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Feedback comments for LD32
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| Timestamp | Since previous | Game | regisRquoi's comment |
|---|---|---|---|
| Apr 22 22:10:00 | Swing Slash Slice | Aaaaaaw, I feel like your game had so much potential and now it's just too hard for stupiiid reasooons D: <br/>It's still fun though ! <br/> <br/>Here's my (useful, I hope ?) feedbacks, in random order: <br/> <br/>First thing first, The background. Why is it so uniform ? It feels like you're not moving at all ! It took my a while to realize I was actually doing something with the arrow keys. At the beggining it's just your cube and this uniform background, there's no enemies. You can't really know if you're moving really. <br/> <br/>The camera unzooming when you're moving: Great idea, works just fine ! (maybe it could unzoom a bit more? I dunno. :) ) <br/> <br/>Because of the enemies following you only if you're near of them, sometimes I was just like, looking for them, and it felt broken, like : "there's no enemies left, what the fuck ?!" <br/> <br/>If the enemy is already looking at you before you gets near, it's almost impossible to avoid him. Feels unfair. <br/> <br/>The "screenshaking effect" (I guess?) when you attack kinda feels weird, I was thinking it was slowing/stopping me to attack. <br/> <br/>Visual feedbacks are great in general. Great work on those :) <br/> <br/>Oh and also there a bug sometimes, and the game doesnt stop when you die. Frustrating 'cause it feels like you didn't die, but you did. But it's jam anyway. <br/> <br/>Too bad there's no sounds // music. At least for audio feedbacks. It would add a lot to the feeling of your game :/ <br/> <br/>The difficulty curve feels super nice. It's super hard at the beggining (because of some stuff I may have said earlier), but I made my way to the 8th wave :) <br/>It feels super good to learn the new paterns. Makes the player feel like he learned by himself and stuff. <br/> <br/> <br/> <br/>Anyway this was fun to play really. By the way I wanna say that your stream seemed really cool. Couldn't be there the whole time but I think you are good at streaming dev' :) <br/> <br/>Great job :) | |
| Apr 22 23:21:00 | 1h 11m | Counterspell | mh, interresting. <br/>Would have been cool to be able to move with up and down (rather than enter / back ) <br/>seems like there's no difficulty curve? Or maybe it gets difficult verry verry slowly? Anyway, once you understand how the game works, nothing happens really, too bad. <br/> <br/>Nice game idea though. |