seriously, you make the player expect things with that level, you put a crown above it. When I play I feel like "Omg the last lvl!! I have to unlock it! it's gonna be so awesome" and there's nothing. You're lying to your player. That is super nasty .-. <br/> <br/> <br/>Also, I'm not sure you're really respecting the theme, cause it still feels like it's changing screen everytime you go through a door.. <br/> <br/> <br/>But anyway, I said lot of negative points here because I think that's what helps, you know what is good about your game. I loved this really, one of the best game of LD I played so far. And the funniest to play. |
| Dec 12 14:55:00 | 14h 25m | Lunch Money | Fun game! <br/>Sometime the bad guys combo me and I die super quickly, that's annoying. <br/>Else the game is good with what it wants to do. <br/>Not inovative so much but well done, fun. |
| Dec 12 15:55:00 | 1h 00m | Snake Runner | I love the concept, really really a lot. This is innovative. Great. <br/> <br/>But yea. Lot of things that are breaking the fun by making the game so much harder than what it's supposed to be. <br/> <br/>When the "character" does the "slide" (well, let say it like this: Down arrow.), it should keep doing it while the player didn't released the arrow. sometimes it makes it so hard and not understandable.. <br/> <br/>Sometime the blocs are not placed well And you're forced to die. .-. <br/> <br/>Maybe there should be more than one thing to pick at the time? Would make this easier? (I don't know, but that's something to test) <br/> <br/>Also, Maybe, since you was inspired by snake, it would have been cool to have that thing, like, when you touch the bottom of the screen, you apear on the top of screen, same for right and left. Like in pacman too. <br/>Cause that's like, 60% of my deaths. and it's VERY frustrating. <br/> <br/> <br/>I really think you should do a real version of this. I would play it. <br/> <br/>If ever you create something better with that concept, could you like, send a message on twitter or something? I'm really interrested by something like this that would be really playable! :) |
| Dec 12 16:35:00 | 40m 00s | SUPER FUN FAMILY PRIMETIME TELEVISION SIMULATOR | I got 260. <br/>That game is fun! <br/>I like the distracted mechanics. It's annoying when the distracted guy like the program, but really useful when it's boring program. <br/>Like, mom was distracted while there was football on tv and then all the other got distracted for Mom TV :D <br/>Really nice idea. <br/> <br/>It doesnt feel so intuitive that you have to touch the +/- buttons to change the channel (I first tried with number but it seems it was always the same channel) <br/> <br/>It's cool, there's lot of good stuff in this. Good you didn't limited your game to the concept and try to put some "gameplay" in it with score and everything. |
| Dec 12 16:42:00 | 7m 00s | VludumdaRe - Blobby Volley VR or something like that. | Wow, seem pretty impressive. Can't play it as I Don't have Oculus for now (but soon I guess). <br/>Althrough, not sure this fit the theme really.. |
| Dec 12 19:17:00 | 2h 35m | Fantastic Ludum Dare theme generator | Uh. <br/>Well, is it a game? Does this fits the theme really? Don't know.. <br/>You should have wrote more theme, since there's like, just this in your game.. It's just always the same themes popping which makes it not really fun. Too bad cause the idea is funny. <br/>It could have been cool if it was always a new theme for super long and it feels infinite (we'd stop playing before having 2 times the same theme) <br/> <br/>Although, there's some good jokes ("I'm in", lol), but if you tell me "I'm in" 6 times, I won't laugh at the 6th time. <br/> <br/>The thing in itself feels nice (I like the comments popping. Fun.), but it's not interactive so much (would need more stuff than just the basic generator) but it just, could have been way better, and.. does it fit the theme anyway? Aint sure. |
| Dec 12 23:35:00 | 4h 18m | Orange Juice | Really dynamic. <br/>Too bad I got stuck at every try :/ A bit buggy <br/>But the idea is really nice! I think you're not in the theme though.. <br/>Fun to play, liked it overall :) |
| Dec 13 18:14:00 | 18h 39m | INTERSECTION | I aint sure about your objective too. It's weird because there's no time limit, so no final score, and anyway do we care about the vehicules being in the middle? <br/>But anyway I took it as it was a sandbox kind of game, I just played with the tool basically. <br/>And it's fun I have to say. <br/> <br/>I feel super weird about how you took the game. <br/>I've seen this kind of game with a fix 2D screen a lot of time, but here you made it in 3D. <br/>So.. The thing is, instead of taking a multi screen kind of game and make it one screen, you more or less did the opposite. (well it depends on what you call "one screen" but I don't feel like your game is on "one screen", it's on one scene, but it's not a fixed camera, like in for exemple. Maybe it should have been a fixed camera angle to be more coherent with the theme?) <br/> <br/>Nice experimentation here. I like it. |
| Dec 13 18:16:00 | 2m 00s | Snowman vs. Boxes | link missing /!\ |
| Dec 13 18:21:00 | 5m 00s | Clay Pigeon Hunter 2k14 | Why unnabling complelely the rating? =/ <br/>Not finished it seems, but theme is well respected I would say (would need a NES gun support =P ) |
| Dec 13 18:23:00 | 2m 00s | watery current | (just sayin: the web link is not a web link.) |
| Dec 13 18:25:00 | 2m 00s | DotHop | (you should fix your web link problem -seem pretty, don't have the time to download now but I'll rate it someday) |
| Dec 13 18:37:00 | 12m 00s | ReTroBot Remake by LetzHavePhun | I find interesting the fact that you remade an ++old game. <br/> <br/>It need to be superimproved, there's no winning message (except when you kill youself ._. probably a metaphore about life..); AI needs to be improved a lot because right now it's just super easy (in both the games) <br/>What about the AI can't fall by itself (cause it's clever) and you have to push it with traps or stuff like that? Or if they touch you but are in front of a hole, you can push them? <br/>Would be more meaningful gameplay I think. <br/> <br/>I like the fact that it looks like a board game too. |
| Dec 13 19:03:00 | 26m 00s | Advanced Mayonaise | Uh. <br/>using mouse direction has been hard for you it seems.. <br/> <br/>Nothing really interesting to do in the game from what I see, could have been way more inovative. A game need to be more meaningful. <br/> <br/>But it's playable, more or less, and on one screen. So at least your in the theme. |
| Dec 13 20:07:00 | 1h 04m | Crappy 3D Model House | Well. That was a big house isn't it?! :p <br/>There's an incredible amount of content, for a jam. But unnecessary really. <br/>Maybe you should have done more little house and work more on other things? <br/> <br/>About the gameplay: <br/>Movement of the player feels weird. Like if he's slipping. <br/>Too bad the programming of the "find the object thing" doesnt work really <br/> <br/>The trick to fit the theme is a bit easy, too, I think. <br/> <br/>See you with better skills at next game jams I hope! :) <br/>Never get discouraged! Game jams are hards! :P |
| Dec 13 22:22:00 | 2h 15m | Snowman Drop | Pretty impressive considering the conditions in which it has been made! Congrats! <br/> <br/>That being said, I don't know if you fit the theme so much, your screen is moving, the the entire game is not visible everytime, so it's not really on one screen I guess. |
| Dec 13 23:30:00 | 1h 08m | Shellac's dream on an entire screen | Wow guys! I think it might be my favorite for this jam!!! <br/> <br/>So creative! <br/>And fun! <br/>And crazy! <br/>Omg! <br/> <br/>:) <br/> <br/>Reminds me of monty pythons flying circus so much! :') <br/> <br/>For a moment I felt like it was not fitting the theme so much, but we can consider that the planet is rotating and the screen not moving, I guess. <br/> <br/>Anyway I love it, made my day, gonna share it with friends! |
| Dec 14 03:18:00 | 3h 48m | Super Death Grid Of Death (with deadly beats) | Just the best use the them I've seen so far. Not best interpretation I would say, but I've seen nobody who used it as good as you. <br/>how you used the theme for your menu is just too cool guys. Great job on that. Most people are just taking the theme as something they have to work with, you used it as an ispiration to make the game even better and that's great. <br/> <br/>The game itself is supercool, reactive, nervous, super hard in a cool way. I love it. <br/> <br/>Maybe a bit too much "die and retry", for 2 reasons: <br/>The player don't know the mechanics at first, so basically everytime he retries, if there's something new happening he has to die and.. retry. And it can feel unfair so that can be a bad thing. <br/>The game is clearly made to make the player learn the patterns as he plays. (that's kind of good, specially here for the jam. For a real game maybe it would have been cool to have shorter levels that asks more skill than memory). <br/> <br/>Mh, even if I like the difficulty of the game, maybe a health system would have been cool? <br/>I think it wouldnt affect the experience for the player, and would have make it easier to reach the end? (and it would fix the "new mechanic" problem I talked about earlier) <br/> <br/>I've seen a little bug: I moved between two places while being "attacked" by two "beats" at those places, and the game considered I was nowhere so I didnt die while I should have. <br/> <br/>Is this your first musical game guys? Feel really pro. <br/> <br/>[didn't finish it, and as I've seen the video, I think I will never even with years of training so I'm gonna talk about what I saw on the video] <br/>I see your level design is even cooler after what I've played, there's some really clever things about "making the player understand where he has to go if he doesnt want to die", really cool. <br/>Also, I see there's some kind of humor on some patterns (the smiley, and that moment when everything on the screen is filled and the last block start to get a thing on it.. Well, 2:10 on the video if you don't understand what I talk about.) and what I like about that humor is that it is based only on the gameplay. I'm really interrested with those things and those were clever. <br/> <br/> <br/>It would not be good for a first level if it was a real game, and I'd assume that's why it's hard. But omg this on a game jam!? You're insane guys. <br/>GREAT GAME!! <br/>Would love to see the hardcore mode =( <br/> <br/>Guys who made Bit Trip series can be affraid that you exist. If you make this on a jam, I assume you can do some crazy things with long term projects. <br/>Do you have/use twitter? Should give us a link, if yes (you should have done it within the game! but do it here on your presentation! and twitter), for both your twitter accounts! If you have bigger projects I'd like to know about it! :P (And I might not be the only one) <br/> <br/>Oh and I think I just saw you live in france on your LD profile? <br/>Well.. <br/>Bravo!! <br/>Vraiment, un des meilleurs jeux de cette ludum dare! Le contenu est juste fou, je sais pas comment t'as pu faire ça en si peu de temps.. <br/> <br/>...<3 |
| Dec 15 19:30:00 | 40h 12m | Avoid Rage | Great! I like this. <br/>Is everything random? It never start the same <br/> <br/>I think it would feel better if there was a real connexion between music and what we see on screen, but.. you know, that's a compo! And music is cool though <br/> <br/>Great job on this one, lot of cool details like destoying the cube when they're gone, and on the way you die in the game. <br/> <br/>Good job |
| Dec 26 20:15:00 | 264h 45m | Snow to Basic | Verry cool! <br/>Good interpretation of the theme. <br/>This game is kinda better than the Torture scene from GTA5 =o) <br/> <br/>Although when the guys working for the boss are talking, it's a bit confusing, maybe you could have add the names before the sentences (like you did when the snowman speak.), or maybe a little picture of their faces? <br/> <br/>It's really fun ^_^ |
| Dec 26 20:48:00 | 33m 00s | aMAZEing | Your mechanic and concept are fine, but you need to make them more meaningful. <br/>On the third lvl you tried to put something that look like a labyrinth, but it doesnt work because the wrong ways are really obvious, since we can see the whole screen. The thing you could have done to make this more meaningful would be to put everything in the dark, and a light on the ball, in that way the player will not know what's next (and your game would still be on one screen.. You know, the theme.) <br/> <br/>talking about the theme, I'm not sure I'm super good with how you took it. There's several scrrens on your game, so that's kinda bad. <br/>Missed some audio effects/music. specially since it's a jam entry, you could have used something made by someone. <br/> <br/>Oh and the game over art made me think of sunset overdrive logo! Ahah |
| Dec 26 21:36:00 | 48m 00s | Standoff | Nice <br/> <br/>is it normal that the ball bounce when it touches the border of the screen? Not intuitive and feel like it's wrong. <br/> <br/>In the 2 first levels we can just shoot the guy, with, on the 2nd level the possibility of killing him with a bounce, so that's good <br/>The third level, you have to make the ball bounce. Good. <br/>I'm not sure about the fouth level, it's all about accurate but your shooting system is not accurate at all, so it feels like "I'm losing because of the game". If you wanna go that way, maybe you should add like,a dotted line to make the player see where the ball is gonna go. <br/>I didnt like the last level. I think I would have prefer something complex with lot of bounces. <br/> <br/> <br/>Maybe it would have been good that the player keep his position when he fails. In that way the player could be like "well, a little more on the left this time". <br/> <br/>I like the animation when the guy dies too! |
| Dec 26 22:50:00 | 1h 14m | Keep Gamers Alive | A nice take on the theme. <br/> <br/>Hm, had a lot lot lot of crashes.. <br/> <br/>the words we have to use are really not intuitive I think, had to check your description. You should give clues.. (I tried drink soda but not coke.. coke is not written anywhere so..) <br/> <br/>But it's nice to try something like this on a jam, that's super cool! <br/>can't finish it with all those crashed though.. |
| Dec 26 22:59:00 | 9m 00s | Venus: The last defenders | making an online/coop game for a jam is really challenging. <br/>Cool that you let us play with ourseves. <br/> <br/>Kind of hard to rate just the inovation.. <br/>Is there any controls I'm missing or is it like, something like tower defence, just placing the guys? <br/>cause I never succeed on healing anyone with the medic.. You should describe it better, and put some HUD maybe. ^_^ <br/>Cool prototype though. |
| Dec 26 23:15:00 | 16m 00s | Crush Quest | Nice art and music! <br/>I liked the mechanic of the "if you hold space you're moving faster and attacking" thing, you used it well with the rooms where there's a lot of boxes. <br/> <br/>But I'm not sure about the die and retry stuff, well could be fun and there's some great ideas (like the room where there is 2 keys and if you found one and think "well I have one key I can run now", you're gonna die. this is great), but the game is really too slow for this. If we could just run and get the keys that would be fine, but we're always waiting for the screen to move.. <br/> <br/>Oh and talking of the screen... <br/>Yes, you COULD say that there's just one screen and it's moving.. But.. for me it doesnt fit the theme well. <br/>Because we can't always see the entire game on the screen.. <br/>But there's just one level, I agree on that :p <br/> <br/>nice jam. Hope you had fun in family :D |