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TimestampSince previousGameGAFBlizzard's comment
Dec 9 02:12:00 SnoZonE Great sound and nice graphics. I kept wanting to aim the tank gun up, but I did not find a way to do it.
Dec 9 02:15:00 3m 00s Cell #327 Nice art! The sound was really loud with headphones though, even if I played the version without voiceovers.
Dec 9 02:18:00 3m 00s Blondmare The idea of switching different weapons on and off is neat. The music was really loud with no way to mute it on my computer that I noticed, however.
Dec 9 02:29:00 11m 00s The Interview I didn't get the interview, but if these interviewers were anything to go by, I'm pretty happy I didn't. It was like being in some sort of slow interview hell, with music eternally playing in the background!
Dec 9 02:51:00 22m 00s Coin Toss Simulator 2015 This was amusing and I liked the music. I only found one way to launch the coin at high speed though -- flipping it into the POW poster. Was there some other way to get high speed that I missed? <br/> <br/>Also, hooray for snowman!
Dec 9 03:03:00 12m 00s Creative Defense There seems to be a bug where the mute button doesn't work. Nice job with the GUI to buy and upgrade things. I never managed to get enough money for even a single anti-tank weapon though, even if I wiped out every enemy unit before the waves of tanks and only built 5-7 towers. Once you start losing money for enemies getting past it seems impossible. Maybe I just missed a trick to get enough for anti-tank weapons.
Dec 9 03:22:00 19m 00s Second Screen Exists A reset would be really appreciated instead of having to reload the webpage, especially when it takes a while to load, walk to the map again, and read the map again. <br/> <br/>It was also easy to sometimes accidentally click the wrong direction since I was not sure where the direction button boundaries were, and I clicked too quickly without watching the overlay text. <br/> <br/>I got to the second screen though!
Dec 9 03:38:00 16m 00s Slope Challenge³ Clever idea, and I finished all but one of the puzzles, but it would have REALLY been nice to have hotkeys (like 123, or QWE, or whatever) to quickly switch between the block types. Having to glance over and move the mouse quickly to pick blocks makes it extra frustrating when you don't see in advance exactly what the block will look like when it gets placed. <br/> <br/>Coins also block obstacles which is a bit troublesome.
Dec 9 03:48:00 10m 00s Red Repair Creative idea. I felt like I had very little control other than assigning a number to a ship though. What if I want to tell a repair crew to focus on the life support instead of a different ship section? Maybe they do that automatically.
Dec 9 05:07:00 1h 19m 0000 : Press Z This is quite polished, runs very smoothly, and it is an interesting idea to warp to other levels instead of dying. <br/> <br/>I have a few suggestions if you are interested: <br/> <br/>* I probably didn't realize there was a double jump until playing a few levels. You might want to mention that in the instructions on the webpage, unless I just missed it. <br/> <br/>* Being able to use WASD for movement and a different key for firing would be really nice. Arrow keys are uncomfortable for me to use to play games, though I saw you mention gamepad support. <br/> <br/>* Once you have completed most levels, it becomes a bit tedious to die or finish levels over and over until you get the one level you are actually looking for. This may just be my opinion however. <br/> <br/>Overall good job! Nice consistent, minimalistic, visual style.
Dec 9 06:04:00 57m 00s The Adventures of King Pistachio Funny art style. I like the king's animation when he gets hits. Sometimes the double jump did not seem to work though.
Dec 9 06:08:00 4m 00s Doggy Treats Kudos for making WASD a control option. Cute game. I liked the hand-drawn look of the bark "wave".
Dec 9 06:16:00 8m 00s Neural Connectivity Outlandish creation! The movement is really weird though, since it feels like you are short, and sometimes you can press a button and go flying sideways for no apparent reason, I suppose until you touch the ground again. Normal FPS controls with spacebar to jump might improve this. <br/> <br/>I like the visual style of hte beams going up into the sky.
Dec 9 06:21:00 5m 00s Evolution & Survival I didn't rate this since I couldn't figure out how to really play it. The GUI constantly flashes on and off in the top left which is annoying and makes it hard to monitor health and points. Also, I tried clicking totem, tree, and even fireball, then "Do", but nothing ever seemed to build or happen. This was on Firefox if it makes a difference.
Dec 9 06:27:00 6m 00s The Murderdome I'm not sure if there is a game win condition since I stopped at level 6 or so. Nice art, and the sound effects are very satisfying. It would be nice if there were medkits, or if enemies did not spawn so close to you. <br/> <br/>About the key/mouse problem for new rooms, I suspect the problem has to do with the GUI system, since it happens after you click the mouse on buttons.
Dec 9 06:39:00 12m 00s Souls I'm getting a crash when I leave the tab in Firefox for some reason. The game runs other than that, though. I am not sure if there is a win condition, or if you just play forever in the modern stage. I did not get everything fully upgraded. <br/> <br/>It would be nice if keeping the mouse held down would auto-fire weapons, since I might often click but the weapon would not work due to being on cooldown. <br/> <br/>However, the graphics are great, and the idea is very creative.
Dec 9 06:50:00 11m 00s El Dictador Thanks for letting me know Dropbox was down for my game! I don't know why -- I can login, just not access links to my files. <br/> <br/>I didn't rate your game yet -- the call button went away on day 4-5. Is that supposed to happen? I can't seem to continue.
Dec 9 07:14:00 24m 00s Zombie City A mute button would be nice for the music. The mechanics are very impressive though -- all the turn-based stuff works smoothly. It was pretty easy which was a nice thing for me. I am not great at stressful games. :P
Dec 9 07:26:00 12m 00s Entomophobia Great graphical style, good music, good execution. My main complaints would be that it would be nice to clarify that arrow keys are shooting (it took me a while to figure this out and they have a musical clef symbol next to them I think?), and the screen shake would REALLY be nice to disable. With the sea of bug corpses, a million bullets, and a shaking screen, it gets nearly impossible to see what's going on. <br/> <br/>Also, is there a final boss? I got several levels in (15? 17?) but did not know if there was a number I was aiming for.
Dec 9 07:48:00 22m 00s Astrador Very involved system for only 48 hours, nice work. I thought the game was going to be super confusing since I did not really follow the tutorial, but then it made sense and I won the game after a while. <br/> <br/>I'm not sure if the tower is bugged though. It says it is a defender unit, but I seem to be able to attack resources past it.
Dec 9 09:15:00 1h 27m Whole Life On One Screen Simultaneously creative, depressing, and funny. Nice work on the random interfaces -- I think I noticed being able to drag part of a web browser around for example. I cracked up when I saw the MMO chat scrolling.
Dec 9 09:28:00 13m 00s Modern Dwarfare Very nice, polished game. I particularly like that the dwarf is invincible. Unfortunately he really needs a diet because he walks SLOWLY. <br/> <br/>I finished it even though I don't like tower defense games in general, so there must be something there. I enjoyed the music too!
Dec 9 09:45:00 17m 00s You Can't Take The Space From Me I have a few suggestions, hopefully so many is ok: <br/> <br/>1. The glitch mode feels kind of seizure-inducing. I really wish that wasn't there. <br/> <br/>2. Do the enemies HAVE to get the bonuses like one shot one kill? If they get the positive effects, then they should get the confused spinning effect or the can't shoot effect as well. Otherwise it's kind of annoyingly unfair, not fun and unfair. :P <br/> <br/>3. The bullets sometimes do not seem to shoot right at the mouse cursor. It feels like there is some sort of deadzone where the ship resists turning, and this can be really bad if you thought you were lined up to take out a ship. <br/> <br/>4. When enemies start shooting rapid-fire, you can take a ton of damage SUPER quickly, and health is super rare. Some sort of hitstun that lets the player avoid so many repeated hits might be a really welcome addition. <br/> <br/>I did not make it past round 5 so I do not know if the game has an end. <br/> <br/>On the plus side, the game looks really nice, and the idea of switching rules is creative.
Dec 9 09:51:00 6m 00s Save the Life It would be nice if you could hold the mouse down instead of clicking so much. Nice graphics and music. Interesting idea of being locked into one place instead of moving around. It seemed unfair at first until more child blobs spawned, and then it was easier. <br/> <br/>I am guessing there is no win condition -- I quit some time after 1300 points.
Dec 9 10:38:00 47m 00s Cat-ana Kudos for allowing both WASD and arrow keys! I am not sure this is a good type of game for diagonal movement, but it was an unusual choice at least. <br/> <br/>The room transition sound is VERY loud. I kept turning my sound down. <br/> <br/>It sometimes seems possible to get trapped in hitstun and take many hits in a row, especially against a wall or while trying to attack / charge the special jutsu. <br/> <br/>I got all the items and found the secret room. Great artwork and animations everywhere!
Dec 9 10:42:00 4m 00s Monster Buster I did not rate this and did not finish it -- sometimes the arrow keys seem to get stuck so you cannot move in certain directions to continue.
Dec 9 10:49:00 7m 00s Mini Screens A mute button would be nice since the music loop is not completely seamless. It is catchy otherwise. <br/> <br/>I finished with 0:42 left. :P Funny idea.
Dec 9 10:54:00 5m 00s Alt-Tab The mood is TOO good. I kept getting terrified I would be caught when I would alt-tab and one sound effect would still play from the background. Is it just me or should the boss walk back left sometimes too? Maybe I just missed it. :P
Dec 9 11:01:00 7m 00s Deep space infection In some of his last moments, Bob the space marine wondered, "Why did I never learn to shoot diagonally in weapons training?" <br/> <br/>In some of the rest of his last moments, Bob wondered who had coated the cargo bay floor with ice.
Dec 9 11:15:00 14m 00s ¡MEMORY! This was oddly addictive to play. It would be neat if there were even more pictures behind the cards, and you needed to click to continue, since I wanted to look at some of them more. Very pretty.
Dec 10 03:06:00 15h 51m Case #31 The merry-go-round style and cardboard style is creative, and it looks like a ton of work went into graphics, style, art, etc. I didn't want to have to fight people though, so I played as a peaceful person. I jumped over all the first round of police officers, but got killed by one later near the apartment.
Dec 10 07:13:00 4h 07m The House: Watcher Very creepy, but I also saw the same bug where I was hovering off a floor. I didn't rate it for that reason since I could not really play further.
Dec 10 07:22:00 9m 00s Confessional Nice idea and good mood. For fast typists it seems to drop letters, and takes a VERY long time for anything to happen. A few minutes are ages when you've typed up a novel or three in the meantime!
Dec 10 07:30:00 8m 00s Oscillation The game is suuuuper laggy on Firefox. Opted out of rating since the zoom was laggy and even after wheels, things were very slow and stuttery about once a second. I was playing using the standalone web version instead of the embedded version. <br/> <br/>A mute toggle for music would also be really appreciated since music can get a bit old in games that go on for a while. The text was also suuuper slow to scroll.
Dec 10 07:34:00 4m 00s Outrun Clever concept of regenerating the level offscreen. It was pretty intuitive to pick up. Holding down spacebar to wait seems to make the game lag. <br/> <br/>A win condition would be nice -- it seems to just involve a high score for now.
Dec 10 07:44:00 10m 00s The MANT Experiment The ant farm idea is fun. <br/> <br/>The controls feel a bit awkward in regard to jumping/sliding. <br/> <br/>You might consider adding a retry button since I could not find a way to retry without reloading the webpage.
Dec 10 09:51:00 2h 07m Snowman Drop Impressive for so few hours! Oddly addicting too. I think my high score was 640 points, though I did not sign in to use the leaderboard.
Dec 10 10:06:00 15m 00s Gray Goo I really like two aspects of this game: <br/> <br/>1. The regenerating shields, missiles, and ammo make it quite forgiving. Otherwise it would be very frustrating since the playing field is so huge. <br/> <br/>2. The enemy-seeking missiles as a simultaneous alt-fire are clever since they can both tell you where off-screen enemies are, and provide a satisfying assist fire / finish off enemies. <br/> <br/>If you work on it further, some way to not block the middle of the map would be nice, so you can always play in the magnified view. It would also be nice if it were easier to pinpoint enemies in the big view. Some colors blend in too well too see easily.
Dec 10 10:14:00 8m 00s Windows Cleaner Simulator Funny game. I got fired the first time, but the second time I just cleaned windows and ignored almost everyone. I got my payment! <br/> <br/>The snowman amuses me. :)
Dec 10 10:18:00 4m 00s Helga Kills Everything I was very amused by the bear animations. It would be nice to have a health meter of some sort so I know how much damage Helga has taken though. <br/> <br/>Also it would be cool if I could win instead of just surviving!
Dec 10 10:22:00 4m 00s On a Screen Door Very fast game development, and I hope you had fun learning Blender. Did you mean to submit as a jam entry? It shows up as a compo entry, which means you have to make everything from scratch, but it sounds like you used some resources like the skybox for the background. <br/> <br/>The game itself is simple but oddly stressful.
Dec 10 10:39:00 17m 00s Lone This is very creative, but has several annoying aspects which I hope you will forgive me for making suggestions about: <br/> <br/>1. It is very easy to get stuck on walls, especially jutting ends. <br/> <br/>2. It can be very easy to miss red circles, especially if they spawn inside walls. I saw one spawn outside the level once. <br/> <br/>3. I did not really understand why some circles were small bumps, and others were huge stuns that apparently reset hearts all around the level. Why do the hearts reset sometimes and not others? Why are the hearts so far away, or so few, or so many, other times? The randomness makes it frustrating, but I suppose one can say that sort of thing about love too. :P <br/> <br/>For positives: <br/> <br/>1. Nice music, though a mute toggle would always be nice. <br/> <br/>2. Great art! Fancy visual design. <br/> <br/>3. Unique mechanic ideas.
Dec 10 10:51:00 12m 00s ATTACK ON RADMARS Rather fun, though dizzying game with the spinning. <br/> <br/>Positives: <br/>1. Great graphics <br/>2. Funny planet <br/>3. Neat mechanic of blackholes redirecting missiles into themselves, ships, and pods. <br/> <br/>Negatives: <br/>1. It would be nice to have a win condition instead of playing forever and losing. Maybe destroying a set number of ships or saving a set number of people.
Dec 10 10:59:00 8m 00s boop beep Mentioning the controls (and a mute toggle) would be nice. I had to find 'X' to shoot as well. Also 'A' and 'D' move left and right, but 'W' does not jump for some reason. <br/> <br/>The game seemed to get laggy near the end and it became quite difficult to find platforms to jump on to reach the boss. With how easily you die, the other enemies and hazards could probably be disabled in the boss phase without hurting the experience.
Dec 10 11:06:00 7m 00s Ginger Game ! Kudos for supporting both WASD and arrow keys. Funny audio. Way too hard though. I would like a way to win, but it was so random it seemed nearly impossible.
Dec 10 11:16:00 10m 00s 2.5Dino Arena The music the first time I played was super catchy. Pity I can't give you an audio score because you opted out of being rated on that! <br/> <br/>Even aside from the odd perspective making it hard to see where you are, even with the shadow, the dark colors make it VERY hard to see. Things blend in really easily. <br/> <br/>Kudos for hard work on complicated stuff! I hope you got some much-needed rest.
Dec 10 11:23:00 7m 00s Abdominal Snowman Very clever idea with the wall climbing. I didn't realize how you were supposed to get to high areas at first. I couldn't make it through the last level or two without jumping so the snowman melted more slowly. <br/> <br/>Abdominal Snowman is a great title.
Dec 10 11:25:00 2m 00s Globo Dragging with the mouse felt a bit weird. I imagine it might feel better on a mobile phone. Also, the levels wrapped around, but that might have been intentional.
Dec 10 11:42:00 17m 00s Press Enter Crashing Flash on the snowman was no good since it affected other tabs. Other than that, very clever, though pretty difficult.
Dec 10 11:46:00 4m 00s Save The Cities Can't vote for the game either.
Dec 10 12:06:00 20m 00s Robots vs Stuff The sound effects were really ear-piercing but thankfully you included a button to toggle them off. <br/> <br/>Overall I think this is a great game idea! You should continue it and try making a full game. As someone else mentioned there should really be a win notice though. I was confused why the timer wasn't increasing and had apparently been playing, with a crowd of robots attacking, some time after actually winning.
Dec 10 12:13:00 7m 00s Breach 'N' Clear The controls were difficult to get used to. Interesting camera perspective swinging back and forth! It was amusing how the criminals would spin around when you got near.
Dec 10 12:25:00 12m 00s Mossnaso Nightmarish art design, though I mean that as a compliment. This reminds me of old black-and-white Mac games. <br/> <br/>It is very hard though. I did not even manage to defeat the first sorcerer.
Dec 10 12:31:00 6m 00s Shinobi Showdown Great work for compo! The slow motion was well implemented, even though it was QWOP-style complicated to get a ninja to actually be successful with moves.
Dec 10 22:03:00 9h 32m Asterion Kudos on the variety of controls -- both WASD and arrow keys! <br/> <br/>Nice background art. The wrap-around was a clever touch, and I did not realize at first that the goal was to touch the slaves first before the fighter, so I kept dying. :P
Dec 10 22:18:00 15m 00s TMO The music was nice, but the sound effects were too loud! A mute button would be nice to mitigate that. <br/> <br/>It seems that the previous type of building you selected will get repeatedly built, which can burn money and map space. You might want to have a selection square appear in the lower left, then go away after one click so you have to select the type again. <br/> <br/>The game seems to take a very long time and it's sometimes not obvious why players get unhappy, making the rating abruptly go way down. <br/> <br/>Overall this is a really solid entry though! Works well, clever idea, well-implemented, rather complex system, funny names.
Dec 10 22:46:00 28m 00s Adventure Cows It would be nice to have a win condition instread of guaranteed loss with high score. Very difficult game. Very funny game though, and cute art.
Dec 10 22:51:00 5m 00s Gorilla Rampage Nice background art for 48 hours! What did you use to paint it? <br/> <br/>A couple of suggestions for the game (besides sound effects or music): <br/> <br/>1. You might change the monkey sprite to show a shield when it's active, so you know that it is up. <br/> <br/>2. The shield seems to heal you after you take damage, instead of completely preventing damage. <br/> <br/>3. Each time the menu is opened, the score resets. I'm not sure if the high score is saved either.
Dec 10 23:02:00 11m 00s SMAX After I lost maybe 2 times, no keys including space seemed to restart the level after losing, and I had to reload the webpage. This seems to have happened every time I lose twice. <br/> <br/>This is an incredibly difficult game though, and I -have- played Bayonetta. It's really easy for enemy attacks to be chained and hit you (even if you're doing the moving dodge). It would also be nice if dodge could be a different key, like 'C'. <br/> <br/>Also you mentioned 6 enemies and 9 difficulty levels -- is there a way to win? Are the enemy types random and you just try to survive for a high score? <br/> <br/>Overall good idea and nice presentation, just super difficult.
Dec 10 23:11:00 9m 00s V for Vectory: Maximum Overquill Edition Nice presentation and smooth gameplay, but losing points on upgrades or weapon switches is frustrating. I think it could still be fun if the switches were free after initially purchasing the weapons. <br/> <br/>Also, the music and sound effects were a little annoying.
Dec 11 06:09:00 6h 58m Bomb Wars Very solid entry! I didn't realize at first that no matter how much damage I did to my own 1-HP cards, they would get eliminated.
Dec 11 06:13:00 4m 00s Touch of Light Very soothing music. I'm not sure if the background pieces have any significance -- it seemed the only mechanic was trying to bump the light repeatedly.
Dec 11 06:21:00 8m 00s Wizard Battle Super difficult -- at least in Firefox, every instance of Death is really rapid fire, and the shots seem to make your own shots go off. I only managed to find an item once or twice. The fire seems to run out nearly immediately and not do much damage, and I didn't find any to buy other weapons. If there was a way to avoid huge swarms of death enemies just showing up anywhere you try to walk on the map, it could be cool.
Dec 11 06:26:00 5m 00s Snowman Survival I know limited time makes stuff difficult, but if you continue working on this: <br/> <br/>* A win condition would be nice. <br/>* Using mouse to steer instead of A and D would be nice. <br/>* The crafting did not seem to work -- even with 3 stone and 3 wood, no more arrows appeared in my inventory unless I grabbed an arrow pickup. <br/>* Snowmen and their attacks should be blocked by obstacles. <br/>* As you mention, you should not be locked in place from touching a tree. Even making the mining instant would make it more fun.
Dec 11 06:30:00 4m 00s RGBox What engine did you use? I'm not sure why the game would be 10MB unless it's the engine itself, since the graphics are pretty straightforward. Or maybe music? <br/> <br/>Also, what did you use to make the music? I like it! <br/> <br/>The music is good, and the concept is clever. It's very difficult though, and the blue/green colors are almost identical.
Dec 11 06:36:00 6m 00s PSYCHEDELIC CARNIVAL HANGAR X4Z33 I'm not sure why you left the humor category out, since I would have scored you high there. :P <br/> <br/>This is quite a unique idea. I thought it was extremely unfair at first until I figured out how to pick up powerups. Still, a lot depends on where enemies and walls and powerups are generated. Making sure that no enemies generate near your player's starting position might help. <br/> <br/>Also, the isometric angle made it very difficult to tell when I had room to walk or not, which is bad for a game that completely depends on avoiding collisions.
Dec 11 07:01:00 25m 00s Peaceful Place Fun game, and nice art, but SUPER difficult. Is there any way to win? If so, it would be really good to have some sort of wave indicator so you know when you're near the end. I finally managed to wipe out all the red guys, but the purple guys just kept respawning infinitely with their most powerful fighters. I would expect them to stop once they were all gone.
Dec 11 07:06:00 5m 00s 0033 (sp00ked scr33n) There may be some sort of memory leak. In Firefox, it starts out super smooth, but by the time you've gone through 10-20 zombies, it gets very stuttery. Reloading makes it smooth again. I also saw once or twice where a bullet appeared not to register on a zombie, or maybe passed through a zombie. <br/> <br/>Being able to upgrade the weapon sooner would probably make it more fun.
Dec 11 07:11:00 5m 00s Avoidotron Awesome graphics, awesome music, super frustrating controls and physics. <br/> <br/>If there were a meter showing you when rage ran out, or if stomping were a permanent ability I think it would be more fun. <br/> <br/>Also, movement sideways is SO fast and slidey, and jumps are SO non-floaty, it makes actually trying to land precise stomps or jump onto platforms very difficult. You have to hit jumps right at the peak to even get on platforms.
Dec 11 07:40:00 29m 00s Control Nice music and interesting idea, like a mix of Conway's Game of Life and Go. <br/> <br/>The problem is that it's close to being a good game, but it comes across as SUPER frustrating. A couple of reasons for that: <br/> <br/>1. The popups as someone else mentioned are bad, rather than ingame messages. <br/> <br/>2. For a strategy game and/or action game, responsive user input is probably important...yet there is so much fast randomness, even on the slow setting, that you quite often can click somewhere and it's gone. Or the piece you just placed is gone. <br/> <br/>3. Once 70% board control is reached and the remaining 30% is just solid blue, it seems to require either a trick or crazy tedious timing, and the randomness seems to favor the AI. <br/> <br/>If the randomness didn't happen, and/or if it happened only when you clicked, I think this game could be a lot better. Having it running constantly just moves it into annoying territory.
Dec 11 22:55:00 15h 15m Snake Pong Invaders Fun and to the point. The "ding" sound when an invader is destroyed is kind of loud and seems to lag to play a bit after the invader vanishes, though.
Dec 11 23:00:00 5m 00s Ship the Sheep Especially for your first Ludum Dare entry, ESPECIALLY for the 48-hour compo, you did awesome! This is a creative idea, fun to play, and not frustrating. Good job. :)
Dec 11 23:15:00 15m 00s 25 The music is AWESOME. <br/> <br/>The game zoom/unzoom speed is pretty slow though, and it seems brutal to undo all the way if you miss something in the Simon Says part. I did finish the Lights Out part before that, though.
Dec 11 23:17:00 2m 00s Survive Popups bad! Hulk smash web browser! Once the game ended, I got an endless series of popups but fortunately Firefox let me nip that in the bud.
Dec 11 23:24:00 7m 00s Tight Angle Nice artwork, but holy carpal tunnel batman, please let me hold down arrow keys to fire. :P Diagonal shooting might be nice too. <br/> <br/>I am not sure if the game has a goal or if it goes forever. I got to the huge black monsters but stopped after a while.
Dec 11 23:45:00 21m 00s Train of Thought This is a good idea and might be a big hit with a bit of polish. Some things I noticed: <br/> <br/>1. Not allowing 2-letter words makes it really difficult to hit certain squares. <br/> <br/>2. I discovered you can go back over your own track which saved me when I would have been stuck due to no 2-letter words. This is a positive for me, though. <br/> <br/>3. Going back to the very first level with any loss is pretty harsh. <br/> <br/>4. Sound effects and music would be great, of course. <br/> <br/>5. Is there already code to verify that you can finish a level with the letters you are given? If not that would be good so you don't give players impossible levels. <br/> <br/>6. Did the instructions mention that you cannot use a word twice in one level? If so I did not see it, and that caught me by surprise. <br/> <br/>7. The letters vanishing right when the train starts robs you of an extra moment where you could be thinking of words. Maybe this could appear somewhere else on the screen instead, like a word balloon from the train. <br/> <br/>8. After I played a while, the letters 'M' and 'E' appeared in the middle. of the level for no apparent reason. <br/> <br/>9. I got the blue bonus circle once but never figured out what it did.
Dec 12 03:49:00 4h 04m A Portrait of the Screen Door as a Young Man Pretty funny! Near the end the door stopped talking.
Dec 12 04:10:00 21m 00s Asking Out Simulator Kind of weird since I'm not sure if it's trying to teach morals or not -- it criticizes you for lying, yet apparently tries to encourage you to guilt trip a girl for thinking you're ugly. That was the only option I found from searching nearly all the paths that actually worked, but maybe there are others. <br/> <br/>Funny in a weird way though, like a choose your own adventure where practically every option is terrible. <br/> <br/>Where did you record the audio? I was thinking it was some good use of a source clip, but then I noticed it was a compo game. You found somewhere really ideal since I never noticed it looping.
Dec 12 08:18:00 4h 08m Attack Of The Beaver I like the dramatic fiery background. :P
Dec 12 09:09:00 51m 00s Blacksmith's Apprentice The artwork is great on this and really evokes a mood of being off in some remote European forest, attacked by folklore monsters at night. <br/> <br/>I wasn't sure if I was ever digging properly though. The blacksmith changed what he was asking for so MAYBE?
Dec 12 09:15:00 6m 00s Colosse Duty It took me a bit to figure out the camera was following the gems around. That's a neat idea. <br/> <br/>Unfortunately the game was really hard for me. The short-range attack seemed very difficult to judge if it would hit or not, and if you lose you have to replay the entire thing, which is pretty slow! And without hit invincibility on your character when you take damage, you might take a bunch of damage very quickly. <br/> <br/>Nice art!
Dec 12 09:30:00 15m 00s Door In Cave Clever concept, but I have some suggestions for execution if you take this further (bugs that require browser reloads aside): <br/> <br/>1. Restarting from the very first level is rather punishing. I'd like to restart the second level since the levels take a while to play, and a lot of that can be spent waiting on the character to run back and forth. <br/> <br/>2. Speaking of restarting from the first level, I tried clicking the X in the top right thinking it might reset that particular level. Nope, back to title screen in one click, losing my progress. <br/> <br/>3. This really needs a jump button key. Spacebar, 'W', whatever. Or at absolute minimum, let the player click anywhere. You already prevent players from building super tiny platforms, so just letting them click anywhere would make being able to jump where you want to less frustrating. <br/> <br/>4. Blue doesn't seem like a natural danger color to me. Slow-moving bat, maybe a moth? The key was a prize apparently. Maybe the bat is a harder-to-get prize? Nope, instant kill, back to title screen, lose progress. That seems like the sort of thing you might want to warn about. :P <br/> <br/>5. Snapping blocks to a grid would be nice so you don't end up with glitchy sets of two blocks next to each other that don't quite align, and the character jittering on them.
Dec 12 09:44:00 14m 00s Emojifish Like someone else said, you can use free art like this, but you have to submit for the jam instead of the compo. :) <br/> <br/>The art is cute and it was kind of addicting. I think with some nice background music, some more animations, and some sound effects, it could be pretty fun. The storm didn't seem to do anything bad to me but I didn't really mind.
Dec 12 23:30:00 13h 46m Mini Thief Pretty well-implemented but super difficult. Close accuracy being almost required makes for a lot of retries and waiting. <br/> <br/>Also, if you fail a few times, by the time you get to the very left side of the level, the game becomes super stuttery. I suspect there may be some sort of memory leak and/or really high CPU usage that doesn't seem to happen with most other Unity entries. Maybe check if you are creating and/or processing new objects repeatedly, and try not to do that if so.
Dec 12 23:38:00 8m 00s Panzer Blitz Is there a retry button? I couldn't find one, and the game takes several seconds to load if you reload the webpage. <br/> <br/>You can fire your weapons before the game actually starts. The player character appears during the title, too. <br/> <br/>Is it possible to run out of ammo? There seems to be no ammo counter, yet I reached a point where neither weapon did anything. Actually, it seems like if you press the fire button repeatedly, it will cancel your shots, so your weapons will simply not fire. <br/> <br/>The bullet you fire seems to stop halfway across the level for no obvious reason. One time I blew up a bike with it instantly. Another time or two, I hit a bike and nothing seemed to happen...making me instantly die because the weapon fires so slowly. Especially if this is an endless shooter, a higher fire rate would be fun. <br/> <br/>Lastly, are you associated with Hello Games? Their Joe Danger game/series is the only one I've heard of.
Dec 12 23:43:00 5m 00s Zombietron 2084 If there is audio I couldn't hear it. Holy carpal tunnel batman though, please let me hold down a fire key (or even the arrow keys) to shoot instead of having to mash them. :P <br/> <br/>I'm also not certain how this related to the theme since it scrolled for me.
Dec 13 03:01:00 3h 18m 7 Days of War Good sound and atmosphere. Time passes slowly considering how suddenly you can lose the entire game -- maybe that's a sort of commentary on war, but it might not be fun to play. <br/> <br/>I'm not certain what good the jump button is, since this war is apparently taking place in a low-gravity zone despite bombs falling quickly, and jumping just means you'll die earlier. <br/> <br/>Protip: Hold the up direction after leaving the ladder. This will alow you to do a stylish victory dance after surviving 8 days.
Dec 13 05:18:00 2h 17m Orion Great concept. A bit stuttery in Firefox. You should make this into a non-browser game, and people would probably love it. :)
Dec 13 05:28:00 10m 00s Cell 09 Pretty smooth, but the audio is SUPER loud on my computer. Also, a few times I got a bug where the character would get stick against the left side of the screen, or otherwise stuck as if left or right was held down.
Dec 13 05:44:00 16m 00s The Box The mechanic of controlling two things at once with different controls was pretty neat. I get the feeling you didn't care for this theme much. :P
Dec 16 21:02:00 87h 18m Avalanche Cute idea, but SUPER frustrating controls. Jump simply does not seem to work if you are next to a wall. If the player goat didn't constantly bounce to the music, and could jump when next to walls, it might be more fun, as a suggestion.
Jan 6 19:35:00 502h 33m Labyrinth May I ask what software you used to create the music?