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Feedback comments for LD29
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| Timestamp | Since previous | Game | Kragnir's comment |
|---|---|---|---|
| Apr 28 13:40:00 | Surface Layered Balls | Don't understand how to solve one of the puzzles there seem to be no way to gain height with the balls. Maybe some additional information could be added on how to use the balls. <br/> <br/>The game have some problems with collisions managed to throw one ball through the ground. <br/> <br/>Overall changing property of items you carry could work but there seem to be no particular reason for why it has to be balls, the kicking and throwing seems to not really add anything. | |
| Apr 28 13:48:00 | 8m 00s | Aerogel | Wanted some more content when I started this game. You can't really do much with the limited options available. Need something to give it some more clear depth. Only having a single very difficult to predict mechanic control the entire game is not enough. Especially if you are going for something like a match 3 game. |
| Apr 28 14:08:00 | 20m 00s | Oh My Jump | Nice platformer, not as much of a puzzle game though since almost all of the difficult is in using the jumps correctly. I have not played a game where the quicker you press jump the higher you jump before. Lots of possible improvement and you should probably try to lower the reliance of stacking jumps together. |
| Apr 28 14:18:00 | 10m 00s | Adventures of a little Cleaning Robot | Seems very difficult to control and to hit the waste. Controls need to be made much easier or the amount of precision required need to be lowered. Also there seems to be no real reason for why the waste is so hard to detect. |
| Apr 28 14:26:00 | 8m 00s | Pizza Delivery LD29 | I think the idea with controlling a ship with precision is good enough so that you don't need to rely on making it harder to control for some of the missions. There are lots of things that could be added to make this more fun without resorting to that such as time attack mode, score and extra objectives. |
| Apr 28 14:31:00 | 5m 00s | Monster Caves | Seems to be a bit unbalanced. Your actions don't make much difference and the only thing that really matters is how lucky you are. Try to add some more interesting choices to the game. |
| Apr 28 14:34:00 | 3m 00s | Mra | The game was lagging a lot for me. The jumping seemed lacking and oddly balanced in height and speed. Jump height seem to be more or less random. |
| Apr 28 14:39:00 | 5m 00s | Reach the Surface | I expected the sound waves to be used to detect things not to control the character. Seems to be some graphic bug where lines of dark brown appear. Didn't really like the controls they could use some work to be more natural. |
| Apr 28 14:45:00 | 6m 00s | Approaching Void | There is no reason for putting the player at the bottom where it is impossible to dodge. |
| Apr 28 14:50:00 | 5m 00s | Lavarena | Need something that adds depth. |
| Apr 28 15:03:00 | 13m 00s | Fortune Miner | Nice that it had an ending. Movement and finding gems was way to slow and in the end the boss only seemed to be a way to force you to grind money. Needs some upgrades and if you add a boss it needs to do something more than just walk. |
| Apr 28 15:11:00 | 8m 00s | Beneath | Had some problems with lag but other than that it was a pretty nice game. |
| Apr 28 15:16:00 | 5m 00s | Deeper Beneath the Surface | Need something to add some kind of depth to the gameplay. |
| Apr 28 15:22:00 | 6m 00s | Bridge to the Abyss | Nice controls and music. Like the powerups and the enemies. There doesn't really seem to be any goal though. Would like to have visible counter increasing if the goal is to get as deep as possible. |
| Apr 28 15:37:00 | 15m 00s | Beneath the Surface | The first cut to static was pretty well times after that it got a bit annoying. I expected a bit more of the story. |
| Apr 28 15:46:00 | 9m 00s | Yellow River Submarine | Doesn't seem to become harder over time in any way and the only real danger is going for dangerously placed powerups that most of the time don't even help. If it is going to last forever like it appears there need to be something made harder all the time. |
| Apr 28 15:50:00 | 4m 00s | Cave Money | Something need to be made harder over time or there need to be an end. |
| Apr 28 15:57:00 | 7m 00s | Super Miner 2000 | I like that has game has an end. There seem to be some issues with collision detection I fell through the floor many times and you can also shoot through walls. |
| Apr 28 17:03:00 | 1h 06m | Upside Down | Nicely made game. Got a bug where I suddenly teleported to the bottom of the level once don't know what caused it. Could use some more variety in the challenges but the final level is a good start. |
| Apr 28 17:10:00 | 7m 00s | Dig Beneath The Surface | Game is pretty slow. Seems like it could be interesting but there is too much waiting. It seems like fuel is a bit expensive and overall like the game is relying too much on luck and conserving fuel. |
| Apr 28 17:15:00 | 5m 00s | Underground | Not much to do. <br/> <br/>Combat seems buggy sometimes when you hit targets very far away. Noticed you uploaded a new version and it is a nice improvement that the game actually ends. Got stuck in walls quite many times. I find the menu very annoying to use and would suggest dropping the zoom out zoom in thing entirely. |
| Apr 28 19:12:00 | 1h 57m | Undermind | A bit too dark and heavy on screenshakes. Would have been nice if the ending stopped gameplay. Some nice ideas. |
| Apr 28 19:15:00 | 3m 00s | Bionic Hotdog | Would have been nice if it was a bit more zoomed out and more clear on what you can actually grab on to. |
| Apr 28 19:32:00 | 17m 00s | Beneath the surface of Life | Lots of nice ideas in this game. The jumping is a bit poorly planned a few landing on platforms you can't see is fine but here it is pretty much every jump. With the kind of combat system that seems to be intended things deal damage too fast. |
| Apr 28 19:43:00 | 11m 00s | Pandorian Planet | Really nice graphics, the gameplay was lacking however. The idea to force the player to go back to base to refill ammo all the time seems odd. The enemies were pretty uninteresting. The gunplay was bland. |
| Apr 28 19:49:00 | 6m 00s | Something Fishy | Nice that the game gets harder with time. Would be nice with a visible timer for how long you have survived. Liked the use of poison. Audio was hard to hear most of the time. Controls were a bit unresponsive, this might have been a theme you were going for to match it with the fish but in that case you should make it more clear exactly why it is happening. |
| Apr 28 19:57:00 | 8m 00s | Submarine | Nice finish. Missing some nice opportunities, mainly the nuke button. |
| Apr 28 20:05:00 | 8m 00s | Parallel | The jumping feels really odd. If you didn't respawn right were you fell it would be unplayable and it almost still is. Got to a ladder but I fell through it so I don't know how to go forward from there. The story seems interesting but there need to be something done to make the jumping better. |
| Apr 28 20:24:00 | 19m 00s | LD29 Jam : You Are The Magnet | I like the idea. Could have used at least one level where the magnet was visible the invisible magnet was a bit overused. |
| Apr 28 20:29:00 | 5m 00s | The hive | I like that the game has an ending. The boss was a disappointment, the game was too grindy for the amount of content in it. The music was too loud. Could use any kind of depth to the gameplay. |
| Apr 28 20:43:00 | 14m 00s | Gubble Quest | Please do not use an installer. Some nice ideas. Have the same problems as most point and click games. |
| Apr 28 20:58:00 | 15m 00s | Metro Lance | Very nice graphics. The gamesegment is a bit dragged out it could be half as long without any problem. Actual gameplay seem to rely too much on simply being in the air all the time. It was nice that the game had an ending. |
| Apr 28 21:04:00 | 6m 00s | Pressure | Would be nice if it had an ending or a more clear indication of where the ending was. |
| Apr 28 21:08:00 | 4m 00s | Flyvery | Shooting seems unresponsive unless you hold the button. |
| Apr 28 21:14:00 | 6m 00s | Beneath the Surface | The graphic, sound and story fit together nicely. Gameplay was a bit lacking. Nice that it gets harder and that you can see your score. |
| Apr 28 21:19:00 | 5m 00s | The Loudest Ballerina | The game is very well put together. The gameplay is lacking though it could use some more depth. |
| Apr 28 21:25:00 | 6m 00s | Miner Fish | The fun for me with these kind of games have always been when you can just swim around and eat everything. In this game it seems that the extra hunger from increased size make it a bad idea to try and actually become big. <br/> <br/>Avoiding the fish is too easy , not dying from hunger is too hard. |
| Apr 28 21:29:00 | 4m 00s | Beneath the surface of the sea | The music got annoying very quickly, might have imagined it but it seems like the whales can change hitbox by turning around. There doesn't really seem to be any depth to the gameplay, surviving until you get surrounded is trivial. |
| Apr 29 13:14:00 | 15h 45m | Trash Rolling Turtle | Nice entry, a bit simple for a jamgame. Need some depth added and to get harder a bit quicker. Like the music in the game. |
| Apr 29 13:27:00 | 13m 00s | Thrillah! | Like the use graphics and the audio is decent. A bit too slow and not much of a game really. |
| Apr 29 13:50:00 | 23m 00s | Light Eater | This game seems a bit long for the amount of content it has. Mainly there is a lot of lost potential with all the different enemy sprites. There is plenty of oppertunity to use different AI. Same with the levels, there are lots of levels but they are all pretty much the same. |
| Apr 29 13:56:00 | 6m 00s | Infinite Island | Controls are quite unresponsive and overall the game is lacking content. It looks great though. |
| Apr 29 14:22:00 | 26m 00s | Surface Come | Main issues are the lag and the fact that you can pass through diamonds, other than that it is a pretty well made game. Like that you did not go overboard with the screenshake. |
| Apr 29 14:27:00 | 5m 00s | Light and Hate | Like the use of sound and graphic, the gameplay could use some expanding though since it is just one difficult to time jump repeated over and over. I like that it actually had and ending. |
| Apr 29 14:37:00 | 10m 00s | Buried Beneath the Credits | Nice touch with the messages. Gameplay is lacking some kind of depth and the messages that should just have been something extra is the entire gameplay instead. |
| Apr 29 14:48:00 | 11m 00s | Eskimo Run | Nice game, a bit lag on a few sections and a bit trapheavy towards the end. Quite well put together. |
| Apr 29 16:43:00 | 1h 55m | Minor Incidents | The drilling sound quickly gets annoying. Waiting so long for drilling to finish doesn't seem to serve any purpose. Overall a nice idea but too much focus on slowness and killing the player. |
| Apr 29 16:45:00 | 2m 00s | Super Water RPG | It was pretty funny but in the end it is not much of a game. |
| Apr 29 16:52:00 | 7m 00s | Blockz | There is nothing in this game. |
| Apr 29 16:56:00 | 4m 00s | HolyDiver | Seems to be very difficult to hit someone in this game. It could use some balancing. |
| Apr 29 17:04:00 | 8m 00s | Speed Driller | The fact that you can only turn 60 degrees at a time can easily by countered by clicking more times. The difficulty increase way to slowly. Stopped at level 4 after suiciding in all previous levels. |
| Apr 29 17:16:00 | 12m 00s | Artifact Hunter | Interesting but a bit slow, didn't find anywhere where you could see how much it owuld cost to open a new site. |
| Apr 29 17:36:00 | 20m 00s | Depths Beneath | I must say that you managed to make an impressive amount of stuff in the short time available. The game might be a bit slow and relying on covering the screen with fish a bit too much. |
| Apr 29 19:23:00 | 1h 47m | They Lurk Beneath | Well put together game. Lacks some kind of difficulty increase and something to give it a bit more depth. Some nice opportunity in this game to play on the inevitable doom of the player that is not really used. |
| Apr 29 19:29:00 | 6m 00s | Ninja Escape | A bit too much focus is put on being able to control exactly how close you want to be to the wall before jumping. Especially when obstacles start to appear you need to have very precise timing to survive. I feel like the death by landing on the cliff does not really fit into the game there seem to be no reason for why you would not simply be able to land on them. |
| Apr 29 19:35:00 | 6m 00s | Linked | Did not experience any bugs with collision. The levels are a bit bland and lack actual challenge but it is a nicely made game. |
| Apr 29 19:40:00 | 5m 00s | Treasure Hunter | Mining is a bit slow and it feels really weird that you have to mine away the grass. There are a lot of good things in the game but the balance of the player size and such needs too be looked at. Seems like I got stuck in walls all the time and had to mine my way out. |
| Apr 29 19:56:00 | 16m 00s | Mad Bunny | I can't quite understand what you are supposed to do. The platforming is decent, the music is a poor choice and overall there is a lack of direction and purpose. It needs to be more clear what you are supposed to do. |
| Apr 29 20:28:00 | 32m 00s | *The stairs | It seems a bit unfair to judge graphics if you didn't actually make it, don't know what to do about that. <br/> <br/>Like the mood and the setup. In the stairs it seems like the enemies get strong too quickly even if you pick up the better sword. Levels don't seem to have any noticeable effect so I don't really know why they are in the game. I guess the point is to just run around and avoid all enemies. <br/> <br/>Judging what you actually did: The mapping is nothing special, the story is nice, the mood is nice. The polish and balance I don't know since I can't tell how you intend for the player to go through the dungeon but I would guess that the mobs are too strong for what you are going for especially since you buy and find new equipment and gain abilities. |
| Apr 29 20:35:00 | 7m 00s | Uno The Mind Reader | Nice idea, it gets difficult very quickly. Is the framerate intended to be in the hundreds? As it is the game is very fast but it could be because it was balanced for a slower framerate. The customers only able to eat what is above them make the game quite unforgiving. |
| Apr 29 20:48:00 | 13m 00s | Deep Down Beneath Us | Nice start for a platformer, needs some more interesting challenges. Going back to buy extra jumps was a bit tedious and from the final level it appears as if I wasn't able to go back at all. The music got a bit loud, might have some problem with playing the same sound multiple times at once. |
| Apr 29 20:53:00 | 5m 00s | Under The Surface of All This Stress | Please do not use an installer. Lacking gameplay. Congratulations on making a game at least. |
| Apr 29 21:02:00 | 9m 00s | MANIFOLD | The shooting in the wrong direction thing really is a problem that need to be fixed. The game itself is lacking depth. There needs to be something more. The intro was pretty nice and designed exactly for my reading speed. |
| Apr 29 21:12:00 | 10m 00s | mungo: wrenchlord | An impressive amount of good content in this game. The teleport on the safe zone pipes seems a bit unfair. A bit more challenging jumps would be nice. |
| Apr 29 21:25:00 | 13m 00s | [ Particle Effects. ] | At level 30, I guess it will never end. Haven't seen anything new for the last 20 levels. You should have put an ending at about level 20 with a boss. <br/> <br/>The animations and particles are really good but the enemies are a bit bland. Also I think you hype level 10 too much I expected something special and got nothing. The game needs something to add challenge and variety such as timingwindows for attacks, parries, dodges, weakspots. |
| Apr 30 10:06:00 | 12h 41m | Indie Space Miner | It seems like there is no way to avoid losing. 10 cave ins will happen sooner or later. The game need some depth and is more a start of a game at the moment. |
| Apr 30 10:14:00 | 8m 00s | Hollow Shell | It seems like there is no ending in this game, it would be nice if it had one or at least had some score that was increasing while playing. The shooting is pretty nice once you understand how it works, the screenshift when you turn left to right is way to quick and caused me to feel a bit sick. |
| Apr 30 10:40:00 | 26m 00s | Magic Age | The fact that you managed to make an actual rpg is very impressive. Lots of good things in this game. The skill menu was a bit confusing before you got all skills and you could see how it was intended to work. Nice story and graphics, some battle music would have been nice. |
| Apr 30 10:45:00 | 5m 00s | Beneath the surface | The restart seem to be quite buggy, it caused attacks to behave in quite an odd way and also seemed to launch the music twice. The boss and enemies are not much at the moment but there is plenty of room for improvement. |
| Apr 30 10:54:00 | 9m 00s | Mars Station 23 | It seems to be very difficult to get the second play to go correctly, tried twice and managed to get to the second kill only. The story is a bit interesting but the game could use some more gameplay. |
| Apr 30 11:09:00 | 15m 00s | Amazing! Beneath The Surface | Like the idea, well put together mechanic that is used pretty well. Like the ending message although I would have liked some answers about the berries and forest. Navigating with sound turns out to be really really hard. |
| Apr 30 11:16:00 | 7m 00s | Three Paths | The game has a problem with the paths sometimes not appearing. The majority of the difficulty comes from the fact that mobs can pretty much spawn on top of you when you enter a screen. The fire rate and knockback chance changes doesn't seem to do much. Would be nice with some depth and other ways of achieving difficulty. |
| Apr 30 11:34:00 | 18m 00s | The Crusade! | Surprisingly fun game, the game crashed for me when killing the wall I expected something to happen. Would have been nice with an ending and some more possible choices during battle. Would also have been nice with some goal or progresscounter. |
| Apr 30 11:59:00 | 25m 00s | The Roots Of Evil | The game have a clear theme going, the bullets are not handled in a good way however making the challenge pretty odd. |
| Apr 30 12:10:00 | 11m 00s | Torpedo 'em up | The difficulty increased too slow. Could play for a very long time before the mobs slowly killed me. Would be nice with some more depth to the gameplay and some more interesting enemies. |
| Apr 30 12:51:00 | 41m 00s | Ocean WildLife | If you could just find a way to make everything else completely dark and maybe make the minimap brighter and maybe add one checkpont I think the game would be much better |
| Apr 30 13:10:00 | 19m 00s | Beneath The Surface (tm) | This game relies too much on waiting, since you need to wait for the fish to respawn all the time there isn't much to do. The diving controls gets bugged out all the time as well making the game more or less unplayable. |
| Apr 30 13:35:00 | 25m 00s | The abyss within | A bit too heavy on unimaginative traps. Even something that is just there to kill the player needs to be thought through. |
| Apr 30 13:43:00 | 8m 00s | The Hole Thing | Almost every jump is a leap of faith, try to use some other jumps as well. It wasn't clear exactly how the wall grap worked when playing, sometimes it was possible to use multiple times and sometimes not. |
| Apr 30 14:06:00 | 23m 00s | Nutrition | Nice idea for a puzzle game, the puzzle is pretty hard. Don't know how good this idea is try to make a few more puzzles and see if they are any fun to solve. |
| Apr 30 14:12:00 | 6m 00s | Lumberjack of souls | Game started out pretty strong but quickly got repetitive. Lots of room to add interesting challenges in. Also the text appear for too short time and sometimes you can't get it to appear again, you need to balance it for slow readers such as me :) |
| Apr 30 14:16:00 | 4m 00s | Spider Miner | The game is barely playable- Other than that I don't see how you could ever make an interesting puzzle with these mechanics. ABCD are not good controls you should pick buttons that are close to each other on the keyboard. |
| Apr 30 14:38:00 | 22m 00s | staying beneath the sea | The game get more difficult way to slowly if it at all get more difficult. Would be nice if there was something in the game to give it some depth and a scorecounter. |
| Apr 30 14:52:00 | 14m 00s | Two Sided | Ran around in the first maze for about 10 minutes before finding the exit and then another maze. Needs something to make the mazes more interesting. The mood was nice before the music stopped. The maze got dull pretty quick. |
| Apr 30 15:02:00 | 10m 00s | Dig Dig My Friend | Could be made into a very nice idlegame, a shame that the game pause if you click somewhere else. |
| Apr 30 15:12:00 | 10m 00s | Going Down | Nice idea with charging jumps a bit too unforgiving though. Should be able to see a bit further ahead. |
| Apr 30 15:18:00 | 6m 00s | UNDERQUEST | Pretty fun game, main issues are explaining what the powerups do and how long they last. Would be nice if the enemies were a bit more different from each other as well. |
| Apr 30 15:31:00 | 13m 00s | Kill or Kill | Fun game, there was some problem with picking stuff up every now and then and the game get too easy if you kill the cops. Pretty well put together game. |
| Apr 30 15:38:00 | 7m 00s | To The Depths! | Every time I enter the ship the game crash. Seems like a nice adventuregame aside from that. |
| Apr 30 15:47:00 | 9m 00s | There Is Gold Beneath The Surface | Doesn't seem to be much direction in this game. Gameplay is severely lacking, I think you focused too much on effects and forgot the game. |
| Apr 30 16:20:00 | 33m 00s | RAW | Nice game, like the boss, like the ending the enemies get a bit repetitive. Could have used about half as many levels. |
| Apr 30 19:07:00 | 2h 47m | The Dead Beneath | The game looks great there isn't much gameplay though. Need some depth, some challenge and some goal. |
| Apr 30 19:15:00 | 8m 00s | Escaping Scofield Mine | The clickbeep gets very annoying after a while. I liked the graphics and the music was ok. Would be nice with some challenge or at least one more difficult puzzle. |
| May 1 09:21:00 | 14h 06m | Kinetectonic | I am impressed with the amount of depth in this game. Even though it is quickly obvious that most of it can be ignored but that is part of having depth. Plenty of good things here. I like that the game has an ending although I am not a fan of the textanimation. |
| May 1 09:27:00 | 6m 00s | Kalahari Babysitter | Nice put together game, if you extend the runningarea you can avoid the problem with having the edges harder to hit. Could use some extra depth and I got very surprised when the game suddenly ended. But endings are always nice to have. |
| May 1 10:12:00 | 45m 00s | The Mask of Us | Nice story, would be nice with a bit more gameplay. Don't know how to feel about that ending. |
| May 1 15:24:00 | 5h 12m | Ben Eath The Surf Ace | Nice idea, the messages were a bit fun but it would be nice with some gameplay. |
| May 2 19:48:00 | 28h 24m | Growdrop | A game that does what it intends to do. Like the highscore list. Would be nice with maybe one more type of obstacle. |
| May 5 01:59:00 | 54h 11m | Operation: Delve | Nice game, it should have ended at floor 12, the game is not strong enough as it is to have an infinite amount of floors. The enemies need some work, at the moment the only danger is having enemies spawn on top of you. <br/> <br/>The boss was a nice touch but need to be expanded a bit it isn't really a boss in it's current state. <br/> <br/>If you are going for a roguelike it is important that put some kind of risk rewardsystem into the game to have the player make some interesting choices. <br/> <br/>I tried staying at a level for a bit and the game started lagging, this needs to be fixed. <br/> <br/>When I played the game the sounds were mostly pretty quiet they could probably be made a bit louder. |
| May 5 02:15:00 | 16m 00s | Strawberry in the Underworld | I like the graphics. <br/> <br/>The dig idea is interesting but in this case doesn't really seem to add anything other than complicating the gameplay for no gain. <br/> <br/>The game camera seems to work in an odd way and is in the wrong place most of the time. <br/> <br/>The amount of momentum the character can build up make the controls feel bad for a platformer which is something you seem to have noticed considering you don't need to do a single difficult jump to complete the game. There are plenty of platformers where you can have good control of your character even with a keyboard I don't think that works as an excuse. <br/> <br/>When you notice yourself redesigning the levels to fit your controls and camera you should probably take a step back and think about what you really want from your game. <br/> <br/>Overall a pretty nice looking platformer. Some depth and difficulty would be nice. |
| May 20 00:17:00 | 358h 02m | Baum | Cool idea, think you created a nice mood with the graphics and effects. The gameplay could use some work and needs something that makes it interesting. |
| May 20 00:25:00 | 8m 00s | The Underkeep | Nice idea, the game could use some more clear instructions and hotkeys for the different things. Once you understood how it worked it seemed to simply require clicking as fast as possible but it is a nice idea. |
| May 20 00:44:00 | 19m 00s | Under the Hood | A fun short game, don't like the idea of balancing it so that moving around is too slow at large size. Like that the game zoom out. The growth rate of the droplet is probably too fast. |
| May 20 00:49:00 | 5m 00s | Water Miner | Nice deformation effect. Very fluid game, would be fun with some more goal. Like the floating islands. |