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Feedback comments for LD30
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| Timestamp | Since previous | Game | frogcheese's comment |
|---|---|---|---|
| Aug 26 18:31:00 | Rubber Slimes | Really cool idea, but a bit too hard for me. And for your first shot at music, the track wasn't that bad! | |
| Aug 26 18:47:00 | 16m 00s | WorldWar of Connectidia | the idea was cool, but I didn't really understand what I was supposed to do. It might have been covered in the tutorial, but by the time I was getting into the game I'd already forgotten it. Spent most of the time just sitting by the castle and killing everything that approached and clicking the symbols on the top whenever I had a worker free. |
| Aug 26 18:57:00 | 10m 00s | Ninja-Zombie Apocalypse | I could play start to finish without trouble. Pretty cool for a first time LD entry! A pity it lacked sound, though. A tip is to use the website bfxr.net to generate some sound effects next time. It's quick and makes games feel more alive. : ) |
| Aug 26 19:11:00 | 14m 00s | Grave Gravity | I really liked this game! Aiming through all the messed up gravity was far from an easy task, but it was a fun challenge. Really nice take on the theme, good job! |
| Aug 26 19:24:00 | 13m 00s | A Roller-Skating A-List Odyssey | short but kinda fun. Was really troublesome once I got down to only one left... |
| Aug 27 17:29:00 | 22h 05m | Parallel | Aside from the occasionally inverted controls, I thought it was a pretty good game. While it started easy, eventually it required a lot of thought. Good job! |
| Aug 27 17:38:00 | 9m 00s | Connected Worlds : New world | I was surprised by the cloth physics, but not by the enemy movements. You should probably spawn them more randomly distributed - as it was, I could just sit back and hail french fury all over the enemy's face. <br/> <br/>Considering how advanced the opening screen looked compared to what was actually in the game, I'm guessing that you didn't really get what you aimed for in time and scaled down. Better luck next time! |
| Aug 27 17:58:00 | 20m 00s | Celestial Impact | Jump physics were a bit difficult to work with, but I know physics in games can be a pain to work with at all without some kind of physics engine/library to do things for you. Either way a quick, simple affair. It could've used a bit of polish to make each world more distinct, and maybe some stuff like falling blocks (or maybe I should be careful what I wish for? ; P) |
| Aug 27 18:34:00 | 36m 00s | Balance | This is a really cool idea, and feels pretty polished! I couldn't really make it to the end, though. I got too confident once the rabbits and trees began covering the surface in their spawn. <br/> <br/>...But dropping the poor buggers off the face of the earth for energy was strangely cathartic. |
| Aug 27 18:50:00 | 16m 00s | Capsule | Great story with a fantastic mood. I was pleasantly surprised by all the little touches on the text and background. It really helped with immersion. Nicely done! |
| Aug 28 18:51:00 | 24h 01m | Bacon Installer | Short but hilarious. Liked the old school graphics, though it took a minute to get used to the parallax effect the moment you start moving. Nice job on that, btw! Really appreciated the pig mechanics, too - I was very surprised the first time I lowered my ship too far and smooshed one to the ground. And that time I tried to avoid a helicopter and accidentally made some pork chops on its rotor. It really is the little details that make a game sometimes! : ) |
| Aug 28 19:13:00 | 22m 00s | Cat planet | Aw, this is just the cutest! Really love the hand-drawn art, it makes it feel like a storybook. And I think you've gotten a lot better at game-making too - you say that you didn't have as much time as you wanted, but you still fit three completely different mini-games in there! Great job! :) |
| Aug 28 19:32:00 | 19m 00s | Oooover the double rainbow (Baldaquin IV) | Like the concept, though the game was a bit confusing. I didn't play very far since I kept dying to black holes when I switched worlds. A pity there weren't any checkpoints... <br/> <br/>As I understand it, each stripe of the rainbow represents an alternate platform world - as some advice, it might be better to only make a few stripes available at a time so the player has an easier time understanding (and this way you can make each stripe have its own platform level without things getting too confusing!) For example, block all but two stripes to begin with and then slowly make more available as you progress. The shooter segment is also really interesting how it exists to get blocks for the others, which is a really cool idea! It's a pity then that the action RPG bit is a little bit underdeveloped. What I'd like to have seen there is some form of mechanic to help the shooter segment - like you get powerups/"options" for the shooter segment when you kill monsters in the top-down segment. <br/> <br/>Just my thoughts - as I said, I didn't play very far, so they may not apply depending on what happens later in the game. Either way, taking on essentially three radically different games at the same time for a 48 hour competition takes some guts, and even if it probably isn't everything you were planning you still got it working and out the door on time. I'd definitely have to say bravo to that. :) |
| Aug 28 19:45:00 | 13m 00s | StarShrimp Trooper | The sound and graphics are amazing! I liked the pretty unique take on the theme (and that intro cutscene...) The gameplay was a bit random and difficult, but fun for a short while. My favorite part might have been getting stuck inside of an enemy for around thirty seconds straight on the second to last level. ; ) |
| Aug 28 19:58:00 | 13m 00s | Super Interplanetary Space-Internet Saving Company Deluxe Task Force Adventure | Clever puzzle game with simple, easy to understand rules and a pretty funny story. I liked it a lot. :) |
| Aug 29 20:14:00 | 24h 16m | Jessie and Jack | Sorry, but the controls make it incredibly difficult to play on my Macbook. The Ctrl key is used for a couple of shortcuts, so if I hold it while pressing up or left on the arrow keys I'm instantly brought out of the game. <br/> <br/>Other than that it was a pretty cool game while it lasted, and I liked how crazy the upgraded gun got. It felt really satisfying to fire that thing! |
| Aug 29 20:37:00 | 23m 00s | Worlds apart | Great mood for this one! I gave up after a while - I didn't really manage to make much headway. A pity too, I would've liked to see that particular love story play out... <br/> <br/> I liked both the graphics and the music and the concept is just adorable. As well as being a take on the theme I could've never thought of - really cool! : ) |
| Aug 29 20:48:00 | 11m 00s | Connected Worlds | Even if not all of the game is there, it's still pretty fun just flying around, if only for a while. I couldn't really get into the trading for long since nothing really happened en route. |
| Aug 29 20:56:00 | 8m 00s | Robot Smuggler | Pretty cool! The music sets a nice western mood, and the small amount of life you had forced you to be careful and take cover so that encounters often became short shootouts. |
| Aug 29 21:11:00 | 15m 00s | Our Worlds | Really nice! The sound and graphics were great, and the game itself was not too easy or too difficult. I liked the little sounds the characters made, and how the music subtly changed at different points. |
| Aug 29 21:30:00 | 19m 00s | DINO BOLT | Short, fun and a little addictive. The polish does a whole lot for it - even though I should feel bad I can't help but smile each time I accidentally bump into an obstacle pretty much right at the start and my companion goes flying. |
| Aug 29 21:37:00 | 7m 00s | Parallel Thinking | It runs on my Mac without problems. Pretty simple, but I like the idea of playing two separate genres at the same time, and how the worlds affect each other. |
| Aug 29 21:38:00 | 1m 00s | > Continue | Pretty neat. Not a whole lot of "game", but I like the experimental feel of it, and it certainly fits the theme. |
| Aug 30 09:53:00 | 12h 15m | Mirror Worlds | I really liked this game! The graphics were nice, clean and old school, and the levels were pretty clever and just puzzly enough. Really excellent work! : ) |
| Aug 30 10:00:00 | 7m 00s | Back and forth | Got some problems running it on my Macbook - the screen shows for a split second, then somehow the graphics all bug out. Looks like The screen is abnormally zoomed in or something - if I move back and forth every now and then about half of the screen is covered by a moving rectangle. Guessing it's some kind of display problem for OS X. |
| Sep 2 16:43:00 | 78h 43m | Constellation | Nice take on the theme, though the controls are difficult to work with. I never saw reason to use the lethal gun - maybe if you put in some situations where it would be a lot harder to get through by just stunning natives, or gave the player less life so you can't afford to be hit by someone waking up unexpectedly. |
| Sep 2 16:49:00 | 6m 00s | Shit Ahead | The graphics were really charming, the music was good and action-y, and the gameplay was fast-paced so it didn't matter much that it was hard to stay alive through the whole thing. Great job! : ) |
| Sep 2 16:56:00 | 7m 00s | Marbles | Using Chrome on Macbook here, getting a WebGL crash on the web version at the fadeout after clicking start. The OS X version doesn't start up at all. : ( |
| Sep 2 17:05:00 | 9m 00s | Switch Off | Short, charming game with a really great take on the theme. The Doctor Ex Machina at the end was a little cute, but I think it'd been better if the remote had just been there instead for the player to shut off the TV themselves. |
| Sep 2 17:35:00 | 30m 00s | Cosmic Conqueror | I really liked this game - it's just too bad that the bridge recognition seems a bit wonky. I conquered around six or seven planets, but only got cash from two of them, not counting my home planet. <br/> <br/>Either way it's a really great idea, with an impressively slick presentation. Could easily be expanded as well - like adding enemy spaceships and defense structures, or sending invading armies across bridges and whatnot. Really cool. |
| Sep 2 17:41:00 | 6m 00s | Stanley Squeaks and the Emerald Burrito | Really great idea for a puzzle platformer! Don't have many criticisms, just that the jumping sound is a bit too loud and that the time between grabbing the gem and the platforms being destroyed should be shorter to facilitate replayability. It's a minor thing, though - I had fun with your game. : ) |
| Sep 2 17:56:00 | 15m 00s | Sneaky Nessie | Cute, funny and clever! I don't know what manner of mind takes "Connected Worlds" and comes up with sending Nessie on a stroll through Scotland in search of a UFO, but I'm not complaining. One of the funnier entries I've seen, good job. |
| Sep 2 18:04:00 | 8m 00s | IN BETWEEN | A cool idea, even if it was hard to understand what exactly I was supposed to do. I just put three monoliths up top and three at the bottom and that was pretty much it. |
| Sep 2 18:50:00 | 46m 00s | Political Planeting | Pretty good trading game. Went for leveling up the food planet first, and then things started to get going without much of a fuss. Simplistic, but there's no need for that many bells and whistles on a game of this type. Still, would've been nice with some background music or something. |
| Sep 2 19:02:00 | 12m 00s | eMERGEncy | Fun game, though it got a bit irritating after the third or so time another vortex spawned on the other side of the map just as I reached the last one. Flows smoothly with good animations and a decent tune. A little tip would be not to raise the camera so much when the player jumps, since it makes it difficult to tell where the ground is and makes the platforming harder than it needs to be. |
| Sep 2 19:17:00 | 15m 00s | Come Creatures, Come pls | Simple little game with a cute idea. Wrangling all those animals got a bit frustrating sometimes, but I managed in the end and got bronze. |
| Sep 2 19:28:00 | 11m 00s | InterVersal | I really liked this one. The puzzles were clever, and the graphics were great! I liked the animations on the characters and especially the light effects. Nice fitting in so many levels as well. One of my favorites this LD! : ) |
| Sep 6 18:44:00 | 95h 16m | Void Space | It's a really nice visual design, if not very gamey. Like @xRubberMaid said, I can also a bit of an algorithm nerd at times, so I still found this to be a pretty cool thing. |
| Sep 6 18:52:00 | 8m 00s | Teleporter Escape! | Got really hard once those ranged guys got started. Pretty cool rogue-like-ish game, but probably a bit too difficult for me. : ) |
| Sep 6 19:07:00 | 15m 00s | Spaceway Transportation | This game was pretty fun, though it felt a bit unfair that the enemy ships could ignore the asteroids. Dunno how the company would feel about me getting more passengers killed than the ones I successfully shipped over. ; ) |
| Sep 6 19:15:00 | 8m 00s | Multifaceted | This game is really good! The worlds are just different enough to throw things around a bit but not so different as to make it too difficult reorienting yourself when you pass through at high speeds. The graphics are clean and colorful, and I really like the effect of seeing the other worlds through the portals. One of the better entries I played - good, arcadey fun! |
| Sep 6 19:39:00 | 24m 00s | Systeme | Helmet firmly clasped on, I set out from the glorious world of Waffletron to explore the wondrous universe around me. Trusting my ship to take me wherever its navigation systems decided, I visited many places; peculiar planets like "place" and "potato"; astounding areas such as "apple", "a" and "AdequateIV"; and as my travels took me further and further out into our grandiose solar system, I finally came to a conclusion. <br/> <br/>Yes, I'd probably give this entry 5 stars for Theme. (here you go) |
| Sep 6 19:41:00 | 2m 00s | Dreaming of Revenge | The link seems to be down for me. I might check back later, this game seems interesting. |
| Sep 6 19:53:00 | 12m 00s | DON'T. BREAK. MIRRORS. | I love cool takes on the themes like this. Funny and creepy at the same time, though Alex seems to take it all in stride... Not a whole lot of game, and the intro and retry sequences were a bit long-winded; it wasn't bad enough for me to lose interest, though. A short, fun experience in all. : ) |
| Sep 6 20:16:00 | 23m 00s | Interplanetary Messengers | Worked for me on OS X. I think the idea is good with a lot of potential, but the game is far too slow. I managed to get to planet 4 to sell a couple things (took me a long time to get there, though) but that still wasn't enough to buy any upgrades. Since the ship was so slow to maneuver, I then got killed en route to the next planet by an asteroid that I couldn't avoid. That led to me not having enough time to get to another planet before they got mad and I got a game over. I think all of this could be fixed by simply making the ship faster - both in turning speed and thrust. <br/> <br/>Other than that, I think the graphics and audio were really good - I especially liked the particle effects on the destroyed ships. |
| Sep 6 20:31:00 | 15m 00s | Space Explorer | Not much game, but the graphics were really polished with lots of cool little details, and I liked the music as well. |
| Sep 6 21:26:00 | 55m 00s | Opposing Worlds | Simple and fun, but the map is probably too large. This type of strategy game would be more fun with compact, quick maps so that every move feels like it has significance. |
| Sep 7 09:18:00 | 11h 52m | Word Collide | I played on a laptop, so I was unable to move the camera. Didn't really understand how to properly play the game either - I managed to put down two crossbowmen but then I couldn't do anything else and when they died the enemies stopped spawning. |
| Sep 7 09:39:00 | 21m 00s | Faction Wars | I really liked this game, but would've found it more fun if the AI could put up more of a fight. As it was they only stole two or three of my planets throughout the whole game, and each time they left their vessel on their ill-gotten gains for the gaping maws of my nearby fleet to instantly come and wipe them out. But this could very well become something really awesome with some more time and effort put in! Good work! : ) |
| Sep 7 09:52:00 | 13m 00s | Inner Self | Works for me on web for mac. It's very polished and very professional-looking, with awesome graphics and sound. Would've liked the cell stages to give more of an illusion of being able to do something, though - as it was it got a bit tedious having to play more and more cell stages knowing that there really was no point to it. |
| Sep 7 09:57:00 | 5m 00s | Dimensional Leak | Pretty good for a first entry, and I liked the graphics and intro cutscene. Quick and simple and not too long. The sound effect when unmerging the worlds was a bit loud... |
| Sep 7 10:10:00 | 13m 00s | Dimensions Reality | The teleporters were really nutty. After playing a few levels poor Mr. Potato got stuck inside some horrid World In-Between were he was doomed to view the dimensions he was used to traversing, warping from one viewpoint to another and back again in the blink of an eye whilst listening to the sound of a teleporter absolutely spazzing out. Forever. <br/> <br/>But that was pretty fun, too. And while it wasn't all that hard, it's a pretty decent concept for a puzzle game. |
| Sep 7 10:19:00 | 9m 00s | The Thing Between Two Worlds | Short, sweet and funny. Liked the dialogue and narration, especially after beating the fake boss. |
| Sep 7 10:29:00 | 10m 00s | Viewpoint Twins | I love the entries like this one; mixing two or more genres and each of the separate games affect the other ones is something I can't help but find interesting. And of those that I've played, this is easily the best! The sound and graphics are awesome and the gameplay is tricky but fun, and on the whole quite clever. A great entry! |
| Sep 7 10:37:00 | 8m 00s | Connect-the-worlds | Fast-paced puzzle game that's surprisingly fun. I think however that the newly spawned worlds should be easier to spot - maybe blink or pulse for a second or two after being created so that the limited time can be spent trying to find a good planet nearby. |
| Sep 7 11:07:00 | 30m 00s | Galaxy Conquest 3000 | This was a terrific puzzle game! The AI was hard enough to make every little step of attrition feel like a small victory, and I did feel really clever the first time I lured it into a trap that allowed me to grab great swaths of land by completely encircling enemy territories. Great job, great game! |
| Sep 7 11:32:00 | 25m 00s | Disconnected Keyboard | I like this - it's a really neat idea with some seriously tricky gameplay. And this is a take on the theme I definitely haven't seen before, which is always a nice plus. Good job! : ) |
| Sep 7 11:35:00 | 3m 00s | Dwarf Portals | Sorry, can't get the OS X binary to run... |
| Sep 7 11:50:00 | 15m 00s | Parallel Worlds | I'm not always a big fan of maze-like games, but I liked this one. I liked the retro-style graphics and sound, and the maze was pretty cleverly designed with regards to walls and portal placement. A really solid entry! |
| Sep 7 12:24:00 | 34m 00s | Oculus Souls | Cool graphics and nice character design! The combat was a little bit wonky, but I won't hold that against you considering you actually turned in a 3D action game to Ludum Dare. I totally forgot about the 2700 sweets for the final well though, so I spent my sweets on the other two wells (for which I have no idea what they did) and ended up unable to complete the game. A good effort, nonetheless and something I didn't expect to come across. : ) |
| Sep 7 12:40:00 | 16m 00s | Conversation | It's an interesting idea, but i think it would benefit from having more clear goals. It would also help if rotating a pair of characters was a little faster... My basic idea here is that you could make the game feel more intense by making the characters react quickly to input and add one or two more characters into the mix so that the player has to manage more connections at once. Also, an idea might be to allow players to rotate connections with the arrow keys whenever they hold down the mouse button. |
| Sep 7 13:03:00 | 23m 00s | Labyrinth Challenge | Really polished and smooth graphics! Maze games aren't really my thing, but I can appreciate that this is a pretty good effort for a 48-hour game, considering the mazes are procedurally generated. |
| Sep 7 13:29:00 | 26m 00s | Hello, Alien! | Great puzzle game with really charming graphics and funny dialogue. And I will admit that I found the aliens screaming from being set on fire hilarious. |
| Sep 7 13:51:00 | 22m 00s | Dimension Jumper! | Okay... good job getting this done in 48 hours, but this game is difficult to play, and not in the good sense of difficulty. There are a lot of details that could be fixed to make the experience better: <br/>* I never got the shooting part to work. I pointed and clicked, but no one ever seemed to get shot. <br/>* The enemies don't despawn when you die, meaning that if you die by your checkpoint, they'll camp out and kill you again when you come back. <br/>* It seems as if clicking the portal doesn't always teleport you, according to rules I don't understand. Is there a cooldown? If so, it should be clearly visible to the player how long they have to wait before they can switch dimensions again. <br/>* I lose half my life if I fall further than 3-4 blocks. This feels a bit unfair - especially around the end when you pretty much have to take a fall of this height to proceed. <br/>* A minor gripe, but the font is pretty hard to read. <br/> <br/>If these things were looked at, I think your game could be a lot better. If something strikes you as a possible bug, I ran your game with the latest Java 8 on OS X. |
| Sep 7 14:07:00 | 16m 00s | Planet Bouncer | Fun, fast-paced bouncy action! And a lot harder than it looks. This is really cool for your first entry, great job! :D |
| Sep 7 14:31:00 | 24m 00s | Neon Multiverse | Cool game with slick graphics and interesting mechanics. I found fairly often that the controls were reversed when I reversed gravity, though. |
| Sep 7 14:53:00 | 22m 00s | World Swap | Pretty simple and sweet game, got easy once I figured out I could use my mouse cursor to mark safe spots when switching between worlds. At that point I kinda started losing interest. Maybe it would be helped if the player couldn't see the entire map at once (i.e. fog of war or similar) and you introduced a sort of "echolocation" mechanic were you press a button that shows hints of nearby safe spots in the other world? |
| Sep 7 14:58:00 | 5m 00s | Siphon - Ent Garr Fon Kull | Really cool game, great graphics and sound, and I kept returning to it every now and again during the day to build my evil, evil lair. Resource gathering speeds were probably a bit low for Ludum Dare - I saw plenty of levels where the player hadn't built anything. Also, as far as I can see there's pretty much only one useful resource, with all of the others used only for decoration purposes or in small amounts for tech research. My advice would be to split the useful items over more resource types; this would make the previously useless resources useful and make it easier for players to gather enough to build stuff for their own level. |
| Sep 7 15:10:00 | 12m 00s | The one between the worlds | A nice take on the theme, though it's pretty hard. It feels like attacking enemies doesn't help a lot; they tend to gang up on you, you can't fight while moving and your hurtbox is big enough that you can't really harm the enemy and avoid being harmed yourself. |
| Sep 7 15:14:00 | 4m 00s | The Purgatory | Short game, but the graphics are wonderful and the mood is pretty heavy. Would've liked some sound to go with it. All in all really impressed you managed this in only 5 hours! |
| Sep 7 16:30:00 | 1h 16m | Konnect Rooms | Always sucks when you stuff keeps you away from finishing cool ideas. Hopefully, that stuff was at least somewhat pleasant. <br/> <br/>Either way this seems like a decent foundation for a maze or puzzle game, provided you make the rooms into a map and have different objects and stuff to do in each room. |
| Sep 7 16:37:00 | 7m 00s | The Triplets | Short, fun and I must express how much I really really like this particular take on the theme. Great minds think alike, possibly? :D <br/> <br/>My only criticism is that the random bullets might not be the best way to create difficulty here, since it's not entirely uncommon that they screw you over repeatedly as you try to jump one of the gaps. Maybe make the bullets a bit slower, and make it possible to jump on top of bullets à la Mario so they can be used as a tool as well as an obstacle? Here's hoping to see you in future LDs. ; ) |
| Sep 7 16:46:00 | 9m 00s | Lenore: Dark Days Ahead | That was surprisingly engrossing for a maze game... And I don't usually like maze games! The atmosphere was great, starting out pretty neutral but slowly swerving into creepy territory. I enjoyed the part where you had to avoid spiders by switching between the worlds as well. |
| Sep 7 16:55:00 | 9m 00s | A letter for God | Lovely art and music. The results of the choices felt a bit arbitrary - some of them were considered 'bad' by the game when they just as well could be considered 'good' or 'neutral'. Either way I had fun with it for the short while it lasted. |
| Sep 7 17:07:00 | 12m 00s | A Planetary Guide | Darn straight! When I grew up, there were 9 planets and no less! <br/> <br/>Cool idea, a bit quick since I still recall the order of the planets. Nice work on the rhymes - even the Gainus one. |
| Sep 7 17:14:00 | 7m 00s | ShiftedTimelines | Works fine on OS X with love2d runtime. The physics were a bit floaty and slippery, but other than that it's a pretty decent little puzzle platformer. It was short, but you did hide a couple of the pickups in really clever places. Also, grats on your first LD! : ) |
| Sep 7 17:19:00 | 5m 00s | Shattered Realm | Played it on OS X with love2D framework without a problem. Short but sweet, with cute graphics. Mechanics remind me a bit of Closure. Like how the enemies also only exist in certain light bubbles. |
| Sep 7 17:28:00 | 9m 00s | Sky Crystal Adventure | Really liked the simple, clean graphics. A short, somewhat atmospheric little point and click game. I like the idea of flipping the climate over using a giant switch surrounded by big signs. :P |
| Sep 7 17:40:00 | 12m 00s | Connection of the worlds | Tricky game, and a bit addictive. The main menu is really cool, and I like the attention to detail when it comes to the ship and, well, the graphics in general. Great job. : ) |
| Sep 7 17:51:00 | 11m 00s | Planetshipper | Pretty awesome for your first entry! I loved how silly the ship looked flying around with the grapple out. <br/> <br/>This game could probably be added to - like making some planets moving in solar systems so you have to pick them out of their orbits, enemies that chase after you, and maybe other enemies that steal planets and run off with them so you have to give chase. <br/> <br/>Anyways, congrats on finishing your first LD48, and best of luck with future entries. : ) |
| Sep 13 09:41:00 | 135h 50m | The Theft of Purpose | Runs without a hitch on my Macbook. The game was a bit trial and error for me - I simply picked crystals from the other world at random and then brought them to the proper pedestal if the colors matched. Dunno if there was more to it than that. It was a nice, quick and clean little thing anyway, so I don't really have any complaints. Really cute sound effects. :) |
| Sep 13 09:47:00 | 6m 00s | Untitled World Game | What's there is really polished, and I think the gameplay idea is pretty interesting. The graphic design is really clean and stylish, I like it a lot. :) This could probably be something if you worked a bit more on it. |
| Sep 13 09:59:00 | 12m 00s | Lucid | The camera and the physics felt a bit floaty, leading me to drop off cliffs frustratingly often on the second dream level, but other than that this game is awesome. The graphical design is crazy detailed, stylish, well, beautiful even! Really digged the song too. You might have something on your hands here. :) |
| Sep 14 08:16:00 | 22h 17m | The Guy Who Lost His Arms | Pretty cool little platform game! The audio levels were a bit unbalanced, the music being far too quiet compared to the sound effects. But the game was fun and about the right length. |
| Sep 14 08:25:00 | 9m 00s | Untangle~! | Good old Allegro, huh. Remember using that back in my university days. <br/> <br/>The game is really short, but I think its biggest drawback is that the movement is pretty laggy. Looks like things move on a tile-by-tile basis rather than pixels, which makes it choppy. But the first game I ever made with Allegro was about the same, so I can't hold that against you. :) <br/> <br/>I liked the idea of closing connections, though. Hope to see you in future LDs! |
| Sep 14 08:43:00 | 18m 00s | Twist And Weave | I liked this game - graphics and audio were simple, clear and clean and the gameplay was challenging without being too difficult. Except that last level... |
| Sep 14 09:20:00 | 37m 00s | Lady Lyla | Cute and sad. Really loved how it connected to the theme, and the game oozed personality. Like many said before me, this only needed some audio. The post-compo version really nailed it. :) |
| Sep 14 09:45:00 | 25m 00s | Where's Mummy? | The graphics and music really set a great mood. The puzzles were pretty easy until the red level were I got stuck for a few minutes. Great job! :) |
| Sep 14 09:53:00 | 8m 00s | The Orion Trial | Pretty funny, but I would've liked to see some more encounters that give you choices and less encounters that instantly kill you. |
| Sep 14 10:08:00 | 15m 00s | Into Orbit | Cool idea, and it's really fun trying to fit as many planets as you can. Pretty addictive. :) <br/> <br/>Graphics are polished, and I like the music and sound effects too. Overall it's a really great, arcadey entry. |
| Sep 14 16:30:00 | 6h 22m | CheckPoint | A challenging game with a pretty arcadey feel. Since there weren't any instructions, it took me a round before I realized what I was supposed to be doing. The music was okay, but I didn't really think it fit with the game that well. It would probably work better with something that pumped you up and got you "in the zone" of finding and shooting down the red ships. |
| Sep 14 16:41:00 | 11m 00s | Harmony | Cool game, but too difficult for me. I tried to keep things balanced, but the minute the planets came into contact with each other they spammed so many rockets that the planets were entirely enveloped and the game lagged to a standstill. And then I lost. So I guess I shouldn't run for galactic president any time soon. :P |
| Sep 14 16:53:00 | 12m 00s | Glue The World | Very cool idea, and quite tricky at the later levels. One of the more interesting takes on the theme gameplay-wise! Really nice work. :) |
| Sep 14 17:02:00 | 9m 00s | Permeable Connected Worlds | Pretty spooky atmosphere. My major gripe with this one is that the game was so dark that I spent a couple minutes just bumbling around without knowing if I was walking into a wall or not. |
| Sep 14 17:14:00 | 12m 00s | Broken World | I liked how the squares were controlled and think you could do a lot of more cool things with it when it comes to level design. The little text in-between levels was nice, but personally I'd rather the game just immediately jump to the next level without pausing the music. That way I'd get a feeling of progression without being "taken out of the game", which I think helps a lot with the mood and with immersion. |
| Sep 14 17:19:00 | 5m 00s | Humanity VS Samuel | Pretty funny sound effects, though I'm not sure if you're able to lose? By the end the enemies came at you so fast that it was literally impossible to evade them, so I just sat down in a corner were there didn't seem to spawn that many and just plowed through the ones that came by. And aside from more funny sound effects, nothing really seemed to happen when I hit one. |
| Sep 14 17:25:00 | 6m 00s | Midspace Madness | It was fun when you got a real fast streak going, but it felt pretty random seeing how it most of the time was almost impossible to predict where asteroids were going to appear. Either way nice to see a racing game in LD! |
| Sep 14 17:35:00 | 10m 00s | Incursion | The alien amount seems to ramp really quickly, so it's hard to stay alive for more than one and a half minutes... But my best was 130 seconds, with 67 kills. I'd like to think that was pretty okay. :) <br/> <br/>My only gripe is that I'd like the weapon selection to be on something other than mouse scroll, since I'm on a laptop. |
| Sep 14 17:40:00 | 5m 00s | Connected Worlds | The mechanics are great for a puzzle game. I'd loved to have seen more levels, but time is a precious commodity during LD and I understand if you didn't have enough of it. |
| Sep 14 17:57:00 | 17m 00s | Dependant | Okay, this game has some potential but it's really frustrating to play. The character starts moving so fast the moment I press any of the movement keys that it's really easy to overshoot and fall off edges at any time, and the combat has a lot of problems. <br/> <br/>One: the character doesn't turn around until you've taken a few steps in any given direction, meaning that when the enemy inevitably teleports behind you, you can't instantly change direction and fight. <br/> <br/>Two: when being hit, you change your direction. Combined with the first point, this means that every time you get hit you have to move a decent length before being able to fire back - during which time you could get hit again and waste even more time and life. <br/> <br/>Three: Combined with one and two, the enemies have a decent amount of health that gets to be a pain to deal with since you have so few opportunities to harm them. <br/> <br/>Four: Combined with all of the above points, the enemies teleport, meaning that once you finally get into position, they might already be behind you. <br/> <br/>Other than that, the graphics are clean and polished, but I'm afraid I couldn't play your game for very long because of the combat. If that was fixed, your game could turn out to be really great. |
| Sep 14 18:50:00 | 53m 00s | Stock Exchange | Interesting and cool take on the theme. And yes, I like the graphs too. I like the graphics overall, but there's something special with watching your $1 purchases soar to $110 in red pixels. :) |