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Feedback comments for LD27
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| Timestamp | Since previous | Game | GarethIW's comment |
|---|---|---|---|
| Aug 27 15:33:00 | Ghost Robot Time | It is a very clever game which requires you to come up with a strategy to beat a level rather quickly. The idea that I am my own enemy was awesome. | |
| Aug 27 15:48:00 | 15m 00s | <<Rewind! | I didn't manage to complete it, but I found the usage of time to be really nice. <br/> <br/>As the other fellow said making the "objectives" slightly easier to figure out would have been nice, but hey it's LD, there's never enough time :). Ironically! |
| Aug 27 17:18:00 | 1h 30m | Baking Bread | JESSE, WE HAVE TO BAKE. <br/>Clever idea :) |
| Aug 27 17:27:00 | 9m 00s | Marrow Wind | It is indeed a nice lil roguelike. It's pretty intuitive how combat works when you pick up a sword with no action button. I STAB AT THEE, MINIONS. |
| Aug 27 17:43:00 | 16m 00s | TimeTester | Going from a run down a corridor with a single sentry gun to having to hop across platforms on top of lava whilst two sentry guns fired at me did seem like a bit of a difficulty curve. <br/> <br/>Once I had got the hang of the gravity and found a good method for getting over the lava, it seemed that the goal area would always kick me back to the first level (I checked the guns weren't killing me before landing). <br/> <br/>Is there only two levels? |
| Aug 27 21:09:00 | 3h 26m | Defuse in 10 seconds | That background sound really adds tension, great stuff! |
| Aug 27 21:14:00 | 5m 00s | BouncyTime | Excellent use of the theme, cool mechanic. Wheeeee! |
| Aug 27 21:20:00 | 6m 00s | 10 Seconds | Yes! The audio track is so atmospheric! Took me a couple of goes before I "got" what was happening, but the fact it wasn't explained made it cool. |
| Aug 27 23:31:00 | 2h 11m | Mr Moore's Last Seconds | It was a clever idea with the theme, I liked the approach of telling a short story over any serious game mechanics too. |
| Aug 27 23:49:00 | 18m 00s | Open the box | Quite addictive! I enjoyed the countdown music :) |
| Aug 28 00:02:00 | 13m 00s | 10'' to Tokusatsu | A beat em up is a refreshing change of pace! The jumping felt a bit weird and the dino's melee attack wasn't obvious, but overall it was fun. Cool music and sfx! |
| Aug 28 00:14:00 | 12m 00s | Bloody Mary | Very well done - a platform brawler with AI in the space of a weekend, great stuff! |
| Aug 28 00:21:00 | 7m 00s | Reload | Solid gameplay with a good difficulty ramp and neat puzzle elements. Love the art style, too! |
| Aug 28 01:17:00 | 56m 00s | Ten Seconds | Got stuck at 4! Neat idea :) |
| Aug 28 15:31:00 | 14h 14m | #hindsight | I love point 'n clicks! I got the slavery ending which I guess is maybe about the best you can get(?). Good stuff! |
| Aug 28 21:13:00 | 5h 42m | Cutting Challenge | I agree with making it slightly more mouse-friendly at least, but the idea behind it was awesome. |
| Aug 28 21:25:00 | 12m 00s | PolyBlade | With the lack of controls explanation and objective info, I actually didn't realise that mouse clicks attacked. I got to Level 33 by just kiting enemies around. <br/> <br/>It's a nice little 2D game once such things were figured out though. |
| Aug 28 21:39:00 | 14m 00s | Time Trapped | The concept is really awesome, I'd consider shortening the paradox death screen though since it increases the time the player must wait between attempts. |
| Aug 28 21:48:00 | 9m 00s | SUPER NUKE ROMAN EMPIRE | I did enjoy the fact someone clearly said during this game's development "What if people don't want to read all that intro text?" :> <br/> <br/>Nice style though, I'm always a fan of good pixel work. |
| Aug 28 21:56:00 | 8m 00s | Vacuum | It is a shame you didn't get to finish it for LD, but perhaps build upon it as a personal project as it's a nice foundation. |
| Aug 28 22:04:00 | 8m 00s | Test Subject Nine has 10 Seconds | Really nice idea, I don't know if the checkpoint not working was simply where you got to in the development process but nevertheless it's a clever mechanic you've got going on. |
| Aug 29 02:23:00 | 4h 19m | Slime Quest | Lovely art and a nice idea with the put-down/pick-up time orb mechanic. |
| Aug 29 09:05:00 | 6h 42m | Taquito Tower | Hahaha, great fun! I enjoyed the part with the burrito. |
| Aug 29 09:16:00 | 11m 00s | Time Surge | Good stuff indeed, some ingenious puzzles and mechanics. A lot can happen in ten seconds! |
| Aug 29 10:05:00 | 49m 00s | There's A Hook | I'm liking the entries where something odd happens every ten seconds. Not bad! |
| Aug 29 13:20:00 | 3h 15m | Run | Good idea that could be great with more polish. Didn't like having to wait for the blahblahblah at the start each time. |
| Aug 29 14:52:00 | 1h 32m | Adventure Company | Fun, fun, fun! Thoroughly enjoyed this and echo everyone else in saying that I'd buy a complete game of this. |
| Aug 29 15:05:00 | 13m 00s | Time Frame | Beautiful! |
| Aug 29 15:14:00 | 9m 00s | Shuutshimi | Original Windows version worked fine for me on Windows 8 64. Great game, lots of fun. Loved the 10/10 second idea and the variety of upgrades! |
| Aug 29 15:22:00 | 8m 00s | GunJoust | Great idea, love the way the bodies blow apart! I, too, was left wondering if I won (when it wasn't obvious)! |
| Aug 29 15:34:00 | 12m 00s | TimeOut | There's a lot of content in there for a weekend! An intro, a hub world and the battle arenas themselves. Not bad! |
| Aug 29 15:56:00 | 22m 00s | The Cave Of Lights | Cool idea, cute graphics. Nice ambient soundtrack. |
| Aug 29 16:01:00 | 5m 00s | Hurry UP! | Really nice art style and animation turned a simple runner into something special. |
| Aug 29 16:07:00 | 6m 00s | Narcoleptic Chicken Kid | Exceedingly well polished, lovely art and all-round mood. |
| Aug 29 16:13:00 | 6m 00s | Rainbow Cube Guy | A bit of level variety in terms of layout would have been lovely, but otherwise it's nicely put together. I must follow suit with others and tip my hat to the music choices. |
| Aug 29 16:17:00 | 4m 00s | Penpals | Lovely art and gameplay. I noticed some kind of unresponsiveness on the jump sometimes (played the updated version). Still, good job! |
| Aug 29 19:16:00 | 2h 59m | Lab of Broken Time | Really nice. Despite jumping directly into the game, the controls were easy to figure out and the mechanics became quickly apparent. <br/> <br/>Definitely build it into a post-LD game :). |
| Aug 29 19:30:00 | 14m 00s | EcoStar vs Aeronox | I must confess I too didn't really notice that the enemies and such were what changed every 10 seconds, I thought the element shot was simply random and the waves of enemies were simply, waves of enemies. <br/> <br/>In any case, for a Jam game this is really well done. I'm not the greatest Shmup player, so the amount of projectiles I had to dodge did seem pretty intense at times. But it did also make the experience a lot more engaging as it kept me on my toes. |
| Aug 30 10:36:00 | 15h 06m | Time Annex | Got Master! A simple but original idea, well done! |
| Aug 30 10:46:00 | 10m 00s | Demon Infiltration | Stylish and moody. I encountered a bug with the door between the second and third levels where I'd keep going backwards and forwards between them even though I wasn't pushing up. |
| Aug 30 11:01:00 | 15m 00s | Every 10 Seconds a Window Washer Falls to his Death | A fitting tribute to all the window cleaners that fell to their deaths. |
| Aug 30 11:20:00 | 19m 00s | Dungen Dogan's Cursed Crew | That gave my brain a good workout. I wasted way too many dudes on the first puzzle area, and ran out about level 6. That first puzzle did seem quite a lot harder than the subsequent ones, so maybe a difficulty curve tweak needed? Great game apart form that! |
| Aug 30 13:50:00 | 2h 30m | Audenary | A neat game to chillax to! Was there any gameplay reason for the left mouse? |
| Aug 30 13:55:00 | 5m 00s | Con 10 Sedi | Haha yes, a nice punny take on the theme. One thing I would say is that I ended up not looking at anything aside from the icons. Maybe the icons could be nearer the runners, or maybe not have icons and make it easier to tell which runners are behind/ahead by looking at them? |
| Aug 30 14:03:00 | 8m 00s | Clonogram | Confusing at first until you realise you just need to get to the end without getting buffeted by your clones... then it's kinda fun. Jump sometimes seemed unresponsive, but that might have been from getting pushed about by clones. |
| Aug 30 19:02:00 | 4h 59m | Duke Dashington | That was pretty damn fun, would play more! Pesky bird! |
| Aug 30 19:18:00 | 16m 00s | Proletarian Ninja X | I have no words. |
| Aug 30 20:34:00 | 1h 16m | Gred & Reen | Simple but fun! |
| Aug 30 20:39:00 | 5m 00s | Lunar Rush | Ship movement felt a little off - needed more inertia maybe? Agree with the others that it needed a score/wave counter and also a game over state. Pretty good for your limited time though! |
| Aug 30 21:00:00 | 21m 00s | ARGENTUM FORM | Wow, creepy and amusing in equal measure. |
| Aug 30 21:22:00 | 22m 00s | Ochre | Nice and relaxing to play. I don't know if there was anything after what I assume was the final stone, but I enjoyed the journey getting there ;) Possible bug with the clicking/dragging of the red and green resource? |
| Aug 30 22:00:00 | 38m 00s | PROBE TEAM | Absolutely amazing. |
| Aug 30 22:18:00 | 18m 00s | Knight's Temper | Not bad, would have been great to have a visual indicator of the rage time. |
| Aug 30 22:30:00 | 12m 00s | Clockwork Cat | I'm a sucker for kittens. This put a huge grin on my face at the end! |
| Aug 30 22:48:00 | 18m 00s | Scraith | It's cool how a game that's so light (graphically) can be so creepy! Really cool. |
| Aug 31 21:13:00 | 22h 25m | 10Seconds Racer | Only 5 hours? Great effort! |
| Aug 31 21:17:00 | 4m 00s | 1000ms | Haha, I think I'm waaay too slow for this game :) But it is pretty! |
| Aug 31 21:30:00 | 13m 00s | Boyfriend Simulator: Feed My Boyfriend | Equal parts bizarre and awesome. Great fun to play and the music is addictive! |
| Sep 2 17:51:00 | 44h 21m | Loopy Lumberjack | This is a serious game. |
| Sep 2 17:59:00 | 8m 00s | Detective Awesomepants | Those are some awesome pants! |