panda 2014-12-09 03:02
Very smart use of the theme! The story aspect fleshes out the game. The end is psychedelic!
I found myself sometimes waiting for the text to finish appearing. Perhaps it could come faster?
Foon → Ludum Dare Explorer → LD31 → It's always there
By mr-madcat-2
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 267 | 3.38 | ||
| Innovation | 524 | 3.00 | ||
| Audio | 532 | 2.61 | ||
| Overall | 802 | 2.83 | ||
| Graphics | 869 | 2.39 | ||
| Theme | 890 | 2.96 | ||
| Fun | 939 | 2.32 | ||
| Coolness | 1414 | 48 |
Very smart use of the theme! The story aspect fleshes out the game. The end is psychedelic!
I found myself sometimes waiting for the text to finish appearing. Perhaps it could come faster?
Nice game.
I didn't really catched the philosophy behind the game because I was running all the time from my shadow and didn't have time to read.
It's a little hard to understand how everything work, but the experience is still here, especially at the end when everything fall apart.
Nice mood!
Great efforts with music on this one. I would not say the music itself is great, but you make a great use of it! (which is quite better than just having a cool music and do nothing with it).
(raaahg, half of my comment has gone! Let's do this again)
I think you did something wrong with the theme. Well, the Idea is cool, but the resizing of the image is completely looking bad, and it's not good for your game. Theme is supposed to help your game, not the opposite! Anyway, I still felt like the game was changing the screen everytime I go through a door.. Maybe you would have need a transition effect between two rooms?
Good story telling also, for a game jam it's pretty cool! :)
The game had a very good scary mood to it! loved it good entry
Thanks for all the Feedback.
@panda: The text probably might be better readable if it came faster. That's true.
@Taldius: Yeah, I guess that's a problem. Maybe it would have been beter if the gameplay had stopped at every room until the player could read the text. Although the best method would prabably be to have all the texts as audio ;)
@regisRquoi: The transition effect is a good idea. I had originally intended to do something like that, but I barely had the time to get the game into this state. Concerning the music, I know it's not great, it was the first time I tried to make music. I'm glad that you still liked how I used it.
Well done
pretty crazy game. I liked it. But didn't read all of the text because was running in the game ahahah
Cool rendering effects, especially at the end. Before that point I was thinking the graphics were a bit rough/glitchy, but when it actually became part of the game and its story I really appreciated it. The music helps accentuate when things hit the fan but I was happy for that "m" key at other times.
Moody and insightful. Well done.
This game is really psychodelic! )))
It took me a while to understand what was "wrong" with the graphics! Then I saw what you did! Clever...
Omg.. This is deep...
Nice game, well done!
This was a really cool story. I liked playing through it and felt like it definitely had a cool meaning behind it. Great job! You have a great storytelling ability. I love where it got all shaky.