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Feedback comments for LD32
Pinpickle's games and stats for all events →
| Timestamp | Since previous | Game | Pinpickle's comment |
|---|---|---|---|
| Apr 21 04:06:00 | SPACE LOVERS? | Couldn't get this to work entirely on my machine. Macbook Pro (OSX 10.10) on Google Chrome with a Logitech F310. Movement controls worked fine but I couldn't fire with any button. <br/> <br/>Looks like a cool concept though. | |
| Apr 21 04:19:00 | 13m 00s | Play Your Doom | Fun concept for the theme, but it seems a little buggy. It seems I can't cast the toxic spell without casting the slow spell first, and I couldn't past the first door. The first time I played, 5 letters appeared on the door when I killed the zombies but playing them did nothing. The second time I only saw one letter after killing all of the zombies. <br/> <br/>Still, I really enjoyed the concept of playing music to cast spells. |
| Apr 21 05:01:00 | 42m 00s | SNIFF | Trippy! I found the lasers really hard to get over and they kept killing me. It was very fortunate that the game had checkpoints, though. |
| Apr 21 05:15:00 | 14m 00s | Space Boy | Really fun and easy to control. I'm struggling to see the connection with the them, though. Also, it's hard to click on the buttons to play/restart when you can't see the mouse. |
| Apr 21 05:28:00 | 13m 00s | Blink Gun | Loved it. My only complaint lies with most of the others: not enough levels. It's clear though that you spent your time refining and polishing this game and I prefer all of that to a lot of levels. |
| Apr 21 05:35:00 | 7m 00s | Bubble Becky | Great interpretation of the theme, what a robust weapon! It was a little unclear that you could only bounce on your bubble if it was a specific size, but once you worked it out, it was pretty intuitive. |
| Apr 21 05:40:00 | 5m 00s | IANAAI | I liked the idea, but it is really hard to execute well. You run out of computers pretty fast and unfortunately my office workers are stupid! They run for the wall instead of the door to the next floor. <br/> <br/>It's a shame that we only have on worker. On my first go, I killed it because I thought that's what omnipotent computer defence systems did. |
| Apr 21 05:44:00 | 4m 00s | SHAMPOO PLEASE | I blew it |
| Apr 21 05:48:00 | 4m 00s | Love Worm | Fantastic! I had nobody to play it with but I happily mashed keyboard buttons and so much love ensued. |
| Apr 21 06:19:00 | 31m 00s | Graviton | I enjoyed it, I think it's a good interpretation of the theme and it's got a good amount of polish to it. |
| Apr 21 06:29:00 | 10m 00s | Anagram Attack | I liked how you were introduced to the game, and it was refreshing given the different playing style of all of the other LD games. I got to 36 with 279 letters |
| Apr 21 06:35:00 | 6m 00s | Jungle Hair | This seemed surprisingly natural! I enjoyed that, except the spinning mechanics seemed unintuitive and were quite difficult. For example, I would let go expecting to go one way and then trail off in the opposite direction. |
| Apr 21 07:10:00 | 35m 00s | The Great Debate | A game often played as a time killer between friends now turned into a video game, great idea! My scoring rule only ended up with three valid words between everyone at the end so I was pretty confused. |
| Apr 21 07:15:00 | 5m 00s | Dumb & Number | I like the mechanic of learning, but I felt it was way too easy to get yourself stuck and have to start the level all over again. |
| Apr 21 07:38:00 | 23m 00s | Just Another Day | Deep. I was doing so well in the morning but once I got to work everything went downhill... |
| Apr 21 07:51:00 | 13m 00s | Ghost 39 | I really liked the graphics, those monsters were pretty creepy. |
| Apr 21 17:33:00 | 9h 42m | ScarKrow | This is a beautiful game, really hard to play on a trackpad but that can't really be called a fault. The gameplay was solid and the animation super fluid. |
| Apr 21 19:32:00 | 1h 59m | Discord Seeder | After I figured out what was going, I realised this was a cool mechanic. The tutorial is so long, so after you die you don't really want to go again. |
| Apr 22 20:26:00 | 24h 54m | ERR | Nice idea! It would be great if your mouse didn't disappear and the break glitch just had a little area of effect so you didn't have to be super precise while running around. |
| Apr 22 20:36:00 | 10m 00s | Unconventional Butts (WT) | This is pretty funny. I had a little trouble understanding what was going on, but running around and mashing keys until things fell off was good fun. |
| Apr 22 20:43:00 | 7m 00s | Miyu | The graphics are beautiful and the relaxed gameplay is really nice, I just wanted to explore as opposed to reaching the goal and herding (which was quite difficult). I think you still fit the theme very nicely. |
| Apr 22 20:49:00 | 6m 00s | Sylvam Opacam | I like the idea, balancing the production of an intergalactic civilisation. It moves quite slowly at the moment, which makes it hard to get into. |
| Apr 22 22:08:00 | 1h 19m | Ice Story ( koori monogatari 氷物語 ) | The whole environment is awesome, sounds and graphics. The gameplay is simple but it works! It's quite difficult as picking up the enemies after dashing can get hard. The Z+X was also not very consistent. I found that you had to make sure that you pressed Z before you pressed X |
| Apr 23 06:36:00 | 8h 28m | KEYS: THE BOARD: THE DANCE: THE BATTLE: THE GAME | Love it! I have no idea what it is but I love it! |
| Apr 23 06:47:00 | 11m 00s | Audio Assault | Such an awesome job, making the music and then sequencing it to the game must have taken so long! The music was good to mash to, but I am no good at rhythm games. |
| Apr 23 06:57:00 | 10m 00s | Iridescent | That was simply excellent. First LD game so far that has had my heart racing like that after finishing. My only gripe is that the menu graphics are a bit ugly but the graphics of gameplay make up for that entirely. |
| Apr 23 07:55:00 | 58m 00s | Slam Jam Bakery | That was simply excellent. First LD game so far that has had my heart racing like that after finishing. My only gripe is that the menu graphics are a bit ugly but the graphics of gameplay make up for that entirely. |
| Apr 23 19:51:00 | 11h 56m | DUPE | This is great, I really like how the unconventional weapon is used to help you in missions, so it's up to you when to use it - as opposed to "here is an obvious section where you need to use that thing". Graphics are great as well. |
| Apr 27 09:52:00 | 86h 01m | Glitch Gun | Nice work! The whole thing felt pretty polished and well put together, and the mechanic fits in with the theme really well. |
| Apr 27 19:53:00 | 10h 01m | Power of Djent | It seemed really fluid, except for how difficult it was to get riffs to come out of the guitar sometimes. The animations were nice and the music fit the scene very well. |
| Apr 27 20:01:00 | 8m 00s | Melter | The art is very pretty and the game is quite challenging (which is good!). I found the weapon a little too unintuitive, it didn't seem to go where I was aiming all the time and that led to a lot of frustration. |
| Apr 27 23:42:00 | 3h 41m | Rabbitville | I couldn't finish it unfortunately, but I really enjoyed the idea of exploring and finding stuff out. I felt that the one minute timer was a bit short. |
| Apr 27 23:48:00 | 6m 00s | The Messenger | Definitely very finicky platforming, but the environment was nice looking enough, and the music sets the mood very well. |
| Apr 27 23:52:00 | 4m 00s | Circus Escape | That was really nice, the graphical style was great. The punishment for death is pretty harsh - go back to the beginning |
| Apr 27 23:59:00 | 7m 00s | Crayon Poke | This game is awesome, the exploration nature of it takes it to the next level, I really like the way you can go back and forth between areas so fluidly and the crayon mechanic is implemented perfectly. <br/> <br/>Some explanation when you're first introduced to the crayon may have been useful. |
| Apr 28 09:24:00 | 9h 25m | (mental)fairy | This was really fun! The weapon upgrading mechanic was a great idea because it was the thing that kept me playing: "How ridiculous is my weapon going to become?" <br/> <br/>The theme incorporation does seem like a little bit of a copout. |
| May 1 21:24:00 | 84h 00m | Drunken Quest for the One Vodka | That was really interesting, and impressive how much has been fit into the whole game. It was a good move putting the tutorial in to explain everything, because there is a lot going on. Some of the text was cut off on the side of the screen. <br/> <br/>Even with all of the explanation, I still found it pretty confusing but I'm sure I'd get the hang of it eventually. |
| May 1 21:33:00 | 9m 00s | Roombacalypse | This is awesome, I can't really think of a way to fault it in its current implementation. It may be fun if you could also suck projectiles but that would probably make it too easy. <br/> <br/>Good job! |
| May 7 05:13:00 | 127h 40m | DAGDROM | That was really good, everything about it felt so fluid (em, pun intended?). Great work. |
| May 7 05:21:00 | 8m 00s | Shield Maiden | Art and audio are really good, and so is the concept and the controls. I'm not sure why but I can't seem to get into the gameplay itself. <br/>Still, awesome game. |