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Feedback comments for LD27
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| Timestamp | Since previous | Game | foumart's comment |
|---|---|---|---|
| Aug 27 00:40:00 | Korrod | This game has some really nice atmosphere. The gameplay is addicting as well but the character movement is a bit frustrating... when holding a key and the direction change i think. Shooting close to an enemy is hazard too. Good job so far ! | |
| Aug 27 10:10:00 | 9h 30m | Seconds of Light | Nice feeling.. This game just needs some interface tweaks - for example a candle that is burning out for 10 sec. Also torches are sometimes disapearing even when got a couple collected already. |
| Aug 27 12:26:00 | 2h 16m | Placeholder | Very interesting approach and nicelly performed. Is the bacon burning out, or maybe only one at the same time? Anyways this is a great strategy. I would like to try on a grid with pre-defined placements or some kind of "magnetic" radial connections (according to the distance).. and some sound as well:) |
| Aug 30 07:57:00 | 67h 31m | Rtyuio | Well, the AI beat me while I was learning to play (bit frustrated with the drag-line controls) but the second try was easy. Like how one unit can collect multiple resources. The timelimit was annoying a bit because the right panel was dissapearing while reading what to buy. Nice entry despite being along side the theme. |
| Aug 30 08:12:00 | 15m 00s | 300000km At The Speed Of Light | I was hoping for the kings to have battle engine too... |
| Aug 30 08:35:00 | 23m 00s | 10-per, or something like that | Nice puzzle concept. I'm glad that character can't be harmed by the blocks :) but that can be implemented as another gamemode. |
| Aug 30 09:45:00 | 1h 10m | 10Sec Crack | Heh, nice themed entry. More difficult codes(*4 & *5) would be nice adrenaline boosters :p |
| Aug 30 10:09:00 | 24m 00s | Pube | Really like that abhorrent style. Also the 8-bit oldschool feeling when there aren't any instuctions. But I can't hear sound.. I'll leave n/a (I believe this will not harm the rating but if so, tell me to adjust) |
| Aug 30 10:37:00 | 28m 00s | Glutun's Big Adventure | You must jump on top of it too. But the checkpoint does not work for me. I died at the second area persuing some keydoors but in 10 sec it was too difficult. |
| Aug 30 10:47:00 | 10m 00s | Cyborg Rush | Lol, too much zomb.. uh cyborgs :) Nice first entry! |
| Sep 1 16:32:00 | 53h 45m | Blobb has enough time | Nice puzzles, but that mine field level bounced me off. Not saying it's a bad level, but was lazy for the pen and paper :) |
| Sep 1 19:13:00 | 2h 41m | Ten Polygon | "How far you will stop?" :D awesome, that was fun. |
| Sep 2 21:08:00 | 25h 55m | The Chaos Sisters | Interesting approach, but theme is important! |
| Sep 3 08:36:00 | 11h 28m | Bob Loblaw's Blob War | Nice turn based strategy. Wish the AI was more aggressive. |
| Sep 3 09:13:00 | 37m 00s | Poppy vs. the Night | So beautiful! Thank you for that experience :) |
| Sep 3 14:34:00 | 5h 21m | Saloon Shoot Out | This is a nice shooting tactics (with great potential). Third level was really hard. I did not expected the aiming to be the core. I imagined enemies with behaviour or at least to reload their weapons :) |
| Sep 3 16:06:00 | 1h 32m | Logic Bomb | This is nicely done. Good Job. The game only needs some predefined levels to properly put the player in place. And a Select Level option of course. |
| Sep 3 21:00:00 | 4h 54m | Time Squirrel | That is fast indeed. 10 seconds for us is maybe hour for that squirrel :) I had a bit troubles with jumping thought..the squirrel sometimes was clattering the ground(as not recognized it for a moment) thous unable to jump for awhile.. but in the "space-feature" mode it was ok :) |
| Sep 3 22:10:00 | 1h 10m | Lanterna Cyclum | Nice atmospheric entry. The emptiness is not bothering at all, moreover it contributes for the special feeling while touching the unknown :) What is that creature ? and the planet? Excellent! |
| Sep 3 22:53:00 | 43m 00s | Ridiculous Chess | The idea about Chess in 10 seconds per move is great. A super lame AI will be enough that way... |
| Sep 4 00:08:00 | 1h 15m | Delta Dodge | Intense gameplay, managed to buy stuff but no money in wave 4 :o Kept it alive til wave 7. Was fun to play. Nice done. |
| Sep 4 09:14:00 | 9h 06m | Five By Five | Ouch, there are traps too! Will need more effort to save her :) |
| Sep 4 09:26:00 | 12m 00s | Shoot10 | Nice presentation of a boss fight. It has good atmosphere and mood. The control may be too minimal for a complete space shooter, but here it is ok. |
| Sep 4 11:55:00 | 2h 29m | Legend of Troll | This is brilliant!.. as an idea, execution, graphics and music. Can't wait to try more levels :) |
| Sep 4 13:28:00 | 1h 33m | Scorpio 10 | Flawless design. Well done in all aspects. Even the music is perfect. Will definitelly try the harder firewalls later... |
| Sep 4 14:03:00 | 35m 00s | Canvas10 | This IS a game. No doubt! The player is playing with his own self.. while the first "level" has a clear objective the real challenge comes later. You have no time to think.. And just run with the flow... Showing what was done in less than a minute was rewarding indeed :) I really like that. According to different brushes and stuff - it's not necessary. When you have just a couple of minutes to capture a beautiful naked body on a sketch(for example) you don't think much of the expression(as colors or touches) - you just grab a charcoal and lay down a few clear(grand) lines.. that's how the best sketches are done. Thank you alot for this refreshing experience :) |
| Sep 4 14:31:00 | 28m 00s | Ab Solanum | Interesting unike game. Never played human character with more-like car controls :) |
| Sep 4 21:51:00 | 7h 20m | Dungeon Deadline | Awesome game! Just tried all characters and beat the boss only with the mage. It will be nice to be able to spawn in passed levels (with harder enemies ofcourse) |
| Sep 4 22:10:00 | 19m 00s | Doomed for Eternity | The game could be perfect but without the time limit. I'm interested in trying this with a schreduled commands like: Punch | Punch | Punch | Heal | Punch | .. eventually Victory :) just can't make the harder battles with all the selections in 10 sec. |
| Sep 4 22:27:00 | 17m 00s | Keep Flying | COMMENT: You'll figure it out! :D Man, that was stupendous! Really good job! |
| Sep 5 11:16:00 | 12h 49m | Doom Hex: Escape | Like how the game is going. I suggest to add an autoselection of an enemy, and specially for the "Wrath of Nature" ability where isn't necessary to select target at all. Also the button texts are selectable. |
| Sep 5 11:38:00 | 22m 00s | Origin Within | Nice mood and addictive gameplay. I like the less burdensome direction you've taken when there are not "lives" for the player to worry about :) Maybe a pause/messege screen will be helpfull because I was not able to read what I've taken in the last second. |
| Sep 5 13:05:00 | 1h 27m | Blood Trail:10 Seconds to Die | Nice initiation, but the game needs something more.. either go with the penguin theme(run to help the freezing kin) or something about enemies? Keep up in the same spirit :) |
| Sep 5 13:15:00 | 10m 00s | The Thief Stealer Robberies | Hah, I laughted alot with the select your character :D thought the submission version is kind of frustrating (noticed the different color of the gates while looking at the screenshot, not ingame). The quicksands are also odd.. I died alot there.. are there any invisible traps? |
| Sep 5 19:48:00 | 6h 33m | 10 Seconds Treasure Hunt | The game has very nice look but themed that way with the controls works against it. Things could be right if there was a pathfinding implemented (at least to not get stuck) |
| Sep 5 20:15:00 | 27m 00s | Back for Seconds | EXTRAORDINARY! this was like Vogon story mixed with alot of sweet Gore-Grind passages that are certainly scourging one's brain enought with a pink/viollet ribbon.. uh.:x the game was awesome, really! |
| Sep 6 15:47:00 | 19h 32m | The theft of the magic potato | Cool story, but could not take the potato :(gota try harder) |
| Sep 6 16:04:00 | 17m 00s | Crazy Genetist | The concept is interesting alot and the randomness contributes well. Got only to level 4.. |
| Sep 6 16:16:00 | 12m 00s | Kitty Force 10 | Very well performed platformer. And very hard as well. Shooting close to an enemy was hazard, while there ware plenty of places that was in need.. |
| Sep 6 16:29:00 | 13m 00s | The 10 (other) Seconds Journey | ohh, got "wrong" around past half.. but it was interesting to try again and then... sooner or later :) |
| Sep 6 17:36:00 | 1h 07m | Elemental Siege | Nice game! Right click would be useful for rotation. |
| Sep 6 18:19:00 | 43m 00s | Potentiam Limitatam | Interesting game. Would be nice if food was auto-collecting (tired of trailing down every pile again :) |
| Sep 6 19:50:00 | 1h 31m | Triad | Impressive! Add some enemy behaviour and this can become alot more reallistic. Also thought about finishing the action after killed in some kind of "ghost mode". |
| Sep 7 08:15:00 | 12h 25m | Racer | Congratulations on your first LD. About the "weirdness" - when the car looses speed or has stopped already reduce/reset some props accordingly. |
| Sep 9 09:54:00 | 49h 39m | Flooded Dungeons | This game is truly awesome. I suggest to keep the same character position(xy) in the transition to next dungeon, otherwise its too confusing to spawn you in the "third" corner. Also on level complete scrn why not enable use of potions? |
| Sep 9 20:09:00 | 10h 15m | No Time For Dungeons | Cool game. Break wall technic was good, but without the ubreakable pieces that stucked me terribly while rushing for the treasure. |
| Sep 9 21:20:00 | 1h 11m | Urvas | Really enjoyable roguelike! Planeshift left me with only 1 sec :o I like the "wait" ai rejection but maybe a "call" spell is needed (with casting time 1) |
| Sep 9 21:39:00 | 19m 00s | Ten seconds to midnight | Nice strategy but missing theme. Just destroyed all planets.. althought allying all planets isn't triggering victory. More levels would be great too:) |
| Sep 11 13:27:00 | 39h 48m | Drone Ring | Nice defense game. I just can't earn more than $3000 even after the first upgrades, but maybe I'm not fast enought. will have to try again. |
| Sep 12 19:14:00 | 29h 47m | AntiVirus | Very good puzzle. Completed all levels, except the last riddle for whom I don't know.. |
| Sep 12 23:35:00 | 4h 21m | Timestopper | Good concept with a room for alot of additions. The enemies are a bit outside the screen so it's hard to play without zoom of some kind. Nice graphic effects by the way. |
| Sep 13 08:44:00 | 9h 09m | Time Crystal | Nice idea, graphics and ambient, but the whole thing feels incomplete. Need to think about the units that just leave the field, are they damaging the enemy crystal? Archers may shoot from distance, warriors could fight from adjacent columns and so on.. need a visual feedback on what s happening, or at least health indication of units and base. The music is lovely. Keep up the good work so far. |
| Sep 13 09:04:00 | 20m 00s | Test Subject 13B | I like that gladiator scheme but the enemy is too beatable.. I left when I got the best equipmemnt. Quick fix will be to make less the regeneration. There must be assassins of some kind there otherwise the zombies have chance only if you spawn just in their swarm (and you left finger off spacebar to rest for a while). Also need at least an attacking animation but considering the compo timeframe it's nicely done! |
| Sep 13 16:42:00 | 7h 38m | Journey to the Edge of Time | This was fun! Thank you. Gotta try again for the boss.. |
| Sep 13 22:59:00 | 6h 17m | Notes on departure | This was cool. I like the effect of this kind of.. not games but rather "experiences". |
| Sep 13 23:22:00 | 23m 00s | Ten Seconds of LASER | The character moved only half a step with 1 keypress, so I spared my keybooard for awhile and finished in 72 sec.. (ok, shooted with the laser for at least half a minute :D |
| Sep 13 23:35:00 | 13m 00s | Timed Strategy | This is a pretty good tactical strategy game :) (it halted badly in the way that acro described) |
| Sep 13 23:47:00 | 12m 00s | 10 seconds Are An Eternity | Yeah, time rewinding by messing with gravity and speed is great :) |