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Cirrial

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TimestampSince previousGameCirrial's comment
Apr 29 15:22:00 No Hawking Man, I wish I still had my MacBook, I'd love to try this out. Sorry. :c
Apr 29 15:26:00 4m 00s How did Mario died ? Not a python guy, can't figure out how to run this. Sorry.
Apr 29 15:35:00 9m 00s Cave Runner - A multi monitor game Displays terribly on my different resolution monitors, well enough to be played up to a point where I then can't see because part of the window is below the display. Could really do with a restart button, seeing as there's a fair few unwinnable scenarios you can get into (right off the bat, falling into the pit with the moving platform on player 1's screen. I like the general idea of single-player co-op here, though. <br/> <br/>Also, it doesn't seem like the character select actually works?
Apr 29 16:13:00 38m 00s Nether Mind Got as far as the dojo with a cryptic letter clue and couldn't figure it out any further. Interesting concept.
Apr 29 16:21:00 8m 00s Beneath the Game Developer I like the struggle to make games getting harder and harder reflecting the developer's will slowly breaking.
Apr 29 16:34:00 13m 00s Finish Him! For a six hour entry, this is amazing and I loved it. The loving it unrelated to the six hour part. SURPRISE!
Apr 29 16:44:00 10m 00s In search of an Artist Really liked the style going on here, sparse graphics animated well looks stylish as hell. Music is good too, gameplay a little clunky though. Everything feels a bit too... clunky, I guess? Too physically real, almost.
Apr 29 16:49:00 5m 00s Literary Diver I love the dual interpretation of the theme here. Gameplay is good but nothing entirely special. Graphics are good too. Level design is *superb*. A solid entry!
Apr 29 17:05:00 16m 00s Sundiver I can't seem to run this above five frames a second, which is strange seeing as my computer was near top of the line two years ago. Passing on rating for this reason - it isn't fair to rate based on my inability to play this.
Apr 29 17:10:00 5m 00s Surface Layered Balls Neat idea, fell through the floor on level 3. I like the general idea though. Nice music!
Apr 29 18:45:00 1h 35m 29 Leagues I loved it! Music is pretty good, graphics are great, nice little game here! The tunnel section does feel a little unfair but I know what it's like to see the deadline approaching and have to amend plans at the last second.
Apr 29 18:50:00 5m 00s Flipper Very nice graphics and sound. Gameplay seems highly derivative of Dolphin Olympics. I somehow managed to go off the bounds of the water background but the physics still worked. Nice game overall.
Apr 29 19:37:00 47m 00s Space Diggers Wow! I love this! Art's rad, sound's great, multiplayer aspect is pretty cool too!
Apr 29 19:57:00 20m 00s I Contemplated the Sun of Limbo Love the art style going on here, the rendering is great. Very alien otherworldly vibes going on here.
Apr 29 20:07:00 10m 00s Incursion Well, uh. Points for a unique entry. That sure is a location, there.
Apr 29 21:08:00 1h 01m Tell Me About Your Childhood As A Nervous Goldfish Interesting game concept, lack of any sort of win or loss seemed strange but there we go. Nice music.
Apr 29 21:14:00 6m 00s Surf Ace Got to the boss, my time came to an end. The waves were sort of deceptive: it's a surfing game, surely they should do something? Collision with enemies feels a little too harsh like the hitboxes are larger than they actually are. Neat little game either way!
Apr 29 21:30:00 16m 00s Extinction Seems like a few of these things don't actually have any noticeable effect, like the air scrubbers, hospital and workshop. Interesting concept, though!
Apr 29 21:38:00 8m 00s Tenkosei ROBO Oh my god I love this game. Yes. Every element is amazing.
Apr 29 21:49:00 11m 00s Anterraria Controls a bit too clunky for my liking unfortunately, trying to select ants would rapidly select and deselect large groups. Also, not sure why the buttons couldn't be clickable as well as used by number hotkeys? It'd be great if the ants had a bit more autonomy, basically, such as giving them orders rather than directly controlling all of them. I speak from experience when I say I realise that this isn't perhaps doable in the time constraints, but I like the idea behind this game a lot.
Apr 29 21:52:00 3m 00s Growth Everything is very fast! Movement is like ice, room floods alarmingly quickly, not sure if this is all by design but it was a little overwhelming for my simple brain. Incredibly short but a very nice polished proof of concept.
Apr 30 14:20:00 16h 28m Ablate I keep dying and I don't know how to fix that! Digging speed concerns as mentioned, although I understand everything is balanced in terms of it. I am really bad at this game but I still like the ideas.
Apr 30 14:43:00 23m 00s Beneath The Darkness Game was pretty easy, except for the bullet sponge boss. Nice music and sound design. The one level where you go to the left instead of right confused me a bit given how the game before didn't work like that. Nice progression with weapons and level design highlighting their strengths.
Apr 30 15:11:00 28m 00s Cases This game made me feel a little smarter for getting it right. Nice approach with the procedurally generated cases. Very nice presentation, although the opening crawl could do with a skip button or something. All around solid effort.
Apr 30 15:18:00 7m 00s Beneath the surface Well, as mentioned, not much of a game, but the assets in here are ok. It's a shame, looked like potential for a fun little shooter here. Well, it's all a learning experience in the end, and something is better than nothing!
Apr 30 18:27:00 3h 09m Wrecked Submarine. Some nice potential, but unfortunately that's all this has. I would love to see this become a game!
Apr 30 18:56:00 29m 00s Stories of Moles: Holy Crap Edition I missed where the instruction to use the force was space and had to figure that out myself, but I like this little collection of minigames. Humor was a little cringe-worthy but otherwise nice concept around flinging tiles to crush enemies. Nice entry.
Apr 30 19:53:00 57m 00s The Danger Beneath Us Really difficult. I like the animation. Not sure what the hitbox on my attack is.
Apr 30 20:02:00 9m 00s Moby-riDickulous Really fun entry, but I couldn't beat the boss. Feels like it has way too much health and I didn't want to grind for nuke harpoons. Still, I like! I like the reloading system too.
Apr 30 20:07:00 5m 00s Dungeon Maze Shooter Interesting concept, the jittering camera was a little weird but kind of made things feel more intense. Run button would have been nice. I really would like to second the projectile effects being very nice. Is there a way to heal in this game that I missed?
Apr 30 20:10:00 3m 00s Tic-Tac-BOOM Little confusing as to the visualisation of what's going on here. If it was only surface of the cubes some sort of rotating animation would be great, but with the centre cube also playing an element, not sure what to suggest. Interesting mashup concept, at least.
Apr 30 20:55:00 45m 00s Sewer Quest Art is fantastic, game is pretty fun but I didn't find any indication that there was a bottom to these sewer mazes. Music was okay for about the first minute and then I had to mute the game to keep playing. Very repetitive!
Apr 30 21:04:00 9m 00s SUPER GOBLIN UNDERGROUND HOUSE EXPLODER 5000 Shop doesn't seem to work? Controls seem oddly non-responsive and the list of keys is astounding. Maybe go to the shop by going to the far left or right of the underground passage?
Apr 30 21:16:00 12m 00s Bunker Down Nice graphics, but the controls seem a little janky. It's strange but in a weird coincidence this is almost identical in concept to another game I've rated! I guess the idea of mining into the surface was a pretty common one this time around.
Apr 30 21:23:00 7m 00s Minecart Tycoon Selling things gets a little tedious. Maybe a "sell all" button would have been nice. Took a bit to figure out what to do but it fell into place when I did. There doesn't seem to be any reason not to mine gold and only gold. <br/>Oh - found out the sell all feature is holding down right click. Not the most obvious thing in the world!
Apr 30 21:31:00 8m 00s Underground Siege Can't run the jar. I don't have Java 8, not sure how to get it working, can't run this entry, sorry. Out of curiosity, why did you target Java 8 and not 7?
Apr 30 21:36:00 5m 00s Sea's Bounty Interesting idea with the encumberment mechanic. The attack direction seems sort of difficult to manipulate desirably - to aim at an enemy, you have to be moving at them, and this just makes it likelier you'll hit them. Great first attempt, though, keep up the good work!
Apr 30 21:52:00 16m 00s Beneath the Surface Very, very slow game. If I jump into the side of a box I go rocketing downwards. I see what you were trying to do here but it feels like wading through treacle. I think the player acceleration is off, maybe too slow. While realistic, it isn't necessarily that fun to play! Still, a very nice first entry. Hope to see you in future competitions!
Apr 30 22:02:00 10m 00s Lithospheric Hyperexploitation Had to unzip to C: to run as specified. Surely there has to be a better way of building these things? Oh well. The spiders move too fast to be dealt with, I couldn't figure out how to place turrets, and I had odd constant sound popping glitches. Game seems impossible to survive in!
Apr 30 22:04:00 2m 00s I'm not who I am Game errored out on startup, you're probably missing some external resources or something in your download link.
Apr 30 22:07:00 3m 00s Mine Jumper Simple concept well executed. I liked the parallax effect going on here. I think the ground could have stood to be moving faster, same as others have suggested. Absolutely amazing for a ten hour entry!
Apr 30 22:17:00 10m 00s Game of Hearts To my confusion, you've put the windows and mac build files in your source folder and not linked them in their own zip files or something similar on the compo page. Not owning two game pads, I can't really test this game.
Apr 30 22:20:00 3m 00s Harpoon Explorer Can't figure out how to run this. Sorry.
May 1 14:48:00 16h 28m Cordyceps A really creative idea and interesting interpretation of the theme! Switching could have been a little quicker, I feel, given there's no real pressure based around switching.
May 1 14:53:00 5m 00s Prison Digger Wow. Really nice. I like the listening mechanic the most out of this entry. Pretty solid all around!
May 1 14:55:00 2m 00s Delve Into the Deep Wow, I love the style going on in this entry. Graphics and sound are great and it feels pretty polished for what it is!
May 1 15:04:00 9m 00s House of Clouds Short, but nice little proof of concept here. Good work!
May 1 15:07:00 3m 00s Dany's Room Absolutely love the artwork. I wish there was more gameplay, it feels like there was an escape planned or something similar!
May 1 16:04:00 57m 00s A Pirate's Cove Fun game concept! It does seem like you underestimated the time constraints involved but what you've got here is pretty great!
May 1 16:38:00 34m 00s GLUCKAUF TROLL Nice graphics and sound, although I am just awful at these kinds of unforgiving runner games. Solid entry.
May 1 17:32:00 54m 00s A Glorious Escape for A Lich King The soundscape being perfectly aligned was just so incredible. I love it. It feels almost like a rhythm game! I love so much about this entry I don't know where to even begin. Fantastic!
May 1 23:35:00 6h 03m Stair Walker The second version with better controls is a lot more fun to play but I have to rate the original, with worse controls and quite frequently getting stuck on things. Nice idea though. Feels a little like Flappy Bird but fairer. No idea how this relates to the theme but okay.
May 2 19:43:00 20h 08m Tokelau The post-compo version is a much better approach at the idea, but I must rate the entry a little more mediocre. Still, a great improvement.
May 3 03:00:00 7h 17m Ludum Dare Simulator 2014 Can't run the game. :C
May 8 23:59:00 140h 59m Cave Mage: The Deep Quest For The Legendary Yellow Cheese Pretty neat graphical style. It could have really done with some indication of whether things respond to hits or not, be it a particle effect or sound.
May 9 00:01:00 2m 00s Lazor Fish Seconding the unfairness of robots spawning almost right on top of you, otherwise pretty neat idea and I like the idea of accidentally ruining the environment around you with careless missing.
May 9 00:07:00 6m 00s SHOT H2O Nice choice of music. Game becomes unwinnable near the end. Neat idea though!
May 9 00:13:00 6m 00s Heart of the Earth Jumping felt stiff, everything that wasn't the player moved too quickly, the player moved too slowly, the game just felt kind of aggravating to move through. I liked the musical cues changing. Checkpoints would have been great. There's potential here but it just feels so infuriating to play as it stands right now.
May 9 00:23:00 10m 00s Surface Dweller Took a bit to figure out the objective, then I got stuck in a corner and couldn't recover. Interesting idea though.
May 9 00:29:00 6m 00s Running Blind Nice little runner game here. Seems like the player character is a little big for the style of game but runner games are not my field of expertise. Atmospheric!
May 9 00:32:00 3m 00s SEA MONSTER: ATTACKS HUNTER Incredibly short but stylish as hell. I love it! It's clear a lot of love and effort went into making this game great instead of long, but this is still fantastic!
May 9 00:39:00 7m 00s Eiradirian Wormfare Controls were overwhelming, as is the content. I'm sure the game is great but it's way too complicated for me at the moment. Great effort and work put in, though.
May 9 00:49:00 10m 00s Deep Sea Mission Couldn't run. <br/> <br/>Error <br/> <br/>shader.lua:20: Attempted to call field 'newShader' (a nil value) <br/> <br/>Traceback <br/> <br/>shader.lua:20: in main chunk <br/>[C]: in function 'require' <br/>main.lua:13: in main chunk <br/>[C]: in function 'require' <br/>[C]: in function 'xpcall'
May 9 01:11:00 22m 00s Epsilon Adventure Man I love the atmosphere going on here. I love the soundscape and the graphical style (the tiling on the cave could do with some work like others have said, though). I love it.
May 9 01:23:00 12m 00s The Stanley Enigma I can't put my finger on why but I get some serious Kentucky Route Zero vibes from this entry. Probably the navigation and weird surreal atmosphere to how things are presented. Love the way the game is put together. Incredible depth of content. Outstanding.
May 16 02:45:00 169h 22m Evolve Great aesthetics, maddening, repetitive gameplay based entirely on memorisation. Not for me, but great effort.
May 16 02:51:00 6m 00s Belowinator Unable to access the folder!