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Feedback comments for LD27
Zephyr89's games and stats for all events →
| Timestamp | Since previous | Game | Zephyr89's comment |
|---|---|---|---|
| Aug 24 13:40:00 | Sixth of a Minute | Nice, my only comment is that the destroyed asteroid sound effect was a little ear-bleedy. Might want to try a high-pass filter to about 15Khz | |
| Aug 24 14:56:00 | 1h 16m | Escape the Rising Lava | Please make a mac build as from your screen shot it does look rather good. |
| Aug 24 16:12:00 | 1h 16m | Ten Sec to End | Nice gun model. Also you need to break up the tiling more, did you take those with a camera by the way? |
| Aug 24 17:17:00 | 1h 05m | Apple Harvest | 170 was mine |
| Aug 24 18:52:00 | 1h 35m | Atomic Warning | I'm getting far too sleepy. Downloading Windows links on a mac !! Far too late. |
| Aug 24 18:54:00 | 2m 00s | Boxen! | 57 on my second go. |
| Aug 24 18:56:00 | 2m 00s | 10 Second shooting | Give me some feedback. It feels like it is disappearing under my mouse. It isn't, but that is what it feels like. |
| Aug 24 19:06:00 | 10m 00s | Nothing to see here | I have a feeling that you arn't going to get that many ratings only having support for the xbox. |
| Aug 25 00:40:00 | 5h 34m | 10 Seconds at the Carnival! | For that authentic carny experience. |
| Aug 25 01:36:00 | 56m 00s | Time Gate | 111 and something meters. All i can say is that there should be and option to invert w - s as this was a real problem for me. |
| Aug 25 05:37:00 | 4h 01m | Six Beats Per Minute | Your shadows should be set to stable fit. |
| Aug 25 07:43:00 | 2h 06m | Ten Seconds in Hell | Um <br/>this if awkward. ;) |
| Aug 26 05:15:00 | 21h 32m | Big Sad | As a platformer it is rather good, however your use of the theme is rather generic. Although, my game is based on the same principle. Overall your mood is nice and cheery. |
| Aug 26 05:30:00 | 15m 00s | 10 seconds of hell! | The project isn't working on Mac osx,I have Java installed. |
| Aug 26 05:32:00 | 2m 00s | Tucker Tipps, Time Travelling Trucker | Same here. |
| Aug 26 06:26:00 | 54m 00s | 300000km At The Speed Of Light | The AI on the macbuild is a bit broken. |
| Aug 26 06:33:00 | 7m 00s | Cubic Escape | Very calm, simple platforming with no real bugs that I can see. |
| Aug 26 06:34:00 | 1m 00s | Mayfly | Why no mac OSX build? |
| Aug 26 06:48:00 | 14m 00s | Micro Management Simulator 2013 | Very good, but some ambient sound would make your game a lot more appealing. <br/>Currently the background silence is killing it, even some noise would do, just make it subtle. |
| Aug 26 07:25:00 | 37m 00s | MUD | The mining levels are kinda fun, however the fighter level really let it down. They move far too fast. |
| Aug 26 07:37:00 | 12m 00s | 10.00s...10.00s...10.00s... | The wall-jump is nice once you get the hang of it, however maybe if you let the player stick to the for a brief period of time (0.02s or something like that) then the problems should be easier. |
| Aug 26 07:56:00 | 19m 00s | Frozen Braid | Still no mac port. :( |
| Aug 26 08:10:00 | 14m 00s | Tax Evasion | This game need just that tiniest bit of polish in order to be great. <br/>1. Add some background music <br/>2. Check in the code if a jump is doable or not, as I am fed-up of jumps like this. <br/>......._____ <br/>.......|......| <br/>.......|......| <br/>.......|..... | <br/>____|.......|____ |
| Aug 26 08:15:00 | 5m 00s | Button Clicker | This i not an innovative game, not by any stretch of the imagination. However it is well executed, and rather fun. I tried to see who could get the highest score among my friends, and it killed more time than my shooter! |
| Aug 26 08:26:00 | 11m 00s | Triad | This game is great at making you think. Also the theme is being used in a rather generic (ie. as a timer) fashion. |
| Aug 26 08:46:00 | 20m 00s | QuickDraw - Java | Say its in java. I'm on a mac and had no idea that I could run it. 'till I read a comment |
| Aug 26 08:55:00 | 9m 00s | Crazy Genetist | Game as of yet doesn't work for me, Mac OSX lion 64-bit |
| Aug 26 08:57:00 | 2m 00s | Every Ten Seconds A Kitten Drowns | Is this a compo entry? As that looks like a unity standard asset skybox. |
| Aug 26 09:03:00 | 6m 00s | Routine decisions (in 10 seconds) | This is the first game I've seen so far that has humor nailed. |
| Aug 26 09:39:00 | 36m 00s | Space-Time Adventure | Just all round nice. |
| Aug 26 10:12:00 | 33m 00s | Blinking | Nice game, Well executed and slick. (There really should be a separate aesthetics catagory) |
| Aug 26 10:18:00 | 6m 00s | All purpose lundum dare entry | Just for the laughs(also the bullets arnt killing things). |
| Aug 26 10:25:00 | 7m 00s | Self Destruct | Finally a reason that the game lasts ten seconds instead of "game over". |
| Aug 26 10:32:00 | 7m 00s | Tiny Petards | One of the better uses of theme I've seen. Also the sound was rather good. My only problem was that the lines were rather alised . Some AA there wouldn't hurt. |
| Aug 26 12:56:00 | 2h 24m | Time Hack | I gave you a 5 in humor for your story |
| Aug 26 13:06:00 | 10m 00s | 10sShmup | That Face! and thought that my game was horror, but that is no fair... take my good review. :o |
| Aug 26 13:10:00 | 4m 00s | Timed Strategy | Nice! |
| Aug 26 13:18:00 | 8m 00s | Ringtastic | The sense of speed in this game is very good. In-fact the whole game is rather well-done. The only problem that I can see is,that while it is well implemented, your design is a bit lacking. |
| Aug 26 13:23:00 | 5m 00s | Dust in the Candy Megaverse | All hail the master of polar geometry! |
| Aug 26 13:25:00 | 2m 00s | Bring The Things | Game get's stuck on loading |
| Aug 26 14:08:00 | 43m 00s | Just 10 Seconds | Note to self... Read the instructions before doing THAT again. |
| Aug 26 15:15:00 | 1h 07m | TIME SHIFTER | A very good title, the only problem ... I suck at puzzle games. However one thing I can see is that this is going to go far.The place really has the sense of a place to collect your thoughts and think. |
| Aug 26 15:57:00 | 42m 00s | The Duellists | This is one of the better games i've seen in this contest. However one or to things stand to mind. The gunshots are far too loud. Head-shots are apparently the way to end everything as the AI is far too slow for anything else. Also when he AI does wizen up it kills with no exceptions.However I'm currently on my third play-though, so it's still awesome. |
| Aug 27 04:04:00 | 12h 07m | Turnip Archer | Overall this game had a great mood to it. However there was one small problem . Your spider texture should be set to clamp not to repeat. |
| Aug 27 04:06:00 | 2m 00s | No Time for Nibbles | Same as everyone else. Dropbox 404. |
| Aug 27 04:19:00 | 13m 00s | 10 Seconds Before the World Ends | Nice! That is a really good useage of the theme there. You gfx style is simple but charming. The sound is really good at breaking up what otherwise would have been boring. So overall good job! |
| Aug 27 04:26:00 | 7m 00s | Delayed Reaction | Time doesn't reset between levels. |
| Aug 27 04:41:00 | 15m 00s | Attack of the n00b Models | This is one of those ideas the sound awesome but however when it comes down to it it breaks down. The reason is that when I finally get used to a gun It changes wildly. |
| Aug 27 04:48:00 | 7m 00s | Hourglass | Nice realization of the theme and your ideas. One problem is that the slower moving balls become a nuisance at timescales of 0.2 and below. However your gfx and audio are really polished and so the mood of the game is excellent. |
| Aug 27 04:52:00 | 4m 00s | Lair Raid | You are really sticking to what makes an rpg great. Metal chiptune! |
| Aug 27 04:58:00 | 6m 00s | Darn Clock | The amount of things that can happen in this game is awesome! eg. Runs in front of car. Car spins out of control following me. I walk into another cars side. first car hits me. Explosion! |
| Aug 27 05:10:00 | 12m 00s | Temple | Some sound would have been nice maybe some rumbling to give a cue that the temple is falling. |
| Aug 27 06:09:00 | 59m 00s | IMPACT | Unhandled exception: page fault on read access to 0x00000010 in 32-bit code (0x004820ae). <br/>Register dump: <br/> CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f <br/> EIP:004820ae ESP:0032f9e0 EBP:0032feb0 EFLAGS:00010297( R- -- I S -A-P-C) <br/> EAX:001367b0 EBX:00000001 ECX:45bb2a00 EDX:00000000 <br/> ESI:00000000 EDI:00000000 <br/>Stack dump: <br/>0x0032f9e0: 00000000 00000001 0047d968 00000000 <br/>0x0032f9f0: 00000000 00002a38 007f2c00 00000000 <br/>0x0032fa00: 00477eb6 00420d91 00477edb fffffffe <br/>0x0032fa10: 00000000 00000000 00000000 004f2045 <br/>0x0032fa20: 555c3a5a 73726573 616d615c 61797472 <br/>0x0032fa30: 776f445c 616f6c6e 495c7364 4341504d <br/>0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw- <br/>Backtrace: <br/>=>0 0x004820ae in impact (+0x820ae) (0x0032feb0) <br/> 1 0x7b84c98c in kernel32 (+0x3c98b) (0x0032fec8) <br/> 2 0x7b84f813 in kernel32 (+0x3f812) (0x0032ff08) <br/> 3 0x7bc619dc (0x0032ff28) <br/> 4 0x7bc62804 (0x0032ffa8) <br/> 5 0x7bc619a2 (0x0032ffc8) <br/> 6 0x7bc3d4fd (0x0032ffe8) <br/>0x004820ae: movl 0x10(%esi),%edx <br/>Modules: <br/>Module Address Debug info Name (37 modules) <br/>PE 330000- 346000 Deferred xinput1_3 <br/>PE 400000- 6c2000 Export impact <br/>PE 10000000-101ff000 Deferred d3dx9_43 <br/>PE 40790000-407a7000 Deferred wininet <br/>PE 41d10000-41d1a000 Deferred mpr <br/>PE 41d30000-41d6a000 Deferred user32 <br/>PE 41e80000-41e86000 Deferred gdi32 <br/>PE 41f50000-41f54000 Deferred advapi32 <br/>PE 41fc0000-41fc4000 Deferred version <br/>PE 41fe0000-41fe4000 Deferred psapi <br/>PE 437b0000-437b9000 Deferred msacm32 <br/>PE 43910000-43918000 Deferred shlwapi <br/>PE 43990000-43ae9000 Deferred shell32 <br/>PE 43bd0000-43bfe000 Deferred comctl32 <br/>PE 43cf0000-43cf4000 Deferred msvcrt <br/>PE 43d80000-43d84000 Deferred dbghelp <br/>PE 43de0000-43e51000 Deferred winmm <br/>PE 43ea0000-43ea8000 Deferred ole32 <br/>PE 43fd0000-43fd4000 Deferred ws2_32 <br/>PE 44810000-44814000 Deferred rpcrt4 <br/>PE 44890000-44894000 Deferred gdiplus <br/>PE 44920000-44928000 Deferred oleaut32 <br/>PE 44a40000-44ad3000 Deferred comdlg32 <br/>PE 44b30000-44b38000 Deferred winspool <br/>PE 44bf0000-44bf4000 Deferred winex11 <br/>PE 44dc0000-44dc4000 Deferred imm32 <br/>PE 45810000-45814000 Deferred uxtheme <br/>PE 45980000-45985000 Deferred localspl <br/>PE 459b0000-459b3000 Deferred spoolss <br/>PE 459d0000-459d4000 Deferred dwmapi <br/>PE 45b10000-45b1e000 Deferred setupapi <br/>PE 45b90000-45b94000 Deferred d3d9 <br/>PE 45d10000-45d14000 Deferred wined3d <br/>PE 47790000-47794000 Deferred mmdevapi <br/>PE 49180000-49184000 Deferred dsound <br/>PE 7b810000-7b99b000 Export kernel32 <br/>PE 7bc10000-7bc14000 Deferred ntdll <br/>Threads: <br/>process tid prio (all id:s are in hex) <br/>00000008 (D) Z:\Users\amartya\Downloads\IMPACT_1-1\IMPACT.exe <br/> 00000024 0 <br/> 00000023 0 <br/> 00000009 0 <== <br/>0000000e services.exe <br/> 0000001f 0 <br/> 0000001e 0 <br/> 00000018 0 <br/> 00000017 0 <br/> 00000015 0 <br/> 00000010 0 <br/> 0000000f 0 <br/>00000012 winedevice.exe <br/> 0000001c 0 <br/> 00000019 0 <br/> 00000014 0 <br/> 00000013 0 <br/>0000001a plugplay.exe <br/> 00000020 0 <br/> 0000001d 0 <br/> 0000001b 0 <br/>00000021 explorer.exe <br/> 00000022 0 <br/>System information: <br/> Wine build: wine-1.4.1 <br/> Platform: i386 <br/> Host system: Darwin <br/> Host version: 11.4.2 <br/> <br/>I guess this is what I get for trying to run this on wine. ;) |
| Aug 27 06:19:00 | 10m 00s | GLITCH | Nice feeling you've got there. But where's the gameplay? |
| Aug 27 06:23:00 | 4m 00s | Asteroids - Incoming 10 Seconds | 55 seconds nice game. Some si-fi music would have helped to sell the mood. |
| Aug 27 06:26:00 | 3m 00s | Return to Diamond Castle | There was an original diamond castle? |
| Aug 27 06:34:00 | 8m 00s | 10 Seconds To Win | Man, as much as I like this song, and it never gest old in 8-bit! You neen the rights to the song (currently held by Dragonforce). |
| Aug 27 06:43:00 | 9m 00s | Time to Die | Um, what is the minecraft dirt doing here? |
| Aug 27 07:21:00 | 38m 00s | Captain Robert | Wow. That was the best story in a ludum dare game I've seen. I wish i could give 10 stars for the mood, perfect! Nice theme use " this creature has a gestation time of 10 seconds ". |
| Aug 27 07:34:00 | 13m 00s | Cube of quads | Simple but rather fun. Also the sword clips through the walls. |
| Aug 27 07:48:00 | 14m 00s | 10 Parsecs | Same here a more polished post-compo version would be nice. Maybe some sound? Also 5 stars for "MacGuffin orb". |
| Aug 27 07:51:00 | 3m 00s | Time Slime Arena | A good top-down brawler. I problen on the web version is the loading time.If this wasn't a ludum dare, I would have been frustated and have just left. |
| Aug 27 08:50:00 | 59m 00s | Battle Switch Arena | Solid, however the flying enemies are too fast to shoot at range and never get closer to you. |
| Aug 27 13:25:00 | 4h 35m | THE WHiTE ROOM | Where was the theme used? |
| Aug 27 13:28:00 | 3m 00s | Jimmy The Knight | That snail! :) |
| Aug 27 13:49:00 | 21m 00s | -deleted- | Ok currently this is taking up space in the default catagory. So I'm sending it back 'till you delete it. |
| Aug 27 13:52:00 | 3m 00s | Tower of Voronoi | Same, just say java instead of linux. |
| Aug 27 14:20:00 | 28m 00s | You can't kill the Devil. But your baby can | And I thought my game was disturbing!?! This is worse... 5/5 humor! |
| Aug 27 14:46:00 | 26m 00s | The 10-Second Murder | I really suck at being a detective. Also after 3 or 4 good attempts I found that clicking every box in frustration at the beginning didn't work. So I have to ask, how did you decide who did it? |
| Aug 28 07:49:00 | 17h 03m | Hide and Seek | The sound works fine in chrome. Or is there supposed to be other music? Also this is one of those "Hard to learn, Simple to master" games where if you get how to play, you become very good at it. |
| Aug 28 16:24:00 | 8h 35m | Samurai Cafe | My only real problem with the game was the lack of consistency between the input methods. Having to switch between click to place and drag and drop kinda broke my flow. Also I could be that I just suck. |
| Aug 29 02:16:00 | 9h 52m | Signal Delay | Hell, this game is hard. Brilliant use of the theme though.Maybe I should try it on easy? Also mars has an atmosphere, so you can realistically add some background ambiance. Wind maybe? |
| Aug 29 11:21:00 | 9h 05m | 10 Seconds Has You | That is evil. I'm currently ill so no thinking for this one. |
| Aug 29 11:33:00 | 12m 00s | Mr. Buttons is pure evil(Mr. buttons cruel plan) | Yay, death to the button! Also that walk animation wasn't the best. Small problem. |
| Aug 30 06:57:00 | 19h 24m | GO - NO GO! | Why oh why are there so many keys? It's not like its rocket science, is it? |
| Aug 30 17:11:00 | 10h 14m | Time Flies | I just rated your game with muted audio. ;) |
| Aug 31 04:24:00 | 11h 13m | Duel | This game feels too luck-based. Maybe it's cause I'm not playing a human? |
| Sep 1 07:41:00 | 27h 17m | Way of the Gun | Does no one check their before going out to a duel? |
| Sep 1 11:30:00 | 3h 49m | The Saddest Landscape | Well... As a story the is place great. However as a game it fails on the fun front. ;) |
| Sep 5 13:31:00 | 98h 01m | AGK 3000 | How do you play the BSOD game? <br/>That would have been awesome. Anyway knowing that i most likely missed something I won't let that affect your rating. |
| Sep 14 14:49:00 | 217h 18m | Adventures of Schrodinger's cat | More games need a Quantum Superposition Button. :) However if you made the cats collision box a bit smaller it might "feel" a bit more responsive. |