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johnbrynte

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TimestampSince previousGamejohnbrynte's comment
Apr 19 20:30:00 0-/-0 Nice to see a new and interesting mechanic! If you continue on this project I would suggest to add controls for moving a shape with the mouse, without resizing it step by step which got a bit tedious :)
Apr 19 22:25:00 1h 55m Blink Very fitting sounds and visuals to the gameplay, really polished! One thing that made things difficult for me was that the player didn't stay in the middle of the camera when moving, making the aim shift, even thought the effect looked nice :)
Apr 19 22:32:00 7m 00s Color Shift Clean and simple, it works really well with the game idea since the real challenge is remembering the order of the colors. I liked it :)
Apr 19 22:46:00 14m 00s Soko Match I was a bit confused by the rules, having both numbers and colors, as well as what spawned the immovable blocks. Maybe I just need more tutorial levels though. Liked it, still! :)
Apr 20 21:21:00 22h 35m Continental Trade Route Association I had a blast playing this game! The only thing that really bothered me was the inability to destroy/undo roads, and perhaps that there wasn't so much of a competition. Some thoughts: <br/> <br/>- Showing statistics of usage of the roads would be nice, so you can see how you could re-arrange roads. <br/>- Being able to click on a merchant to see status would also be nice, instead of following with the mouse. <br/>- Statistics or maybe sprites to see where goods come from and where they're going. <br/>- Ability to see supply and demand for each town. <br/> <br/>Well, I could go on, but I think that you have ideas for yourself's. I just wanted to show that I really appreciated your game :) <br/> <br/>As a bonus, here is a video of what happens when hiring 3000 merchants (mapping the scroll wheel to send left clicks). Note the hickups every merchant-update loop (?) https://vid.me/G1x8
Apr 20 21:47:00 26m 00s Barrel Roller Nice mechanic! Although it wasn't too logic that the mass changed with the orientation of the barrel :) And I'm sorry, but I thought the music was incredibly unfitting. I would expect more like a jazz noir track, kind of like this https://www.youtube.com/watch?v=DUAaDVmkQMc
Apr 22 18:23:00 44h 36m ShapeDodger Good balance with the controls! As @nihilaleph said, the player need some time to understand the mechanics of the game before dying after 4 seconds :)
Apr 22 18:47:00 24m 00s Unbecoming A truly bizarre ending to a very cute little game! The icing on the cake for me was the ability to moonwalk by pressing A &amp; D. Good work!
Apr 22 19:19:00 32m 00s Shapeshift Nice to see such a fresh mechanic that also fits the theme really well! Awesome work!
Apr 22 19:40:00 21m 00s Doodles I love these little exploration games with power-ups! Unfortunately, I was overwhelmed by the many buttons and the control scheme. Mapping the up arrow key to jump would have helped a bunch I think. But good work nonetheless!
Apr 22 19:46:00 6m 00s Don't Look at Me It felt like going around inside your own mind turning off bad dreams or similar; very creepy, but also very pleasing. Good use of sound and the first person perspective.
Apr 22 20:23:00 37m 00s Bleeps Really good for learning rhythm! If teaching music was your approach maybe you could connect the shape more with the music, in some way. Maybe let them rotate when playing so that when each corner hits a certain spot its note or sound is played. Unfortunately my small screen placed one of the nodes behind another button so I couldn't finish the game. Nice work!
Apr 23 14:44:00 18h 21m Pegs In Space I also thought that the walls were too dark at first, but then realized that it was actually a good obstacle to disturb the players flow a bit. Nice game!
Apr 23 15:09:00 25m 00s Tetroidvania Indeed very smart! Perhaps the rotating and shifting of shapes could be aided with a "ghost" shape. Ex. holding Z shows a "ghost" of how the shape will look like and releasing Z performs the actual rotation if it is possible. Nice work though!
Apr 24 00:33:00 9h 24m Tangram Escape A very clever mechanic, and fortunately it clicked for me right away! Not really sure how I won though, always difficult with such low resolution symbols.
Apr 24 15:26:00 14h 53m Morph Not sure how the shape shifting was supposed to work, since it shifted both with keys 1-3 (not in the instructions) as well as seemingly random. Despite that, I liked how you could combine the different abilities to make simple combat combos. The physics of the rocket felt nice too.
Apr 24 15:58:00 32m 00s Pentagon The controls froze for me whenever I restarted a level, so I needed to start from the beginning every time. I like the complexity that comes from having two separate switches!
Apr 24 19:15:00 3h 17m Cool Shape-Shifting Monstrosity It wasn't clear to me what the difference between circle and triangle was, or why you would choose to use the square. Maybe if it had much more powerful bombs ;) Liked it though!
Apr 25 20:28:00 25h 13m Algebro A really unified game with gameplay, setting, graphics and sound all matching, nice work! And that menu music, wow, I sat down just listening to it for a few minutes.
Apr 25 20:57:00 29m 00s Turnstone A wonderful puzzle game and take on the theme! Very balanced controls and levels. It wasn't clear to me that the cube was shifted into the small cube in the beginning, or why the big cube couldn't jump. You could maybe choose another shape as the first one (circle for example). Or make the big cube jump ridiculously short, so that you can see that it could jump if it was smaller. <br/> <br/>Also, I think the graphics fit the game, got me thinking about Elasto Mania :)
Apr 25 21:12:00 15m 00s Hunter & Fox Very interesting game! Maybe only because the fox looked so "stealthy", but I think that this game could successfully be turned into a stealth game. Imagine shifting shape depending on your environment to either blend in or be the superior animal. Good work nonetheless!
Apr 28 22:30:00 73h 18m Ludumdare #35 I had a hard time getting used to what was obstacles and what was ground, making me constantly wondering why I all of a sudden wasn't moving. Otherwise I liked that you had to move while shooting, it made it more interesting than if for example the monsters would recoil on every hit :)
Apr 28 23:15:00 45m 00s Tentacle Boy It almost felt like walking! Except you control each leg with the hand on the opposite side of your body, moving each leg independently up/down front/back by pressing unlabeled buttons, and at the same time being amazed by the peculiar things that your legs can do. <br/> <br/>I would probably have liked this amazing game more if the poor boy have had no legs, since there is no valid explanation as to why he does not just use them to walk. Sincerely, I hope that you continue to develop this idea. Especially the control scheme &lt;3
Apr 28 23:43:00 28m 00s Shiftrix I think it was a surprisingly innovative and fun game for being such a simple one! For me the game was essentially about collecting shapes in an nonstop succession. So I wonder if maybe the player should only be punished for interupting a streak, rather than being punished for not having cat-like reflexes. Good work nonetheless ?