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Feedback comments for LD27
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| Timestamp | Since previous | Game | klianc09's comment |
|---|---|---|---|
| Aug 27 13:42:00 | Maximilian Lambda Caster | I didn't have a clue what the fuck was going on, but it can still be played without understanding anything, that was great^^ The music is very fitting. | |
| Aug 27 13:53:00 | 11m 00s | Defuse in 10 seconds | Yeah, I saved the princess. I expected something different than a typing game, (more like typing in actual commmands) but somehow you managed to make it fun. great job :D |
| Aug 27 17:37:00 | 3h 44m | Castle Escape | Awesome entry, I finally managed to escaped the castle. It's really hard, and some rooms are impossible (even without the gold). I like that you leave the player a conscious decision whatever to take the gold or not. <br/>PS: You don't seem to check if the player took the gold or not at the end, because through a bug I was able to get the gold and don't get slowed by it, then I escaped and I still got the same ending like without the gold. |
| Aug 27 18:05:00 | 28m 00s | Big City Goat Adventure | At first it was really weired that up wasn't up-right like expected but up-left instead. But after getting used to the controls, I was able to enjoy your game. Really nice adventure-puzzler you got there. Maybe some sound effects would be nice? <br/> <br/>Also: I think it's funny, that when you search for "goat", only your and my game appear in the results. :D |
| Aug 27 19:59:00 | 1h 54m | Bit-ship Ld27 By lcass | This could be a very strategy heavy game, but as it is, it's only about "who can patiently wait the longest until he got enough energy generators to create a battleship" <br/>The 10-second delay outside of battles seemed unnecessary, since you have unlimited time building. I had a hard time telling the different factories apart. And why would I make a floor if it only made my ship burn more easily? <br/> <br/>But if you made some tweaks to the gameplay (and made it easier to understand), it could be a great strategy game. |
| Aug 27 20:02:00 | 3m 00s | The Value of Time | Damn, a game on Ludum Dare that made me actually think. I don't mean about puzzles, I mean about life... didn't expect that. (And please don't expect it from my games). If there were a category "Motivational" to vote on, you would get 5/5 stars. |
| Aug 27 20:18:00 | 16m 00s | Enemy Inbound | Well, I don't have much to add. Basically what DaVince, EmptyFlash and choqaae said :) |
| Aug 27 20:27:00 | 9m 00s | Dust in the Candy Megaverse | I hate it when games force me to wait 4 seconds after every retry. <br/> <br/>But it was a lot of fun, playing a rumba ... with a broom ... clearing dust ... on a sphere. :) |
| Aug 27 20:35:00 | 8m 00s | BIRTH | Was very easy at first, and then it suddenly was too hard to even avoid all the small spheres flying around. <br/>I somehow like the clean artstyle. ;) |
| Aug 27 21:26:00 | 51m 00s | Offspring | I really like such games, and you did a really well job, I only needed the spoilers once (what to do after having a city (the obvious solution: having more cities )) |
| Aug 27 21:59:00 | 33m 00s | Total Spaghettification | Really awesome game. After getting used to the controls, I liked them somehow more than controls from other such games. <br/>I didn't even play the Practice, I just learned it as I ran/died along. <br/> <br/>Smooth level design. Really great work, I'm impressed. |
| Aug 27 22:02:00 | 3m 00s | Duke Dashington | Really cool |
| Aug 27 22:31:00 | 29m 00s | 10 Second Dungeon Hero | Somehow I have less points than the second, still I'm first on the High-Scores? |
| Aug 27 22:36:00 | 5m 00s | Pull the Wire | The sound effects really complete this game. It has a really great atmosphere. <br/> <br/>After a while the levels get nearly impossible, since the important wire gets covered up by all the other wires. It would be cool if we could "shake" the box, so that the wires get rearranged, or if we could drag wires around. Then it would be possible even at the higher levels. |
| Aug 28 11:15:00 | 12h 39m | The GOSH signal | Just love this game, does that say anything about me? The voice was really well done and the "puzzles" are really great. <br/>Although I'm stuck after decoding the message, I don't know what to do with it. Help? |
| Aug 28 12:13:00 | 58m 00s | Angry Guards | It was kinda easy to finish but visually very appealing. On strange thing although: Why do guards raise the alarm when they see you, but fight to the death with other prisoners? <br/> <br/>And sometimes I had a bug where I got stuck at the bottom of the ladder and couldn't move left and right anymore. |
| Aug 28 13:21:00 | 1h 08m | Last Energy | I had to compile it myself since the exe doesn't work on 64bit machines. <br/> <br/>The graphics looked pretty cool. <br/>But it was a little bit confusing since there was neither an explanation nor some feedback on what happened and how you exactly lose. |
| Aug 28 13:40:00 | 19m 00s | 10 Seconds Has You | When you open it with opera, the button just sits in one place and it's no problem clicking it :P <br/> <br/>Anyways, a really funny but nasty idea. |
| Aug 28 14:22:00 | 42m 00s | Deathwish Dan | I'm not sure what was going on, but I liked every second of it. (Except always having to restart from the beginning, but it wasn't that long anyways.) Too bad there was no audio. |
| Aug 28 15:34:00 | 1h 12m | TooLoong | The powerups are actually counter-productive as they prevent you from getting any score. |
| Aug 28 16:08:00 | 34m 00s | Solitude | Really great game. Although I collected every note, I'm still not sure what the story exactly is... but maybe I'm just a slow thinker. But I'm for sure no slow reader, so it would have been nice to skip text faster. |
| Aug 28 16:29:00 | 21m 00s | Totem Wars | Really great take on Rock,Paper and Scissors |
| Aug 28 21:09:00 | 4h 40m | Boyfriend Simulator: Feed My Boyfriend | Finally got every upgrade. The Satisfaction-Meter drained to fast in later levels, so it isn't worth batting anything in his mouth except towards the end (maybe make the player lose if he doesn't feed him anything for, say 4 seconds)(also I'm not sure, what the actual lose condition is). At first maxing Fiber and Bartering is important, to maximize the money output. I had like 700$ all the time. I really liked how when you max Organisation that you can bat multiple food items at him at once, which balanced it again a little bit. <br/>In the end, I guess I spend more time on this than I should have... and I guess this is a good thing :D |
| Aug 28 21:19:00 | 10m 00s | My Lovely Nurse-chan can Kill all these Monsters by Herself! | This game is really great although it soon turns into: "protect a single person from all the monsters to survive the round" but I still got to lvl 13 this way. |
| Aug 28 21:40:00 | 21m 00s | EcoStar vs Aeronox | At first I thought, what the heck, what's that for a difficult game? Then I read the "CONTROLS and HOW TO PLAY.txt" and I suddenly was like: wait... there is a charge attack? AND I can play it with my controller, AWESOME! <br/> <br/>When I read you first post about the DreamTeam I was skeptical that a team of random awesome people would be too much awesomeness to handle, but you guys did not disappoint. |
| Aug 28 22:21:00 | 41m 00s | Many More of Them Live Next Door | You got a game. It's a nice game. :D <br/>The text of the last item gets skipped, which made me play it again to recollect it. |
| Aug 28 23:28:00 | 1h 07m | Ludum Dare | Ludum Dare in a nutshell. |
| Aug 28 23:43:00 | 15m 00s | GLITCH | You really must hate my eyes and my brain. I touched a skeleton and then I restarted. Did I finish it, or did it kill me? And now I'm confused what I should rate on graphics, because they are really bad, but they are intentionally bad, and they are really good at being bad, so are they now good or are they bad?... ough, so many questions, so little time... |
| Aug 29 10:33:00 | 10h 50m | Whodunit | Investigating and interrogating takes far too long in my opinion. Takes away from the otherwise (great) frantic mood. |
| Aug 29 10:49:00 | 16m 00s | Perfect Ten | Cool game, but I encountered a (minor) bug: <br/>When you start a teleport to above spikes and get the last button before you teleport, the win animation will trigger, but then you will teleport and get killed by the spikes and have to restart the level. |
| Aug 29 11:23:00 | 34m 00s | Hell Pizza | Well, you didn't make a game, but what you made is great on its on rights. |
| Aug 29 11:28:00 | 5m 00s | SILX | Flying around is really fun, great job. Although it's sad how it just degrades to a "circle the enemy ship while shooting at it". But I don't know if it would be a good idea to make a bullet hell game out of this, with complicated bullet patterns you have to dodge. <br/>And it would be cool if the blocks you shot at would get destroyed and stop shooting. |
| Aug 29 11:28:00 | 0s | Legend of Troll | All hail the queen. <br/>In the description you wrote about one and a half levels... where is my half level?! :D |
| Aug 29 11:54:00 | 26m 00s | The Duellists | "Ok, ten steps away. One, Two, Thr... *BLAM* AAAARGH Traitor! Cheater! *dies*" <br/>So much fun :D |
| Aug 29 12:02:00 | 8m 00s | 10 seconds from zombie life | There should be more zombies to kill and I'm not entirely sure how to use the grenades. |
| Aug 29 12:10:00 | 8m 00s | 10 Seconds To Win | "Jump for fun" - Yay! *jumps down* - "Sucker" - Hey! *dies* :D <br/>Really funny, a shame it's not completed. |
| Aug 29 12:21:00 | 11m 00s | #ERR@ 10 Second Glitch# | It would be cool if the different weapons would each have their strengths and weaknesses and not just weapons that go from super-weak to ultra-strong. |
| Aug 29 12:27:00 | 6m 00s | Distractions | This could for sure make a great micro (macro?) management game, if finished. |
| Aug 29 12:42:00 | 15m 00s | Godspeed Bakery Warlords | The PC Version doesn't work for me, (Windows 7 64bit) it crashes if I select anything else than multiplayer (similar to what DesignerNap described), and then it won't register any second gamepad. (Tried with a XBOX and Logitech gamepad) <br/> <br/>Here are two stacktraces http://pastebin.com/51ns86ih (One with only one controller and one with two controllers) |
| Aug 29 12:52:00 | 10m 00s | 10 Second Indie Game Pitch | Find the right Buzzwords for business people simulator.... awesome! :D |
| Aug 29 13:24:00 | 32m 00s | Army of Botz | I often accidently clicked the Back button and lost all of my progress :( It would be great if there were a dialog as to prevent accidental miss clicks. |
| Aug 29 13:29:00 | 5m 00s | SquareBoy and the Perplexing Maze of Time | The speed-up and slow-down are a nice risk VS reward mechanics, I like that. <br/>But beating this game without dying is probably impossible. |
| Aug 29 15:16:00 | 1h 47m | Streaker 2013 | Simply awesome. That's how games should be, I just played several times, just to try out different scenarios/tricks. |
| Aug 29 15:23:00 | 7m 00s | Speedrun | On a larger grid, this could for sure be great fun, and maybe with walls and such things, and the arrows always pointing in the direction of the shortest path... |
| Aug 29 15:39:00 | 16m 00s | Time Rupture | Nice graphics and music. |
| Aug 29 15:45:00 | 6m 00s | High Demand Secretary | I would have liked to have more varied texts, not always the same three texts. Also I'm not sure if those are really 10 seconds you have time for typing? |
| Aug 29 15:56:00 | 11m 00s | Woodman for President | "politics in a nutshell". love it. |
| Aug 29 19:28:00 | 3h 32m | Pressurized | When I try to download it from the google-drive, I get a 404 Error. That's really sad, because the game seems to be fun. |
| Aug 29 19:42:00 | 14m 00s | Adventures of Schrodinger's cat | The transition from the no-friction Superposition to the high-friction normal cat often got me killed and this frustrated a little bit. But that's a minor complaint for an otherwise awesome entry. |
| Aug 29 20:00:00 | 18m 00s | Tower Infinity | This is kinda hard. I really liked the controls, they made this much more interesting. |
| Aug 29 20:39:00 | 39m 00s | There's A Hook | There need to be more random things happening. The disappearing platforms and the zoomed in view got really annoying, but I guess that was the point of this. |
| Aug 29 22:43:00 | 2h 04m | The Run | If you play the game in Opera, some weird and funny bugs occur, it's like switching every frame between two instances of the game. <br/>Sticking to walls was really fun, this game is really great. <br/>Oh, and my time was 115 seconds. |
| Aug 30 10:31:00 | 11h 48m | Notiempo | It doesn't start, I click on Join Server but it's stuck with the screen where the instructions float around... But I can already tell, that I like the graphics and the sounds, and probably the gameplay :D |
| Aug 30 11:05:00 | 34m 00s | Love Your Pets | The screen rotates a bit too fast, making it hard to navigate. The atmosphere is great, and I loved how you can throw a ball for your crew-members. |
| Aug 30 11:32:00 | 27m 00s | Robots vs. Evil Zombie Birds | Is it normal that the birds are pooping like machineguns? I am not sure if there is a frame-limiting (timing) problem, or if this is indented. Because right now they destroy me within two seconds when I stand still. |
| Aug 30 16:05:00 | 4h 33m | Time Flies | I think the rating system is bugged, I won't let me give you 999 stars for Audio and Humor!! :D <br/>Really awesome. I really like how you can choose your upgrades. <br/>Only bug I encountered was that when you die, you keep your upgrades on restart until the next upgrades come. <br/>I think the Hitbox of the ship is too big for the third section, but you can simply hide in the right corners unharmed. |
| Aug 30 16:24:00 | 19m 00s | CatAstroFree | Great sound effects and music, but there are some bugs which others already pointed out... but there is still one unsolved mystery... what came first, the name or the gameplay :D |
| Aug 31 14:48:00 | 22h 24m | Hourglass | Reading the instructions just confused me, but when I started playing it, it made all clear. <br/>Very interesting concept, and the difficulty is just alright. |
| Aug 31 15:05:00 | 17m 00s | Hail Of Bombs | Well, pretty simple and monotone, but I suppose your time constraints are an excuse for that. Thought the music fit very well with the frantic pace. |
| Aug 31 15:34:00 | 29m 00s | Pleading Rain | Dammit, I can only get B, F, S and SS.... But I really like the game, though you can get really lost sometimes and don't find any further key details. And after replaying it several times, it seems like the primary dialogue choices don't matter at all. |
| Aug 31 15:39:00 | 5m 00s | Die very very fucking Hard | I would have also wished to fire in another direction then I walk. Maybe lock the direction you are facing while holding down the shoot button? This would make the game a little bit easier. And either my eyes are just confused by your graphics or there is a bug where no matter which wire I cut, the bomb still explodes... |
| Aug 31 17:42:00 | 2h 03m | Antidote | Damn, OCD shows again, I just wanted to collect ALL the gems, but it just isn't possible in 10 seconds, but that's okay, because else it wouldn't be a great highscore-based game. Although at the end, it's really difficult to even get to the antidote within the 10 seconds. <br/>Really great graphics and audio. I'm really impressed. |
| Aug 31 20:51:00 | 3h 09m | Dinosaur Jr. vs the 1960's | RAINBOWS!! |
| Aug 31 21:12:00 | 21m 00s | Minecraft Creeper Revolt | Incredibly difficult, had to restart very often. Being able to make that "HISSSssss" sound was a nice touch :D <br/>I blew up the phone, but nothing happened... maybe I was supposed to touch it with my hero instead of blowing it up with another creeper? <br/>The footstep noise really got on my nerves, you could just play it, when the creeper is actually touching the ground, to lighten it up. |
| Sep 1 12:58:00 | 15h 46m | Hallucivian | When you think you have seen everything.... Really cool, can't think of any other game like this^^ |
| Sep 1 13:12:00 | 14m 00s | Crazy Genetist | Really cool music, but it gets really frustrating when you always got no piece that fits. I think you did a "good job" ;) |
| Sep 1 13:31:00 | 19m 00s | TIME SHIFTER | At first I thought, this is gonna be like braid, but it isn't, it's something completely different. <br/>The puzzles were great, although I'm not sure why the last level worked as it did. |
| Sep 1 13:42:00 | 11m 00s | TOO MANY BULLETS | Great job animating that rectangle :D I was missing some sound though. Controls were also really smooth, I even used ducking once effectively. |
| Sep 1 14:03:00 | 21m 00s | Combat Time!! | I wish I had someone to play this with... |
| Sep 1 14:23:00 | 20m 00s | ARGENTUM FORM | Well, this was weird... Still have no idea what this game wants to tell me. <br/>At first I got stuck, because I didn't read the instructions, and didn't know I could rotate the room... <br/>The Audio was really great and created an impressive mood. |
| Sep 1 15:46:00 | 1h 23m | Hyper Furball | Well the gameplay could have been more varied, but the music is so great *.* Also loved the graphics. This was a ton of fun. |
| Sep 1 16:03:00 | 17m 00s | xhon | I wish my character would walk faster... The music was fitting to the graphics, although it sounded almost too... scratchy? Or however you might call it. Besides that, it feels pretty polished. |
| Sep 1 17:07:00 | 1h 04m | "10 seconds left, Mr. Pink Rabbit!" | Really cool concept, and the rabbit crashing against a wall looks funny. Having to delete everything when you want to change something at the beginning of the path was a bit frustrating. Also the music (although kind of interesting) got really repetitive really quick. |
| Sep 1 20:42:00 | 3h 35m | Feather & Son | The pixel art is really well done. This game makes me sad, although the question is, how did momy end up like that? |
| Sep 1 21:00:00 | 18m 00s | BeautyIsTheBeast | Looks and sounds great, but finding your enemy/victim can take a long time on this large map, maybe make the view larger or have a minimap. And it would be cool if there were more rose bushes/book shelves, as they could give the game more depth. |
| Sep 1 21:26:00 | 26m 00s | Robots Save the Day | That's what those pesky humans get for leaving cubot and killbot alone at the ship! (For what did they have killbot anyways?) <br/>Nice programming game, had a cleaner interface than another one I recently played. Although some things should be explained beforehand (facing and turning while moving). And the "music" and sound effects nearly drove me insane (thank you for implementing a mute button :D). |
| Sep 2 09:56:00 | 12h 30m | S0LB0T | Took me a while to realize that the sun-pickups decrease the rate at which his power drains. There is actually more content in this game than it at first seems. The controls could be a bit better, shooting down those bugs seemed a little bit tedious at times. But this game has good ideas overall. |
| Sep 2 10:11:00 | 15m 00s | NSA's Where's Snowden? | Wow, really impressive work, writing an own SQL parser is something I would have never expected to happen within a weekend. <br/>I mean I like such games, (I also had a similar idea if the theme would have been 'Surveillance') but at the moment this is too much SQL for me. Better get some sleep and then try it again. <br/>(It may sound crazy, but maybe this could be used to teach SQL to students...?) |
| Sep 2 10:34:00 | 23m 00s | Highway Hero | Nice and easy to understand mechanic. I would like to cancel a run, as soon as I see that I made something wrong, instead of having to watch all the 10 seconds everytime. It would also be cool, if you could mark on the timeline where you want change state while it is running, then it would become less trial and error and more strategic planning. |
| Sep 2 11:11:00 | 37m 00s | Stoppage Time | This was insanely fun, once you get the hang of it you can create really cool strategies. But the controls are not so well executed, There need to much easier ways to manipulate the commands you give to players rather than "append another one" and "clear them all". <br/>Now I wish there were more scenarios, but since you made it that easily extensible, I'm going to try to create some on my own. |
| Sep 2 11:32:00 | 21m 00s | Lost in the Darkness | I wanted to play this game since I saw the gifs in your progress updates, and it really didn't disappoint. The hot/cold mechanic with the music was a nice touch. And I like how you can only see the red eyes of the critters in the darkness. |
| Sep 2 12:02:00 | 30m 00s | Don't sink | This is really hard, but fun. I just wish there was a way to plant forests, as they would be the only thing to stop the flood. But this inevitability of defeat just gives it a much more intense atmosphere. <br/>Also was this supposed to tech us something about environmental protection? ^^ |
| Sep 2 17:39:00 | 5h 37m | Ultimate Survival Lab | Nice game, but needs some more tweaking in my opinion. <br/>It felt like the difficulty was rising too slowly at the beginning. And there are often safe spots in the map where you can just hide until the next gravity switch/rocket that spawns right next to you. The gravity switches could be more frequent, as they require you to adapt your strategy, so that you can't do the same thing over and over again. |
| Sep 3 12:48:00 | 19h 09m | YOU MUST GET THE ATOMS | The music is somehow hypnotizing (in a good way). I had no idea what the atoms exactly did, or how the switching works, was too distracted getting to the goal within 10 seconds. |
| Sep 3 13:47:00 | 59m 00s | 10 seconds lag | The windows 7 version seems to have only one level. But I enjoyed it nonetheless. The ghost and seeing the previous input made it less of a guessing game, but actually possible to plan and adjust your play. That's something I have been missing from a lot of other similar games where you plan something ahead and then watch it unfold afterwards. (Also bonus points for gamepad compatibility.) <br/>And does the port miss audio or isn't there any altogether? |
| Sep 3 13:51:00 | 4m 00s | GYAH | Could you please give a direct-link to the game? I don't want to download a downloadmanager that downloads the game... you get the idea. |
| Sep 3 15:21:00 | 1h 30m | Time Taxi | I got an Above Average rating as a time taxi driver. I guess I'm gonna switch careers... :D The music makes it really fun to play. And once I delivered the customer on time and he complained about being "0 seconds late", I guess you can't satisfy your customers these days anymore... |
| Sep 3 15:33:00 | 12m 00s | Every Ten Seconds A Kitten Drowns | The web player has a bug, every time I pick up a kitten the "Kittens drowned" counter goes one up. But when I save them the "Kittens saved" counter goes also up. So I can never have more than 50% saving rate although I saved all the kittens :( <br/>Otherwise, nice kitten-saving simulator :D |
| Sep 3 15:47:00 | 14m 00s | Ghost Pirate's Ship of Treasures | Level 10 is near impossible and Level 11 is impossible because you can't jump that high... maybe I'm missing something? |
| Sep 3 15:57:00 | 10m 00s | Clocked In | Beautiful entry, made with much attention to detail. :D |
| Sep 3 17:25:00 | 1h 28m | 10 Sec And Slash | "You are going to die in 10 seconds the remedy is in the other room... NEXT!" - I guess this doctor isn't going to have any patients anymore very soon... <br/>Just gorgeous pixel-art really love it, and a very solid platformer. |
| Sep 5 10:43:00 | 41h 18m | Logic Bomb | I really like the idea, but there are some things that should be improved (maybe you already have in you post-compo version, but I have no Android tablet to test it....). <br/>It would be nice if the actual logical gateway-function was written on the chips "AND", "OR", "NOT" and "XOR" is much easier to understand than some made up symbols by you (maybe you could make it optional to display the correct text on the chips). The levels need much more NOT and XOR gates as they actually give the levels some difficulty instead of "cut all the wires". The batteries that don't provide power are unnecessary, except that they add to the mess of wires (maybe that's the intention, but I don't like it). I know 10 seconds was the theme, but it would be much better if the time available would scale with the complexity of the level. And finally, give the player some lives, or unlimited retries on a level, as I think at the moment it can be too punishing having to restart and doing all the easy levels over again. <br/>Having said that, I really would like to play an improved version of this (one not for android). So overall, really good job :D |
| Sep 5 12:01:00 | 1h 18m | SecondsXsecondS | Really awesome game. Running through the level activating all the right abilities at the right moment when you need them only using one button felt pretty bad-ass. :D |