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| Timestamp | Since previous | Game | The Evil Cult's comment |
|---|---|---|---|
| Aug 27 15:56:00 | Nerv | Seems like a decent concept. Shame you didn't get more time with it. One comment I have is that the movement speed felt very slow, and also I list of controls could help. | |
| Aug 27 16:03:00 | 7m 00s | 'Dungeon Escape' | Nice little game. Simple, but fun. Only thing I would have to say I didn't like is that the game started at the first level again when I died. Got myself to level 6 before I had to sadly give up :( Good work for your first LD! |
| Aug 27 16:16:00 | 13m 00s | Maze Rush | Good effort for your time, movement was a little choppy but basic idea is nice. |
| Aug 27 16:24:00 | 8m 00s | Ten Zero-Zero | I, er.. that was something! Loved the humor but couldn't figure out how to get myself to the second level. Sounds were great :P |
| Aug 27 16:34:00 | 10m 00s | Totem Wars | Nice! Really clever twist on the original. At first I found it a little difficult to know what was going on (even after reading tutorial), and in the end I still wasn't sure what each 'item' did. But still really enjoyed it and thought the graphics were great too. |
| Aug 27 16:46:00 | 12m 00s | Turnip Archer | Not a bad game but the difficulty could use some tweaking. Right up until the end of the game I found it too easy and never had to even think about using a powerup, but in the last 10-20 seconds before I died I felt myself completely overwhelmed and lost really quickly. I also felt the button mashing to be a bit spammy and would have liked quick thinking to play a bigger part. Having said all that I still enjoyed this quite a bit and thought it was pretty good in general :) My score was 2,521,280. |
| Aug 27 16:58:00 | 12m 00s | Ten Second Teach Em Up | Fun, but also frustrating. I felt like the jumps had a bit too much weight to them and couldn't quite get used to it. I really liked the amount of cool mechanics you put in and the rate at which they were introduced. I got stuck on the level where I 'forgot' my grenade launcher and had to quit in shame. Quite a nice game for the 48 hours, good job! |
| Aug 27 18:19:00 | 1h 21m | The Deep Dark | I really like the concept but it was a bit overwhelming to figure out what was going on. |
| Aug 27 18:24:00 | 5m 00s | Hobaton Kingdom | Nice concept. Didn't really have anyone to play with so couldn't try that aspect of the game myself, but I like the idea of it. One thing to note is I got stuck inbetween some stairs and couldn't get out from that. |
| Aug 27 18:53:00 | 29m 00s | xhon | Cute little game. Felt compelled to press through to the end and was happy I did. Love the introduction of new mechanics through the levels. Very atmospheric. |
| Aug 27 19:05:00 | 12m 00s | The Saddest Landscape | Shame that you couldn't get more in. Looks like a really good start. Would have loved to see how it progressed. |
| Aug 29 02:53:00 | 31h 48m | KARMA | I did it! Very fun game. Challenging, but not frustratingly so. Good job. |
| Aug 29 03:03:00 | 10m 00s | Chicken Snatch | Nice solid game. Controls felt smooth and game actually felt pretty relaxing to play. Good work! |
| Aug 29 03:11:00 | 8m 00s | Every Ten Seconds A Kitten Drowns | I am not very good at saving kittens :( Nice entry! Only issue I found is that one kitten spawned on a mine. |
| Aug 30 13:57:00 | 34h 46m | NodeNetOS | Nice! One of my favourites so far. I didn't think the gameplay was too complex but as said below I do think tooltips could help as I couldn't remember what the abilities did. Other than that it was very enjoyable, but would like to see some harder levels. Nice work! |
| Aug 30 14:15:00 | 18m 00s | Haraka | Not sure if I should give points for humor because my attempts at platforming were extremely laughable. Nice entry! Solid graphics, controls, level design. Reliving my SMB nightmares with the added pressure of the 10 second countdown. I really wanted to finish this one but alas I had to give up due to noobism. |
| Aug 30 14:23:00 | 8m 00s | MegaPunch | Looks and feels really nice but no one was online with me when I went to play so I might have to come back again to rate it! |
| Aug 30 14:49:00 | 26m 00s | 10 Sec And Slash | Nice entry! Very nice graphics and solid controls. I found the levels with mines to be a little too punishing though compared to the rest of the game. Good work overall though! |
| Aug 30 15:09:00 | 20m 00s | Endless Run | Amazing graphics and quite fun, but I felt like I was doing pretty badly a lot of the time but wasn't being punished for it. Very charming game though and a nice entry all-round. |
| Aug 30 17:29:00 | 2h 20m | 10Sec Switch | Pretty fun! A bit short, but good work for your first LD for sure :) |
| Aug 31 14:44:00 | 21h 15m | Placeholder | This game is taking a lot longer than I thought it would to get through so I'll post my thoughts now and some when I die. Currently at round 27 (234 kills) and finding that I basically have infinite energy at this point and am not seeing a point where I can die in sight. My first couple of attempts I got pretty owned until I figured out how to make the most use out of my initial resources and the first couple of rounds. Really enjoying so far, will comment and rate after I finish :) |
| Aug 31 15:36:00 | 52m 00s | Proletarian Ninja X | Holy crap. Infuriatingly hard, but very satisfying. Graphics and sound amazing as always. Felt very powerful playing this. Loved the little attentions to detail such as jumping over furniture. Only criticisms I could give is that some levels felt out of place in the difficulty curve, the 3rd and I think 5th in particular. Also, I felt that getting caught for discovering a corpse was a bit too brutal given that the guy catching me would die with the same shuriken (pretty much instantly). Could not finish this game but got a lot further than I thought I would and felt very satisfied by that. |
| Aug 31 15:59:00 | 23m 00s | Royal Defenestrator | Wasn't quite sure what was going on... I think I won (The Queen got her glasses finally) but nothing happened so I threw her out the window :P Humour was amazing, loved that I could interact with pretty much everything. Nice work. |
| Aug 31 16:11:00 | 12m 00s | Ghost Pirate's Ship of Treasures | Pretty fun but a bit simple and a bit too short. I liked the greed aspect to it, would have liked to have seen harder levels where you have to make solid choices about which treasures you go for and which you have to leave behind. |
| Aug 31 16:23:00 | 12m 00s | 10 Second Army | Great concept and pretty fun to play. Graphics were pretty good and I liked the animations. I felt the 10 second theme was a little forced for this type of game, in the earlier levels I was waiting too long and in the later ones I had to keep just pressing reset until I got a feel of what was in the level. I would also have liked to have seen a way to exit back to the main menu because I accidently selected one level twice and didn't want to have to play through it again. Other than that though a pretty nice game! Good work. |
| Aug 31 16:47:00 | 24m 00s | The 10 (other) Seconds Journey | A bit confusing and most of my stuff was just guessing/luck really. Nonetheless still enjoyable. |
| Aug 31 16:59:00 | 12m 00s | Dan Dynamite | Don't have much to say that hasn't been said by others already. Shame you didn't have more time, might be worth looking at making a Jam entry rather than the 48 next time. |
| Aug 31 17:34:00 | 35m 00s | Two Deep | Amazing artwork but found the game a bit basic, even though I could not complete it (couldn't find Brakes and Common Sense for the life of me). Also, not sure if you are aware but you were reviewed by Indie Game Magazine! Here is the link: http://www.indiegamemag.com/indie-intermission-two-deep-who-needs-common-sense-anyway/ |
| Aug 31 17:44:00 | 10m 00s | Up-Run | Interesting. Pretty fun but felt a bit punished by plain bad luck. Also did feel like the AI took a bit too long to get to the top. |
| Aug 31 17:53:00 | 9m 00s | The Parameters Have Been Altered | Holy crap how did you manage to put so many trivia facts in? Good job! Oh, and the game was pretty fun too, if a touch too hard. |
| Aug 31 18:00:00 | 7m 00s | Hourglass | Pretty fun but I felt like the orbs spawn too close to where you need to be so I had almost no time to react to some of them. Decent use of theme and nice sound effects! |
| Aug 31 18:11:00 | 11m 00s | Subject 127 | Pretty fun, but I had a couple of issues. Firstly I found that the camera should have been zoomed out a bit so that you can see where you are going. Second was that the jump felt extremely touchy, which was very difficult in some of the levels. Liked that you included an intro and liked the security element to it. All in all not a bad entry! |
| Aug 31 18:30:00 | 19m 00s | Duel | I died defending my honour! Nice twist on rock-paper-scissors style of game, but inevitably luck based which I'm not too big a fan of. Nice art and the music/sound was very good, particularly for the setting. Also liked the little taunts. |
| Aug 31 18:41:00 | 11m 00s | 10 Sec Hero | I won.. eventually :P Really like the art but don't think the 10 second theme really worked for this game. I had to read the comments before I learned I could actually equip items and that they carry over from death. I think the game could do well with a lot more feedback from the interface and perhaps some added sound too. Still, had a bit of fun playing and it's a pretty good effort for the 48 hours! |
| Aug 31 19:48:00 | 1h 07m | SWEAT | Got to admit when I first looked at this it didn't really stand apart from other LD games but I played right through to the end and loved it. SPOILERS INCOMING.. I probably had the biggest laugh out of any game thus far when the dinosaur was revealed, and then telefragged shortly after. Great fun levels, designed very well and the difficulty curve was pretty spot on. Not really sure that I'd change anything if I made it myself, perhaps it could use a bit of polish but was great other than that! Nice work for the 48 hours. |
| Aug 31 20:52:00 | 1h 04m | Time Surge | Amazing game. Like others have said the backtracking is a bit of a pain but pretty much every other element of the game (graphics, sounds, story, puzzles) is really well done. Very polished and very good work! |
| Aug 31 21:10:00 | 18m 00s | 10 Seconds Before the World Ends | Pretty fun, nice take on the theme. In my game humanity perished even after I threw the device in :( I really liked the way the title came in as part of the dialogue. All in all, not really anything to complain about. Good work! |
| Aug 31 21:31:00 | 21m 00s | The Fall | Positives: <br/>Liked the setting. <br/>Good concept for the theme. <br/>Music matched setting pretty well. <br/> <br/>Negatives: <br/>Too many units in setup time so didn't have time to think about strategy. <br/>Units took too long to get across the field after the battle was pretty much over. <br/>Tutorial text was quite overwhelming and didn't really want to read through it all. <br/>Felt a bit too easy. <br/> <br/>All in all, not a bad game. As said above setting is good but I feel that this would have worked a lot better with less units or given a different theme to work with. The 10 second setup just doesn't give time for strategy and that should be what the game is about. Still, enjoyable nonetheless and a pretty good effort! |
| Aug 31 22:33:00 | 1h 02m | SlimeZone | Every one of the games we make we try to put a slime in it, so this one was a must play for me! This was a good concept but would have used a bit of polish and I felt it was a bit short also. I would have liked to have seen mouse aiming for attacks and maybe multiple capture points or something to make the game a little more interesting. Not a bad entry though! |
| Aug 31 22:44:00 | 11m 00s | Entropy | Pretty good for the time you had. Thought the basic idea was good but would have liked to have seen some stuff that really mixed it up more. Even with all the random stuff happening in the game my gameplay didn't really change from any of it so it would have been cool to see some powerups or guns spawn in randomly also. Also the it would of been nice to get some more use out of the jump. Other than that this was pretty good. Difficulty curve seemed spot on and the music/sounds were nice too. Good work! |
| Sep 1 00:11:00 | 1h 27m | CaptureZ | Nice entry. Was fun to just roll around and jump off cliffs. Controls felt a little difficult when trying to make sharp turns to fence in stuff. Overall I found the game quite relaxing though, and the music certainly helped that. Pretty good entry, especially for the 48. Good work! |
| Sep 1 01:00:00 | 49m 00s | The Ten Second War | Nice, if a little too easy after I realised stuff respawned. Quite fun and even a bit addictive! Would love to see this with a bit of polish and maybe some sounds. |
| Sep 1 01:08:00 | 8m 00s | Insert Token(s) to Continue | Nice, charming take on the theme :) I found the game to be incredibly hard, but I think I am just too used to mouselook. Not a bad effort for the 48 hours overall, but can see where more time would have really helped you. |
| Sep 1 01:15:00 | 7m 00s | PAC MANy | Everyone loves pac man! And this was a very nice take on it. Had quite a bit of fun playing this. Good work! |
| Sep 1 03:37:00 | 2h 22m | Who cares zombie-swingers from Venus on the Yellow Submarine? | Simply amazing. Nothing I could say here would do your game justice. I will say that you definitely know your target audience and this game had so many small, but great details. Gave you 5/5 in 6 categories and that is extremely high praise coming from me as I am quite strict with voting. The only downside to this game is that it will inevitably place higher than mine in judging. Well done. |
| Sep 1 03:55:00 | 18m 00s | 10 Second Maze | Yay I did it! Not a bad game but there were a couple of gripes I had with it. Losing money meant that some of the levels then became impossible to beat so I had to restart the game. Thankfully after I learned about the safe zones I didn't have too much to worry about. I did feel the panic created quite a good mood to the game. Only other criticisms were the collision was a bit off, and that my character spazzed out sometimes after going back to home or a new area. I think this could be really good game with a bit more work/polish and it stands itself apart from the normal maze-game genre. |
| Sep 1 04:02:00 | 7m 00s | 10 seconds to live | I have to ask, what's with the avatar? matthias_zarzecki http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=3880 <br/>uses a very similar one, cat with frog head. Is this a thing? |
| Sep 1 04:21:00 | 19m 00s | Mind-Controlled Monster | Cool concept. Nice little game, cute graphics/sounds. Don't have too much to say about it other than that! Good job. |
| Sep 1 17:15:00 | 12h 54m | The Clock's Curse | Quite a nice concept and the setting was good also. I felt that most of my gameplay was just guessing then adjusting which felt a bit off. I also felt that the game needed some sort of guide. Other than that, a pretty good effort all-round. Good work. |
| Sep 1 17:39:00 | 24m 00s | 10 Seconds of Grey | Nice idea and quite charming, but a bit confusing and especially overwhelming given the 10 second time limits. Looks like this could be good if you had a bit more time, but you did very well for your first jam! |
| Sep 1 18:02:00 | 23m 00s | Day of the Vampire | Nice little game. At first I thought it was a bit basic but the third level was really fun to play through. Liked the little character and thought this was pretty good all round. Would like to see some more abilities for the character (perhaps a double jump to use those wings for), and maybe a bit more polish but other than that this was very enjoyable, and very nice work for the 48 hours. Good work. |
| Sep 1 19:00:00 | 58m 00s | A Living Shell | Very interesting game. The ending freaked me out quite a bit, though I'm still not sure it had properly finished before I had to close it out of paranoia that it would completely terrify me. I read your notes on this page before I played the game, and whilst I was playing I felt as though you were communicating your own story to me, and it felt very 'connected'. I think that's a good sign of an artist. Sorry to hear about whatever happened in your life, and I wish you the best. |
| Sep 1 19:38:00 | 38m 00s | Clocked In | Nice! Very fun. I felt both relaxed yet pressured at the same time whilst playing. I think the music was a good fit, and really liked the simple graphical style. I particularly liked how the balls would change shape depending on movement. I made it all the way through, and only lost my first life on the last level (so close!). Difficulty curve seemed pretty much spot on as well. Very nice twist on maze gameplay and just plain fun. Good work, especially for the 48! |
| Sep 1 19:50:00 | 12m 00s | Defuse in 10 seconds | Da da da daa da da daa da daaa! I did it! Final Fantasy Fanfare FTW! (unintended aliteration :P) Nice game! Took me three tries but really wanted to finish it. Gameplay and music worked to great effect with the mood, felt very tense as it should. I had my 'oh no' moments and my victory, and it was damn satisfying! Good work. |
| Sep 1 20:49:00 | 59m 00s | LEGACY | Really liked the setting for this, but the gameplay could use a lot of work. For a long, long time I couldn't work out the controls. I was using WASD but didn't really know what was going on and at one stage I actually thought I was playing as the smaller fish. Mostly I think this was because it didn't really feel as though I was moving until I could really see the terrain come a lot closer into view. I liked the music and thought it was awesome that you had time to produce that within the 48 hours on top of making a game like this. Would have really liked to have seen how this game turned out with some more work, and perhaps a different theme attached to it. |
| Sep 2 18:34:00 | 21h 45m | Extreme Zombie Blood Withdrawals | Pretty fun. I liked this camera effects when shooting and the music fit pretty well. Found it a little bit easy and didn't need to buy any guns other than shotgun to get through the game without any issues. Still, it was fun and satisfying to play. Good work for the 48! |
| Sep 2 18:55:00 | 21m 00s | The Choice | I like what you were trying to do here but I was pretty sure I knew how it would go from the start so it didn't have as much of an impact on me. A good direction for the theme though for sure. |
| Sep 2 20:11:00 | 1h 16m | Card Smack | Looks solid, but I didn't find it very intuitive at all, even after reading the tutorial. That coupled with the large array of keys to control and the 10 seconds left me with a lot of panic, frustration and confusion. Having said all that, this game looks like it could be pretty good with a bit more work and I liked the visuals of it. |
| Sep 2 20:17:00 | 6m 00s | 10 Seconds and The Wizard | Not a bad one. Kept me entertained to the end. Could use a bit more work/polish but that can be said of all games made in 48 hours :P |
| Sep 2 21:00:00 | 43m 00s | Hallucivian | Retry? Ok! Pretty fun game but the physics felt a bit out of control which made the game feel a bit more luck based. A couple of the levels I only completed due to pure chance and just retrying again and again. Still, this was a very fun game and had nice graphics. Only realised after playing that this was actually taller than I could see! I actually ended up playing the game without the graphical timer as that was off-screen. Nice game though, very nice for the 48 hours! Good work :) |
| Sep 2 21:51:00 | 51m 00s | 10 Second Defence | Really cool, nice setting, but pretty confusing for me. Found myself wanting to do plenty of things that I couldn't, or having to do them in a certain order, and also getting the keywords wrong a lot of the time. <br/> <br/>A couple of examples: <br/>I had the idea of using the sleeping capsule in the burner but couldn't find out the words to do that. <br/>After finding out how to do it by reading the first bit of the walkthrough the hitman was hit by my trap with the sleeping capsule and fluid on the floor and I tried to kill him with the knife (Violence isn't the answer was the response). <br/>After having another go, I tried to use glue on the knife, and then the knife on the wall, but had to put glue on the wall first. <br/>I also tried to enter the word 'use' a lot where I thought it could apply but wasn't able to do so. <br/> <br/> <br/>Still, really cool to see this kind of game done to this quality given the time, and a nice very use of the theme. Good job :) |
| Sep 2 22:02:00 | 11m 00s | Exocolony | This is a really solid idea. I love the fact that you can slingshot using gravity wells :) Unfortunately I found it a bit too hard to control and thought the gravity was a bit punishing in places. I feel like this would be a pretty relaxing game if it didn't have the restriction of the 10 second theme. Also, is that an Australian flag I spot? :D |
| Sep 2 22:52:00 | 50m 00s | The Last Memory | Not a bad game. I couldn't get the good ending :( I liked the tone that the game had but I felt that the gameplay was a bit conflicting with it. Still, it was definitely worth playing, good job :) |
| Sep 2 23:03:00 | 11m 00s | Kougeki | Nice game, really like the concept. I found that the gameplay itself was a bit limited and that my planning phases mostly just consist of me resetting my barrel trap for the most part. Would be nice to see a bit more feedback on what is incoming whilst you are in planning, and a few more options for how to arrange what you can bring to defend (rather than just bringing everything). Still, this was fun and the graphics/sounds were quite nice too! Would really like to see how this came out with a bit more time. Not a bad effort! :) |
| Sep 2 23:12:00 | 9m 00s | Lil' Kingdom Strives To Survive | Liked the tone of this game and found it fun, but the controls really let it down. This combined with the strict time element really creates a lot of frustration. Would have loved to see what this could become if those issues were dealt with though. Not a bad effort all-up. |
| Sep 3 02:13:00 | 3h 01m | Wave every 10 seconds | lol |
| Sep 3 02:33:00 | 20m 00s | Pro Crastinator | I lost (Drove my lawnmower off the edge of the world as I was curious :P). Too bad about running out of time, perhaps the project was a little big in scope? I like the lawnmowing game and would have been happy with just that as a game if it were fleshed out a little more! Not a bad effort, hope you come back for next time :) |
| Sep 3 02:48:00 | 15m 00s | Love Your Pets | Not a bad one, shame you didn't get more time on it. Would have really benefited from some sound in particular given the setting. Liked the setting, graphics were nice, story was good/funny, gameplay seemed like it could have shone with a few more mechanics. Like others have said controls could use a bit of work, was hard to control basic movement around corners. Grates could also stand out as a hazard a bit more somehow. Might be worth going for Jam next time because it looks like you have some great ideas here that might be a little beyond the scope of 48 hours. Still, what you do have is pretty nice. |
| Sep 3 03:05:00 | 17m 00s | Explosive Space Shuffleboard, A Cautionary Tale of Militant Bueracracy | Shame you didn't get more time, looks like a nice start. |
| Sep 3 03:22:00 | 17m 00s | Fight The Urge | lol <br/>Not much more to say than that! Very nice take on the theme, obviously good on humour. Would have liked to have seen it with the extra levels and sounds. |
| Sep 3 03:34:00 | 12m 00s | YOGH@)!$Q#4$%7GDF: Destroyer of Keyboards! | Simple but fun. 3736 is my high score. Not much to say really! Good work. |
| Sep 3 03:45:00 | 11m 00s | You have 10 seconds | Interesting. Very simple and yet quite complex. Not much to say that others haven't. The aiming animation lends a lot to the tone. I shot the first time, second time I clicked elsewhere on the screen to see if it would fire somewhere else (nope!), then third time I spared him to see what happened. I didn't feel bad at all for it (it's a game afterall), but it did make me think about the natural reaction to kill in videogames as a default state, even though I don't think it's a real issue (again as it's a game). |
| Sep 3 04:02:00 | 17m 00s | Elvenglade | I got to wave 18. Everything before that seemed pretty easy but that one just annihilated me. Decent game, could use a bit of balancing and polish but other than that pretty fun. Could have used a couple of unit types to mix it up a bit. Reminds me a lot of Plants vs Zombies. Also, Elves!? I wanted to play the Dwarves!! :P |
| Sep 3 04:58:00 | 56m 00s | Stay Alive | Very punishing. Fun, polished, graphics were great. Personally the game was a little too hardcore for me, the fact that I had to start from scratch if I messed up a tiny bit was off-putting, especially as not all of the game mechanics were explained (food/water bars) until after I died. Had a few attempts though and still had plenty of fun. Also liked the little bits of story each day. Quite an amazing feat for the time you had. Good work :) |
| Sep 3 05:05:00 | 7m 00s | Save a Life | Graphics were pretty good, gameplay was a little jarring at first but when I became used to it it became fun and then even a little too easy. A bit short also. All that said, really liked your take on the theme and thought this was a decent game all-round. |
| Sep 3 05:11:00 | 6m 00s | Legend of DerpElf : Quest for the Banana of Time | Like you pointed out game is a bit rough around the edges but the idea looks pretty solid. Reminds me of pacman a little bit but with the enemies kind of kiteable as they dont have to follow paths. Would be good to see what this had been like with more time. |
| Sep 3 05:26:00 | 15m 00s | The Duellists | Nice. Short and simple, but quite a fun little distraction. Nicely polished, fantastic graphics, and the tone and setting were very nice too. Well done! |
| Sep 3 07:05:00 | 1h 39m | The Dollhouse Curse | Nice one. Really polished for the 48 hours. Graphics were great, sounds added to the tone quite well. Gameplay was fun but I felt like it needed to be expanded a bit in later levels with some more mechanics. Overall, pretty good job :) |
| Sep 5 11:18:00 | 52h 13m | Antidote | Nice one. Not sure if it's a bug but picking up some gems looked like it was actually decreasing my money instead of increasing. Fun game, good graphics and sounds. Found it a little punishing to start from the start again, and also didn't like the knockback on the dead slimes when they were blocking my way entirely. Other than that this seemed really polished and was very nice work for a weekend! |
| Sep 5 11:34:00 | 16m 00s | Dungeon Deadline | Nice. Took me until my 2nd playthrough to really get the hang of it and be able to explore the levels a bit more, then beat the boss. Graphics/sounds nice and the game felt nicely polished. No real complaints but it would perhaps have been nice to see some time powerups or something that allows a bit more exploration of your levels as I felt that I never got to see all the work you put into them! Overall, nice work :) |
| Sep 5 11:43:00 | 9m 00s | Chicks And Dungeons | Funny that you used link's awakening stuff because when I saw your screenshots that's the first thing that came to my mind :) Nice little game, felt just like a gameboy game and took me straight back into childhood memories. Levels felt a bit punishing but controls felt nice. With a bit more time on it this could be really good :) |
| Sep 5 12:06:00 | 23m 00s | Ten Seconds To Home | Nice one. Only issue I had was that I used the medical dart on the guy before I could pick up the papers, then couldn't get them after that so had to restart. Very nice take on the theme, and fun to play. Good work :) |
| Sep 10 06:25:00 | 114h 19m | 10s dash | Nice. Good use of the theme. A little short but that's the nature of these things. Movement wasn't quite there for me but pretty close. I managed to finish on my third try. |
| Sep 10 06:37:00 | 12m 00s | Time Perception | Nice. Director's cut was amazing. I need to work on my timing though. Welcome to Ludum Dare! Hope you come back for plenty more. |