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Feedback comments for LD28
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| Timestamp | Since previous | Game | The Evil Cult's comment |
|---|---|---|---|
| Dec 18 18:39:00 | Shadow Night | Looks like a good start. I'd be paying a bit more attention to the mouse controls, the sensitivity felt really weird between up/down and left/right. | |
| Dec 18 18:44:00 | 5m 00s | UniSwarm | Fun concept, quite similar to Galcon fusion. Feels to be lacking a little depth though, and luck can really mess you up. Still, good job :) |
| Dec 18 19:00:00 | 16m 00s | VisiOne | Cool concept, initially a bit confusing and frustrating though. I did have a bit of fun after a couple of goes though. |
| Dec 18 19:11:00 | 11m 00s | Cure the infected! | Cool idea. Balancing was a bit off though, the first 4 levels I won before the virus spread to more than 2-3 people at most, but then level 5 it all kind of exploded and although I was able to keep curing people it just looked like it wasn't going to end. Movement was also a little awkward because it was very slow to decelerate. Could be fun with a bit of tweaking. Good work for 48 hours. |
| Dec 20 06:29:00 | 35h 18m | Xbowan | Took me awhile to get it but I really liked the idea once I learned what was going on. I think the brightness I had was a bit too frustrating to work with in the end though. |
| Dec 20 07:16:00 | 47m 00s | The Selene Project | I really like the idea of this game. Moral decisions in gaming are one of my most favourite mechanics. However, I feel like the ending was pretty much just reading my answers back to me, and not really extrapolating them into consequences. Also I felt I had to spend almost all of my energy trying to understand what the audio was saying and even then I missed some of it, which took away a lot of the mood for me. Despite all that this was a really cool entry and some of the questions struck that thought-provoking string I was hoping for when I loaded this game up. This would be cool to see expanded upon. Good job! Looking forward to see what you come up with next time :) |
| Dec 20 07:36:00 | 20m 00s | Creator Story Saga Tycoon | WHY!? Oh god why..? I already have had cookie clicker and clicking bad open for weeks and now I get this. The girlfriend joke made me lol (not easy to do). Sound is a bit of an issue as you have noticed, also the window size looks like it was obviously made for a phone and was a bit difficult/frustrating to work with on PC. Other than that good work :) |
| Dec 20 08:10:00 | 34m 00s | Shine | Been following your games since Tiny Island and this one again didn't disappoint :) Fantastic art, good music, loved the way you put the story into it, and a very unique and cool gameplay concept! Challenge level was pretty spot on also, last level took me about 5-6 tries maybe, and almost got to the point of platformer rage as it was hard to concentrate on controlling the orb and the avatar at once but it wasn't too frustrating either. If I had to make any suggestions I'd say make the light colliding with stuff a bit more forgiving, maybe have it take a couple of hits to die or make the hitbox a bit smaller, but it was pretty good as it was anyway. |
| Dec 20 08:24:00 | 14m 00s | Burning Love | Really like the concept for this, I thought the rain levels were especially cool. I felt like the controls were a little awkward though, and that made me put this down before I could finish. Still pretty fun though, and great work for 48 hours! Also I'll add that the dying sound was great and humour in general was awesome :) |
| Dec 20 08:36:00 | 12m 00s | You Only Get One Life to Live | A nice concept and great start, but feels like this game could be a lot more. Ending also felt kind of abrupt. That said I love the core mechanic, simple graphics and the audio. Maybe having some texture to the background even if it's just tiny odd pixels might help your feeling of movement issue. Would love to see this expanded upon but good job for 48 hours. |
| Dec 20 08:44:00 | 8m 00s | Lumen | Nice. Great use of the theme. Game felt a bit tense in places when the light had gotten away from me a bit and I had to traverse the darkness to get it back (not a bad thing). Not sure what else to say really, but well done! |
| Dec 20 08:52:00 | 8m 00s | Drone! | Nice. Good job all-round. Was the number of alien swarms random? It felt like there were more in some of my tries and less in others, which felt like I was being punished by bad luck a bit. Only other criticism would be that sometimes I 'slid' off the console mid-way through typing stuff, perhaps the hitbox for them could be a bit bigger. Other than that, like I said, good job :) |
| Dec 20 14:47:00 | 5h 55m | Uno Terra | Your game was so addictive that I burnt my dinner. |
| Dec 20 16:39:00 | 1h 52m | Hatsumei Mage | Interesting one. I really like the concept here but I was a bit confused because the spell removes all of a type of item, it doesn't leave them with a type it like you said in the description. Graphics were great, love the style. Combat felt a bit luck-based. Would love to see this game expanded upon because it looks like a solid idea :) |
| Dec 21 20:01:00 | 27h 22m | Mother Love | Nice! Very cute and pretty fun. Movement could use a little work, was pretty hard in particular to move with the moving platforms. I quite like what you did with the theme. Nice work, especially for the 48! |