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Feedback comments for LD30
LostTrainDude's games and stats for all events →
| Timestamp | Since previous | Game | LostTrainDude's comment |
|---|---|---|---|
| Aug 25 10:23:00 | Space Adventures and Stuff | Really funny platforming experience! Sometimes feels a bit "hardcore", which for this kind of games I think is always nice to see. Given the 48 hours you did a hell of a good job! | |
| Aug 25 11:51:00 | 1h 28m | Labyrinth Challenge | A maze game with an interesting twist. If I could change something, I would make the camera zoom less. I think that part of the game is to remember where to go, but still :) <br/> <br/>Anyway this is just a simple suggestion, the game is really nice and fun. Congratulations! |
| Aug 25 12:02:00 | 11m 00s | Copulus | Being a fan of the genre, I really loved to see a game like this between the entries. <br/> <br/>You did a great job in the short span we had to develop. It's maybe still unbalanced (or maybe I just suck at it :P) but I hope to see an enhanced version sooner or later! <br/> <br/>Congratulations! |
| Aug 25 12:12:00 | 10m 00s | Astro Tycoon | I can't wait to see it completed :D I love this kind of games and ... Did you play a lot to Elite or Frontier? :) I'm asking because I really like the feel of the galaxy map and the planet list, which reminds me of those games. <br/> <br/>Great work, indeed! |
| Aug 25 13:35:00 | 1h 23m | Tangled Mini Worlds | Really nice puzzle design. The controls feel a little strange, but so far it's the only issue I've noticed. <br/> <br/>Good job! |
| Aug 25 13:59:00 | 24m 00s | FACED | At the beginning I was afraid that the mechanics would have been clunky. I WAS WRONG! :D <br/> <br/>Great, funny, smooth puzzle game. I laughed a lot because of the music! <br/> <br/>Nice design work with the transparent mirrored image between the two sides! |
| Aug 25 14:18:00 | 19m 00s | The Purgatory | I like the whole atmosphere of the game, which reminds me of Oddworld. Sometimes it feels like the character is too fast and it leads to some clunky controls and some trial and error. But nothing bad at all! <br/> <br/>As far as I got through the game I did not see checkpoints. I would consider adding some (or maybe I'm just bad at playing :P) <br/> <br/>Good job! |
| Aug 25 15:57:00 | 1h 39m | 1548 La Rue | Being pretty familiar with AGS (and being an adventure games aficionado) I enjoyed the experience but I think that some sort of visual feedback for the hotspot would be extremely useful to players among with a different choice of words for Interact and Use. <br/> <br/>It's really well done and interesting, anyway and I love the use you made of sound and music (what software did you use?) <br/> <br/>Great to see an AGS game here, anyway! |
| Aug 25 20:17:00 | 4h 20m | Through The Wormhole | Nice way to link the genre to the theme :D <br/> <br/>While I liked the backing track, the sound that the ship makes was a litte too noisy for my own taste. <br/> <br/>The game reminds me more of Delta (Commodore 64) than Flappy Bird, which is a GOOD thing! Of course, it is not a shoot em up, but still. |
| Aug 25 20:19:00 | 2m 00s | Links | Really fun and interesting game, I can't stop thinking about how would the multiplayer work on this! |
| Aug 25 22:00:00 | 1h 41m | Ferryman | This is one of the best uses of the theme I've seen until now! <br/> <br/>The game is smooth and not very long, which is not necessarily a bad thing, moreover if you consider the 48 hours we had to make it. <br/> <br/>I found it to be a little easy, once I figured that no matter what, a thousand boats are better then a cruiseship but it did not spoil the fun at all, which was a great thing! <br/> <br/>Great job really! |
| Aug 26 09:08:00 | 11h 08m | Impossible Worlds | Sometimes I wish I could choose right away which block to move instead of cycling through all of them every time, but then I realize that it may result in being frustrating. <br/> <br/>Nice and fun! Congratulations! |
| Aug 26 09:18:00 | 10m 00s | Space Road Truckers | I really like this kind of space-trading games :D I was wondering: are the asteroids generated on level creation or while you go to and fro in the galaxy (or both)? <br/> <br/>Great job! |
| Aug 26 09:26:00 | 8m 00s | Cable Guy | The game is interesting and well built. The physics are not unbalanced as it may happen in games like this :D <br/> <br/>I like how the music sets up a somewhat "darkish" mood. |
| Aug 26 09:41:00 | 15m 00s | The Verse | I'm getting a little lost in knowing what to do exactly, but the game has a great atmosphere and everything is very smooth. <br/> <br/>I'm definitely looking forward to the post-dare version of this :D |
| Aug 26 09:54:00 | 13m 00s | Ludum Galaxy 64 | Great and well built entry. The UI is is really well put and extremely useful. The game's speed seems to be balanced enough to keep you playing for a long time without noticing it! <br/> <br/>Interesting is the use of gravity when you are near a planet! |
| Aug 26 10:17:00 | 23m 00s | Intergalactopol | Really interesting twist on the asteroids genre. It seems to be a really addictive game. <br/> <br/>I'm not so sure about using the mouse to aim your shooting, I would test how an always "forward cannon" would work. <br/> <br/>Anyway great entry! |
| Aug 27 09:28:00 | 23h 11m | Solar Protection | As long as you did have fun I think it was worth the effort! <br/> <br/>I think the overall idea is interesting and challenging as well, it wasn't that difficult to figure out what to do in order to play the game, but if you plan on working on a post-dare version (as I hope!) I think you may want to write a little "Help". <br/> <br/>Other than that I would only fix the multiple jumps when you are on a planet, since the gravity makes you fly off into space as much as you want. <br/> <br/>Good stuff! |
| Aug 27 11:06:00 | 1h 38m | Light of the World | I think the game has a great mood I hope to see a post-dare version with some added music\sound. <br/> <br/>It felt very easy and smooth, even if sometimes the different colors wouldn't properly "reflect" on planets. <br/> <br/>Great job! |
| Aug 27 11:54:00 | 48m 00s | Mirror | Great entry: smooth, with a great mood and very polished. Also, nice way to end it. Not something you have not seen before, but really well put together: it makes you want for more! <br/> <br/>Good job! Looking forward to a post-dare version! |
| Aug 27 12:27:00 | 33m 00s | Galeas | Great entry: very polished, fun and interesting. <br/> <br/>I would avoid a bit of the "pixel-hunting" for the cannon balls when you want to hit the towers (or make the towers wider), because it seems a little too difficult and a bit random to hit them. <br/> <br/>Other than that, great job indeed! |
| Aug 27 12:45:00 | 18m 00s | Node 54 | Funny and interesting game :D It's mechanic reminded me of "UGH!" from Amiga (https://www.youtube.com/watch?v=Cv1Y0QdcXxw), which was one of my favourite titles to play! Of course it's a different game, but still! <br/> <br/>Maybe the overall physics should be tweaked a little, but nothing is really wrong with that. <br/> <br/>Good job! |
| Aug 29 10:45:00 | 46h 00m | MMOCRAFT - A CONNECTED WORLD | Nice way to catch up with the theme. As Resonious said, at some point I also was engaged curious about leveling up which is kinda "interesting". Is that simple token of progress enough to keep you playing, even without any idea or control on what you are actually doing "in game"? <br/> <br/>:D Good job! |
| Sep 3 13:37:00 | 122h 52m | Road Rage | I really like the graphics and the overall gameplay. It seems to be not so related to the theme but as far as the game goes is still fun to play and engaging! <br/> <br/>Sometimes can be hard to survive, but some strategic shooting helps :D <br/> <br/>Good job! |