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foumart

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TimestampSince previousGamefoumart's comment
Dec 17 13:38:00 Hitotsu - Last of the Dragon Keepers First time seen a fantasy driven game in the form of flying shooter. Well Done!
Dec 17 15:24:00 1h 46m Orbit Hi, nice sci-fi mood you got here. Looks like I landed well and survived the incident. If you're interested please check my entry too, we share kind of similar themes.
Dec 17 17:43:00 2h 19m The One Ship The performance is great. Had troubles aiming and reading at the same time (maybe use a better font/color), also the vertical aiming was difficult. I found it strange at first that the character was not moveable, I spent a minute or two just shooting untill realized that there are new objectives. The boss battle was cool too. Good job.
Dec 17 19:32:00 1h 49m Fighter's last hope You've built up a decent engine, well done! The special skill however lagged alot on my end, it was nice and unexpected feature thought.
Dec 17 20:18:00 46m 00s Element Fighter Really, really hard game. I had difficulty with shooting and once started to shoot all the ammo was wasted fast without significant visible damage to the enemy. I ended up chasing only one color because it was difficult for me to digest all the elements on screen and switch my color at the same time, but this is a meter of skill thought. Also there ware moving stars in the background that additionally distracted me. The game needs balancing a bit in order to become more appealing.
Dec 17 20:40:00 22m 00s One minute to see the world Impressive graphics and mood. Really like the mosaic effect. Felt a bit lost however without a protagonist.
Dec 18 01:05:00 4h 25m Moon's quest This game is so awesome that I can't believe it :0 I ended up in a endless battle where my only alive character and the enemy ware healing each other :) Consider making the dialog with the villagers on button press - now I have to slalom pretty accurately to move through without spawning them.
Dec 24 02:54:00 145h 49m Gnome Hedge Great job for 48h!
Dec 24 11:39:00 8h 45m Fragile Soul Addicting game. My only complaint is about the scrolling animation when moving - it could be smoothed further.
Dec 24 16:09:00 4h 30m you only get one fridge You've been a bad bomb :D haha. Funny, but I haven't found any solutions yet.. will have to try harder..
Dec 24 16:21:00 12m 00s Space Voyage Missing dll. Too bad, I was looking to try this..
Dec 26 00:42:00 32h 21m Careful Now This was totally unexpected :o doctor on a killing spree :D <br/>Really nice physics but carying objects properly was hard. I tried to hold with both hands with no luck. The heating mechanism was cool - it will be nice to have some visual feedback if the liquid is heating up, you can throw some dissoluble pills too :)
Dec 26 01:14:00 32m 00s Key by Key I'm looking at your third level and think how you could improve this game. That third level alluded some puzzle notes to me. Maybe instead of increasing the keys, try to increase the colored locks in a kind of more variative dungeon (but not as big as the huge level). The goal could be to examine the one possible way to the exit, with the addition that when you take a key you can unlock all and only the same-colored locks with it. if you can unlock all of the chosen color locks you'll be able to take another color key and so on until you reach the exit. hope that makes sence.
Dec 26 01:58:00 44m 00s One to Move them all This puzzle is amazing in so many aspects, very well done and very interesting puzzles. I also like the little story about the wizard. I had only one issue (as i see now the screenshot of level1) the black vent was telling me to not push a zombie in there, so I avoided it. I did not understood initially that you are just showing all the stuff that the player will deal with (the Robot Odyssey knack of showing stuff like that is not so adopted nowdays) In the leter level with the same black vent I almost quit the game, because was convinced that can't lose any zombie there.
Dec 26 21:02:00 19h 04m Commander Kiss Must try harder for the kiss.. 10 life was not enough to kill the boss, not sure if I hit it at all. Add some weapons, or powerups - why not shrooms :)
Dec 26 21:27:00 25m 00s the Pit Congrats on your first LD and for your rogue-like-survival-platformer ! The loading was too slow though.
Dec 26 21:39:00 12m 00s One Minute Hero The graphics have charm, but i had difficulties finding myself on the field at first. It will be nice to have path-guardians in every floor to prevent floors that you can just walk-through.
Dec 28 01:03:00 27h 24m SchrotBeton Nice rpg with oldschool feel, reminded me of the early Ultima. It was too easy, did not realized when I killed the headless.. At first hitted ESC intuitively while in a tavern :/ But it was fun :)
Dec 28 01:28:00 25m 00s Dungeon Wish Addicting and dangerous dungeon. It was weird to suicide when digging.
Dec 28 02:20:00 52m 00s One Spell at a Time I like the concept and in that case don't think the game need pathfinding - in later levels using fire spell with range 4 is mandatory, making pathfining not so neccessary. Its obvious that the first goal is to take the fire spell and advance with it. I suggest to prevent it from appearing on first 5-6 levels and leave the ice for them. The game also need an ending, reached level 13 where was just impossible to play - too many enemies that lagged alot. You can add a spell power-up when the same tome of magic is taken. Good luck on improving :)
Dec 28 03:23:00 1h 03m Dungeon Raider Awesome game. Decent engine. Reached 5 or 6th stage and at spawn lagged so heavily that i ended the task, no other performance issues though.. Some ranged monsters would be cool to try.
Dec 28 11:45:00 8h 22m Party of One Very nice. At first it looked that you need only STR and Swords, but the second boss refutes that theory :) Good job
Dec 28 12:01:00 16m 00s Only One Life Each This is nice concept but feels uncomplete. It's bad to be killed while reading - like in the second room where you're on fire right away.
Dec 28 13:59:00 1h 58m You Only Get One Earth This is an awesome game, specially because of the ending message! Reminds me of the fate of RapaNui - i left with a single scientist at the end :) I like how you ignored the oil and the sand. Could use a smaller map.
Dec 28 21:16:00 7h 17m Fill-In Fantasy Very nice! I would probably play further if you kept Laif's gained level on complete and multiplid enemies' properties a bit :)
Dec 29 01:05:00 3h 49m Immortality Good job on creating an ascii quest. I don't know if it is a bug or a trap but the character is sometimes transfered to the next level totally unexpectedly, which ruined my ambitions to .. take the gold. :D <br/>Try expanding this into real roguelike with random generation :)
Dec 29 13:51:00 12h 46m Rogue Rush Very good performance achieved for "huge lack of programming skill" :)
Dec 29 16:36:00 2h 45m The ruling party Nice story with good shot of influential speculations :) <br/>Hover effect of the text is breaking some lines badly, makes me think you change the text content on rollover.
Dec 30 01:49:00 9h 13m SPELLBREAKER Nice concept and cute graphics. <br/>Completed the third level and the sound of attacking/defeating the enemy played in the background twice.., then the fourth level just passed, when I selected it.
Dec 30 23:41:00 21h 52m SUPERBLADE Like the fast gameplay here. Just one second for a win :D The unpredictable AI demands it :) but i don't like the back-to-back effect with enemy.
Dec 31 00:34:00 53m 00s You Only Get 1 Mirror Too simple. this kind of puzzles can be very hard and there needs at least one killer level at the end. A post-compo version?
Jan 3 13:24:00 84h 50m Spell of Old Nice mood here, but you should concentrate more on the game design aspect. I don't feel like jumping with the creeping mage. <br/>Продължавайте в същия дух ! Успех!
Jan 3 15:03:00 1h 39m Hammerfall This game is awesome but could fit the theme better with only one slot. Not only I pressed "the wrong" shortcut couple of times, but felt the skills ware a bit overlooked. Maybe it needs some more powerful and expensive skills - remove the EXP and Money boosters and add a weapon power-up?
Jan 3 19:43:00 4h 40m Quam Protector The UI buttons became unresponsive in 3rd round and my quams ware too discarded - they tend to get outside the isle. Maybe the guardian needs to be a shepherd too :)
Jan 3 20:30:00 47m 00s One Cell Just contained everything in one cell x) This really need a win condition and a faster energy deplation - now i have to go collect energy only to reduce the lag that appears because of the many objects on screen.. Good luck on finishing this :)
Jan 3 23:43:00 3h 13m Bullet Dare Funny T-Rexes :) Stucking of the enemies also gave clue about the position of the weapon. Why not reduce the walls (especially the green ones) and lessen the AI bug impact?
Jan 4 14:29:00 14h 46m Beep Boop. Where will it go? Quite interesting game with pleasant music/sound and mood. Very relaxing. Reached level 12 where the new color elements felt kind of ineffective for me. There ware also some derivative levels around 5-7 with identical solutions. In my oppinion more compact level design with increased puzzle strain will be better, but for a 48h game it's impressive!
Jan 4 19:03:00 4h 34m There Is Only One Traitor Very cool entry. The last level I reached was unreadable (the top guy's text was under the ui) Also I'm not sure if showing who is the killer on your fail is good unless you randomly generate the compositions. Lastly the tension was growing fast while reading the instructions.. but it is a really interesting idea.
Jan 5 11:27:00 16h 24m S A T U I got the chests for slightly less than 10 min. Nice work! Like the puzzle element very much and the music too! I was confused by the few green-rune tiles at first. A suggestion: try to implement something like auto-throwing the totem across a bridge.
Jan 5 12:52:00 1h 25m At The Last Minute Barely completed the level from the first screen. Check points would be nice on an easy mode for example. My only complaint is the lack of fullscreen - i sometimes click outside the game window in an extreme attempt to dodge the chasm haha :D ..also the screen shaking is harmful, but the game is very well done.
Jan 5 13:10:00 18m 00s Channel This is really an unbreakable table lol :D It's funny to get stuff but it feels like something is missing, like effects on the tv, or some updates on the character. There is a mid frame when bradley is shaking - could be a feature.
Jan 5 13:24:00 14m 00s Lost Gems Nicely put together for the compo, well done! But it's too hard and a little stucky - maybe some obstacle-sliding movement? Also the invulnarable enemies must be stopped for at least 2-3 sec when hit, and do they all fly through the obstacles?
Jan 5 13:47:00 23m 00s Only One Remains Very good well ballanced game. Reached the three pods level. An autogeneration will be awesome as now i'm remembering the patterns, especially when playing all over again in the next level.
Jan 5 16:09:00 2h 22m Biofuel Very nice game, quite polished for a compo. Got 131 liters ! I insisted on the weed seeds :p My first try (wasn't sure what was doing yet) started to lag heavily 7 hours before the deadline. Maybe something with the particles..
Jan 5 23:30:00 7h 21m Dungeoneer This game is very well thought. Once you understand that you get both items on battle win it becomes really interesting. I won with 83 points but without potion and with 70x180HP/DMG165 - considered risky to hunt further - the elemental dies, but vs 5-6 gremlins is tough. Really addicting *5!
Jan 6 20:18:00 20h 48m hackerStation Good job on creating this! I'm impressed by the tech and graphics, but the gameplay needs some additions. I would try different colored blocks(not just different icons) that must be pulled in a specific order, or some kind of sliding blocks .. something more competing.
Jan 7 00:04:00 3h 46m Unicode Dungeon generation here is nuts, amazing for 6 hours game. Reminds me of those oldschool Basic 8 bit games written in 256 characters of code.