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TimestampSince previousGameGAFBlizzard's comment
Aug 25 01:24:00 How did I end up here? Jumping 2 squares high is kind of tricky. Also, I found a knife but once I found the rocket ship the knife stopped working even after I died. I could still switch with 1/2/3. <br/> <br/>I really like the checker floor 3D effect art!
Aug 25 02:52:00 1h 28m Starcrossed This is well-made but very difficult to do two things at once while also catching the letter! If you ever update it, adding WASD as a second option in addition to arrow keys would be super helpful. :)
Aug 25 03:53:00 1h 01m Ancient Eyebrows I figured out the problem these creatures are having -- they need arms. It's no wonder they got slaughtered. <br/> <br/>The game is amusing, but kind of difficult even once I figured out to hold the left arrow down to try to autotarget. I found a bug twice where if you get to the shrine, then leave it, then die (in the south part of the level), the down arrow doesn't work when you go back to the shrine and get the eyebrows again.
Aug 25 04:05:00 12m 00s Planetarius Very amusing -- I played against one player for a while, and they were nearly unstoppable. But once I got to level 2-3 I became nearly unstoppable instead. It's an odd mix of higher levels being very strong, and dying being very punishing. <br/> <br/>It can be a little difficult to know if your shots are connecting, also. It kind of felt like shooting reduced your mass, so one needs to play strategically instead of holding down the mouse button, a neat tradeoff.
Aug 25 04:31:00 26m 00s E.T.I.T. The idea is very clever, and the worlds look nice! <br/> <br/>The asteroid-style controls were a bit frustrating however. <br/> <br/>I also discovered that pressing 'N' at any time skips levels, though that might be on purpose.
Aug 25 04:49:00 18m 00s Jabba The Bot Jabba vs. Bowser, who will win! <br/> <br/>The game was amusing, though the controls confused me -- sometimes the jump key let me jump 2, 3, or more times. Sometimes I would get stuck not moving at all! That might have been conflict between the up and right keys.
Aug 25 05:13:00 24m 00s Down With Unification! One negative note, I really dislike respawning enemies. I died because of them. Q_Q <br/> <br/>I actually have a 360 controller and was able to play using it! The graphics are cute and the idea of playing delivery person is clever. Who knows what those planets are going to do with the poor pets though.
Aug 25 06:07:00 54m 00s Processed Goods Excellent sound design! It was almost like a rhythm game when things got going. <br/> <br/>Boxes sometimes seem to glitch out or be missed by robots even when you replace all the factory workers, however. <br/> <br/>Overall very clever idea.
Aug 25 06:48:00 41m 00s R-elink: A link between worlds Neat idea of a window through a device, kind of like ghost-hunting. I wish the arm went up and back down a little more quickly though. :D
Aug 25 06:57:00 9m 00s Mars communication simulator 2k14 Nice intro!
Aug 25 07:03:00 6m 00s \ \ World Shift \ \ Pretty frustrating especially with no crosshair and no lighting since it's hard to tell distances and aim.
Aug 25 07:06:00 3m 00s Universe Travellers The controls are frustrating because it seems like if you let go of a key, movement will stop, so you will frequently abruptly come to a stop. <br/> <br/>Cute rat thingy protagonist!
Aug 25 07:25:00 19m 00s These Cosmic Chains Oddly soothing. I was expecting a very frustrating QWOP-like game and it wasn't!
Aug 26 02:09:00 18h 44m OtherWorld Clever idea, but I don't think we are allowed to use premade sprites for the 48-hour compo. It's fine for the jam though!
Aug 26 03:17:00 1h 08m Convergence Thanks for including the mouse slider bar! The sensitivity reset when I got to the green section but I think that may have been on purpose.
Aug 26 03:21:00 4m 00s Zanlings Match - Connected Worlds Great drawings! The background sounds were scary. ;_; <br/> <br/>I also ended up marrying a giant blob monster and I'm not sure how to feel about this.
Aug 26 03:45:00 24m 00s GuBer Taxi I love the idea of space taxi! Unfortunately the momentum controls and slow turning made navigating in space a bit less fun than it could have been. <br/> <br/>I'm also bad at lander games, and it was way too easy to kill yourself even on the target platform because you were moving slightly too fast or something. I think if there were less focus on the fiddly lander mechanics and more focus on the taxi dispatch missions and so forth, it could be a lot of fun!
Aug 26 05:19:00 1h 34m Sinister OUTSTANDING graphics! Good music! <br/> <br/>I do wish there were WASD control options in addition to arrow keys though.
Aug 26 05:39:00 20m 00s Gimbal Fighter The spinning control pod with right click is a cool idea, so you can shoot behind yourself as you fly along. Shooting down enemy ships (I am guessing the goal is destroying all the red guns) took a long time though, since the guns take so many hits, or one hit each with the slow gun. <br/> <br/>I ran into some issue where if I switched out of the window and back, my mouse cursor appeared, and even going to fullscreen mode after that did not recapture the mouse cursor. As a result I could not play very well after that, since turning was too slow and/or the moue would escape.
Aug 26 06:09:00 30m 00s Converged I'm not sure how it tied into connected worlds, and it seemed like one level, but the quick reaction gameplay was nice. <br/> <br/>If you've never tried Hotline Miami, try it -- you would probably like it.
Aug 26 06:17:00 8m 00s Planet Kung-Fu It felt very difficult slow to move around. I like that the main character had a lot of HP so you do not lose too quickly though!
Aug 26 06:35:00 18m 00s Boat/Mouth This game was funny! At one point I ended up on top of the boat which had rotated to be upside down, but I was still alive. :P
Aug 26 06:41:00 6m 00s Anti Matter I'm a bit confused since I only seem to be able to build 2 turrets with the starting money, and since I never get any more money before the enormous waves of enemies arrive, I can only kill a few enemies before losing.
Aug 26 06:46:00 5m 00s Telecaster Funny descriptions. :)
Aug 26 06:54:00 8m 00s Space Trade Inc. Nice music! It was also nice of you to include a mute button, even though I did not need it. <br/> <br/>The tech is cool, but a "winning" goal and maybe some reasons to expand and upgrade could probably improve it further. :)
Aug 26 07:05:00 11m 00s Lassoing Worlds Cute, simple, short, and not frustrating. I liked the funny planet faces!
Aug 26 07:14:00 9m 00s Connected Souls This is very impressive for such a short amount of time. The pulling mechanic is quite an unusual (to me) twist on Sokoban, and actually very difficult to think about!
Aug 26 07:16:00 2m 00s Chris and Roddy Kudos for including both WASD and arrow key support! <br/> <br/>Very nice pixel art. I was a bit confused by the boxes being limited to the center floor area, since I thought maybe I need to redirect the crystal beams into something. Eventually I destroyed the crystals and dropped the yellow one in the hole, which I assume is the win condition.
Aug 26 07:23:00 7m 00s Waterfly Octus Nice pixel art, but super frustrating gameplay: <br/> <br/>1. No WASD, only arrow keys <br/>2. Movement in different directions does not seem the same, so you might move slowly up, but suddenly dart sideways. <br/>3. Holding two directions may make you move extra fast. I'm not sure if I imagined this. <br/>4. There are a great many difficult obstacles and instakills, which are made more frustrating by the lack of checkpoints, slow animation, and rather stressful music loop.
Aug 26 07:27:00 4m 00s Worldly Traveler Mysterious! I did not manage to figure out the computer once I got the cover off, though.
Aug 27 01:52:00 18h 25m Galactic Bonding This is actually quite cute. I'm glad you finished! My one big complaint is that when it shows you your rating ("Liked" etc.), any keypress instantly makes it vanish. Since you're almost guaranteed to be pressing a key right when/after you lose, you miss seeing your rating almost every time.
Aug 27 03:11:00 1h 19m Rosewood Crag Kind of scary/creepy with the whole red theme. That monster with its arms up was like something out of Pan's Labyrinth.
Aug 27 03:33:00 22m 00s Ghostnet Nice piano improv! The clicking, especially combined with tiny squares (and not knowing whether I was doing the right thing by clicking on them) got frustrating though.
Aug 27 03:34:00 1m 00s Song of the Dodo Cute idea. I survived indefinitely by using the dodo's most overpowered ability -- walking on water while all the animals commit suicide!
Aug 27 04:40:00 1h 06m Crossover: Fanfiction Very creative idea and interpretation of Connected Worlds! <br/> <br/>Why is the income shown as per day, but the expenses shown as per week, though? :P
Aug 27 05:20:00 40m 00s Fusebox It looks like this is well-made (I did not notice bugs) and there are a lot of factors involved. I made a similar but much simpler game and I know even that took a while to try to balance, so I don't envy the process of balancing this! <br/> <br/>I never really understood how the different planets balanced in the fuseboxes though. Sometimes numbers would shoot into the 400-500% range without an obvious reason.
Aug 27 05:22:00 2m 00s Musical Trade Route At least in the web version on Firefox, it felt like the sounds were a little delayed after the key presses. <br/> <br/>Neat idea though! With some more music, this could become some sort of rhythm game.
Aug 27 05:35:00 13m 00s Off-World Creature Rancher Thanks for your very kind comment! I'm glad you ended up happier than you expected playing my game, even though my game is very simple and silly. <br/> <br/>I like your vector graphics. What did you use to make them? <br/> <br/>I'm not sure if it was a bug on my system, but it happened twice: In Firefox, performance starts out great, but after I have explored the map a few times, everything slows to a crawl and it is not really playable. <br/> <br/>The ideas of breeding and using creatures to navigate different map areas and collect items are good!
Aug 27 05:48:00 13m 00s I Think I Broke Something Nicely made but very difficult! Sometimes the portals seemed to appear too late for you to even escape.
Aug 27 05:56:00 8m 00s Isles in the Sky The controls are a bit glitchy in Firefox. Impressive idea with the building + linking. I did not figure out how to get the second crystal unfortunately -- is the idea to somehow build platforms into the sky?
Aug 27 06:17:00 21m 00s Worlds Apart Kudos for having both WASD and arrow key support! <br/> <br/>I like the idea of two characters in different areas who keep getting annoyed at changes the other one is making. Where did these wolves come from! <br/> <br/>Also, those final enemies were scary...
Aug 27 06:23:00 6m 00s Whisp The traps were really difficult to see in the dark. Some audio cues might help with that. <br/> <br/>Nice pixel art!
Aug 27 06:40:00 17m 00s The World Within Kudos for including both WASD and arrow key controls! <br/> <br/>Nice job with the music changes in different sections! <br/> <br/>Great art! <br/> <br/>Unfortunately the gameplay decisions were SUPER frustrating -- it makes little to no sense with the lava for fireballs to look like they are falling from the sky, but have even the trails do damage, and the fireballs never land. If they impacted certain squares so you could dodge, that would help. If they even moved slower that would help. If there were a pattern instead of being random, that would help. <br/> <br/>Similarly with the robots, sometimes there would be laser shots that you apparently could not avoid whatsoever, because the level stops you moving up and down. <br/> <br/>The result is a game with neat music and great art, but the gameplay makes it a frustration instead of a joy. I do not mean to be rude or unkind, but I am just trying to offer constructive feedback because the good parts are quite good. <br/> <br/>I do see that you uploaded a cheat version that addresses the difficulty. :)
Aug 27 06:45:00 5m 00s Space Haulers LLC Interesting take on the genre. I was a bit confused by the controls though. It seems like the ship cannot turn unless you've been holding the up arrow to get some velocity, I think.
Aug 27 06:54:00 9m 00s Hide! Great work on the graphics and art! <br/> <br/>The game itself seems VERY difficult however. Even the first two light beams are easy to screw up, and with the slightest mistake instantly resetting the whole level (instead of a checkpoint, or a "thread level" meter), it is sadly hard to see all the cool stuff in your level.
Aug 27 07:03:00 9m 00s Ride to the Moon The first time I beat it I completely missed the part about arrow keys and was just using the mouse. I wondered why it was so difficult. :P <br/> <br/>One thing you might do is make some control box outside the level where the mouse can click and drag for the direction changes. Otherwise, it can be difficult to click and drag the mouse precisely for a quick motion change. <br/> <br/>The hat is a funny choice!
Aug 27 07:11:00 8m 00s Lava Is Last I'm not sure if the planets flashing around was on purpose or a glitch, but this was definitely a unique entry. :P
Aug 28 04:49:00 21h 38m Parallel Worlds This game would be easier if I wasn't stubborn and wrote down a map. <br/> <br/>It would be nice to have WASD in addition to arrow keys! <br/> <br/>The music reminds me a bit of pokemon, but unfortunately I had to mute it eventually so I didn't go totally crazy. :P
Aug 28 04:59:00 10m 00s Gate Maze Cute sprites!
Aug 28 05:14:00 15m 00s Tall Tales The idea of stories on a page coming to life is neat. :)
Aug 28 05:29:00 15m 00s Escape Dungeon Cute graphics, but very hard game! I wish the enemies did not chase you. :P
Aug 28 05:38:00 9m 00s Link This is very creative and amusing! Fun game.
Aug 28 05:47:00 9m 00s Kittyzilla It may not be very related to the theme, but it was amusing. Angel kitty is so sad. ;_;
Aug 28 05:53:00 6m 00s Polar Dash Great graphics and funny sounds. A little music might have been nice. :)
Aug 28 06:02:00 9m 00s Super Alien Bro Nice graphics, but the difficulty was so high that I didn't end up seeing some of the cool stuff in the screenshots. :( <br/> <br/>I really liked the music when the snow level started. SEIZURE WARNING though, that screen-flashing effect could be dangerous.
Aug 29 05:24:00 23h 22m Frank and Gerald Funny idea. :) Restarting the whole thing from the beginning when you lose on the second part was frustrating though. <br/> <br/>Also, pressing space to advance the cutscenes did not seem to work immediately.
Aug 30 06:53:00 25h 29m Bipolar World Very polished entry, though very sad!
Aug 30 07:05:00 12m 00s Above & Below This was a clever idea! I managed to beat it as a single player, but I did screenshot the progress halfway through so that the next time I continued I was able to do it faster by looking where the bars should go. :P
Sep 4 06:09:00 119h 04m The Way Home A bit frustrating (everyone hates flying enemies, and the birds are no exception), and the end of the jump freezing is odd, but otherwise pretty polished. It might be nice to have a counter so people know how close they are to the end of the game.
Sep 4 06:56:00 47m 00s Your world! The graphics are nice, though the theme is minimally connected. The random explosions killing huge waves of your units seem completely unexplained, annoying, and unfair. It seemed to happen near the enemy base, and I did not see any explanation for it mentioned ingame or on the page. It was also difficult to see what sort of units were strong against what, and the AI units seem to be able to mass on top of each other and do nearly unstoppable rapidfire attacks. <br/> <br/>Is there a way to use your own random explosions to take out huge waves of enemies? The only explosions I ever saw in my favor happened BEHIND all my troops, on top of my own fortress. <br/> <br/>If you build an 800-cost troop, the enemy can apparently spawn an entire wave of 10-20 archers, behind their fortress, completely offscreen, which will do permanent rapidfire until you lose. <br/> <br/>Am I missing something obvious? Most people seems to be winning easily, but the only thing I finally found that worked was endless spam of archers and small units. <br/> <br/>I tried not building the 800-cost unit, and the AI got a synchronized group of green punching units. Nothing seemed to kill them, and when they got near my base, once again the explosions appeared BEHIND my base and did not touch any enemy units at all. <br/> <br/>One user interface detail -- the "highlighted" color is the same as the "recharging" color, which might make it confusing about when a unit is available. <br/> <br/>If the explosions happened near your base to simultaneously kill big waves of enemies, like the enemy can do to you, the game might be less incredibly frustrating. :(