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Feedback comments for LD26
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| Timestamp | Since previous | Game | klianc09's comment |
|---|---|---|---|
| Apr 29 21:51:00 | Nothing is Impossible | I have completed games... but none has been so fricking unfair! <br/>Well the title didn't promise too much... <br/>Other than that well made. | |
| Apr 29 22:03:00 | 12m 00s | Fire | Sorry, with this input scheme I can't play... on the other hand it seems like a cool idea. |
| Apr 29 22:16:00 | 13m 00s | Dehumanizer | Really nice game. The controls are a little bit annoying (Not everybody has Z directly besides X) but otherwise well executed. |
| Apr 29 22:26:00 | 10m 00s | Dark Wayne | This really is minimalistic, but maybe too minimalistic. It felt like it was missing something more. <br/>That it has no instructions makes it much more interesting to find out what is going on, but once you find out, there really isn't any other challenge anymore. <br/>The Light effects fit it very well. |
| Apr 29 22:34:00 | 8m 00s | Life | I'm not sure how I should rate this.... |
| Apr 29 23:04:00 | 30m 00s | Composition with Yellow, Red, and Blue | Very cool game. And it looks really polished. But could you make the intro the next time a little bit shorter? |
| Apr 29 23:15:00 | 11m 00s | Minimalistic Color Labyrinth | Nice puzzler. That the last color touched is locked, wasn't quit intuitive and confused me, but once I figured that one out, it added to the puzzle. <br/> <br/>The level seems so empty, there could have been so much more. (maybe also a pushable block?) |
| Apr 29 23:41:00 | 26m 00s | QMD | WHAT'S WITH THE BLUE BLOCKS I NEED TO KNOW! <br/>No seriously, great concept, although nearly unplayable because it is really hard. And it was kinda disorienting that the stretch "animation" didn't look like on the title screen, would have been nice if it was. |
| Apr 30 00:26:00 | 45m 00s | Bouncy Ball Extreme | Can get frustrating when the ball keeps bouncing around uncontrollably. The music loop really is annoying. <br/>If the ball were a little bit more responsive and the music would be acceptable, then this would make a pretty good game. |
| Apr 30 11:17:00 | 10h 51m | Avoid | Basically what everyone, else said, better movement, wall glitch, annoying sound and funky colors (that's not a bad thing). <br/>Seems more like a "Learn-GameMaker"-Test, but hey, that's what LD is there for: to try out something new and motivate yourself. |
| Apr 30 11:29:00 | 12m 00s | Escape the minimalism! | It seems like we got inspired by the same thing and ended up at the same name, but we made completely different games. :D <br/>I like the concept, although it strongly reminds me of something else. The collision detection and resolving is not quite right and there are too few levels. <br/>When you make a post-compo version, with more levels and more stuff, this can really be a cool game. |
| Apr 30 11:42:00 | 13m 00s | Minty Relaxation | Awesome game, stomping stuff is really fun. Looks pretty polished. But the platforms seem to get too far apart later in the game. <br/>Overall my favourite game yet. |
| Apr 30 11:56:00 | 14m 00s | Gravitas | I really liked the infinite playfield and the smashing mechanic, however it can get boring quickly at least it doesn't seem to have more than 3 enemy types and once you know how to beat them it's very easy. (I often just let them run into the ball instead of smashing the ball into them) |
| Apr 30 13:11:00 | 1h 15m | Crated | The level selection screen is somehow bugged or I don't understand it. I like that everything is crates. If it would be polished a little bit more, especially the controls and the levels, it would be a nice platformer (and maybe beatable too). |
| Apr 30 14:24:00 | 1h 13m | Church of Minimalism | I have no idea what I have been doing, but somehow I controlled the whole city but nothing else... Some instructions, maybe? Because you don't really get feedback which of your actions influence what. <br/>But other than that, cool artstyle and the music loop was really enjoyable. |
| Apr 30 14:45:00 | 21m 00s | Trapped in Minimalism | Overall a really awesome game. <br/>If the bigger enemies would also move, that would make the combat more interesting, this way it is only a matter of retreating often enough and just firing the way the enemy bullets come from. |
| Apr 30 15:35:00 | 50m 00s | Minimalistic PotatoPeople | Please make a post-compo version!^^ I really like this concept, If only the user interface was more user friendly. This has much potential, and I would really like to see more of it. <br/>(Try making leaves always into every direction, this way the whole game area fills up with leaves and you can never lose and never win, and if you add seeds to it, the whole game crashes.) <br/>So, please make this creating of rules much easier and comfortable (maybe also add icons and pictures) and maybe a little bit more comprehensive tutorial. Then I would really like to come back and experiment some more with my precious potato DNA. |
| Apr 30 15:48:00 | 13m 00s | Lights | Really minimalistic... but have you ever considered... adding more colors? (also random losing bug) |
| Apr 30 17:27:00 | 1h 39m | Pixel Burst | Flashing lights! <br/>I like how you can shoot from one side of the map, switch sides, and then the bullets fly towards you^^ <br/>Also had a bug, where I was invincible and my health just kept dropping below 0. |
| Apr 30 17:34:00 | 7m 00s | Beat your last score | Innovative concept, I like it. But where is the score you are talking about? |
| Apr 30 17:38:00 | 4m 00s | The Bloody Short Life Of Edmund The Cube | The link seems to be broken. Dammit why does this always have to happen with the good games. |
| Apr 30 17:43:00 | 5m 00s | Erase | It somehow doesn't load, seems to get stuck at the loading screen. |
| Apr 30 18:03:00 | 20m 00s | a-mazing TowerDefense | Really awesome game, finally a TD where you can move around and place towers in the way of the enemies. Would have liked more information on what the towers do, or what the information displayed actually means. <br/>With some more polish, this can really be an even more awesome game. |
| Apr 30 18:49:00 | 46m 00s | Crystal Of Shadows | Already the second great take on the tower-defense genre. Well done. |
| Apr 30 19:03:00 | 14m 00s | Shoot (AAA_FPS_GOTY) | Well, not the most innovative game. I didn't have too much fun with it... Maybe it's because I don't like FPS that much? <br/>Sure it's polished and everything and impressive that they accomplished this within a weekend, but somehow it's not really interesting. (Except for the death sounds, which are really great, they are basically the only reason to keep playing.) |
| Apr 30 19:26:00 | 23m 00s | Potato Dungeon | This... is... AWESOME!! This would have never been so great without Pard. Thank you Pard. It also looks so "finished" which is also really cool to achieve within a weekend. |
| Apr 30 19:42:00 | 16m 00s | Minizator | This seems to fit Parallel Worlds more than Minimalism. It gets quite tedious towards the end, a little bit more action would be appreciated. The music loop also can get quite annoying. |
| Apr 30 20:09:00 | 27m 00s | Minimal Ammo | Are that vikings raiding in mexico with a helicopter with Silvester rockets and a potato sun? Well if it's nothing else. <br/>Just hammering on Space solves all Ammo problems... and once the vikings block your ammo supply and you don't have any left, you can't do anything anymore... <br/>I also played until I was on the top of the highscores? Is that bad? |
| Apr 30 20:24:00 | 15m 00s | Micro Battles | Nice game. Short preview of Level 10 "OMG, so many circles shooting at me at once! So many circles.....", The upgrade menu should really pause the game. Still like the additions of the lines. |
| Apr 30 20:43:00 | 19m 00s | Astral Offset | Kinda confusing but interesting concept. Although it doesn't really have much depth as it is. Artstyle kinda reminded me of the good old PSOne games. |
| May 1 11:02:00 | 14h 19m | LOOP | Thank you, now I'm afraid of crows.... <br/> <br/>"I'm just a crow sitting on a branch, going up in flames. Really chilly day, isn't it?" - had a great time playing this game. |
| May 1 18:00:00 | 6h 58m | Sociales Santillana | The rotating of the ring is first confusing when you don't know it, and maybe it should be called "No possible moves left" because that confused me too at first. But I really like this take on the match-3 genre. Would like to play this on a larger polygon, but I never got so far. |
| May 3 09:35:00 | 39h 35m | winBtn | Bonus points for using Comic Sans MS! |
| May 3 11:02:00 | 1h 27m | Less is More? | The level which says "BUUUURRRRN" is too hard... |
| May 3 16:13:00 | 5h 11m | COLORFORM | This is a lot of fun, but it can get quite confusing with 4 colors, would have loved to map the buttons somewhere else... and that unskippable tutorial... |
| May 3 16:16:00 | 3m 00s | Battery | Really well executed. |
| May 3 16:47:00 | 31m 00s | Sky Tea | Gets really hard later on.... but otherwise pretty cool. |
| May 3 18:55:00 | 2h 08m | My Mini Castle | Really awesome, must collect ALL the potatoes. |
| May 3 19:18:00 | 23m 00s | MiniMOBA | This sounds like a good idea, the ghosting problem could be overcome by simply using gamepads. And with a real win-condition it would be worthwhile. I'm not sure if you weren't able to implement a damage system yet, or if your system bases on pushing enemies around on purpose, but I think this is a great idea that could make for some interesting strategies combined with that capture the control point system. |
| May 3 20:25:00 | 1h 07m | This is not a minimalist game | Really well done, I really liked it. |
| May 3 20:51:00 | 26m 00s | IN MALI SOMMI | I like the concept of using mirrors (would also have liked that it becomes the theme), but the controls can be really frustrating. Either aiming with the mouse (for the action) or having it snap to the 8 main directions (for the puzzles) would be nice, also I'm missing moving diagonally. |
| May 4 13:06:00 | 16h 15m | ^2 | Very buggy overall, and needs a restart button or a better level design. But it fits the theme very nicely. |
| May 4 13:41:00 | 35m 00s | Unst | OMG, I made it! Finally, "The chosen" one was the only one which I couldn't solve by thinking, I just tried randomly until the solution was there. Also implementing a "M" button, like in "mute" would have been great. |
| May 4 13:50:00 | 9m 00s | Balls! | This reminds me of "The Ball", which is also a great game with similar concept. But the control over the ball clearly has to improve. The art is gorgeous though. |
| May 4 14:10:00 | 20m 00s | Auraline | It took me a long time to realize what was going on, and that the sound can guide you. <br/>It's somehow strange that I rate a game where you only see a line that absurdly high, but somehow everything fitted nicely together, so you well deserved it. |
| May 4 15:15:00 | 1h 05m | Russian Blob | After you finish it, the first level just keeps looping. Thank you very much, for making such a great game. |
| May 4 18:39:00 | 3h 24m | Z | This is a really solid entry. This has high chances to win... :D just kidding. But it really would, if you would have spent more time on it. (Got inside the A, that is about the most challenging place to get) |
| May 4 19:16:00 | 37m 00s | Strategia | I like it, could have been more challenging though. |
| May 4 19:59:00 | 43m 00s | imy | awesome game |
| May 4 20:23:00 | 24m 00s | Drug Hunt | Awesome drug trip. |
| May 4 20:26:00 | 3m 00s | .MONDR | Awesome beat there, really liked that. |
| May 4 20:40:00 | 14m 00s | Defender. | This game feels pretty cool. The first time is a real pain, but once you know where to position your mouse, it's no real challenge anymore. That you can damage the buildings on your own was really awesome. |
| May 4 21:13:00 | 33m 00s | Minianimalism! | Really awesome game, I could play endless with this build your own creature kit. The blurring of the missing eyes was kind of annoying, especially in the editor screen. Having a creature with a lot of mouths is really fun. |
| May 4 21:33:00 | 20m 00s | Mondrianalism | Great game, immediately loved it when I saw it in the 10sec video. |
| May 4 21:52:00 | 19m 00s | METROCRAFT | This would be more interesting, if I wouldn't have to build some strange boring stuff. I would have liked to create a sculpture or so in the middle of the room, also the first five levels or so are basically the same and it takes really too much time to surround the whole grid. But the gameplay is overall pretty neat. |
| May 6 11:00:00 | 37h 08m | Life Of the "J" | I do not know what the hell is going on. Had fun until I died and seemed to have lost everything. Maybe with clearer instructions it would be pretty cool. |
| May 7 20:08:00 | 33h 08m | BLOB | Really great, I somehow managed to play through it. My only major complaint is, that it's difficult to navigate when gravity switches often and fast, but when you implement a short timer that freezes the game while rotating, than this is a really great game. |
| May 7 20:21:00 | 13m 00s | Minimal Deathmatch | Basically a complete game, but nothing special. I was missing something out of the ordinary. |
| May 7 20:24:00 | 3m 00s | MINIMALISM | This entry perfectly reflects the relation between computer and human. |
| May 7 20:51:00 | 27m 00s | MinHack | Somehow this was fun, even though it was really too hard. A pity that you weren't able to finish it. |
| May 7 21:11:00 | 20m 00s | Acorn | Interesting mechanic, but squirrel gets stuck too easily and maybe moves too fast. I like creating a bridge of slowdown-blocks, it's like easy-mode. |
| May 7 21:24:00 | 13m 00s | Poor Man's Tower Defense | This is a really fun and hard game which can be really frantic at some times. |
| May 7 21:36:00 | 12m 00s | Minimalism Tower Defence | 1000 rounds? Honestly? |
| May 7 22:18:00 | 42m 00s | Minimalism : Find the red Cube | It's interesting how it plays with the player's expectations and subverting it in the later levels. But at Level 9 I had to quit, just a too big level, I just got lost all the time. |
| May 7 22:23:00 | 5m 00s | llab | If you mean by easter-egg location, that small block with a wall floating to the left of the beginning, then yes, I found it. Really liked the physics in this one and the music was really refreshing. |
| May 8 06:13:00 | 7h 50m | Super 3D BlockLand | It's good to have Controller Support and everything, but if you have to play it with the Keyboard, I would at least like to remap my controls, at some point I couldn't advance because I couldn't jump while moving left-upwards. (Space+Left+Up Arrow keys and ghosting on my keyboard...) <br/>Otherwise I really enjoyed the game, remembered me of other cool games. |
| May 8 18:55:00 | 12h 42m | Rainbow Train | "Play the new Button-Smasher-Simulator 2013". Well, this game concept is nothing for me, my poor hand... |
| May 8 19:05:00 | 10m 00s | goldmine | At first it is not clear that the cacti harmful, they seem to belong to the background, still the overall art is really pretty. In terms of gameplay, it's a solid platformer, but there is nothing special about it. But it's good that you managed to polish your game. |
| May 8 19:20:00 | 15m 00s | Mime Over Matter | Was that music in the background or constant sound effects? They sounded distorted and started to annoy. Other than that, a simple "shoot the blocks with the canon" game. |
| May 8 19:39:00 | 19m 00s | Heart Attack | I can only imaging how awesome the heart-monitor controlled version is xD Then it really deserves its name. |
| May 9 12:05:00 | 16h 26m | Tilegrid | I'm still not sure how this works, but somehow I enjoyed it. |
| May 9 15:33:00 | 3h 28m | Coder | Really great game I liked the sound effects, but as others already said, there is a problem with the controls. A simple solution would be, to be able to move the incoming block left and right, or to be able to move all the rows at once, this would make the game much easier to control. |
| May 9 15:42:00 | 9m 00s | Brutaliz'Art LD26 | really awesome, I somehow even got on the leaderboards :D |
| May 10 14:37:00 | 22h 55m | SOLIX | Really great game, the idea itself is pretty smart^^ I just want to suggest some improvements, the switches that can be moved should be somehow marked differently from the stationary switches, it took me relatively long to realize I can move them, it would be cool if the player wouldn't abruptly stop when hitting a wall, but instead sliding along the wall, this would solve the problem with the inertia, some of the others were complaining about. |
| May 10 14:48:00 | 11m 00s | SquareRoot | The red color is really annoying. The level select screen music is nice though. |
| May 10 15:21:00 | 33m 00s | Exploding Cubes of Cleanliness | Well, at first I enjoyed it, but not having a reset button (which worked), killed it for me. And having something like STRG + Z or show all previous click positions would definitely help. I managed to solve a level that looked nearly like in your second screenshot, I was really amazed of myself. I really appreciate YouTube Commentator mode, but how it's solved is not really smart, because levels sometimes don't get harder at all, but when you implement all the other difficulty settings you wrote in a previous comment, I think this mode will make much more sense. |
| May 10 17:30:00 | 2h 09m | MiniMario | I didn't read the instructions at first. So I wanted to go complain how frickin hard this game sometimes is, but then I saw that you can slow down, but that was after I basically played through your game without using slowing down... However, I only was able to complete the game because you can farm infinite lives at level 7, there I farmed until the lives reached outside the right side of the screen. Nevertheless when I was close to the end, I nearly had no lives left, because the last levels are just really frickin hard. <br/>The fact that you can't change speed while jumping, made it more into some sort of puzzle game, that was somehow interesting. <br/>Overall: really cool rage inducing game, the post-compo version seems to fix most of the issues, that's really nice. (Although you should still be able to farm lives because you get a mushroom and some coins, but it will take much more time and is much more difficult...) |
| May 10 18:04:00 | 34m 00s | Everyone Together | This is really frickin hard. But it's just so much fun to bunch up squares. |
| May 13 18:54:00 | 72h 50m | Mustache Armies | I think there is a bug, it says "Soldiers Used: 2" although I know I have used 3 :P (I guess you should fix the bazooka soldiers) <br/>But seriously, this is a great game, really loved it. Would have liked to use WASD for movement though. |
| May 16 20:28:00 | 73h 34m | T.O.M.B. | This is one really though platformer. Although the idea is good, some levels were just stupid (min. Light) and others were not innovative at all (min. Time), I enjoyed the rooms with jumping and turning and greed the most, maybe you should have focused more on this things, and maybe combined them, that way you could create some sort of complex puzzles. Needs a restart button, but overall I really liked it. <br/>(PS.: Deaths <= 10 ... ARE YOU FRICKING KIDDING ME?) |
| May 16 20:40:00 | 12m 00s | Cottonhead | The last digit of PI is BAWK! |
| May 16 21:16:00 | 36m 00s | Factory Consultant | Was really fun to play, but constantly crashed for me in Firefox and Opera... Won't give bad rating because of that, but I think it should be mentioned. |
| May 17 15:06:00 | 17h 50m | (Follow the) Line | At first I thought "Silence" was a real songname and I wondered why there was no music... >.< |
| May 17 18:33:00 | 3h 27m | Gods Will Be Watching | Got here after watching a video of somebody playing this, it's just a wonderful game, but it gets really easy once you know how everything influences everything else. I want new levels so I have something new to explore. |
| May 19 21:09:00 | 50h 36m | Four Scepters | Everything is possible, except completing the first level with the assassin... Really like this game^^ |
| May 19 21:36:00 | 27m 00s | Robo-Workers Attack | It looked like there were multiple paths, but then they just used a single path... |
| May 19 21:39:00 | 3m 00s | cGame | Gets ridiculously difficult at later levels, also having sliders would have been much easier. |
| May 19 21:56:00 | 17m 00s | Dragon Drop | Well done, really risky doing something like this, but innovation knows no boundaries^^ <br/>PS.: my screen is now only black, did I win? |
| May 19 22:08:00 | 12m 00s | [placeholder] | Really great idea. :D |
| May 20 07:47:00 | 9h 39m | How Can You Even Tell If I'm Just Fucking With You At This Point | I don't get it, and having to reopen the program to restart gets annoying. Still... whatever it is... in Innovation and Humor it gets 5 stars. |
| May 20 08:04:00 | 17m 00s | SPACE TEST 48 | This is great fun, but the last level is really difficult. However I'm not sure how this tests my skills as a pilot... |
| May 20 11:01:00 | 2h 57m | Desaturation | Why does this have to be in first person? I think this would have been better as a simple 2D puzzler. And I had to read the comments to know what I had to do. |