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Feedback comments for LD27
jwolf's games and stats for all events →
| Timestamp | Since previous | Game | jwolf's comment |
|---|---|---|---|
| Aug 26 02:38:00 | Leveling on borrowed time | Not bad, pretty fun. <br/> <br/>Is there a preferred browser that you'd like this one to be run on? The audio was temporarily cutting out on me whenever I took a shot (in Firefox). | |
| Aug 26 02:48:00 | 10m 00s | Star Rover | Sorry, I could not run your entry, so I won't rate it just yet. Once it mentioned a bunch of files that were dumped into some temp directories, but after editing them I couldn't make much sense of them. Not sure if this helps at all, but the paths look something like: <br/> <br/>\AppData\Local\Temp\WERC259.tmp.WERInternalMetadata.xml <br/>\AppData\Local\Temp\WERD98C.tmp.appcompat.txt <br/>\AppData\Local\Temp\WERD9CB.tmp.mdmp |
| Aug 26 02:57:00 | 9m 00s | Don't let Them Hug you! | Heh, this one's pretty amusing. I like how the mobs, err...jump. <br/> <br/>Congratulations on your first entry! |
| Aug 26 03:09:00 | 12m 00s | Time Wizard | Pretty solid entry! I was a bit confused at first, thinking that you had to always just use 'R' (which resets the level), but when I saw the 'X' in the timeout screen, things made more sense. <br/> <br/>I like how the difficulty ramps up. |
| Aug 26 03:16:00 | 7m 00s | Firefly | Nice entry! It's pretty atmospheric. |
| Aug 26 23:08:00 | 19h 52m | Comet Run | Not too shabby! It's interesting to try to optimize routes, and the music fits it well. <br/> <br/>I've noticed the game stuttering a bit on my end, although it's nothing too serious. |
| Aug 26 23:20:00 | 12m 00s | Fast delivery | Pretty cool! Decent use of time / extension mechanics. <br/> <br/>Thank you for the OpenAL install, by the way. I think I had a similar crash the other day when I tried to run a different entry. |
| Aug 26 23:58:00 | 38m 00s | Hoard Frenzy | Pretty fun! It's quite challenging early on, although if you survive long enough it gets pretty easy (even with the tanks). Might be due to a performance issue with too many guns firing...but that's just a quibble. Overall, this is a pretty solid entry. |
| Aug 27 00:12:00 | 14m 00s | Duking Germs | Neat entry! I'll admit that I eventually had to cheat...it's pretty easy to get the impression that the rules are something other than what they really are... |
| Aug 27 00:25:00 | 13m 00s | 10 second map | I found the control scheme to be rather awkward, but the aesthetics are pretty good, and the map is a pretty neat constraint. |
| Aug 27 01:08:00 | 43m 00s | exposure | Very interesting and stylish. Well done! |
| Aug 28 01:41:00 | 24h 33m | Tower Escape | It could use something...more, but it's still pretty fun and an interesting concept! <br/> <br/>(Web version worked fine on my end--Win7 and Firefox. These things can be difficult to debug...) |
| Aug 28 01:58:00 | 17m 00s | Bloody Mary | Pretty fun! I have to agree, the AI was well done. It was able to follow in some areas where I wasn't expecting it to. |
| Aug 28 02:22:00 | 24m 00s | Cosmic Commander | This is a rather interesting and fun strategy game that you have here. It definitely could use some sound effects, though. <br/> <br/>I don't want to overstress this, because the game is fun enough as it is, but (for future projects?) consider taking a look at some of the audio tools and generators like BFXR or others mentioned on /compo/tools/. You can crank (useable) stuff out more quickly than you might imagine, and don't really require any technical knowledge. They're definitely worth the time spent. |
| Aug 28 02:34:00 | 12m 00s | Planet Monster | Very nice tower defense game! It felt like the upgrades weren't worth it, although maybe the asteroids just didn't like the towers I selected. |
| Aug 28 02:46:00 | 12m 00s | 10 Seconds to Save the Kingdom | Heh, amusing game concept. The intro was pretty well put together, too. <br/> <br/>I didn't notice any performance issues on my end (Win7 / Firefox), so changing hosts or whatever you did might have fixed it. Could be difficult to tell, though (try a range of different browsers?) |
| Aug 28 03:00:00 | 14m 00s | 10seconds | Nicely done. Very atmospheric. <br/> <br/>(Aside: I noticed that you can get into Alex's apartment even if you can't see it, if you click over the sea--seems to be spawning there) |
| Aug 28 03:17:00 | 17m 00s | Grand Steam: DUEL | The graphics and audio are very well put together! I think it needs some kind of meta-game or something, though, because the gameplay/outcome feels rather random. Completely understandable, though (it's difficult to get everything you want in on time). |
| Aug 28 03:26:00 | 9m 00s | 10 Second Sidekick | Aww, it's too bad that you guys couldn't finish it, since it looks like it could be a lot of fun. It's a pretty good starting point, nonetheless. |
| Aug 28 03:46:00 | 20m 00s | Twitchy Thrones | Pretty cool and well put together! The end game could be a bit quicker (had conquered everything but had to wait for a while for the last army to whittle down), but that's a fairly minor quibble. |
| Aug 28 04:17:00 | 31m 00s | 10 Second Army | Pretty cool and well put-together game. Some of the puzzles towards the end were pretty difficult. Could use a reset button (okay, browser refresh, but still...), if you're thinking of continuing with this one. |
| Sep 4 02:43:00 | 166h 26m | Super Unstable TransDimensional Weapon Assassins X | Pretty fun entry with an interesting concept. If you're looking for more ideas, maybe something that moves or behaves in an unconventional manner? I don't know...like boomerangs or walking land mines, or something like that? |
| Sep 4 02:55:00 | 12m 00s | This One is Called Anger | A bit buggy--had to refresh a lot to get it to do anything--but it's not half-bad when it runs. The particle effects/trail is pretty neat. |
| Sep 4 03:06:00 | 11m 00s | 10 Second Sentai! | Wow, it's too bad that you didn't get more done, but this is pretty cool. Very nice cityscape, too! Hope you do more with it later. |
| Sep 4 03:19:00 | 13m 00s | Target Down | The game has a number of issues that both you and some of the other commenters have already mentioned, so I won't rehash them. However, a lot of them are things that you can tweak and fix, if you do pursue further development. <br/> <br/>I liked the mood and the graphics, particularly the shadow effects. |
| Sep 4 03:23:00 | 4m 00s | Think Quick (very very buggy and unfinished) | I couldn't get it to download, unfortunately. The link kept redirecting to the host (http://www.filedropper.com/). Maybe it hit some kind of download limit? |
| Sep 4 03:41:00 | 18m 00s | Please Hold | Interesting concept, and the graphics and audio are very well done. As you mentioned, it isn't complete, and feels like it needs more for the player to do. Keep at it, though! |
| Sep 4 03:47:00 | 6m 00s | Bomb Squad | Very nice entry! It's kind of amusing when you get launched around. |
| Sep 5 02:09:00 | 22h 22m | ToTheRescue | Nicely done! Your entry is interesting, fun, and really well put together. |
| Sep 5 02:17:00 | 8m 00s | Blood Trail:10 Seconds to Die | Ahh, I see now. I thought something was wrong with the collision detection near the end of the second level. Many of us haven't quite been able to complete our projects as much as we'd like, so don't worry too much about that. <br/> <br/>I liked the art style that you used--it was kind of quirky and different. |
| Sep 5 02:26:00 | 9m 00s | Disminer | Took me a little while to figure out what to do, but eventually I got it. Nice use of time mechanics. I liked how you designed that bar on the left--it added a surprising amount of tension. |
| Sep 5 02:35:00 | 9m 00s | Lanterna Cyclum | Pretty neat! Your entry has a really strong feel to it, which the graphics and use of audio greatly contribute. The only thing I didn't like about it was the placement of those red things. You might want to add a min/max spawn range, to make it fairer (spawned practically on top, once)...and conversely, more difficult. |
| Sep 5 02:57:00 | 22m 00s | Help Me (Because I Can't Help Myself) | Interesting concept and rather different. Good use of AI, too. |
| Sep 5 03:11:00 | 14m 00s | The Ten Second War | Pretty nice strategy game! I noticed that you could grind some parts of the map, given how things respawned. Not sure if that was intended, but it worked out pretty well. |
| Sep 5 03:46:00 | 35m 00s | Starship Physics | Wow, this is really, really neat. I'd be interested in seeing what you make of it, if you're considering developing it further. |
| Sep 5 03:59:00 | 13m 00s | Barrage Trigger | Could use a bit of fine-tuning, but overall it's pretty fun. |
| Sep 7 23:12:00 | 67h 13m | Eiradirian Timejumpers | Difficult, but really fun and interesting! I really like your take on the theme. |
| Sep 7 23:23:00 | 11m 00s | Billy! Cleanup on aisle 5! | I think the difficulty could ramp up a bit more quickly and it could use a bit more variety to the physics (not sure what--exploding jars?), but that aside it's an interesting and well put-together game. |
| Sep 7 23:34:00 | 11m 00s | Hunted | The aesthetics are well done, but I think the player needs a bit more direction or reason or something to keep searching. |
| Sep 7 23:49:00 | 15m 00s | Ten-Second Taxi | Not bad! Thank you for putting up a post-compo version, by the way. It addresses most of the complaints that I have with the compo version. |
| Sep 7 23:56:00 | 7m 00s | 10 Seconds Hero | Harsh! But pretty fun. Amusing to see the hero cowering and/or jumping dogs for 10s. |
| Sep 9 03:02:00 | 27h 06m | The 10-Second Rule | Nicely done. The trash over-flow was a nice touch. |
| Sep 9 03:12:00 | 10m 00s | Space Blitz | Pretty cool! You could do something interesting with this if you want to further develop it (different ship and weapon types, etc.) |
| Sep 9 03:21:00 | 9m 00s | 2621-0321 - Are you ready to explore a laboratory? | Interesting and very moody piece. The limited game-play actually contributes to that. |
| Sep 9 03:30:00 | 9m 00s | The Transcendence Experiment | Nice, short game (unless I missed something). The character art is fairly well done. Tried both versions--I was also confused with the web version just sitting there. |
| Sep 9 03:39:00 | 9m 00s | Thief Escape | Very interesting idea, although I found it very difficult to trace / discern paths within a short period of time. Not sure if the tiles are too "noisy" or something. You might want to add some easier puzzles to earlier stages (or increase the time limit), if you're thinking of developing this further. Aside from that, the aesthetics are actually pretty good. |
| Sep 9 03:53:00 | 14m 00s | Robots vs. Evil Zombie Birds | Not too shabby, congratulations on your first entry! <br/> <br/>If you're considering adding audio but don't have much experience with it, consider taking a look at bfxr or some of the other tools listed at /compo/tools/. You can make interesting things in less time than you might expect... |
| Sep 10 00:59:00 | 21h 06m | Rescue Run | Nicely made puzzle game. I like the use of darkness and pre-game planning with limited knowledge. You could probably make it more difficult, if you're thinking of extending the game post-compo. |
| Sep 11 03:03:00 | 26h 04m | Delayed | That's a really neat idea you have there. The aesthetics are pretty nice, too. |
| Sep 11 03:14:00 | 11m 00s | [gamma] | Pretty cool! Very nice combination of physics and game mechanics. |
| Sep 11 03:22:00 | 8m 00s | Sigma Squadron: Ten Seconds to Love | Not half-bad shooter with decent graphics. It could use a bit more variety in game mechanics, though, and it seems possible to lose even if you grab all of the drops. |
| Sep 11 03:30:00 | 8m 00s | Restless | Neat graphical style! I'm not sure if I've seen some of those effects before. <br/> <br/>If you're thinking of extending it post-compo, I'd suggest adding more complexity to the game, in addition to levels. (Not sure what...more mechanics or ways to interact, maybe?) |
| Sep 12 02:02:00 | 22h 32m | Core 10 | Very neat concept and good presentation. Seems difficult to recover from a mistake...although the end may be slow in coming, even if you see where it'll be. Mechanics had some interesting trade-offs. |
| Sep 12 02:20:00 | 18m 00s | Destroy the Rebel Scum. | Eventually I...won? Certainly not through playing it properly :D <br/> <br/>This is far more fun than it should be! Thank you for your entry! It was very entertaining. |
| Sep 12 02:31:00 | 11m 00s | Korrod | Really stylish take on Wizard of Wor (almost forgot the name). Rather difficult, too, but not in a bad way. <br/> <br/>I ran into the same issue (or is that by design?) with the controls freezing for the level after dying. |
| Sep 12 03:19:00 | 48m 00s | 10X10 | Very interesting concept; I may have to give it another try when there's more people around. <br/> <br/>I noticed that it was putting me in PublicRoom16 or the like. Is there possibly a bug where it's not sending people to rooms with others? (I'm probably the only one playing at this time of day, though) |
| Sep 14 02:55:00 | 47h 36m | Space Rocks | Sorry, I'm getting the same (redirect) problem with the http://www.filedropper.com/10secondwindows link. |
| Sep 14 03:24:00 | 29m 00s | Furnitorture | Took a little bit for the pattern-recognition to kick in, but it's rather addictive once you get into it. Since you're penalized for taking too long, I tend to prioritize just throwing stuff down. That isn't necessarily bad...the end result is kind of amusing. Overall, it's also a very well put-together game. |
| Sep 14 03:34:00 | 10m 00s | Firefly | Pretty neat! It feels like there could be a bit more feedback when you collide with a hornet, but that's a minor quibble. I liked the lighting effects you used. |
| Sep 14 03:43:00 | 9m 00s | SF-1 | Pretty decent game, altogether. I think the mines need to be telegraphed a bit more ahead of time somehow, because they seem impossible to avoid if one starts on top of you. |
| Sep 14 03:51:00 | 8m 00s | Bangarang | I like the vector graphics, reminds me of an old Star Wars game a bit. I found it very difficult to actually hit anything. The window height is way to big for my screen, the same as some of the others have mentioned. |
| Sep 14 04:03:00 | 12m 00s | To War! | Something appears to be wrong with the "Win64" package. It seems to have the Linux files mixed in. I was able to get the Winx86 version working, though. <br/> <br/>The concept is neat, but for a two player hotseat game I think it needs a pause screen at least, so that the players can switch controls in a reasonable amount of time and to have a better idea whose turn it is. |
| Sep 14 04:22:00 | 19m 00s | 10-Second Super Hero | Really neat concept. I would have preferred to have been able to skip the mission intros. <br/> <br/>If you're thinking of extending this past the compo, definitely add more variety to the missions. It could use something more (not sure what) than shooting things. |
| Sep 14 04:34:00 | 12m 00s | Once upon a flight | Interesting concept, but I found it way too hard to avoid the birds, even with the advanced preview. <br/> <br/>Incidentally, I ran into a glitch where it kept restarting when the dragon got to the top, after winning once. |
| Sep 14 04:41:00 | 7m 00s | Lunar Rush | Oh man, those saucers show no mercy once you finally lose. <br/> <br/>The game could use more variety, but it's pretty well made for what you set out to accomplish. Nicely done! |
| Sep 14 05:04:00 | 23m 00s | Midlands Noire | Interesting and very moody piece. I think your message could be even more effectively presented it you built game mechanics around some of the examples...however, that would be a far more lengthy and ambitious project. (...and an entirely different sort of game, probably. Just an idea.) |
| Sep 14 05:18:00 | 14m 00s | Dark Interval | Very well put together horror game. The aesthetics are rather well done. However, after a certain point I found the game too frustrating to continue playing. |
| Sep 14 05:31:00 | 13m 00s | Origami Wings | Very interesting and stylish exploration game. Quite impressive! |
| Sep 14 05:51:00 | 20m 00s | Doctor Drown (Ph D) | Wow, this is a very amusing and entertaining entry that you have here! I didn't mind the difficulty, actually--although I suppose you could go one step further and indicate which rooms are two away from the submerged room. That might make it too easy, though. <br/> <br/>My only real complaint would be the lack of a restart button. |
| Sep 15 22:46:00 | 40h 55m | Rally Point | Like some of the others, I found the UI really, really confusing. Half the time I could not figure out whether a rally point was set or not. |
| Sep 15 23:00:00 | 14m 00s | Poorly Planned Pillaging Party | Pretty neat puzzle game! I found the timing to be a bit too tight for my taste, but that's probably just a matter of preference. |
| Sep 15 23:36:00 | 36m 00s | PYRAM1D | Pretty fun! The player sprite taking damage was a neat effect. <br/> <br/>I think the game needs a larger variety of challenges (just shooting things gets a bit tedious), but that seems too much to ask for in a compo. If you're thinking of extending your entry past the compo, definitely consider that. |
| Sep 16 00:00:00 | 24m 00s | fastDefense | Pretty entertaining entry that you have here. Bouncing shots around is fun. As I'm sure you're aware, the game could be faster / more difficult. Also, I'd prefer if the default shot was always enabled, so you don't have to click on it every time, but that's a minor thing. |
| Sep 16 00:09:00 | 9m 00s | 10 Seconds To Destroy | Pretty neat, although it was very choppy on my end. My computer is a couple years old, though. <br/> <br/>Personally, I would have preferred mouse-look plus keyboard controls for movement, although that may be me being picky. |
| Sep 16 00:24:00 | 15m 00s | The Necromancer | Pretty fun! Interesting trade-off between quantity and quality, given the time constraints. |
| Sep 16 00:39:00 | 15m 00s | Grav Nav | Interesting puzzle game. The physics seem fairly well done, too. Could use more variety in audio, though. |
| Sep 16 00:48:00 | 9m 00s | 10 seconds barrier | The gameplay may be fairly simple, but it's very well put-together. I didn't get a chance to play this over a LAN, but I could see it being a pretty good short party-type game (esp. if you add more players). |
| Sep 16 00:54:00 | 6m 00s | 10 Seconds to Earth | Pretty solid shooter, with decent power-ups. I didn't see any good reason to move away from the Earth though (probably need drops of some kind?) |