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Feedback comments for LD26
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| Timestamp | Since previous | Game | jwolf's comment |
|---|---|---|---|
| Apr 30 00:47:00 | Minimal Defense | Pretty fun! The graphics may not be amazing, but they have a certain charm to them. If you're thinking of developing this one further in the future, maybe add different enemy types (shapes)? I think you could set up something of a trade-off between trying to hit difficult targets (risking points) and letting them through. | |
| Apr 30 01:00:00 | 13m 00s | Back to Rainbows | Sorry, I have the same issue as some of the others - something's wrong (not missing) with MSVCR110.dll: "The procedure entry point __crtCreateSymbolicLinkW could not be located in the dynamic link library MSVCR110.dll" |
| Apr 30 01:16:00 | 16m 00s | Steve Can't Zen | Very entertaining! A new browser window also works for those of us without a second monitor ;) |
| Apr 30 01:40:00 | 24m 00s | Asteroids War | I also don't have anyone to play with at the moment...but not satisfied with that, I tried opening two sessions and providing my IP address to both...it connected, but the green player was rather buggy (all planets were off-screen to the top-left, probably where the Origin is; scores didn't update properly; was still able to shoot the purple player, though. Purple player seemed to be fully functional). <br/> <br/>I'm not really sure if I should be rating this one, but I was able to get it to run with this workaround. It looks like it would be fun with another player, and I like the music. You really need some kind of match-making service, though, or some people to provide their IP addresses. |
| Apr 30 01:58:00 | 18m 00s | Captain Blowhole | Pretty cool! The graphics are nice -- I like the deformable terrain and the fact that the bullets are affected by gravity. I found that it was a bit difficult determining which direction the character was moving in, at first (skimmed through the controls/instructions a bit too quickly). |
| Apr 30 02:15:00 | 17m 00s | Angry Viking vs Minimalist Hipsters | Hmm...I can see where some of the other commenters are coming from, but the game promised vikings, blood, and skulls, and it did deliver...overall, it was pretty fun and a well put-together entry! |
| Apr 30 02:26:00 | 11m 00s | A Mini Adventure | Wow, weird entry...I don't mean that in a bad way--I thought it was rather neat. Very interesting aesthetics. |
| Apr 30 02:37:00 | 11m 00s | Downcast | Interesting concept. I like the graphics and feel of it. I'm taking a wild guess that not being able to actually catch a fish is part of the point of the game, but that may just be my interpretation. |
| Apr 30 02:41:00 | 4m 00s | North Korea World Savior | Your link seems to be dead. The host is reporting "This file doesn't exist or has been removed" |
| Apr 30 02:51:00 | 10m 00s | Wizbo Chambers | Not bad. It was a bit unclear at first that there were actually doors on the sides of the hallway, but once I figured that out I was able to continue. The window dimensions were a bit too large for my screen, and I wasn't able to restart the game after losing (didn't take keyboard input). Still fun, nonetheless. |
| Apr 30 03:24:00 | 33m 00s | Mini Pirates! | Pretty decent game, especially given how little time you spent on it. Definitely something that you can expand on later, if you were thinking of doing so. The graphics are very stylish, as well. |
| Apr 30 03:48:00 | 24m 00s | Dungeoneer | Interesting, particularly the text-adventure segment used to set up the second part. I was kind of hoping for something specific if you went out of the way to collect red cubes, although I can understand if they're just used to penalize the player for poor game-play. |
| Apr 30 04:55:00 | 1h 07m | Tzatzauberer | Decent game. I found the exploration aspects of it interesting, although rather uneven. Very large areas of the low-tier enemies were cut off except by a very circuitous route that I discovered later, combined with the random improvements made the progression rather frustrating. I went from Defence 1 to 15 after a very long wait. Also, the items at the store always seemed to be out of reach, increasing faster than I could acquire gold. <br/> <br/>That aside, it is an interesting concept, and I think you could do a lot with this. Could use more things to search for, other than just enemies (interesting locations, scenery, etc), although that might take a lot more time to develop than is possible in a competition like this one. |
| Apr 30 22:40:00 | 17h 45m | OktumBoktum - A minimal adventure of a boy and his crazy pet | Tricky game! I figured I'd quickly get used to the reversed control-scheme, but maybe not. <br/> <br/>Overall, it's very well put together. Congratulations on your first entry! |
| Apr 30 22:51:00 | 11m 00s | Zombiex Busters | The graphics were decent, although I ran into some issues with seeing the controls at various window sizes. |
| Apr 30 23:02:00 | 11m 00s | Another Minimalistic War | Decent concept. I keep wanting to write that it needs more variety (weapons, enemy types, etc.), but that'd probably work against the theme. <br/> <br/>I like the fact that you can accidentally destroy the rewards (makes for some tradeoffs in play decisions). |
| Apr 30 23:23:00 | 21m 00s | Suprema | I found the game difficult to figure out at first, but eventually it made sense. Overall, it's a pretty solid entry. |
| May 1 00:16:00 | 53m 00s | Islands in a sea of blood | Not bad, interesting take on a 4x, but the end game was extremely tedious. The last enemy city had quite a lead, so I basically ended up passing until I had a small margin (210 to 200) before launching a final attack. <br/> <br/>I do like how it forces you to make very deliberate (and careful) use of the options available to you. |
| May 1 00:27:00 | 11m 00s | ASDASH | Ahahahah, I didn't even realize that the gun wasn't loaded, just thought it was ineffective and the point was to keep running. <br/> <br/>Pretty fun game, and well put together. |
| May 1 00:48:00 | 21m 00s | PugBowling | Ahahah, hilarious game concept. Took me a while to figure out how to actually hit things effectively. <br/> <br/>If I might make a suggestion, do consider taking a look at some of the audio tools recommended for the compo / jam, like bfxr for sound and iNudge for music. They don't require a lot of technical experience, and you can crank stuff out really quickly just with a bit of experimentation. You can get a lot out of some of these tools while spending surprisingly little time. A bit of audio would definitely enhance the experience. |
| May 1 01:18:00 | 30m 00s | SPACE STATION | Very fun and interesting game! I can think of a ton of UI improvements and features that you could add, but what you've already accomplished is very difficult to do in such a short time frame. Definitely something that you can expand upon! |
| May 1 01:37:00 | 19m 00s | Random Legend Adventure | It's a bit buggy and I'm running into some performance issues on my end, but it's a really neat concept and pretty fun, too. Definitely needs polish, but I think you could make something out of this one if you continue to develop it. |
| May 1 01:56:00 | 19m 00s | The Void | Wow, this is really well done. Rather difficult too, trying to figure out how to get past some of those things later on. |
| May 1 02:06:00 | 10m 00s | Hyperdimensional Gorofu Shot Champion | Ahahahah, this is hilarious and very well done. Difficult too. I actually got it in on the first try, but couldn't do it again. |
| May 2 02:19:00 | 24h 13m | The Unseen | Really neat idea, theme, and presentation, but rather frustrating as well. Like some of the others, I found the pulse too fast/difficult to see to be useful. |
| May 2 02:31:00 | 12m 00s | Minimalismism | Wow, that was really neat. It's interesting how you've portrayed a progression of different levels just by rearranging things. |
| May 2 03:43:00 | 1h 12m | Four Scepters | Very nice puzzle / adventure game. Well done! |
| May 2 04:11:00 | 28m 00s | Double Hydra | Very neat and stylish. It could use a few difficulty tweaks (felt two easy if you get down to two adjacent gold piles) and maybe a later enemy type that switches lanes if it gets to the center. Other than that, well done! |
| May 4 01:35:00 | 45h 24m | .Dot | Neat style, lighting effects, and game mechanics. |
| May 4 01:51:00 | 16m 00s | RPS RTS | Pretty neat idea / reduction of typical RTS mechanics. I'll admit that I kind of just spammed an even combination of the three units and then threw them at the AI base without caring for the most part. Trying to match / destroy types seemed more useful while defending. |
| May 4 02:04:00 | 13m 00s | Existential Journey Into The Abyss Of Self Actualization And Peace | Very clever concept. Sometimes the random generation can screw you over (especially when the phasing and moving blocks are combined), but that seems like something that you can always tweak a bit to change the difficulty. |
| May 4 02:33:00 | 29m 00s | Trapped in Minimalism | That was a lot of fun. If I had to pick any one thing, I'd say I liked the weapon effects, particularly from the bases and from the end boss. It kept the pressure up without feeling overwhelming. I'd expect that some would want it to be more difficult though, but then I suppose you could deliberately skip some of the upgrades. |
| May 4 03:04:00 | 31m 00s | Life of Colonies | Interesting concept, good execution. I could see this being very tricky in multiplayer, although that may be because I have trouble predicting the results sometimes. |
| May 4 03:24:00 | 20m 00s | Better Triangle | Poor potato didn't stand a chance... <br/> <br/>Neat concept! I really liked the graphical style used for the parts. |