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SnoringFrog

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TimestampSince previousGameSnoringFrog's comment
Apr 29 05:41:00 Katana Senpou I hit one bug (I struck early in round 2 or 3, then the game never let me continue), but never hit that issue again after a refresh. <br/> <br/>Otherwise, excellent game. Samurai Kirby was one of my favorite things as a kid, and this is a great tribute to it (with a nice twist as well!).
Apr 29 06:09:00 28m 00s Stalker The game ends rather abruptly when I reach the stairs (whether I descend, which leads to an image I cannot interact with, or turn around, which produces the 'Fin' screen). <br/>Am I missing something(s), or is something not working? issue?
Apr 29 21:20:00 15h 11m Detour A little difficult at first, mainly since I didn't realize how easily I could start fires (and that I could just set deer on fire, which curiously doesn't produce cooked meat, btw), but once I got the hang of what was going on I really liked it.
Apr 29 21:31:00 11m 00s # Nice and simply. I got a bit annoyed not being able to move diagonally, but all in all it wasn't bad. The soundtrack was nice; I like how it also fit the theme.
Apr 29 22:45:00 1h 14m Ming Imah Lism the Wizard ! I liked the shooting/charging mechanic, pretty much the only thing that made the pre-boss game challenging at all. That said, I couldn't beat the boss. That massive horde of goblins made it pretty much impossible. Otherwise, very nice (although not very minimal?).
Apr 30 06:31:00 7h 46m Snobits Didn't particularly enjoy this one. I think it was mostly the bubble mechanic that killed it for me, it was just too difficult to control accurately.
May 1 04:14:00 21h 43m [placeholder] Very interesting little game. I thought the ending was a little abrupt, but it kinda made sense that it was. Loved the idea on this one, great work!
May 1 04:43:00 29m 00s Simple Towers Two things that would have been nice: 1. Some indication of the price of the various towers; 2. A way to start over w/o closing/restarting the game. <br/> <br/>Otherwise, it was an enjoyable game. Challenging but felt fair. I managed to get a high score of 87. <br/> <br/>Also, since having an .exe that works without XNA is helpful for getting more people to play your game, and went ahead and used Inno Setup to make a setup .exe for you, if you want to use it: http://www.filedropper.com/simpletowerssetup
May 1 05:03:00 20m 00s Minimal Shooter The comparison to Robotron was very apt. This looks and sounds like it was strongly inspired by it, which is great. I only managed to get 11,200 points, but enjoyed it a lot.
May 1 05:21:00 18m 00s Fire Linux version would not work for me, so I ended up playing on Windows. <br/> <br/>Control scheme made the game needlessly more difficult (the speed of the fire made things hard enough!), but it was definitely an interesting concept. I'd love to see this expanded into a more complex game with a few additional materials and more elaborate rooms.
May 1 07:11:00 1h 50m F I N D Interesting idea, but after the second arrow appeared I had no idea how to rely on them effectively anymore. Not bad though.
May 1 07:19:00 8m 00s Skware Interesting idea. Not exactly my favorite, but that's not at all due to the execution, just a preference. Simple concept, surprisingly difficult to do quickly.
May 1 07:32:00 13m 00s ShiftWorld Audio would have been amazing in this; I look forward to seeing a more completed version eventually. Graphics were beautiful, and shrinking/expanding objects was an interesting mechanic.
May 1 07:55:00 23m 00s Minimal Theory It looked nice, but otherwise wasn't particularly enjoyable for me.
May 1 08:09:00 14m 00s Dodge That was more difficult than I'd anticipated it would be. I love the potato animation for the game over though lol.
May 1 08:34:00 25m 00s Choose Defense (TD) Ran into an apparent bug after the first wave of the second level several times. No more waves would ever come, forcing me to restart the game.
May 1 08:58:00 24m 00s OktumBoktum - A minimal adventure of a boy and his crazy pet Man, that was actually fairly challenging. I gave up once I finally broke 1000 (just barely...1004), but I really enjoyed this. Very nice entry.
May 2 06:46:00 21h 48m Pivot Very nice, very simple. In 3 tries I managed to max out at 23 points (apparently I did something wrong on the last level and missed a point, oh well). Nice game, I look forward to the future levels.
May 2 17:42:00 10h 56m Trippin' The Crowd I loved this. Managed to get up to 157 before blowing up another cop and realizing I really should go study for my exams xD. Great game though, very simple and addicting. Sound sound would have been great though.
May 2 20:04:00 2h 22m PRISMA I don't think I really understood what I was doing till it was almost the very end of the game, but it was beautifully done.
May 2 20:32:00 28m 00s mesh Is it even possible to get 3 stars (or 1, for that matter), on level 10? I couldn't even get my score under 30 seconds. Other than that, I really enjoyed the game. Interesting idea, although it mostly involved just doing the level slowly once to learn how to do it quickly. Getting 3 stars was crazy challenging though, and due to not having much time I just contented myself with 1 per level.
May 2 20:44:00 12m 00s Pongless I'm just going to echo what almost everyone else has said so far: love the idea, but the AI is too difficult (and on top of that I sucked at knocking the ball away from myself anyways).
May 2 21:09:00 25m 00s The One Road Beat it on both easy and hard (tried impossible, got beaten badly). Hit a bug with elixir in the compo version, and it spiked by HP/MP well above their limits. Other than that, no problems and I enjoyed it .
May 3 20:49:00 23h 40m Composition with Yellow, Red, and Blue Very nice! Never would have expected a game like this to have much story to it lol. Interesting mechanics, a few levels were a bit challenging, but overall it wasn't difficult at all.
May 3 21:17:00 28m 00s Tamborine Man Nice. Took me a while to figure out the room with the plants, but otherwise things went smoothly.
May 3 21:45:00 28m 00s Cimi Mal The second level felt very difficult, even after I realized where to go, it still took me a while to discern how to get there. All those extra red blocks floating out in the air really mislead me. Still fun though. Nice atmosphere, interesting concept that I'd love to see more levels for.
May 3 23:14:00 1h 29m Fragments of Him Powerful story, well voiced. I like the fact that you don't always get the same audio bits; I played through twice just to see how much would change, and actually ended up with what felt like a much more moving account of the main character arriving at the hospital and being told his partner was dead. <br/> <br/>The game's a bit too monotonous for me to continuously play it to see what other audio pieces there are, but it is still a great touch that makes it feel a bit more natural the second time through.
May 3 23:20:00 6m 00s Rocket Boot Camp Web link doesn't seem to be working right now. :/
May 4 02:14:00 2h 54m Towers of Rage Loved this, especially the character graphics. Did feel a bit easy though.
May 4 02:34:00 20m 00s This Is Water Unfortunately, I didn't care for this one too much. Got too repetitive by the time I finished :/
May 4 02:42:00 8m 00s Filler I like the idea, but it didn't feel very worthwhile. I ended up just slamming blocks in random places for a while, since that always gets you points. There should be some sort of negative when you overlap blocks or place them out of bounds.
May 4 03:13:00 31m 00s Title: Subtitle Love this idea, fits the theme perfectly. Nice job. Words words words.
May 4 03:31:00 18m 00s TunnelVision Vaguely reminds me of the Wipeout games, only not tethered to a track. Very nice, but I couldn't get the + and - to modify my speed, which was disappointing because I wanted to just amp up my speed ridiculously. <br/> <br/>Regardless, looks and sounds beautiful; I loved playing it.
May 4 04:06:00 35m 00s ProductionVille I 'won' with $14569. It got to the point where I was just filling everything that wasn't a lumber yard with workers (since lumber yards didn't make much money, even when wood was in demand). Instead of shifting workers around, it seemed more useful to just get more workers. Regardless, it was quite fun. Great work!
May 4 04:17:00 11m 00s Left To Right A little to easy, but congrats on getting it done! Just getting a working game that you can submit's the main ordeal, right?
May 4 05:22:00 1h 05m Minimaloon Level 8 took me about 3x as long as level 1-7 combined, and after 20-30 tries I almost ragequit. Besides being horrendously difficult, it seemed like there were a few places I would collide with the walls when it didn't appear I was touching them, and then other places where I could slide partly into the wall and be fine. Not sure if that was an issue in all the levels, since I usually wasn't close enough to the walls to find out, but it soon became obnoxious in 8.
May 4 06:37:00 1h 15m hunter hungry Excellent game, although it drove me crazy for a while because I didn't realize you could ready another arrow while you were still swinging on a vine, I had previously been trying to leap off the vine and then ready an arrow and somehow hit the next box, making a couple sections extremely difficult. After I realized my error though, it wasn't too bad.
May 4 07:03:00 26m 00s X-Ninja Nice take on the single button platformer. There were a couple bombs that were extremely challenging, and I got within view of the end numerous times. One complaint/critique is that some of the bombs seemed excessively picky about when you had to throw your star at them. A slightly larger blast radius would probably alleviate that, but then again it might make it all too easy also. Hard to say. <br/> <br/>I think this would be an amazing infinite platformer, though I can imagine those are much more difficult to create.
May 4 20:13:00 13h 10m Desire Got my score up to 3840 before my roommate called my name and I slipped up. Found it easiest to just circle the enemy when it was chasing me, as that kept our separation fairly constant. Game looks and sounds great, though there isn't much to it. Nice work.
May 4 23:24:00 3h 11m EpicQuestEssence I liked the idea of just looping the levels with additional enemies. Great way to lengthen the game. Things got a little crazy around level 7 for me, ended up failing on 8.
May 4 23:31:00 7m 00s Listmamini Managed to get a crapton of gold that wasn't there. Had absolutely no clue what was going on at all in this game.
May 4 23:53:00 22m 00s Left vs. Right While it makes no sense that the computer can opt to not move sometimes, I was fine with that since that was usually what enabled me to beat it. Found a couple patterns that generally always made the comp slip up, but even then I had to play to round 43 before I had won more rounds than the computer. <br/> <br/>As others have mentioned, some animation showing the computer's moves would be nice, and maybe a little sound too.
May 5 00:58:00 1h 05m Triangle Revolution On Windows, I kept having the game crash. One time, I had &lt;200 circles and &lt;50 squares remaining, and the game crashed without warning. As far as I could tell, this seemed to be when I went off the right/bototm boundaries. <br/> <br/>Also, some sort of radar system would be great (or even just displaying x/y coordinates on screen), because when you get down to low numbers of enemies remaining, it's very hard to find anyone else. It's also hard to get back to a cluster of squares after you have to flee to fend off a circle swarm since there's no way to remember where they are unless they're by a piece of wall/land. <br/> <br/>Otherwise, great game. I and have to ask, does anything worthwhile happen if you manage to kill everything? After that last crash, I don't have the patience to try again.
May 5 01:13:00 15m 00s Haunted Dojo The game looked great, but wasn't very fun. Audio was decent, but it felt a bit off for the mood/style of the game.
May 5 01:30:00 17m 00s Rect Interesting idea, I liked how it was executed. Could turn into a very challenging/interesting game if there was time for more levels. Still very nice work though.
May 5 04:16:00 2h 46m Life/Routine Interesting idea, but it didn't really work for me (not talking about technical issues, everything worked smoothly there). Maybe it's just my own musical ineptitude, but my 'life' always sounded more obnoxious than anything, even when I kept it mostly simple. Only 'ending' I ever got was "your life was anything but well-defined." Again, neat concept, and I feel it's something I could have ended up loving, but it just did not click with me and I didn't really enjoy it :/
May 5 05:26:00 1h 10m We Dreamers This is beautiful. Found some really awesome messages, had fun following a huge tunnel dug by Lies, and then spent some time extending it even further myself. Tried to make sure to leave some inspiration bits around too. Amazing stuff, I love it.
May 5 07:10:00 1h 44m Hito Very nice game, was mostly relaxing (except for the two levels that drove me crazy with how often I had to repeat them due to minor slip-ups--especially the final level. Having the level zoom out to reveal the kanji was really cool (not sure if every level made one, I only realized that on the final one). Looked great, music was perfect. Awesome stuff.
May 9 06:41:00 95h 31m KeepTheMusicAlive Crazy difficult, but nice idea.
May 9 07:04:00 23m 00s Requiem Wall jump is absolutely obnoxious, I almost quit pretty early on because of how difficult it was to wall jump effectively. Other than that, it was a very good game.
May 9 07:27:00 23m 00s climbing 208 feet up the ruin wall Loved this. Very interesting, despite being mostly linear. Very nice way to read that story. Awesome stuff.
May 9 08:27:00 1h 00m Gods Will Be Watching Finally managed to survive all 40 days without killing anyone by ignoring food all together. I went crazy repairing the radio from the very beginning, and as soon as it was completed all I did was manage morale. If the fire didn't need to be relit, I would do group therapy. The only real challenge at that point was making sure I always had meds in case the doc got sick first. <br/> <br/>Regardless, great game. Love the overall tone of it, and it a pleasure to play.
May 9 08:57:00 30m 00s Broke Down Expanding/collapsing the story was an interesting idea. Seems like it'd be a fun exercise in stripping down a story to its bare essentials. The story itself was intriguing but never seemed to reveal a lot. Occasionally there seemed to be some spacing issues (playing on Google Chrome), but overall it was all done well. Good stuff.
May 9 10:07:00 1h 10m Ping Cool idea, even cooler that it was made as an Atari 2600 ROM. Managed to get a top score of almost 1200 before I decided to call it quits.
May 10 00:08:00 14h 01m Spellbox Fun game, managed to rack up about 45000 points on my second try.
May 10 06:26:00 6h 18m Werewolf in Space Fun game, love how simple it is. Actually vaguely reminds me of an idea that's been floating around in my head for a while, and thus is giving me some ideas about how to handle that particular idea. <br/> <br/>Figuring out all the achievements was fun, although the last one I got "space looks red" took me a bit to find.
May 10 07:25:00 59m 00s Forms LD48 Even when I was pretty sure I found the optimal pattern for where to place the blocks, I never seemed to be able to actually complete a level without going way over the limit. I wasn't sure what else to try, so I got bored and gave up around level 3. It's an interesting idea, I just can't figure out how in the world to win when whether you get a red or a blue block seems entirely random. <br/> <br/>Nevermind, I decided to try one more time as I was writing this, and I just realized that the ship will move all the way around the puzzle. That makes things much easier, but I still didn't get very far before getting bored lol. At least now that seems mostly because of my preferences and not because of the game design itself.
May 10 07:29:00 4m 00s The Sentient Cube In playing the web version, I don't seem to be able to finish the tutorial. I roll over to the first goal and...nothing. <br/> <br/>Haven't rated you yet, and still intend on trying the rest of the game, but thought I should point that out.
May 10 08:13:00 44m 00s Platformer: An Exploration of Minimalism I liked the idea of exploring the concept of minimalism more directly, it was interesting, but the game itself wasn't particularly enjoyable apart from that.
May 14 06:09:00 93h 56m rainwalkers Hm...interesting. I'm on board with the group that thinks the main character is crazy.
May 14 07:12:00 1h 03m Factorism Well I can't tell if level 5 has a bug or if forcing my score to -1 is how you end the game, but that's as far as I got. Interesting, but seemed too simple, which is why I suspect something went wrong. Still liked the idea though.
May 16 09:15:00 50h 03m Untitled Hm...interesing.
May 16 09:28:00 13m 00s Dragon Drop Haha, very nice! Almost didn't catch what I needed to do at first.
May 16 10:04:00 36m 00s Potato Dungeon Easily one of my favorites for this LD, even if it did result in another failure to my "I'm going to go to bed earlier tonight" scheme. Great work, loved the audio in particular, and the graphics were simple but great. Had some issues with my cursor disappearing when it wasn't moving that threw me off a tad, but otherwise no issues at all.
May 20 09:32:00 95h 28m Dream Fishing Hm...interesting. I found it entertaining for a bit, then noticed what turned out to be the gray fish way down near the bottom. Other than that minor challenge though, the game gold old fairly quick for me. Still enjoyed it until then though.
May 20 10:27:00 55m 00s Ant Commander Wow. I absolutely love this. I ran for about 18k cycles with a high score of 801 ants before giving up and letting the last 150 or so run amok without any guidance as I typed this. I didn't get bored of playing, I just really need sleep haha. <br/> <br/>Great game.
May 20 10:30:00 3m 00s Mustache Armies "The program can't start because MSVCR71.dll is missing from your computer." Unfortunately, this means I can't play apparently. <br/> <br/>Windows 7 64bit.
May 20 20:40:00 10h 10m Earth Defender Had one odd bug where there were static aliens all over the screen, no ship, and no bullets (even though the sound effect for them was triggering). I returned to the menu and then couldn't select anything. It was fixed with a simple restart though. <br/> <br/>Otherwise, easy was surprisingly difficult, but after I beat it the other two difficulties weren't quite as bad. It just took some getting used to the game to make things feel more fair.
May 20 21:41:00 1h 01m Budget Squad Absolutely loved this! Final score was up around 180k (see screenshot), but I could have done better. Before that, I died shortly after the potato with 160k, so if I'd planned more I definitely could have gotten 200k if not 250k. Amazing game, the combo meter made me play in some interesting ways (sending the spotlight way ahead to lure in tons of red mines). Looks and sounds beautiful as well. Great take on the theme. I think this is the highest set of ratings I've given. <br/> <br/>https://dl.dropboxusercontent.com/u/356324/budgetsquadhighscore.png
May 20 22:36:00 55m 00s Newborn Wow. That was...even though I half-expected that ending after finding the first (only?) item, it was still very jarring. Well done. It would be nice to be able to see the structure of the tower better though (especially on the dark side). <br/> <br/>Also, is there even any reason to navigate the darker end of the tower? I just avoided it because of how impossible it was to see while there.
May 20 23:31:00 55m 00s Leaf Me Alone Adorable game, beautiful sounds. Got stuck looking for the third star, but that's because I had completely overlooked the existence of the area where it was located. Great work.
May 20 23:53:00 22m 00s Funky Lincoln Saves the Day Very unique idea. Definitely would have been way too simple without the typing mechanic. I liked it.
May 21 00:13:00 20m 00s Be The Wind Beautiful. Only was able to find about 5 different trees (not sure how many there are), but it was a beautiful game.
May 21 00:54:00 41m 00s Telekinetic Minimalist Cult 5: Packrat Nightmare I can't understand this at all, but it is funny.