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LostTrainDude

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TimestampSince previousGameLostTrainDude's comment
Dec 8 11:09:00 Tight Fight I absolutely love the level of polish in this entry. A simple, yet very playable, platform action that could easily suit multiplayer (both co-op and 1-vs-1, or even an hybrid between the two, which could be awesome)!
Dec 8 12:10:00 1h 01m Life is not a Game When I first read this LD theme, I thought about the Game of Life right away as well, but couldn't find a nice way to put it down. <br/> <br/>You did a great job: it can be addictive and is very well put together!
Dec 8 12:56:00 46m 00s First of Many This entry has a great mood and potential. I was amazed by the way it presents itself, but the build unfortunately lacks some balance. <br/> <br/>The quickest solution, I think, is that you could add more stone units at the beginning of the game. <br/> <br/>I'm saying this because in the "Help" you suggest to build near Dirt and Wood and only "possibly" a Ruin\Cache, but actually without an early boost on Stone you can't create much (everything seems to require lots of Stone) <br/> <br/>Anyway congratulations for the amazing job :) I know how hard it is to develop a game like this in so little time!
Dec 8 13:40:00 44m 00s SpeedRPG I hope to see an enhanced version of this one soon :D <br/> <br/>It's pretty hard, but I like the enemies' variety. Music is maybe out of context and few minor graphic tweaks could do a lot (but I know, staying within the theme was hard enough and you did a good job!) in terms of playability and readability (even if you put it full screen you can't properly read the items popups, as they go out of bounds) but the overall result is very appealing and funny. <br/> <br/>Great job! :D
Dec 8 13:49:00 9m 00s murder of Zafu It's a pity that this one is so short, but for a quick prototype I think you achieved a great result! <br/> <br/>Loved the characters animations (don't know the name of the technique - if it has one - which reminds me of rotoscoping) more than the environment.
Dec 8 14:19:00 30m 00s Mascarpone Nice idea for a tower defense game :D It took me few restarts before grasping how to beat even the first wave, but to me it's not a bad thing. <br/> <br/>Some further visual feedback (a key to press, while facing a wave, that could tell you how far your "turrets" reach goes, to name one). <br/> <br/>Overall, good job! :D
Dec 8 15:25:00 1h 06m Where They Once Were Another great entry! :D <br/> <br/>I peeked through the blog posts while the competition was on and couldn't wait to discover what this game was about. <br/> <br/>The mood is great, a little more sound would have probably made it greater, but still :D <br/> <br/>Good job! <br/> <br/>--- <br/> <br/>I think I spotted a bug but SPOILER ALERT. <br/> <br/>On day 2, in the cottage and facing the left wall, If I shoot twice the stairs will go through the roof! <br/> <br/>I took a screenshot here: http://i.imgur.com/UanGae0.png
Dec 8 15:31:00 6m 00s Meaty Tears At the very beginning it felt like an unfinished prototype, but once I clicked the first button... Then the magic began :D <br/> <br/>Nice SMB-inspired entry. A little more visual feedback and a little tweak to the "physics" could help, but overall I think you did a nice job :D Keep on developing!
Dec 8 16:21:00 50m 00s Panoptes It's difficult to talk about this without spoiling the fun to anybody else... <br/>Let's say just that there's much, much more than what it seems! <br/> <br/>Other than that, the whole experience is amazingly well put together: smooth, easy to grasp (yet tricky) and polished. <br/>The lack of music is a great thing, in this entry, keeping you focused on what you are doing. <br/> <br/>One of the best ways to cope with the theme. Amazing job! :D
Dec 8 16:45:00 24m 00s Interezza I was a little confused at first (even if you have just one basic action you can possibly take), still it gets amazingly addictive when you get it. <br/> <br/>I would use more visual feedback to cover the areas you can attack and I still don't understand very clearly how much is "chance" (if any) is involved when you attack other areas. I hope I'm not missing anything! :D <br/> <br/>Good job indeed!
Dec 8 16:58:00 13m 00s Farm Invaders! Nice jam entry and a nice take on both the "tower defense" and "resources collection" genres. Probably a bit easy, but given its short length it doesn't really matter. <br/> <br/>I'm unsure about the "sleep" meter, probably it makes you produce\move faster but I couldn't tell easily. If so, I think that it should tweaked and be a more important mechanic to reach the endgame. <br/> <br/>Overall a good job, indeed! :D
Dec 8 17:14:00 16m 00s S.I.N.E A really interesting take on the "tower defense" genre! I wonder if you are going to extend this and what are your ideas. <br/> <br/>I also wondered about a link between actual music and the sinewave. <br/> <br/>I have encountered the same bug listed by Kwask, but at this point I'm not sure if it's a bug or not. Probably you are not allowed to get out of the screen. <br/> <br/>One minor thing: make fullscreen possible :) My resolution didn't make it easy for me to play it! <br/> <br/>Good job!
Dec 8 17:27:00 13m 00s Fibonacci Grid A nice puzzle game indeed. The simple mechanic and the polished interface make it easy to understand how the game works. <br/> <br/>This could easily fit mobile platforms (especially tablets) but I have the feeling that you thought about that, given how smoothly you can pan the game board while keeping the left mouse button pressed :D <br/> <br/>I'm not very good in math, so I'm wondering how do you calculate the number of available moves every time. I think I'll read your code :D <br/> <br/>Very nice job!
Dec 9 12:46:00 19h 19m SCREEN HEAD Very nice and funny entry! I really like the concept and it's presentation and how the employees look at you the whole time! <br/> <br/>I think that camera should be the responsible for player's rotation, using the WASD keys just for strafing and walking. <br/> <br/>I think that the "switching body" mechanic is very cool but should be restricted a bit, because at this stage, by switching over and over you are pretty much invincible :D Of course it gets you to the endgame more slowly, but still! <br/> <br/>Great job indeed, looking forward to see a PostDare version!
Dec 9 12:54:00 8m 00s Oi! Menu!? It's hard to get but once you do it it gets really funny! <br/> <br/>A creative and out-of-the-box entry that puts UI design and the "Entire Game On One Screen" theme under a completely different light! :P <br/> <br/>Hope you'll find the time to enhance this and make it better! Great job!
Dec 9 13:51:00 57m 00s Garden of Brewery, Science and Malice I like how this entry presents itself, it's a nice take on the "tower defense" genre. <br/> <br/>It's not that easy to get the seeds production process, but still the whole game is quick and enjoyable :) <br/> <br/>Looking forward to see a PostDare version of it! <br/>Keep up the good work!
Dec 9 15:12:00 1h 21m AntiPlane At the beginning I thought that the game was too much "linear" but then all of a sudden everything started to change and make more sense (in its own "twisted" way) :D <br/> <br/>It's a very clever and nice way to cope with the theme and I am really impressed by the level design. <br/> <br/>I'd love to see more stuff like this in future and hope that you could find ways to make this game (or games like this) more "puzzling". <br/> <br/>Great job indeed! More polish and audio would have greatly benefited the whole mood, but it's great anyway :D
Dec 9 15:19:00 7m 00s Marelda Love the procedural generation :D <br/>At the beginning I thought that using W to jump was not so great, but then after I entered a dungeon it all made sense. <br/> <br/>I may be wrong but it seems that there's no increase in difficulty. If so, I think it could benefit the gameplay giving more challenge and variety. <br/> <br/>I'm pretty sure that you thought about that, anyway :D Give me a shout if you plan a PostDare version of the game! <br/> <br/>Great job!
Dec 9 15:40:00 21m 00s Hard Winter The maze "bubble" is clever and interesting. The overall experience is nice and I think that some further polish could actually really improve the game. <br/> <br/>I think that adding a bullet or some visual feedback that can let you understand your weapon's reach more easily could help. But these are minor things :D <br/> <br/>Good job!
Dec 9 15:57:00 17m 00s Survive On One Screen Congratulations on your first entry :D Keep them coming! <br/> <br/>I don't know about HaxeFlixel but I think that the lag experienced when an enemy hits you is probably caused by the constant collision check. The easiest way to solve the problem (I think) could be destroying the enemy GameObject on collision, while still reducing your health. <br/> <br/>You can enhance it and make a PostDare release! :D
Dec 9 16:04:00 7m 00s Entire Game Off One Screen Nice way to present an equally nice way to deal with the theme :D <br/>It's a pity that the game has no sounds and I really like that when you press the Jump button twice it drops like a bomb (actually, I don't know if you did that on purpose, but still). <br/> <br/>With more tight controls and dynamics this could become a great party game :D
Dec 9 16:16:00 12m 00s Stick Dude I made it until the 10th Wave! Great pacing for a very playable entry! <br/> <br/>Of course it's "raw" but everything seems to be working fine and the core is incredibly fun! :D <br/> <br/>I think I'll have a look at your source code, because I really want to know how you dealt with AI and collisions! <br/> <br/>Great job!
Dec 9 16:39:00 23m 00s Egyptian Labyrinth I really like the mood of this game, as well as the main concept. <br/> <br/>The torch\maze mechanic is really clever and interesting, adding a lot of fun to the game <br/> <br/>It's a hard title, but that's not necessarily a bad thing. A little difficult to grasp at first, maybe even because of "uncommon" controls. <br/> <br/>Has some minor bugs, such as: the game still runs on background sometimes, after you die and go back to the "intro\help popup".
Dec 9 16:48:00 9m 00s Super Start World Hilarious entry and well put together :D Not much else to say, just "Thank you... For Everything..." <br/> <br/>[SPOILER ALERT] <br/>I think that you could add some "idle game" mechanics on the Start button once you make it increase your score!
Dec 9 17:07:00 19m 00s Mini Minotaur Really great entry and concept. Not much else to say except that the minotaur run... It scares the crap out of me! :D
Dec 9 17:12:00 5m 00s SUPER Market Madness It's sad that there's not much in its current state, but I hope in a PostDare version :D <br/> <br/>(I can only imagine the Christmas Grocery Shopping Frenzy edition!)
Dec 9 21:33:00 4h 21m Lil Dungeon Wizard I really loved the wall breaking mechanic, because it opens up to different strategies when you have to face the final boss, which is quite unexpected, therefore good! <br/> <br/>Oh and it was also great to see how you put the snowman! <br/> <br/>I'm curious about a PostDare version of this game :D
Dec 10 09:47:00 12h 14m Orb Fetch: GOLD I find the controls interesting (even if a little difficult maybe), it's a nice twist on the usual physics driven games. <br/> <br/>Sometimes I have a hard time when I have to climb a wall to jump over while I'm too close to it, but the overall experience is pretty rewarding once you get the drift :D
Dec 10 16:34:00 6h 47m Punk Enforcer Never played a game that involves stagediving, before! That's great! <br/> <br/>I like both graphics and sound, the gameplay is smooth and easy to grasp (it could work nicely on mobile, I think). If you plan to make enhancements to this one, make it more challenging! <br/> <br/>Congratulations on your first Ludum Dare! Keep them coming! :D
Dec 10 16:41:00 7m 00s Parable of the Broken Window The concept is really amazing! It has (at least, in Chrome) few bugs and glitches (i.e. Hitting "HELP" will "respawn" the character, maximizing instead of resizing the window will not generate rooms) but I see lots of potential in your idea and I hope to see a future version soon! :D <br/> <br/>Great job!
Dec 10 17:14:00 33m 00s Jump to Boom x 2 As others said, I really love the graphics, it's a pity that there's no sound but anyway the overall idea was nice and very playable. <br/> <br/>If I had to add anything to what is there right now I'd probably implement gravity and damage related to it, meaning that if one of the folks jumps too fast onto the cars (without "bouncing his way" to them) it actually makes the player lose points. <br/> <br/>Anyway nice concept! Keep working on it! :D
Dec 10 18:44:00 1h 30m Super Pong Quest Damn, now all I want is to play Car Steal V! <br/> <br/>It could be nice to see the keyboard changing it's position in the room at every restart :P
Dec 10 18:56:00 12m 00s Fill the bar Very nice and funny entry! I also enjoyed watching the Timelapse video to take a quick look at how you did handle the lowpoly graphics :D <br/> <br/>Great stuff!
Dec 10 19:32:00 36m 00s Petite Juliet I really like the mood and the concept. I also like how the level "moves". <br/> <br/>While I think that the fighting mechanic is clever (it doesn't support the "slugfest" approach, but seems to require a little strategy, which is great), I think it should be tweaked a little, maybe with further moves (i.e. blocking a hit stops the enemy from attacking you for 1 second, giving you the chance). <br/> <br/>Also, having the bottom border of the level to be covered by the hearts' bar makes it difficult to sort out what's happening between your character and her enemies. <br/> <br/>I took a screenshot (http://i.imgur.com/CSuwDlV.png) of a small "glitch" that I found. While I was staying on that spot, the enemies were somehow unable to reach me and those "upstairs" were bouncing against each other. <br/> <br/>Great job indeed, anyway! I'm looking forward to a PostDare version :D
Dec 10 19:56:00 24m 00s Break the Limits! Amazing take on the "idle" genre and a good concept! I was glued at it from start to finish :D <br/> <br/>At first I didn't realize that the story elements (hanging from the top) were displaying one at a time and so I thought I was missing out something. <br/> <br/>Also, I've discovered almost by accident that I could scroll through the "resources panel" on the bottom right with the mouse wheel. At first I thought that it was impossible for me to know how many "thought" units I had.
Dec 10 20:17:00 21m 00s Serenity Great graphics and amazing level of polish: I was amazed by the underwater sounds and by the "musical companions". So many little gems in this entry. One of the best I've played so far! <br/> <br/>The game runs smoothly and is very easy to grasp, although I spotted a bug that had me restart. I took a screenshot (http://i.imgur.com/rtWqjxz.png): basically I think that since I was unable to reach the "bat" over the wall on the right I could not continue playing. Also, the screenshot also shows how the other bats behave when I'm in the corner :D <br/> <br/>Anyway these are just minor things. Great entry and looking forward to see more!
Dec 10 20:54:00 37m 00s Visual Out I enjoyed the "stomping mechanic", the overall concept and how it's laid out: the graphics and sound really benefit the whole mood of the game. <br/> <br/>I hope you will continue this because I think that the main mechanic has a lot of potential for multiple genres given its use of timing. <br/> <br/>The only thing (yet, minor) that I would change in this entry is in the "Replaced. Abandoned. Broken." scene. When falling into the pit without having created the "bridge" to cross over beforehand, I would let the player lose immediately instead of waiting to receive the needed number of shots. <br/> <br/>(Or am I missing something?) <br/> <br/>Still, great entry! :D
Dec 10 21:01:00 7m 00s Quads Nice mechanic! I hope you will develop it further and release something soon :D
Dec 10 22:28:00 1h 27m Dead Pixel The overall concept is nice and interesting, I wonder if and how would suit a mobile platform (would it just be played by hold the tapping on the screen? Would it use the accelerometer?) <br/> <br/>I'm not sure how much procedural generation is there (maybe only the shapes, but not the orientation?). <br/> <br/>Keep on improving it! :D
Dec 10 22:38:00 10m 00s Screen-Warrior I like the pacing and the dynamics of this entry :D I think that the powerups are a nice addition. <br/> <br/>If you want to keep the game as it is, I would tweak the sound volume a little, because maybe it clips and distorts a bit when there are too many audio sources (i.e. when you activate the "bomb" and there are many enemies on the screen). <br/> <br/>Still, good job!
Dec 11 09:57:00 11h 19m Papercuts I've spotted a little bug in "the office": the character won't stay within the "bounds of the book" and fall down if walking towards the bottom of it near the center. <br/> <br/>Overall a nice entry with a fascinating concept :D Some of the audio tracks reminded me of Nick Cave stuff, which is great :D
Dec 11 10:02:00 5m 00s Play PC R-9400 I enjoyed the concept and how you presented it! I love how CRT the monitor feels :D <br/> <br/>I wish that the games had a little more sound\music and a score! <br/> <br/>Great stuff, anyway! Clever way to deal with the theme :D
Dec 12 17:05:00 31h 03m 20 Days at Sea Great atmosphere and very nice implementation of the mechanics. Of course it could use some tweaking, especially the "pathfinding" that sometimes gets you stuck for few seconds. <br/> <br/>I really enjoyed the whole mood but won't talk further to not spoil anything :D <br/> <br/>On my first playthrough, for some reason the line "Ten days, and I'm still not bored. This trip was a great idea Marge" remained stuck on the screen after Day 3, even if other popup dialog boxes showed fine (over that one). <br/> <br/>Great job indeed!
Dec 12 17:32:00 27m 00s Color Code I don't know the game you took inspiration from, but anyway I think that both graphics and audio, in their simplicity and "minimalism", make a great job in setting the right pace for a game like this. <br/> <br/>At some stage I thought that it could have been more nice if, in case of matching numbers (and not just colors), only the numbers were "highlighted" instead of the whole block. But then I figured out that it's a completely useless tip, the game runs great as it is :D <br/> <br/>Definitely a good entry! My current High Score is 253! :D