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Pinpickle

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TimestampSince previousGamePinpickle's comment
Dec 8 03:06:00 Super Arena Hell! Things do get pretty crazy, though I think maybe a little bit too fast. Games like these end when we lose control and I hardly hit 10000 points before then. <br/> <br/>But I suppose that's what practice is for. Mechanics are pretty solid!
Dec 8 03:41:00 35m 00s pkill At first I thought this game was just a typing simulator, but exploring the commands a bit made me realise that this game has a pretty cool premise behind it. Command oriented games seem very relevant to programmers so its in the right place. <br/> <br/>But I couldn't bring myself to need all of the other commands and once I realised I could alias s to swipe, I could just quick-fire that command constantly and never get hit. A cooldown would probably be good here.
Dec 8 04:14:00 33m 00s All the World I really liked this implementation of the theme, and it was all quite well executed. I know you have a little more guidance in the easy mode, but remembering how to get your way around is a tad confusing. <br/> <br/>I suppose its part of the game to accidentally destroy a boss killer before the boss is out?
Dec 8 04:21:00 7m 00s Sky Organ I have never felt closer to my keyboard than this moment.
Dec 8 04:25:00 4m 00s ASDF ASDF It definitely has that gameboy feel in terms of the graphics, and the sounds make me think of a gameshow (in a good way). <br/> <br/>I do yearn to get to the top of the level, does that happen further on in the game or is it not possible because you didn't have time to do the upgrades? <br/> <br/>Fighting system is pretty solid.
Dec 8 04:33:00 8m 00s Peaceful Night The screenshots to the other dimensions look enticing, and would be a good gameplay feature, but I don't feel compelled to go that far. The sandbox is ambitious for LD, and I think you've taken a fairly good crack at it.
Dec 8 04:43:00 10m 00s Play Area Really quite cool, and a very different approach to the theme. I was very happy to finish it to the end and wished there was more! But that's what post-game work is for. <br/> <br/>I agree with the sentiments that things may have been better explained without words in-game.
Dec 8 04:49:00 6m 00s The Last Standwich Cool idea, surprisingly difficult. Would be nice to know what the zombies are holding before you kill them though. <br/> <br/>I was having a few performance issues. HTML5 gaming is still in its infancy.
Dec 8 04:53:00 4m 00s Deja Vu This is a great way to make a fairly small level look, well, infinite. Does get a tad repetitive after a while though.
Dec 8 04:57:00 4m 00s Shellshock This is a neat idea, though the theme isn't extremely prevalent. I see what you mean about it being short, but it looks like there is a solid framework there, everything is smooth and shiny and makes sense!
Dec 8 05:04:00 7m 00s Super Mega Ultimate Game of Minigames! Good, standard minigame collection here. I think the time between minigames is a bit too long, I would be happy with 3 seconds (or instantly, even). <br/>Good to see you tackling these jams at an early age, it will make the difference.
Dec 8 08:49:00 3h 45m Chromashift The game is quite addictive but I think I'm experiencing a bug where in a lot of the colours I just can't see any cubes. I also never get coloured cubes, only white ones. <br/> <br/>I'm imagining what this game would be without the bug when ranking it, though!
Dec 8 08:52:00 3m 00s Kiwi The controls are a bit iffy, you can't really move while jumping which makes dodging kind of frustrating. <br/> <br/>Music is catchy and I like the visual style you're going for.
Dec 8 09:01:00 9m 00s One Screen The effects were just interesting enough to keep me going through the repetition. That was a really interesting experience. <br/> <br/>The 3D controls wouldn't grab my mouse cursor so I kept having to move it in and out of the browser at different points to look around.
Dec 8 09:56:00 55m 00s Not-your-average-pacman Even from the outset, the movement is fluid enough to make you feel like you are in control of PacMan. <br/>Good take on the theme, I did have to ragequit not very far in though.
Dec 8 18:39:00 8h 43m oYo Cool game, I like the colours and how the single mechanic fits a variety of different situations quite well.
Dec 8 18:55:00 16m 00s Nuclear Power Plant Simulator 2014 I like it but there aren't really any features that are specific to a nuclear power plant, normally these sorts of simulators have controls for the rods/moderator/whatever. <br/>Really like the graphics but unfortunately I can't play with sound at the moment!
Dec 8 18:58:00 3m 00s gene Very original, I'm not entirely sure what's going on but it feels intuitive enough. <br/>Very clean source considering you've got it all in 60 lines!
Dec 8 19:06:00 8m 00s Layerd This must have been all kinds of hard to put together in terms of level design, I like the implementation of the theme. <br/>Would be nice if I could move a little faster, or save points more often.
Dec 9 03:33:00 8h 27m Blue Screen of Love This was really good, had me playing through a few times until I won - the first time I didn't realise that I needed to be nice.
Dec 9 03:36:00 3m 00s Quantum - The Tail of Schrodinger's Cat The quantum mechanics proving that this is actually one screen does seem like a bit of a cheap shot, but nobody understands enough to argue so it works! <br/>The remarks at the top made my day, funniest thing I've seen in the LD 31 games thus far.
Dec 9 03:45:00 9m 00s Lights Out The lighting gives a very dark atmosphere to Christmas, which is nice. I like the graphics in the title sequences especially. <br/>It can get a bit monotonous, but the decreasing field of vision and chests do shake things up a bit.
Dec 9 03:52:00 7m 00s Spike Jumper On Mac I am getting a "message" upon opening, I am guessing an error of some sort: <br/>net.bobmandude9889.World.OrthogonalMapLoader.load(OrthogonalMapLoader.java:41) <br/>com.webs.kevkawm.Main.Main.loadMap(Main.java:60) <br/>com.webs.kevkawm.Main.Main.main(Main.java:38)
Dec 9 04:01:00 9m 00s Electric Jezebel This is a really neat idea, good way of getting around the restrictions of the theme. The puzzles certainly had me stumped - a great turnout in terms of thinking in such a short amount of time. <br/> <br/>The graphics did seem a bit cobbled together, though.
Dec 9 05:21:00 1h 20m T-Rekt I like the graphics, and the game is fun even if it is just a simple dodging game. <br/> <br/>It is quite unforgiving though!
Dec 9 05:26:00 5m 00s Pixel Platform Can't play because I'm on Mac but I'm making a case to say the screenshot looks very pretty and I wish I could play!
Dec 9 05:34:00 8m 00s Robert's Run This is a great game. It fits the theme well, graphics are fluid, controls well. I like how there is infinite play and it has a good difficulty curve. <br/> <br/>The structures of the obstacles are quite recognisable, so it doesn't seem as generated as it could. When moving at fast speeds, white gaps appear between the tiles. Sometimes hamburgers appear in hard to reach places :( <br/> <br/>I got to level 6!
Dec 9 05:43:00 9m 00s Escape the Bug Screen The cup graphic wouldn't load for me the first time, which did stump me. Fortunately refreshing solved the issue. <br/> <br/>This point and click didn't have me getting as mad as other ones do, though I did have to consult the walkthrough. I enjoyed this.
Dec 9 05:55:00 12m 00s Monster Buster This has good foundations, a battle system with enemies and exploration and experience at least (I did not encounter levelling up) <br/> <br/>The movement block by block made it impossible to tell if you were moving in long, repetitive passages. The fighting seemed a bit slow paced to me, as well. <br/> <br/>I like the graphics.
Dec 9 06:03:00 8m 00s Astrador It is quite a confusing game, but I've never been much for card games. I feel like a good deal of thought has gone into the mechanics so kudos for that, and the programmer graphics are fantastic. <br/> <br/>Still, I found myself randomly clicking and watching numbers change even after looking through the tutorial. It's quite hard to read the resource consumption stats in the card preview.
Dec 9 08:30:00 2h 27m MicroChess This really requires you to think, which is good if its a puzzle game. Good concept.
Dec 11 05:18:00 44h 48m Super Engine Blast It's a good twist on the typical match 3 game. <br/> <br/>A colourblind mode would go well for people like me, I had trouble telling the difference between some of the blocks.
Dec 11 05:34:00 16m 00s Save Xmas Gifts Getting "internal server error" when downloading OS/X version
Dec 11 05:41:00 7m 00s Snow Problem Genuinely terrifying.
Dec 11 05:52:00 11m 00s Balls and Blocks Really quite difficult because of the floaty controls. <br/>I made a similar mistake with mine!
Dec 11 05:55:00 3m 00s Tavern King Compo version is throwing an error "Could not initialise RocketBoots" in the console. <br/>Tried the post-compo version and it looks really nice.
Dec 11 07:33:00 1h 38m Screen King That was really enjoyable, really puts you on the edge of your seat.
Dec 11 08:00:00 27m 00s Who the Hell Scribbled Me Here?!? Interesting control mechanic, but I am struggling to see how this fits the theme.
Dec 11 08:11:00 11m 00s Full English Breakfast Breakfast at its finest.
Dec 11 08:18:00 7m 00s Stalactite I think you should give yourself some more credit than you do in the description, it's a game and you made it for LD which is an achievement in an of itself. <br/> <br/>But yes, it could do with a few more features!
Dec 11 08:38:00 20m 00s Dancefloor This is pretty slick, and lives up to its bullet hell name. The ending is priceless.
Dec 11 08:45:00 7m 00s DotHop The mechanic is really interesting, but the hopping was unpredictable in some ways. Visuals are spot on.
Dec 12 03:28:00 18h 43m Planet Crasher The soundscape is something! I had some difficulty with the controls on a touchpad. I like the frantic-ness of it.
Dec 12 23:06:00 19h 38m Hazard Lab I enjoyed this, but I'm not really seeing the theme in it!
Dec 12 23:11:00 5m 00s Animal Roar Visually, it is stunning and the platforming (aside from attacking) works well. <br/>I agree with sentiments about there being little connection to the theme.
Dec 12 23:18:00 7m 00s Avoid Rage Very slick indeed - you should give extra points for moving to the beat because I was trying to make my own drummer with my square character. <br/>I got to 93.
Dec 12 23:26:00 8m 00s H.T.P I should have got her more diamonds...
Dec 13 08:36:00 9h 10m The Operator Wicked. The two player one needs to happen so people like me can finally have fun playing an FPS. <br/> <br/>So good that I didn't even think about its relevance to the theme until I came here to write about your game. Now that I do think about it, it's a really creative take on it! <br/> <br/>This could easily be some sort of online deathmatch sort of thing - which would save you the need to create a whole campaign and all that. <br/> <br/>If I'm going to be picky, the 3D graphics could have used some work. But the terminal itself was beautiful. <br/> <br/>Please add tab completion to the new version!