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Feedback comments for LD32
frogcheese's games and stats for all events →
| Timestamp | Since previous | Game | frogcheese's comment |
|---|---|---|---|
| Apr 26 12:47:00 | Home Alone 4 | Cute art style and mood, reminds me of Charlie Brown. I think it's a nice take on the theme. There's not a lot of game to it, but I found it fun and finished it before I had time to get bored of the concept. One thing I would have liked a bit more is for the graphics to more clearly display what was a wall vs. what was an entrance to another room. | |
| Apr 26 13:07:00 | 20m 00s | Cornflake Ninja | Pretty humorous entry. It's ironic that the CRAPI suits' one weakness would be the same thing they're dedicated to sugar-coating... cereal. <br/> <br/>Gameplay-wise I would've liked a key mapped for quick retries. I died a lot at the start, and since this game is played with the keyboard it was a bit uncomfortable to move to my touchpad each time I had to restart. The rest of the gameplay was short but sweet (rimshot) <br/> <br/>I agree with the earlier opinion that the jumping physics made the game feel a little cramped vertically. Speaking of; I think the game might be improved by navigating three floors rather than two. This would give the player some more choices (and more opportunities to screw themselves over!) |
| Apr 26 13:21:00 | 14m 00s | The true Weapon | The mood was good, and it's cool that you've implemented multiple endings. My major issue with this game though is that it's based a lot on trial and error. An example is having to approach and talk to a character that's continually shooting missiles at you in a random pattern. I had to try that one several times before I could do it without dying and it was basically about luck. <br/> <br/>Other than that I think it's a good job for a 48-hour jam. :) |
| Apr 26 13:53:00 | 32m 00s | Eurovision: world domination through the power of song | Okay, this is just simply amazing. The songs were all awesome, the graphics were clean, and as an inhabitant as someone who has read one or two newspapers trying to rationalize why Sweden and our neighboring countries always give each other good scores in Eurovision I found this to be absolutely hilarious. <br/> <br/>The only downside was that I didn't get to play as Sweden and receive all those delicious 12-pointers from the rest of Scandinavia because of our "similar taste in music." So this time I picked Switzerland. That's the country we always get confused with anyway. :P |
| May 1 07:24:00 | 113h 31m | Give me that! | Really good idea with some really sweet graphics. The controls and hitboxes could use some improvement. With more polish this could become a really cool game! |
| May 1 07:34:00 | 10m 00s | Zombie dinner | Full marks for humor! This idea is ludicrous and absolutely awesome. The characters were great as well - one of the best game over screens I've certainly seen. :) <br/> <br/>The gameplay was simple and became a cakewalk (rimshot) once I'd played for a couple of minutes. A fun, short game. |
| May 1 07:42:00 | 8m 00s | Color Commander | Cool idea. It's deceptively simple, but requires some strategic thinking to prevent your opponents from stealing all of your units. My only complaint is that I would've liked a button for quick restart, since it's possible to become impossibly outmatched without losing completely. |
| May 1 07:49:00 | 7m 00s | Uprooted - a carrot simulator | I really liked this game. The limited horizontal view and long horizontal jump meant you had to be really careful about your jumps so you didn't fall into a hole, but that's my one complaint. The music was jolly, the graphics were great and the idea itself is really funny. Also, I can't say no to a bouncing carrot fighting treadmilling rabbits. |
| May 1 07:56:00 | 7m 00s | The Landscape Processor | Not much game in this. I did like the graphics and sound, though. I think the idea has some merit as well if you change it around a little. For example, have a landscape passing by outside and let the player pick one or two parts of the landscape to travel along and destroy the other pieces for points. |
| May 9 18:35:00 | 202h 39m | Ay Pinatas! | Really enjoyable! The mechanics are solid, the graphics are polished enough to honestly surprise me. The only thing really missing from this is audio, but I can see that it would've been a bit much to cram that in there in addition. <br/> <br/>I didn't realize at first what candies and checkpoints did, but I guess that's my fault for skimming over your game description. ^^' |
| May 9 19:15:00 | 40m 00s | Dislocator | Interesting idea, but I must confess it wasn't really my cup of tea. The longer I played the more I wished I could just shoot them all down... I guess me and the pacifist main character just aren't a good match for each other, eh? |
| May 10 08:56:00 | 13h 41m | Light'em Up | Pretty cool little game. I found it fully playable - didn't find any funky problems on my end. One immediate improvement I can think of is that I believe the game would feel better if the enemies were weaker, but there were more of them. The laser was kind of unsatisfying to use since it took so long to take foes down. |
| May 10 09:11:00 | 15m 00s | Sheep | It's an interesting game for sure, but it's a bit too difficult to play. The concept of giving your robot instructions is easy to get into - the problem here is that there's no way of knowing or figuring out what instructions to give beforehand. Essentially it becomes a game of trial-and-error, where you give enough instructions to get the robot far enough to get a view of the next part of the level. Then, you redo the same instructions again and input additional instructions for the next part. <br/> <br/>This game would really benefit from giving the player a way to move their view around the level, or making the length of movements a bit more obvious. That way the player can plan things out more. Alternatively, try to design levels that fit in one screen. <br/> <br/>Other than than I found both the graphics and audio to be really impressive. With a bit of polish on the mechanics this could become something special. :) |
| May 10 09:19:00 | 8m 00s | Pong Tank | I really like this concept. Wrapping my head around the controls was a bit difficult, though. I believe this game would benefit greatly if you could control the paddles in both directions. As it is now, I might nudge one paddle a bit too far and then there's no chance of me catching the pong ball anymore because I need to loop the entire way around. |
| May 10 09:27:00 | 8m 00s | Mad Maddie | Funny story and surprisingly challenging game. The music is pretty fitting for the stressed dog-destroying shenanigans as well. <br/> <br/>I appreciate that you put in a dedicated tongue button. : ) |
| May 10 09:42:00 | 15m 00s | Bubbles | I really liked this one! The mechanics are solid and easy to get into, the graphics are clean and fairly polished. I love the sound effects as well. :) <br/> <br/>One thing to note though is that the checkpoints don't really matter much since all the enemies get uncharmed when you die. Maybe keep track of the enemies you charmed in the checkpoints, or alternatively make the levels smaller and more compact so that they're not needed to begin with? |
| May 10 09:53:00 | 11m 00s | Dueling Time, Sir! | Really good job on the presentation. The graphics and audio are top-notch... and the writing is delightful! <br/> <br/>It might be a sign of how used to strange things I am that I didn't even bat an eye to the weird weapon choices. I didn't figure out how the game related to the theme until the moment I started writing this comment. |
| May 10 10:01:00 | 8m 00s | Baldaquin 6 - Beyond the window | Great idea, but the mechanics are a bit wonky. Steering the clouds to where you want them is extremely difficult, so a lot of the game was spent bouncing a few clouds back and forth and trying to get them to combine with each other while they went off in completely unexpected directions. <br/> <br/>Either way a nice take on the theme. |
| May 10 10:09:00 | 8m 00s | Seamus' Gun | Fantastic entry! The audio and graphics are really awesome, and the game is pretty fun too! This is pretty polished as is, so really the only improvement I can suggest is more levels. |