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johnbrynte

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TimestampSince previousGamejohnbrynte's comment
Dec 8 01:56:00 The X of Y I didn't found out how to fight/avoid enemies. Really liked the expanding map and the sturdy controls! Stable platform, very good! :)
Dec 8 02:07:00 11m 00s endless rules I like how it encourages you to find out about each next rule and that the feeling is suitably mystical. I would probably have played longer if rule #3 was a little later on the list :)
Dec 8 02:16:00 9m 00s Don't Stop From the title to the level design it is a really nicely packaged game. As the player you immediately learn that collecting the "balls" guide you to dodge the different obstacles while also giving the items a purpose (unlike other games). Very nicely done!
Dec 8 02:19:00 3m 00s Toytown Cool proof of concept with a really robust platform in such a short time!
Dec 8 02:25:00 6m 00s Tragic Error Very original puzzles! It gave a truly mystical feeling and really made you want to play the "real" game!
Dec 8 02:34:00 9m 00s discrepancy Nice work with visuals, sound, story and overall feel! The game mechanics was not entirely clear and the controls could have been a bit smoother, but the concept is really nice.
Dec 8 02:39:00 5m 00s Thermonuclear War Fun concept! Would have been nice if it was complete with alarm sounds or stressful music to really get into character! :)
Dec 8 02:48:00 9m 00s Siddhachakra Very nice visuals and sound!
Dec 8 02:50:00 2m 00s Orion Beautiful concept! Gotta love the sound effects also!
Dec 8 03:06:00 16m 00s Perfect Squad Really nice and inventive concept!
Dec 8 03:39:00 33m 00s Tightrope Theatre Adding new physics and therefore game mechanics to the platform genre, refreshingly nice!
Dec 8 09:58:00 6h 19m Off Screen Great and simple concept! The stylish look is really fitting!
Dec 8 10:09:00 11m 00s A Place in Space Great controls and feel of the gameplay. Very good feeling of exploration also, with the dividing of the rooms and the strange creatures.
Dec 8 10:13:00 4m 00s BREAK| |THROUGH Great take on this classic game! The controls feels really good and solid making it funnier to play than it maybe should be :p The visuals really add to the experience.
Dec 8 10:45:00 32m 00s Oscillation My favorite so far! The zoom is really fitting to the theme while also adding an interesting mechanic to the genre. The sweet jump controls and the great level design made you really curious to continue playing. Nicely done!
Dec 8 10:55:00 10m 00s Space FireFighter Sweet old school feel, even for the controls which you really need to learn in order to master the game. Nicely done!
Dec 8 11:08:00 13m 00s Monsters A very fun take on the classic Game & Watch systems. I like how the difficulty matches more the current standards than the limitations with the predecessor.
Dec 8 11:14:00 6m 00s Tethernum² Very sleek looking game! I had a hard time understanding the mechanics but I think just a few tweaks or simpler starter levels would have helped with that.
Dec 8 11:19:00 5m 00s Avoid Rage Really polished look and plays really well. The music and the gameplay integrated very good. Clean and well executed!
Dec 8 11:25:00 6m 00s Spaceship Jumpy Survival Thingy... Ish? Simple concept nicely done. Though extremely frustrating you are encouraged to see what is beyond the screen, and the controls are actually quite good.
Dec 8 11:29:00 4m 00s Outrun Interesting concept. At first you think that you know how it works but then you realize what's going on as you go. Clean and simple.
Dec 8 11:37:00 8m 00s Shellshock This is very nicely done! Even if terminal users might have an advantage I really think this visual representation of commands is super innovative and easy to understand. Super fun concept, one of my favorites, it would have been great to see more levels!
Dec 8 11:43:00 6m 00s Titan Great interpretation of the theme! My screen space ran out and switching between the windows was a bit tedious, but it was compensated with the great sense of exploration. Simple and beautiful.
Dec 8 11:52:00 9m 00s Tacit Love the use of sound! Would probably play better if the mouse was locked within the area, I constantly got lost and had to peek. Great concept though, would have loved to see more mechanics!
Dec 8 11:55:00 3m 00s Blocked Fun and intense! Kind of reminds me of the Wario Ware games where you need to think fast to get the current goal. Maybe would have been good to add small pauses between the screens to improve the game dynamics.
Dec 8 12:00:00 5m 00s flop Really fun interpretation of the theme. The controls are a bit quirky, but that might also just add to the game. Quite fun and relaxing.
Dec 8 12:04:00 4m 00s Dungeon of Jest I love how I first thought it looked boring and simple, while after taking the first orb immediately found it interesting. Simple and good take on the theme.
Dec 8 12:09:00 5m 00s Visual Out Beautiful and mystical. Lovely take on the classic side scroller genre.
Dec 8 12:13:00 4m 00s GraviFlip The game mechanics works great, though the game starts off a bit too difficult. Plus for retro style!
Dec 8 12:46:00 33m 00s Polyfill This is actually like a reinvented, slowpaced tetris game. I love the combination of platformer and pure puzzler. It's acutally really fun. Amazing job!
Dec 8 13:01:00 15m 00s Memories of Seasons What a wonderful world you created! Fun to see a game that really focuses on a continuous story, and for having the entire game on one screen you really did a great job making it interesting. Awesome!
Dec 8 18:50:00 5h 49m Color Is Everything. A meaningful game. Simple and truly thoughtful. Well presented!
Dec 8 18:58:00 8m 00s pluvia Beautiful and atmospheric. It would be an interesting concept to try and raise this seemingly depressed character into happiness as a goal in a future version.
Dec 8 19:01:00 3m 00s Quads An interesting take on the "gravity platformer" genre.
Dec 8 19:11:00 10m 00s AntiPlane I'm quite blown away, it actually works! Great take on the concept from anti chamber as well as the LD theme.
Dec 8 19:26:00 15m 00s This Is How It Comes About Fun to see another game questioning the definition of a game. This is really relaxing and beautiful.
Dec 8 19:33:00 7m 00s Tiny Dungeon I would've liked the controls to be a bit smoother. Overall I like that you feel really small and that there's a big world to discover!
Dec 8 19:39:00 6m 00s Yibbits My screen not being 16:9 some thing was left outside of the screen, not a biggy though, and the controls was a bit quirky. Otherwise a really nice looking and playing game!
Dec 8 19:43:00 4m 00s Adventure 31 It looks gorgeous! Almost torture to have to sit 10 cm from the screen to see it though :( The controls could have been a bit smoother, but everything else is there for a nice game.
Dec 8 19:50:00 7m 00s Perfect Mind This looks really interesting, but I just can't figure out how it's played!
Dec 8 19:55:00 5m 00s To Continue Truly interesting game that quite surprisingly puts you in a quite tense emotion. It makes you feel a bit bad when you lose. Nicely done!
Dec 8 20:05:00 10m 00s Chess Wars Fun concept. A bit slow for me and I felt a bit overwhelmed of all the possible tactics. <br/> <br/>I had problem with a missing OpenAL32.dll file when running the game. This link fixed it for me https://code.google.com/p/rallyraid/downloads/detail?name=oalinst.zip&amp;can=2&amp;q=
Dec 8 20:10:00 5m 00s Suzy v Dark Lord Great concept! I would have loved to see a bit more polished controls and game mechanics, hopefully there'll be a continuation?
Dec 8 20:54:00 44m 00s Santas Serfs Really fun concept! Actually gives you a reminder of what christmas can also result in..
Dec 8 20:59:00 5m 00s We Are One Really cool concept and great controls! A bit short and the different screens might have benefited from being more "connected" so that you don't accidentally reach the goal for a player you didn't focus on.
Dec 8 21:14:00 15m 00s Space Fireworks 3000: The Shmup Sleek look and nice gameplay! Takes my mind to Ikaruga.
Dec 8 21:32:00 18m 00s Zoom Great game mechanics! I had some problems with not knowing where I would end up if i zoomed in/out. Maybe a continuous zoom animation would have helped.
Dec 8 21:46:00 14m 00s Crumble Good take on the "changing level" concept and that the actual changing of the level played such a big part of the game mechanics. Really funny and polished!
Dec 8 21:52:00 6m 00s Down The Rabbit Hole Very strange feeling game, especially with the colors and changing scenery. Truly makes this quite simple platformer really interesting!
Dec 8 22:06:00 14m 00s The Paper Dance It would have been interesting to add more dance moves and combination to the controls and to play with more enemies or events that mirror the song as it progress. In the end I just sat and watched the stage grow prettier. Beautiful!
Dec 8 22:26:00 20m 00s Cubed Well, what can I say, I'm totally frightened..!!
Dec 8 22:31:00 5m 00s Octogonal Switcher Really nice overall mechanic, but too quirky for me to get a good understanding of how the game should be played. Good concept and innovative game screen!
Dec 8 22:36:00 5m 00s Jumping n' Jumping Looks and plays great! Would have been fun to have a bigger area to play in and some more air control so that the extra jumps mechanic could really be explored. Nice work!
Dec 8 22:43:00 7m 00s A Sketchy Game Looks and plays amazingly nice! Easy to understand and love. Thanks for letting me know about Emscripten also, seems to to a great job!
Dec 8 22:52:00 9m 00s Node Alpha Interesting puzzler. I had a hard time figuring out what to do and what different things did, but the game is beautifully packaged.
Dec 8 22:59:00 7m 00s Avalanche The integreated music is just wonderful and how it mirrors the events in the game. A game where it is almost funnier to die than reaching the goal, now that's something. Great work!
Dec 8 23:05:00 6m 00s Ninja Golf This game plays really good and feels really polished! Sound would have been a great addition, as well as more levels. Keep up the good work!
Dec 8 23:14:00 9m 00s EPIC WITCH HUNT A really good start on a potentially great game! The controls are tight and the game feels really good to play. Nice work!
Dec 8 23:19:00 5m 00s Get Ripped For the simple game mechanics this was actually a lot of fun. Really nicely done!
Dec 8 23:27:00 8m 00s Little Snow World I actually think the controls are not too bad, it's more the collision physics that gets me. With a bit nicer physics this might well have been crazy fun. Great work!
Dec 8 23:42:00 15m 00s One of Many Nice and clean concept. The appearance of the lines seem a bit random which makes me wonder how much my movements matter. I almost liked it more to just watch multiple CPUs competing against each other :)
Dec 8 23:49:00 7m 00s Little Dude's Epic Adventure This was, despite the seemingly annoying violin, a really sweet and beautiful game. The voice is very soothing and actually gives you a much better relation to the character. It's nice and all to know that the little dude is home safe, but I kind of wanted to continue his adventures. Great work!
Dec 9 00:06:00 17m 00s Labyrinth This is by far the best introduction to a game I have ever seen. After hearing those notes from Bach and then seeing that little guy dancing it out to the beat really gets you excited to play. And then the game doesn't let you down. Great level design and the automatic spawn point mechanics really kept me from giving up too early. Such an amazing piece of work, awesomely done!
Dec 9 00:38:00 32m 00s Cell #327 Looking and playing really good, with a few exceptions for quirky controls. The serious feel really gets you in this truly mystical and atmospheric game. Beautifully done!
Dec 9 18:51:00 18h 13m Snowbert I like that you didn't have to be told what to do but immediately understood after getting your first arm. It's actually a very good interpretation of the theme, showing the whole game from the beginning though it only makes sense when put into context. Good work!
Dec 9 19:28:00 37m 00s Shifting Dungeon A fun interpretation of the theme. Plays and look great too! Would have been fun to see more game mechanics, especially how the changing of the level could be used to the players advantage.
Dec 9 19:32:00 4m 00s Lord Wars I'm agreeing with @ainokaisa that the battling is not perfectly clear even if fighting in itself is very straight forward. Controlling multiple characters in some way would have been nice. Good work and really funny sound effects! :)
Dec 9 19:43:00 11m 00s Ice Blocks It took a while for me to understand the mechanics but once I did it was actually quite fun! For these cases it's really important to have introductory levels which is trivial but gets you accustomed to the mechanics. Nicely packaged game overall!
Dec 9 19:59:00 16m 00s A Link Between Screens This was actually one of the more challenging games for me, in a very good sense. I sat down for quite a while figuring out the tricky but very funny puzzles. The combination of adventurer and puzzler is really great and I think it is actually one of the better combinations that I wished I saw more often. Amazing work!
Dec 9 20:42:00 43m 00s The Adventures of Entire Game and One Screen A bit confusing at first but then it got really challenging and fun! For the last levels you really needed to come up with a method of thinking (unless you wanted to bring out pen and paper ;p ), I sort of counted modulo 4 for each arrow. I really liked this game, would love to play it on my mobile phone. Great work!
Dec 9 22:55:00 2h 13m Two Hearts My right stick was scattered across my controller so I was stuck with the keyboard. Wonderful concept! I actually thought that the last levels where for two players so I felt a bit dumb when sitting there practicing my multitasking skills. For the last level I got into a zen mode where I sat and repeated the same movement over and over again for half an hour. It was actually an amazing experience. I would have loved to see a bit more training before those ridiculously hard levels and perhaps some aid/restriction to move the two synchronously. Amazing work, I really liked it!
Dec 9 23:00:00 5m 00s Resonant Flux Really smooth controls and very fluent game experience, both with the mechanics, visuals and sounds. Cool work!
Dec 9 23:15:00 15m 00s Squareon For such a simple idea this is actually very fun! I would have liked each level to have its own timer instead. Also, having easier levels in the beginning with less colors would have been nice. I think you could experiment with having clues in the surroundings in the level to aid you in distinguishing the number of colors. Great work!
Dec 9 23:25:00 10m 00s One-Floor Dungeon Playing with a controller this was actually very fun! The mechanics where really polished and matched the difficulty level very good. After 20 rooms I felt I wanted some new challenges or some kind of award/power-up. Really nice work!
Dec 9 23:28:00 3m 00s Zoom Great take on the theme! The combat was a bit too difficult and the puzzles quickly got a bit monotone. This has great potential though. Nice work!
Dec 9 23:37:00 9m 00s Super Pong Quest I had a great time setting the computer up, though the actual pong game was a bit disappointing. Would have been awesome if the whole game is about setting up your computer, and playing the game is the goal, but then there is a ton of things you need to set up before you can play. Then when you're done the actual game is a total let down and all have just been a big set up. It's all about the journey... great work!
Dec 9 23:45:00 8m 00s THE ONE SCREEN As @Wakka said the physics felt weird at first but then I really liked how you had perfect air control and could kill all enemies in one go. Would have been nice to play more levels and possibly with some puzzles. Good work!
Dec 10 19:22:00 19h 37m DebugIt(); A very special game with quite an innovative gameplay. I actually got a headache from the visuals, but I also think that it might be part of the experience. Interesting nonetheless!
Dec 10 20:03:00 41m 00s Beams! Visually gorgeous while still keeping it simple and clean, really nice! The last rooms where actually quite challenging, though I would have liked it if there where more elements to the mechanics. I had the same control problems as some others which of course made the gameplay quite tedious.
Dec 10 20:11:00 8m 00s Snow Invasion Quite oddly this reminded me of the breakout games with power-ups, like DX Ball, but in a platform environment. I think it's a really good start! The power-ups arrived just as I started to get bored of the current mechanic which was very nice. Continue in that direction!
Dec 10 20:23:00 12m 00s Super Resizer It's really an example of thinking outside the box, and it's the second submission I see using browser windows in this LD. Gamewise I'm not entirely sure I understood what to do, I just sat resizing my window for a while, which was ridiculously funny considering the circumstance. Interesting!
Dec 10 20:45:00 22m 00s Press Enter Cool concept! I would have liked to see the game break down even more, now it felt more like a set of levels. Maybe the jump mechanics could have changed or suddenly you're turned into an enemy. I think you have many things to play with here!
Dec 10 20:59:00 14m 00s Last Rooftop Hero Although this game looks really sleek it is one of the most bizarre games I've played. I guess it's a combination of the context, the game mechanics and the hilarious falling sound. I really think you should take this further, it is actually quite fun!
Dec 10 21:07:00 8m 00s Beat Jumper For me the music didn't seem to be in sync with the platform bars which was rather sad. I admire the idea and hope that it worked as it should for others. Good work!
Dec 10 21:17:00 10m 00s clickbox A great looking game! Though I find it quite odd that you chose to use the arrow keys instead of the mouse. I like how it's somehow even cleaner than an actual tamagotchi which actually make it more appealing. An interesting submission!
Dec 10 21:32:00 15m 00s Test subject #4218 Quite strange puzzles, at first they felt very linear but then they got a bit more confusing. Your fourth image looks like the stage I got stuck on, just a tiny bit crazier! Great work on the visuals, it feels really nice!
Dec 10 22:21:00 49m 00s oYo Really nice packaging of this game! Would have been fun to see what mechanics you would have implemented if you had the time. I guess you could even write a small algorithm that randomly generates levels for you.
Dec 10 22:27:00 6m 00s shootAbox I like that you chose to have a box as the sprite, that made it easier to see that you can only shoot in four directions. Add some power-ups and this would be a really nice game! One power-up could for example be that you're turned into a circle which lets you shoot in all directions, continuing on the concept you already started.
Dec 10 22:37:00 10m 00s Autumn Physics The game is actually really fun, I enjoyed it! I can't imagine though why you don't let the player replay a level if you fail. It would have been much more fun if you could correct it, as @dokidoki suggested.
Dec 10 22:52:00 15m 00s Spike Jumper I like the floaty jump physics, it actually lets you really push the boundaries on the level about how you can jump. Unfortunately after this LD theme I've grown tired of these level transitions giving the notion of the game being on one screen, though it still looks nice! <br/> <br/>I think you should work a bit on the physics and hit detection, sometimes I'm killed by a spike under a floor piece if I fall down fast. Also, consider adding more "micro pauses" to your game at level start and death and so on. Now if you die you don't have time to react before the levels start again and occasionally you die once again just because of that. Good work anyways!
Dec 17 21:46:00 166h 54m Beautiful Yoga Explosion I think that for a two player on one keyboard setup these controls worked quite well, but I would have wanted the aiming to be quicker. Perhaps you can be inspired by the 2D Metroid games and just have vertical, horizontal and diagonal aiming. I guess it's easy to start thinking about smaller things when the game looks so good otherwise. Great work! :)
Dec 17 21:55:00 9m 00s The Eternal Bee This game is actually quite sad. Given there is no end to the suffering (apart from heaven) I don't know if I ever want to play it again. If I could at least be given hope that I can save the bee in some way, like a space ship in the far distance, then I would probably play for a loong time. Oh yeah, stereoscopic 3D and like a joystick would have been kick ass. Really nice little work!
Dec 17 22:13:00 18m 00s Same Insane This is truly wonderful! Humorous, fun, creative and one of the best takes on the theme! This was really thinking outside of the box, thank you for the experience!
Dec 17 22:21:00 8m 00s a TV Show or a One Screen Game Really sweet little game! I like how you get to explore how it works by playing, making you feel better when you actually get it. Would have been interesting to see other elements in the game but maybe that would make it too complex. Beautifully made!
Dec 17 22:37:00 16m 00s VOTE SNOWMAN (ON ONE SCREEN) Agreeing with @Meta-link about the non-existing speed limit, I actually sat through a whole revolution (the snowman moving one screen each frame)... Simple concept that plays well!
Dec 18 19:16:00 20h 39m Baldaquin V I really enjoyed this! Though I didn't really now how the mechanics with the triangle resource worked I like that it was very simple. Maybe the tutorial wasn't even necessary, because I still just sat and clicked away until I figured how to play. Really interesting entry!
Dec 18 19:21:00 5m 00s Hands Race A really well made game for a good purpose, I would definitely like to use this if I where to learn sign-language!
Dec 18 19:26:00 5m 00s Worms Yuck, I feel disgusted..! It was quite satisfying in the end though, even if that's probably considered animal cruelty.. great work, right in the feels!
Dec 18 19:35:00 9m 00s Level Designer Fun concept! The random blocks of random size is quite annoying though, it's really hard to plan ahead. About the mentioned last block that also made it feel quite random overall. Otherwise nice game! I wonder if you considered having physics running while you're jumping also?
Dec 18 19:40:00 5m 00s Pixel Platform Damn small! The collision box/pixel was like 10 pixels off from the ground for me, so it got even harder. If you really wanted the one pixel look, which I agree is a very intriguing concept, I think you should have gone with a much cleaner environment where the player pixel really pops out!
Dec 18 19:48:00 8m 00s Roids I really like the additions to the controls! I suddenly wondered why I thought the space ship behaved like a car and then realized that I could go in reverse. Strange when you think about it that this is such a strange concept for space ships. A bit hard, but then I always find asteroids quite hard. Great work!
Dec 18 19:56:00 8m 00s Indecisive Gamer Sweet idea! Reminds me a bit of the Wario Ware Inc. games!
Dec 18 20:42:00 46m 00s Gorilla Rampage I would have liked to have the highscore updating as I beat my old record, now I keep looking at the highscore because it has the biggest text. Still a nice implementation for a classic game!
Dec 18 21:00:00 18m 00s Fluidity Great looking game! I had a quite hard time getting used to the movement of the worm, might have been easier if it behaved more like a snake like it have sort of a trace. Simple and clean game!
Dec 18 21:13:00 13m 00s Drop Super fun concept, really innovative! The perspective aspect was especially interesting though for me it didn't really behave as expected. Hope you continue on this neat idea!
Dec 18 21:24:00 11m 00s Square Clever and challenging game! I didn't really like the blocks tipping over if they where on an edge, that made it really hard to plan ahead since it was already hard from the start. Looks good and plays nice though!
Dec 18 21:32:00 8m 00s Silo At first this seemed like a game I wouldn't get, I'm terrible at learning new game rules. But it turned out to be really simple but still very challenging and fun. The game and gameplay seems really polished. Great work, I trult enjoyed this!
Dec 18 21:46:00 14m 00s The Hyperbeam Truly nice take on the concept, especially liked how the stereo effect told you where on the screen you where. Puzzles got a bit messy and hard to understand, but that's just a matter of tweaking. Good work!
Dec 18 21:56:00 10m 00s ERROR: Could not load graphics Fun concept, I would have liked some more mechanics in the game in order to give it a bit more purpose. Having the goal of for example trying to fix the error in the game would have been really fun!
Dec 18 22:03:00 7m 00s beheaded person steals heads Interesting concept, when explained. I like that you see all the heads that you collect, it really adds to the fun. Some more self-explained visuals would have helped, but overall nice!
Dec 18 22:16:00 13m 00s Squishi Having seen a few by now, this must be the best looking changing-terrain concepts. A bit squishi controls but I guess that's appropriate. Really nice work!
Dec 18 22:29:00 13m 00s SUPER BOMB SHOOTER 48 Simple yet challenging idea that keeps you playing for a while! Would have been fun to have different kind of bombs, for example one that drops immediately but only explodes within a set timer and you need to throw away. This have some potential!
Dec 18 22:44:00 15m 00s Box It took quite some time for me to understand that you could only place/remove blocks in close proximity, didn't really get why though. Perfect take on the theme and a very nice game overall!
Dec 18 22:53:00 9m 00s Press Simulator 1964 I think you can do a lot more with this nice concept! For me it was hard to motivate writing anything that made sense, but if there is maybe a rating system for how many times you input some keywords (like "duck") or if you have some really basic grammar check so that you can't write just anything. Maybe combine it with these action type games, because this is a really funny idea!
Dec 18 22:58:00 5m 00s Ball Bouncer 3D As already stated: shadows and a nicer placement of the ball when started. Maybe you should even start with just having a board that you steer and then the ball is something you get at a higher level. Continue with this game and make it super nice!
Dec 18 23:03:00 5m 00s Bluman Cosy sounds! Really interesting wall walking/jumping, feels kinda weird in a good way. Simple and challenging. Good work!
Dec 18 23:11:00 8m 00s Falling Dots Simple game with a nice package!
Dec 19 21:38:00 22h 27m SQUISH AND BOUNCE First I thought that the game was too hard, then suddenly I got 150+. Adding sync with the music would have helped me in the beginning and I also think that you could have made it successively harder by adding obstacles in a pattern that could then be mapped to the music. I liked how the coming obstacles appeared in the field of view, nice implementation of a classic game!
Dec 19 22:44:00 1h 06m Legend of Feleria Nice music! The end music started playing over the other music track, then I couldn't proceed, not sure if I won though.
Dec 19 23:01:00 17m 00s Trapped?! When you introduce this kind of new mechanic, which is really smart, it's very important that you make sure that the player wont get stuck. For me, there where too much objects in the way for me to stick of any way the mechanic could work. Also, when I actually tried it first, there was a wall that unknowingly blocked me. Also, sometimes the game lagged you around when using the mechanic which was quite confusing. Apart from that, amazing work!
Dec 23 23:44:00 96h 43m Dog Pile Really fun idea! The difficulty varied quite much, it would have been nice to have a less steep learning curve. Some of the mechanics was a bit confusing also, that you sometimes fell through the floor unexpectedly, but maybe that was just bugs so to speak. Great work!
Dec 23 23:55:00 11m 00s The House This is amazingly atmospheric! The mechanic really struck me the first time because I had read the controls but didn't knew what to use it for. So scary hearing that voice the first time! Maybe the "monsters" shouldn't be so frequent, they quickly grow not-scary. Nonetheless, a great experience!
Dec 24 23:36:00 23h 41m duals Interesting combination of path finding and more precise movement. Tried it on my big screen phone but even then it was a bit tiny to poke around. Clean and simple though, good work!
Dec 24 23:47:00 11m 00s Maze of Pain Had no clue what the game was about 'til I eventually saw the little blue circle on the edge. Consider having some kind of indicator just showing the direction of the player, that would really have helped! Fun idea, it's really stressful, as well as rewarding when you win!
Dec 24 23:55:00 8m 00s Turtles World I like the physics of the turtle, but clicking for swimming really doesn't feel like the best way. For example having two keys, one for each left and right paddle, would have been interesting. Or maybe you can think of something else, at least a bit less annoying. Keep up the good work!
Dec 25 00:05:00 10m 00s Outpost: New World Really innovative combination of genres here! The controls kind of cut me off from the experience, I had to separate the controls from the shooting instead of feeling they where part of the same space ship so to speak. The building part was really nice though and the levels got well balanced with that game mechanic.
Dec 25 00:24:00 19m 00s InchAlpha Played the compo version. Sweet looks and sounds! Though I kind of get the feeling I'm following instructions rather than playing a game. The timer is so slow for each move that there is not much challenge and the pace stays the same. I think it has a lot of potential though!
Dec 26 21:33:00 45h 09m boop beep The jump physics really felt unnatural in the beginning, but I actually learned them in the end. Made it through to the boss without knowing about the laser, then I realized there needed to be something more. I agree that jetpack would be nice. Maybe add laser and jetpack as upgrades throughout the game?
Dec 26 21:58:00 25m 00s SL1M3 Took a while to understand the blocks. Animations of the block would really have helped, now some things just seemed random in the beginning. Also, if you turn around quickly you might be sent an extra step in the wrong direction. Actually quite nice puzzles though!
Dec 26 22:09:00 11m 00s SwitchCubes Very fun to explore the maze! However, if you where to develop this game further it would be interesting to see if you could put more logic into what blocks the buttons change, just to make the puzzles be less trial and error-ish.
Dec 28 11:23:00 37h 14m Curious Archibald A really nice game idea, sort of a fusion of a platformer with upgrades and lemmings! It would have been interesting to merge the play mode and the build mode a bit more, like having a stream of ghosts, but maybe that's not feasible when the level is so long. More explanation of the power ups, or just making everything a bit bigger, might have helped.
Dec 28 11:38:00 15m 00s LD31_EGoOS The jump height was random for me, ranging from normal to super high. Though I guess it's a quirk in your code I actually found it quite interesting, it required me to take into account that I might jump higher for every jump i took. Also, I really liked the health bar, that helped a lot! Kepp up the good work!
Dec 28 11:48:00 10m 00s ZoomZone Awesome idea and really well executed! Having the next blocks be a brighter red would really have helped, I don't really see the point of having them half transparent. Plays very nice and is really quite fun!
Dec 28 12:05:00 17m 00s Run Bzzt, Run ! Really nice and polished game! However, the "ghost blocks" are the worst, not because they're hard to spot, but because they're impossible to spot. If you could see on the sprite that they are not solid then it's the players fault for not being alert, now it's just the game playing tricks on you. When the game feels so finished as it does then this really bugs me. Amazing work otherwise!
Dec 28 12:13:00 8m 00s Line Knight I like how the game progresses as you walk further on the screen, it works really well as a progress bar. Interesting choice to use the "1" key, maybe add a legend for that. Keep up the good work!
Dec 28 12:19:00 6m 00s ULTRA REKTAGON Nicely packaged and a really good take on memory themed games! I agree that this would work well for mobiles because of the touch screen, with arrow keys the controls are really a bit too jumpy. Gotta love the robot voice also!
Dec 28 12:27:00 8m 00s Klieu - Cargo Carrier A bit complex controls as well as confusing when you first start out about what you can do. Interesting mechanic of using both your hands, could really be used for some cool scenarios! Also, I was really intrigued to explore the outside of the spaceship, that would have been awesome!
Dec 28 12:31:00 4m 00s Weaponrise Indeed a hard game! A bit confusing that the same feedback was given for when enemies where hit as when the player was hit, it felt like it was bad hitting the enemies. Taking out bullets with bullets was also oddly interesting. Keep up the good work!
Dec 30 20:15:00 55h 44m birdsong I saw a post about this game early in the competition thinking that it was a truly interesting take on the theme and have looked for it since. I'm really happy that the last game I played for this LD was also the best! Incredibly good controls and fun level design. The shader effect made me dizzy quite a lot but it was used in such an innovative and good way that it was justified. Hope to see more from you in the future!