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| Timestamp | Since previous | Game | tonic's comment |
|---|---|---|---|
| Apr 29 11:18:00 | BASHLAND - Breakout Mario Mashup | Pretty nice overall :) | |
| Apr 29 12:17:00 | 59m 00s | .claustrophobia. | Nice idea, using same "thing" to explore for goal and control + beware monsters.. |
| Apr 29 12:25:00 | 8m 00s | silly squares | Quite nice idea & level design. The controls feel very unfinished and frustrating though - a bit too fast movement, no sliding along the walls. |
| Apr 29 12:26:00 | 1m 00s | Dragon Drop | Haha, funny thing with the interface. :D |
| Apr 29 12:31:00 | 5m 00s | Minimalism : Find the red Cube | Hmm. Interesting idea but the execution fails a bit for me; feels first that I only need to see where's the next platform, and then the next... and then when I get to a point where I fall although I keep repeating that pattern, it feels frustrating since I think I didn't see any other way (?) - and the game seemed to restart to beginning at that point? |
| Apr 29 12:34:00 | 3m 00s | OggOrbis | I don't quite get it, to be honest. I kept clicking the upper left circle, then somehow got to another level I think... but still couldn't quite grasp how I'm supposed to control it or something, moving pointer around or click, or is the circle clicking just the only thing I can do, and how can I perhaps click it better? |
| Apr 29 12:37:00 | 3m 00s | Minimalism Textual Adventure | Interesting to see a localized game in LD, that's new for me. :) However, it would have been nicer if it would be a choice first to select language, and not see both languages all the time which was a bit distracting actually. Except if I'd want to use this for language learning, of course. |
| Apr 29 12:40:00 | 3m 00s | Fortuitous | I feel I'd need a 3rd hand to play, since space & arrow keys need two, and 3rd hand to move mouse and shoot? Or did I miss something obvious?-) <br/> <br/>Anyway, I feel the idea and basic execution pretty nice. But it is also very hard, I usually just drop through the cracks almost immediately. |
| Apr 29 12:46:00 | 6m 00s | Tale of MiniMale | Well, first I didn't read the texts and just played along, thinking it's another violent game which I'm not very fond of. But, for the 2nd play, it was nice to notice it's at least sort of designed so that you're actually supposed not to touch others, so you can play it w/o the violent part. :) |
| Apr 29 12:50:00 | 4m 00s | Mondrian Click | A different idea for sure! Somehow I found it bit hard to figure out where the red / yellow color keeps moving, so in the end it still felt more like random clicking here and there since the colors seemed to be whizzing past, or something. <br/> <br/>(PS. you're supposed to make your own music, not use somebody others, for 48hr compo entries) |
| Apr 29 12:53:00 | 3m 00s | accord | I like the idea and overall execution! It is pretty hard though. |
| Apr 29 12:55:00 | 2m 00s | A Square In A Room | Very interesting take on a memory game, for visual / spatial memory. Although it is a bit frustrating. :) |
| Apr 29 13:01:00 | 6m 00s | Down The Line | Pretty interesting, and certainly not too easy! The first 1-2 levels were a bit hard for me to figure what are the game limits (number of clicks vs. how many things you get to sun), but after that it was pretty interesting puzzling around. |
| Apr 29 13:03:00 | 2m 00s | Minirena | Ok playability, naturally reminds of super crate box. :) |
| Apr 29 13:06:00 | 3m 00s | Keypad Trainer Turbo | I wish I could see "type this" display as series of 3-5 numbers, which I find the easier way. :D Anyway, a nice game. I'm more effective with the number row than numpad though! |
| Apr 29 13:11:00 | 5m 00s | 100% Safe Download | Very nice visual theme, and the game was pretty fun as well! The speech was a bit surprising and spooky in a way. |
| Apr 29 13:18:00 | 7m 00s | Platform Jumper | I think I got it to run by downloading atanua etc. but it updated state pretty slowly.. slowly enough that I'm not entirely sure about the a-d-w keys. The restart does work intantly though. Respect for making an entry with such a different platform, fits the theme well. :D |
| Apr 29 13:22:00 | 4m 00s | Shape Attack | Ideas in the game are pretty nice! |
| Apr 29 13:27:00 | 5m 00s | Two Players Required | A bit hard to figure out, but nice exploration of simple game for 2 plrs locally. :) <br/>PS. the Web link doesn't work - I have unity player plugin installed, but it still only shows a page telling me to install it. I think I have the version 4.2.0a of it or something. |
| Apr 29 13:28:00 | 1m 00s | PixelAdventure | It has weird nice feeling to it, and it was also mostly self-explanatory. :) |
| Apr 29 13:32:00 | 4m 00s | MIN | I find the game very hard, probably because I'm not very used to fps jumping on platforms like this. Pretty unique visuals and feeling! |
| Apr 29 13:43:00 | 11m 00s | Between the lines | A game like Piet Mondrian's paintings! :) Pretty interesting idea. Some levels a little bit frustrating, and the feedback about hitting each color could be more instant. A nice game overall! |
| Apr 29 13:46:00 | 3m 00s | MUBIC | I find it hard and frustrating to find the sides (couldn't figure it out without the hints). But, good mood, audio and hits the theme as well! |
| Apr 29 13:48:00 | 2m 00s | SUMOMIMAL | There's something oddly pleasing about this, and I can't figure out what. The controls itself are a bit horrible, after all - at least the red cube could show better what side is facing "front" and "back" for the movement. :) |
| Apr 29 14:16:00 | 28m 00s | Chao Ab Ordo | It's fun for a while, but when the situation gets bad it really gets bad. :D <br/>(For some reason the game didn't show up on Chrome, but worked when I tried with Firefox.) |
| Apr 29 14:43:00 | 27m 00s | That day | Heh, pretty funky game! |
| Apr 29 14:49:00 | 6m 00s | Nothing Left | I think I got to level 7 or something. I have never been very good at bullet hell types of games. But this is a nice idea anyway. :) |
| Apr 29 15:00:00 | 11m 00s | O.R.M. Ontological Ressource Management | It was bit hard to get the idea first, since first I just waited for 10 pts in the big screen. But once I got it, it's pretty interesting! I think I got 117 pts or something. |
| Apr 29 15:18:00 | 18m 00s | Too Much Loot! | I think the learning curve is hard since I have a feeling it is up to trial and error to figure out what works and what not... But the idea is very interesting for a management game of how to progress through level, with the loot also becoming a block for advancement. :) |
| Apr 29 15:29:00 | 11m 00s | The Last Tower | It's quite slow to progress, and the creatures characteristics feel more or less random to me, which have nice shapes though. It's a good base for something which could be refined more to make it a bit more interesting. :) |
| Apr 29 15:32:00 | 3m 00s | Minimalist Multiplayer | Haha, the music makes it pretty funny! Nice idea. :) |
| Apr 29 15:33:00 | 1m 00s | SPACE WASD | I don't get it, but it's fun to move around in! |
| Apr 29 15:43:00 | 10m 00s | Aqueous | The first 2 levels were easy (well, an introduction of course).. but then it got pretty hard I think! Nice water/poop distribution thingy. :) |
| Apr 29 15:47:00 | 4m 00s | One Crate Sokoban In The Dark | Haha, a minimalist take on the sokoban indeed. :D |
| Apr 29 15:49:00 | 2m 00s | Onion Harvester | The controls feel a bit sluggish, but I like harvesting onions! |
| Apr 29 15:58:00 | 9m 00s | Mondrian | Controls could be refined a bit more. But the game has very interesting design, and I like how the yellow blocks changed the game. |
| Apr 29 16:01:00 | 3m 00s | The Minimalist Cave | I find it buggy, clicking with mouse somehow changes level etc. Nice look/mood. <br/>(PS. Next time perhaps make a webpage with the .swf embedded, I had to download it and then drag to web browser to get to play it.) |
| Apr 29 16:10:00 | 9m 00s | Digging For A Potato | Haha, it's very nice for a while! |
| Apr 29 16:17:00 | 7m 00s | ...---... (sos) | Fits the theme surely! |
| Apr 29 16:20:00 | 3m 00s | Ming Imah Lism the Wizard ! | I agree with sol_hsa that it's hard to aim. But, a nice game. |
| Apr 29 16:23:00 | 3m 00s | Join | A bit hard to play since it doesn't buffer controls or something. Nice take on the snake game genre! |
| Apr 29 16:44:00 | 21m 00s | Boximalism | Took a while to figure out. Interesting concept! |
| Apr 29 16:47:00 | 3m 00s | m | Pretty interesting game. :) My failure was that I thought I could freely stare at level's first screen to somewhat memorize route, and then go on. Except, at some point clock started ticking when I was still memorizing, and it was just over for me. :) |
| Apr 29 17:00:00 | 13m 00s | The Sentient Cube | Very nice! A bit hard to control at times, but not too much, i.e. in the end it doesn't take too much time to make it through the level. The rocket boost is a nice additional touch, although it felt a bit useless - I felt it'd be even funnier if it would have been more useful. Good work! |
| Apr 29 17:03:00 | 3m 00s | Quest | Very nice work! |
| Apr 29 17:07:00 | 4m 00s | Zmore | Whoa. The gameplay itself is not that special, but I love the effect the level uncovering is based on, down to the brutal sound it makes! |
| Apr 29 17:09:00 | 2m 00s | Weapons of Minimal Destruction | That's some pretty solid action there, in the Stardust-esque style. Well executed! |
| Apr 29 17:20:00 | 11m 00s | Dream Fishing | Whoa, very nicely different and fun game! Far-away fishes are a bit hard to catch. The walking sound is funny. :) Well interpreted minimalism, with controls and gfx. |
| Apr 29 17:45:00 | 25m 00s | DudeJump | It's too hard since it goes back to beginning when I fail :-(. But otherwise it's very nice little game, and it's funny how the wide aspect makes it unique in its own way. |
| Apr 29 17:53:00 | 8m 00s | AlterSpace | Well, that was pretty nice towards the end. First I thought it was a bit dumb, but after the introductory thing it became a bit more interesting, and I played all the levels. (Spoiler: Many of the levels didn't even need usage of the lever!) |
| Apr 29 17:57:00 | 4m 00s | The particle swarm | Quite nice! It could be a little bit more forgiving, now it wants me to get all of the thingies to their goal. |
| Apr 29 18:00:00 | 3m 00s | hru | That is very nice! Reminds very vaguely my game, which also has a bouncing ball. :) (http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=66) |
| Apr 29 18:04:00 | 4m 00s | Velocibox | Very nice - feels relatively complete little game for a 48hr game. :) Quite challenging. I find the vertical flip disorienting, but I guess that's the point. :) |
| Apr 29 18:18:00 | 14m 00s | Metaballs | Pretty interesting concept! It advances too slowly though, I think. The AI seemed to beat me pretty well on the 1st try, even if I first thought I were winning. :) |
| Apr 29 19:02:00 | 44m 00s | The Boy Who Leapt Through Planets | Nice work. |
| Apr 29 19:36:00 | 34m 00s | Minimalistic Minimization | Pretty nice, played several games. :) |
| Apr 29 19:37:00 | 1m 00s | Trapped | Pretty nicely built. |
| Apr 29 19:41:00 | 4m 00s | ... | Pretty nice bunch of levels there. |
| Apr 29 19:47:00 | 6m 00s | Nova Jump : A Space Adventure | Nice! Perhaps a single level could be a bit longer in the start. :) The "panic button" is a bit annoying, but I guess that's the point? |
| Apr 29 19:48:00 | 1m 00s | Super MiniMan | Well, that must be the smallest player character, minimal indeed! ^_^ |
| Apr 29 19:55:00 | 7m 00s | Gotta Light 'em All! | Played quite a few levels, despite I was a bit frustrated. But there is some nice ideas going on there. <br/>(PS. Crashed Unity web player when I closed the page.) |
| Apr 29 19:57:00 | 2m 00s | KeepTheMusicAlive | Well, didn't keep me playing for long, but it is freshly different idea anyway. It was pretty hard I think, maybe it'd be better if there would be more balls visible than having to search for them? |
| Apr 29 20:02:00 | 5m 00s | Get outta my way! | It's quite nice "dogfight" but I'm a bit puzzled what I'm still ultimately supposed to do, and what not. I keep advancing in levels, and it's not particularly challenging in preventing me to do that. Challenge is to sometimes get the final 1-2 blue dots. Quite interesting game anyway! |
| Apr 29 20:04:00 | 2m 00s | Escape | That's certainly minimalism. Seriously hard though, I don't get much how can I play it well. =) |
| Apr 29 20:11:00 | 7m 00s | DeaN | The game advances a bit slowly. Nice storytelling and graphics! |
| Apr 29 20:13:00 | 2m 00s | Less qq, more pew-pew | Some of those baddies are nasty! Nice but pretty hard game. |
| Apr 29 20:14:00 | 1m 00s | Time for Ascension! | Well, that was different! |
| Apr 29 20:18:00 | 4m 00s | Zrist | Well that is seriously hard to play! Nice base for a game if you refine it perhaps a bit further. :) |
| Apr 29 20:22:00 | 4m 00s | Cubic | Basic & nice game to play when listening the awesome music. :) |
| Apr 29 20:27:00 | 5m 00s | P27 | Very interesting and certainly fits theme very well! <br/>(ps. had to maximize browser window, normally I don't use a max size one) |
| Apr 29 20:31:00 | 4m 00s | Monoboy | Nice little jumper there with nice small touches. The death screens are funny. =) |
| Apr 29 20:36:00 | 5m 00s | IAO | It's very very hard! Even after reading help and thinking I got it, I couldn't get to better shapes. Interesting & minimalist concept! |
| Apr 29 20:38:00 | 2m 00s | Door, Potato, Treasure | Okay. It has a potato. :D |
| Apr 29 20:40:00 | 2m 00s | Bounce me | Pretty hard. Nice visuals. :) |
| Apr 29 20:44:00 | 4m 00s | Balls Balls Balls | Quite nice puzzle concept. |
| Apr 29 20:50:00 | 6m 00s | Ablaze | Pretty interesting concept for sure. :D |
| Apr 29 22:09:00 | 1h 19m | Arcane Siphon | Pretty challenging, I think. |
| Apr 29 22:12:00 | 3m 00s | (Follow the) Line | Pretty fun & interesting take on the minimalism. Well done! |
| Apr 30 13:21:00 | 15h 09m | The Road | Nice ideas there, but hey, it is quite challengine! |
| Apr 30 13:25:00 | 4m 00s | Pillow Pets | Very cutesy :) |
| Apr 30 14:08:00 | 43m 00s | XYZ | Nice. Reminds me of game called Spin (a.k.a. Sil), but I think this one is better. :) |
| Apr 30 14:14:00 | 6m 00s | Paddlewhite | I figured out it was probably a "pong" but somehow all of the bullets hurt me instead of bouncing. I guess it is pretty exact then to place the paddle or so...? |
| Apr 30 14:18:00 | 4m 00s | Expander | Pretty nicely done & fits theme well. Could get faster a bit faster (eh eh). |
| Apr 30 15:33:00 | 1h 15m | Farmer Joe Animal Farm | Some of it is very funny. :) |
| Apr 30 15:39:00 | 6m 00s | Chez Angelo | It's a bit dark (my monitor is normally set to less than max contrast/brightness). Nice work. Funny how many LD games this time have got inspiration from Piet Mondrian's paintings. :) |
| Apr 30 15:42:00 | 3m 00s | Dwalk | Nice, I like the cooperation aspect! Too bad I didn't have anybody to try out with right now, but I tried to play anyway, having my left and right hand co-op with each other. :) |
| Apr 30 15:44:00 | 2m 00s | MinimalJump | A bit frustrating and the gameplay could be refined a bit, so keep working on it. I like the graphics! :) |
| Apr 30 15:51:00 | 7m 00s | Wandering Darkness | I find these kind of games a bit frustrating generally, but it was nice enough that I kept playing for quite a few levels. The blue thing made it nicer, too bad it took a while to reach levels having it. :) Perhaps the radius could be a bit larger, now it's so easy to fall off edge with the inertia (basically, no time to react - have to learn & remember the edge places by trial and error). Nice work. |
| Apr 30 15:55:00 | 4m 00s | Simply Escape | The camera is a bit twitchy to aim with. Nice base for a game which could be longer. The last room didn't even need the color sequence I think? I think I just got the key at first click without the button seq. |
| Apr 30 15:57:00 | 2m 00s | Moonshine | Controls / moonshine pickup etc. could use a bit more tweaking and polishing. But it's pretty nice work! |
| Apr 30 15:59:00 | 2m 00s | IN MALI SOMMI | Interesting and different idea, not bad at all. |
| Apr 30 16:05:00 | 6m 00s | Gimme back my keys | I don't understand if the letter shown on the "goal badge" has some significance? Some of the later levels become a bit frustrating. But this is very nice and solid work -- very fresh version of a physics-block-collapsing game! |
| Apr 30 16:08:00 | 3m 00s | Rapid Tunnel Future | Played some slightly similar games like this already... But you have a very nice personal touch with the graphics + the front/side touch makes this a different game. Nice work! |
| Apr 30 16:12:00 | 4m 00s | X0RQUE | The ship controls are a bit weird, would be nice to see from shape which direction is the front. Nice twist to asteroids not having to shoot stuff. Nice game. :) |
| Apr 30 16:32:00 | 20m 00s | SquareRoot | Controlling is a bit too slippery/twitchy/fast, so it's pretty hard since touching gray area always respawns to beginning. Some of the levels/ideas are quite nice though. |
| Apr 30 16:33:00 | 1m 00s | Save Bug | Quite challenging, I think. Polish it some more and it's a nice game. |
| Apr 30 16:37:00 | 4m 00s | Maze of Argus | Solid and nice little game, with nice graphics. Well done. |
| Apr 30 16:41:00 | 4m 00s | one life | Ha ha ha. :) |
| Apr 30 16:43:00 | 2m 00s | The Parasite | Pretty challenging. Nice style. :) |
| Apr 30 16:49:00 | 6m 00s | Speedy Blocks | It's a little bit unplayable if the camera gets near the wall, although usually one can continue after fiddling wildly around a bit. Also, finally I got stuck with full solid 2 height wall, apparently because I failed to grab a "pill" or something which was just before that? But when looking past the little problems, it is actually quite fun. Nice work! |
| Apr 30 17:01:00 | 12m 00s | hunter hungry | Very nice game. Having to bring back food adds some kind of seriousness it. Dual between shooting / rope is nice as well. Grabbing of the nets while jumping could be automatic though e.g. if key up is held down, now it is somewhat harder when the jump key have to be pressed again. Very nice work! |
| Apr 30 17:05:00 | 4m 00s | Beware the Tiles | It was first hard to figure out what I'm supposed to do in the first level. But after I got it, it was a quite nice game for a few levels. :D |
| Apr 30 17:06:00 | 1m 00s | Mag Ball | Quite interesting, and not bad looking at all. |
| Apr 30 17:41:00 | 35m 00s | TOOM | I don't think I figured all there is to do. But this is seriously cool looking and works very well. Excellent work1 |
| Apr 30 18:03:00 | 22m 00s | TOWLDR | Argh, frustrating, stuck at 4 at the moment! I demand spoilers! |
| May 5 11:33:00 | 113h 30m | Perfect Crime | Haha, what an idea. :) Came to try the game after somebody on Twitter mentioned that he got a "stair dismount feeling" from your game (I made stair dismount). The blood wounds get triggered perhaps a bit too easily. Nice work! |