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CMWeissMedia

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TimestampSince previousGameCMWeissMedia's comment
Dec 9 23:42:00 Attack of the cybernetic aliens - Hard to see the bullets (especially if you're red green color-blind). <br/> <br/>- Increased enemy health and numbers each round doesn't really make it more interesting, especially paired with the skill increases as it basically equals out. I think the challenge could have been improved by adding more spawn points for enemies to generate from. <br/> <br/>- Overall it was mostly fun, however it doesn't hold up past a few rounds.
Dec 10 00:00:00 18m 00s Survive the Night A little clunky, I think the collision could have been improved. I'm not sure if there were any logs to get picked up, but I never was able to find any that I could use (despite the logs around the area). <br/> <br/>Otherwise, the controls were intuitive enough to figure out without much, but I'm glad you had instructions that "e" picked up and dropped sticks.
Dec 10 00:16:00 16m 00s Zeta Strike Decently fun, I went for a good six or so rounds before dying. Some weapons are detrimental to pick up which can be frustrating (such as the sword, which doesn't seem to ever be useful due to it's range.) I would at least resolve that by letting the player pick up their previous weapon. <br/> <br/>Otherwise, I think you could have benefited from introducing the different enemies throughout the levels rather than all at once.
Dec 10 00:24:00 8m 00s ☃ Jingle Calls ☃ Definitely not your average cookie cutter game, which I appreciate. Some of the dialog options were a bit clunky until you get used to how the game wants you to interact with it, but not too bad all in all.
Dec 10 00:31:00 7m 00s Panzer Blitz Fun idea, with some good gameplay in there. It would be nice to have a restart button, as refreshing the screen means I have to reload the entire game. All in all not bad though.
Dec 10 00:41:00 10m 00s TheBlindMaze Neat concept, however very hard to play. I think you could have benefited from offering examples of what each sound represents.
Dec 10 00:46:00 5m 00s Cheesy Trap Pretty fun! Collision and movement controls could use some cleaning up, but it worked well enough to get a few good rounds in.
Dec 10 00:52:00 6m 00s Galvatross Man, that title screen and music was awesome, I wish you had more of that flavor in the actual game. The game was pretty fun, interesting use of the Joust mechanics while introducing some new stuff. <br/> <br/>My main criticism is that the worm hole and teleportation were a pretty clunky. I never really figured out how the worm hole worked, but it seemed like a god ability.
Dec 10 05:18:00 4h 26m Sad Little War-Bot Good work! This was one of the few games that I saw some legitimate variation in the challenges presented (basically, good on you for having so many enemy types and using them well.) <br/> <br/>Overall pretty fun, my main criticism would be that the art could use some work, but hey that doesn't stop it from being fun. <br/> <br/>Also, I liked your addition of the snowman theme ;)
Dec 10 14:46:00 9h 28m Alchemia Overall this was a pretty neat crafting game. I'm not sure the time component was necessary since we could just reset everything as we were figuring out the correct combinations to make. Other than that, I think the puzzles were well designed with a gameplay flow in mind. <br/> <br/>I'd say the main criticism I have is to clean up some of the user interface by removing the "Next" button when there's no more text to see, or displaying what components you put into the mortar and pedestal. I wish I could remove components that I've used rather than resetting the level, however in the end it wasn't totally necessary to make the game fun. Not to mention, it would be good to inform the player that they can only make things with combinations of two components (not more, though I could be wrong if that showed up later in the game). <br/> <br/>Additionally, I received this error while clicking the grinder rapidly, which forced me to close out the game: <br/>___________________________________________ <br/>############################################################################################ <br/>ERROR in <br/>action number 1 <br/>of Mouse Event for Left Pressed <br/>for object oPote: <br/> <br/>File is not opened for reading. <br/>at gml_Script_loadRecipes <br/>############################################################################################ <br/>-------------------------------------------------------------------------------------------- <br/>stack frame is <br/>gml_Script_loadRecipes (line 0) <br/>gml_Script_val_inPote <br/>gml_Object_oPote_Mouse_4
Dec 13 19:27:00 76h 41m One Screen For Worlds A bit hard at first, but once you get used to the feel of the movement it's not too bad. Overall, not bad, it was pretty fun once I got into it. The two main things I'd say that could use some work are the movement physics (they felt a bit sluggish and unnatural) and the collision. <br/> <br/>I actually couldn't physically beat level 4 because my character was getting stuck on the top and couldn't do anything to avoid the spikes (due to the collision). I could also sink through floors to cheat my way through a couple levels. <br/> <br/>Despite the couple issues, the game was still pretty fun! Good work!
Dec 13 19:43:00 16m 00s Hazard Hills Collision and physics are a bit buggy, but the game was pretty fun. Donkey Kong themed game is a good way to describe it though.
Dec 13 20:12:00 29m 00s Valley of Trolls Very nice game! The networked play was a surprising addition, though I wish there was local play as well (course that would be hard to do without letting the other player see the values on the villages).
Dec 13 20:17:00 5m 00s TVScape Interesting idea but hard to play. It looked like there was part of the UI that was designed to tell me what colors I had toggled on and off, but it wasn't responding (which made things a bit confusing).
Dec 13 20:27:00 10m 00s ɹǝɯɹɐɟ ǝɥʇ Clicking is a little buggy, I feel like I drop the hoe a lot when I'm trying to use it. Other than that, it's a fun and simple idea.
Dec 13 20:38:00 11m 00s Gone Very nice work. The theme, story, mood, all that jazz was well done. The pixelated lighting effects were particularly neat too. <br/> <br/>There wan't much of a challenge, but since the game was predominantly story based I feel like you're safe there. My only issue was that there were some bad collision issues with all doors and many walls. I could walk through them, which actually allowed me to beat the game in the second room on my first play through. If you play the game without cheating it's pretty solid!
Dec 13 21:17:00 39m 00s snow Pretty fun game! I enjoyed the mechanics and the little secrets hidden around the environment. Good challenge and exploration, it kept me engaged. Not to mention, you did a good job at making the player's goals very clear. <br/> <br/>The only thing I think this game could use is some indication to judge how well the player did. Something like a "Play Time" display would be nice.
Dec 13 21:19:00 2m 00s Globo Very simple and short, but fun. I wish there were more levels than just the three, but I could see this game being developed further to find its way to the mobile market (the controls are pretty intuitive with touch devices). Good job!
Dec 13 21:34:00 15m 00s Frostbite Very strange but fun game. I feel like there wasn't much of a relation between each of the game's elements, but it was fun none the less. Good job!
Dec 14 05:46:00 8h 12m Expression Quest Loved the audio in this game. There wasn't much challenge or depth to the gameplay, but the audio more than made up for it, making it a good experience. Good job!
Dec 14 06:05:00 19m 00s Two Hearts Fun and challenging. It becomes immensely difficult once the player has to move both pieces at the same time, which is something few people can do well. I would at least recommend not placing the player in death zones (or at least wait to move death bringing pieces) right at the beginning of levels. <br/> <br/>All in all, fun game!
Dec 14 06:10:00 5m 00s INVADERS LD31 Hard to see and play. I would recommend at least having some instruction on the controls, I couldn't find any other player action other than moving (I expected a Space Invaders-like shoot action? None of the keys seemed to work for this.)
Dec 14 06:51:00 41m 00s Rooms Solid game! The art was great along with the overall mood of the game. The gameplay wasn't challenging, though occasionally frustrating (I definitely think it would be good to avoid needing to inspect something more than once to find an item), but in the end I think it holds up well. Good work!
Dec 14 06:53:00 2m 00s Antivirus A bit challenging, I think you could have benefited from a larger game screen. The enemies moved a bit fast, and I don't think I really saw the point to moving around the avatar. Other than that, the game was definitely fun!
Dec 14 07:03:00 10m 00s Snow Problem A little bit terrifying, but pretty fun and funny none-the-less. There were sound effects in great places, though I think that there could have been a bit more in certain places (such as the computer game). Good work!
Dec 14 07:10:00 7m 00s Nixtopia Pretty fun idea. A bit buggy, I couldn't open the door on the second story even after I build the battery and turned on the computer.
Dec 14 07:17:00 7m 00s You Gotta Feed the Wizards Great idea, but it's pretty tough to play especially when you don't know what's going on. I think a bigger screen with a little more information in the interface would be extremely useful for this game.
Dec 14 07:20:00 3m 00s murder of Zafu Great idea, great art, and fun game mechanics. I think the main thing that this game would need is variance in each play through so you don't always know who the killer is (and when they'll strike), and some additional levels.
Dec 14 07:26:00 6m 00s Joof Not sure how to run this in Love2D since it looks like there's no executable. Any instructions as to how to use Love2D to load the game?
Dec 14 07:39:00 13m 00s AZOR Solid game! Good difficulty, great (and intense) music, and nice art in there. Some of the puzzles are not very intuitive (like the switch to unlock the drop tunnel about halfway through the game), but all in all it was a fun experience!
Dec 14 07:45:00 6m 00s Squadron Commander Very neat idea with moving the ships around. I wish I could see something like this with multiple players (each with their own cursor) scrambling to move around a dozen ships. Either way, this is something I haven't seen before and it's a very cool idea! <br/> <br/>Other than that, I liked your method of giving stats to the player. It was fun to see how many of each type of ship I destroyed, rather than some arbitrary score value. Good work!
Dec 16 07:00:00 47h 15m Can You Defeat Them? Silly ending, but pretty fun game. There wasn't really any challenge, I think either limiting attacks/actions to proximity to the player somehow would have improved this the most.
Dec 16 07:09:00 9m 00s Moving Melody Great Canabalt style game with a rhythm to it! I greatly enjoyed the changing art and music with the gameplay, and the rhythm alignment with the gameplay felt awesome.
Dec 19 03:01:00 67h 52m Pushy Blockbuster Great take on a common puzzle mechanic. The game isn't the most color-blind friendly, but that could be fixed with more variance in shades or some other aesthetic differentiation.
Dec 19 03:13:00 12m 00s If I Can Just Mine 5000 Crystals From This Weird Snowman Planet They'll Let My Daughter Go Free Nice game! I dig the multitasking a lot, and I think the concept was fun. It would be nice to see how many crystals I've collected if at least to judge how well I did. <br/> <br/>Also, I'm not sure if you should be able to win this game, but it doesn't feel like it. If you are, then it's practically impossible. Other than that, it was fun!
Dec 19 03:21:00 8m 00s Legend of Feleria Very interesting game. I liked the art quite a bit! I think with some polishing this could make for a great experience.
Dec 19 03:26:00 5m 00s Kilo Bite Great idea. I think with some extra UI to give the player some extra information, this could make for a really interesting game / virtual pet.
Dec 19 03:35:00 9m 00s NO AMMO NO ARMOUR NO SIGNAL Fun game, I enjoyed the twist on the standard PacMan mechanic. I wish there was a method to get more shield or ammo however.
Dec 19 03:51:00 16m 00s Musing About Awesome entry, I thought the gameplay was engaging and fun. At first I hated that meters being full or empty didn't always mean good or bad (meaning full stress is bad, but full productivity is), but I think that inconsistency gave the game a complexity that offered a beneficial challenge. <br/> <br/>Learning the behavior of each action was a little frustrating as well, but I think that challenge worked to your advantage, otherwise the game would be too easy! Good work!
Dec 19 04:01:00 10m 00s Survive the Attack Very fun! I really liked that the game continued even after the walls fall.
Dec 19 04:08:00 7m 00s Bejailed Awesome idea, though it was definitely too difficult. I'd like to see this game with less enemies right off the bat. Also it's a bit harsh that an enemy can pin you against the wall and continuously deal damage. I think you could get away with the enemies not colliding with the player.
Dec 19 04:15:00 7m 00s THE GAME Fun and simple, but with good humor!
Dec 19 04:20:00 5m 00s Terra Fun idea. I'd like to see what else you could do if you expand out these mechanics.
Dec 19 04:40:00 20m 00s RandomRemoteRush[RRR] Strange mechanic, but I did enjoy the game quite a bit. I definitely felt that there wasn't enough time to do much (that, or time pickups really didn't give you enough to make a difference).
Dec 19 04:46:00 6m 00s Thief Before Dark Fun idea, but it's way too hard to see the player.
Dec 19 04:49:00 3m 00s Viral 0 I dig the art! Also the game is pretty fun. My main feedback is the interface could use a life counter.
Dec 19 15:39:00 10h 50m Solitude Fun idea! I wish you could do more with items, but what was there was still enjoyable. Also the player can definitely fall off the world if they jump over the upper left corner of the screen. Regardless, good work!
Dec 19 15:54:00 15m 00s No More Boxes Awesome, I love the variety of characters and their different actions. AI would be nice, but with a game jam that's very hard (so no worries there). Otherwise I think a win condition would be good, that way the game doesn't just last until the players decide it's done.
Dec 19 18:01:00 2h 07m SQUISH AND BOUNCE Fun game, though there's no difficulty curve. Once you figure it out, you can just keep playing forever. It would be nice if the pace speeds up the longer the game runs.
Dec 19 18:05:00 4m 00s Lunch Money Fun game, I especially dig the art. Although, when the bullies decide to strike they move a bit too fast (basically guaranteeing that I'll get hurt).
Dec 19 18:10:00 5m 00s The Last Standwich Fun game! I like the idea, though it's pretty hard to make the combinations. I think if you could move around the ingredients by pushing them it would make the score system a lot friendlier.
Dec 22 04:58:00 58h 48m Towering Perspective Pretty fun game, though there isn't much variety after the first section. Does this game have an end point? I got nearly up to floor 50 before I started falling down floors rapidly.
Dec 22 05:01:00 3m 00s Dark Vaimanika Very hard, but fun idea. I think the trust was a bit too much.
Dec 24 21:32:00 64h 31m Blobbit - A Disaffected Squirmy Awesome game. Took a little bit to figure out what I needed to do, but once I got the hang of it the game was quite fun. Also, I appreciate the warm-up time to poke around and figure things out at the beginning of the game.
Dec 29 23:57:00 122h 25m Screemo Quest Very interesting game, it's too bad you weren't able to finish it.