Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → semi
Feedback comments for LD26
semi's games and stats for all events →
| Timestamp | Since previous | Game | semi's comment |
|---|---|---|---|
| Apr 28 15:43:00 | Round Box | Nice idea, and I love the drum effects! | |
| Apr 29 07:40:00 | 15h 57m | Out Of Light | Nice game! Not knowing the levels, the light slowly dimming was the biggest difficulty factor in making it to the next stage. I'm not sure how much zombie bites I can take, but it seems to be a lot. Having the feeling of almost dying would have made it even scarier probably :) <br/> <br/>Good job, would play again! |
| Apr 29 07:48:00 | 8m 00s | The Boy Who Leapt Through Planets | Yeaah bro :) I agree with paulopn that it looks like the main character is constantly rocking a hard-on. The fully upgraded jump was a little hard to handle, especially since it seems to limit jump distance by your head sticking against the ceiling. Other than that, i liked the humor, secret passage finding, exploration etc. Great job! |
| Apr 29 07:51:00 | 3m 00s | Minimalistic | Just got a NullPointerException when touching a wall: <br/> <br/>Exception in thread "LWJGL Application" java.lang.NullPointerException <br/> at com.badlogic.gdx.graphics.g2d.BitmapFontCache.addText(BitmapFontCache.java:290) <br/> at com.badlogic.gdx.graphics.g2d.BitmapFont.draw(BitmapFont.java:206) <br/> at de.me.minimalistic.ingame.World.render(World.java:144) <br/> at de.me.minimalistic.screens.Ingame.render(Ingame.java:69) <br/> at com.badlogic.gdx.Game.render(Game.java:46) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:190) <br/> at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110) |
| Apr 29 08:30:00 | 39m 00s | BEAPE | Ohhh, that hidden road level... great concept, great execution! I really loved your special blocks (especially the speed-altering ones) and level design, you have quite a lot of content but it was enjoyable to play until the end. <br/> <br/>I guess my main critique is that the game is really missing some music to match the gameplay, I ended up beatboxing in my head to better coordinate my movements. With music, it would probably have been a 5-star fun rating for me. Otherwise, still a really great game! <br/> <br/>I'm running it using Wine on Arch Linux by the way, which works fine. |
| Apr 29 08:43:00 | 13m 00s | Ming Imah Lism the Wizard ! | That was some great sound design :) The boss kind of took me by surprise and it would have been nice to have some way of healing. I really enjoyed the concentrate-to-shoot and concentrate-to-recharge mechanics! All in all, a very fun game to play, great job! |
| Apr 29 09:04:00 | 21m 00s | Potato Lotion Dilemma! | I now have a very greasy potato deep under water, feel like i've participated in something dirty and don't know what to do. All in all, just what i love in a game :D <br/> <br/>Am I doing it wrong? |
| Apr 29 09:18:00 | 14m 00s | Darkness | I agree with Kristian... quite immersive. I kinda wonder if the game is winnable in any way. <br/> <br/>I've both wandered along the outside wall of the cave and took random stabs at the inside. It appears that the cave is shaped somewhat rectangularly and that the exit is not on the outer wall. |
| Apr 29 10:15:00 | 57m 00s | HUE | Interesting concept, but how did the files get so huge? I think the color trail is very pretty, but the discrete movement is not very well suited for precision platforming (I played until level 13). I liked the idea of moving blocks in a platformer. Nice job! |
| Apr 29 10:17:00 | 2m 00s | circlesLT | No controller, can't play - sorry :( |
| Apr 29 10:23:00 | 6m 00s | DudeJump | A little frustrating to restart from the beginning every time, also the sensors could take a little bit longer to reset or at least the timer should start once you leave the sensor. I only made it into the third room and tried for at least 15 minutes. <br/> <br/>I liked the scale of it, the tiny character makes it very cute. |
| Apr 29 10:33:00 | 10m 00s | maximumCuriosity | That was pretty unique, but not much gameplay. I made it to the beach, although I don't really know how much of it was clicking the right pictures and how much of it was the clock ticking down. It is interesting to not control camera and movement yourself in a first-person game, I haven't seen that one before, but I wish the movement would have made more sense and I could control what happened more. It felt like I was randomly wandering around with no goal. <br/> <br/>Thank you for the interesting experience, I thought it was very innovative and aesthetic. |
| Apr 29 11:12:00 | 39m 00s | Art Attack | Very athmospheric, the music fits really well and I love that you took minimalism as the art style. I got the accidental ending by clicking through to the throne room and now I'm stuck trying to solve the puzzles. Do I give things to characters by clicking use, the item, and then the character? It doesn't seem to do anything (Firefox, Linux) |
| Apr 29 12:18:00 | 1h 06m | Minimala Jones & The Raiders Of The Lost Art | To get this working on linux/mac, you will have to rename <br/> <br/>content/sfx/Jump.wav (upper-case J) <br/> <br/>into <br/> <br/>content/sfx/jump.wav (lower-case j) |
| Apr 29 12:41:00 | 23m 00s | Y.A.H.G (G for Game) | A great concept, and the computer-generated voice makes it nice and creepy. I enjoyed it! |
| Apr 29 12:50:00 | 9m 00s | Micro Battles | Neat little shooter! About halfway through level 6, enemies started spawning so quickly that I didn't have enough firepower to match them. The real killer is getting stuck on a black line, though :) <br/> <br/>Nicely executed and a fun game, would play again! |
| Apr 29 12:54:00 | 4m 00s | The Killer | Nice and simple game. The big enemies took me by surprise as I was standing right next to the black boxes when killing the last small guy. Vertical shooting might have been nice, but good job for 4 hours! |
| Apr 29 12:58:00 | 4m 00s | Katana Senpou | A very polished rock-paper-scissors! Nice one! |
| Apr 29 13:11:00 | 13m 00s | Potato Defense | The screenshots don't do it justice! Although quite simple, I was surprised at how challenging it is to hit the boxes. A fun game, and just the right difficulty! |
| Apr 29 13:35:00 | 24m 00s | Peacemaker | Nice story, fitting art style, and something different for a change! I really enjoyed playing this although I must have made a bad turn somewhere in the beginning so I couldn't get any 'good' ending in the end anymore. |
| Apr 29 13:43:00 | 8m 00s | Formless Reliquary | Very polished and a fun idea! I didn't figure out how to move diagonally, however, so I couldn't finish some of the levels. |
| Apr 29 13:54:00 | 11m 00s | My Little Robo | Oh no, it's QWOP all over again! I wish the physics weren't so buggy that the robot breaks all the time, because I don't even manage it onto the red platform to do the book carrying mission. So far, I thought it was the most creative idea that i've tried though and I really had a lot of fun playing. |
| Apr 29 14:06:00 | 12m 00s | Minimum | Huh, a little confusing at the beginning, but it turns out to be pretty great! I love the switching between black and white, the exploration and the way the skill collection is handled / rotated. It's an awesome combination of gameplay elements to create something really fun and unique. Great job! |
| Apr 29 14:46:00 | 40m 00s | We Dreamers | Ooh, collaborative art! I liked the idea and of course took the liberty of leaving my mark on the world. Makes me happy! Thanks! |
| Apr 29 14:49:00 | 3m 00s | The Islander | Running this on linux gives me: <br/> <br/>com.jme3.renderer.RendererException: Image format 'DXT1' is unsupported by the video hardware. <br/> at com.jme3.renderer.lwjgl.TextureUtil.getImageFormatWithError(TextureUtil.java:220) <br/> at com.jme3.renderer.lwjgl.TextureUtil.uploadTexture(TextureUtil.java:231) <br/> at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1905) <br/> at com.jme3.renderer.lwjgl.LwjglRenderer.setTexture(LwjglRenderer.java:1928) <br/> at com.jme3.material.MatParamTexture.apply(MatParamTexture.java:86) <br/> at com.jme3.material.Material.render(Material.java:1036) <br/> at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:523) <br/> at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:202) <br/> at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:281) <br/> at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:294) <br/> at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:987) <br/> at com.jme3.renderer.RenderManager.render(RenderManager.java:1029) <br/> at eu.cherrytree.zaria.base.ZariaApplication.runState(ZariaApplication.java:818) <br/> at eu.cherrytree.ld48.islander.GameApplication.executeMachineState(GameApplication.java:91) <br/> at eu.cherrytree.zaria.base.ZariaApplication.update(ZariaApplication.java:730) <br/> at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) <br/> at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185) <br/> at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228) <br/> at java.lang.Thread.run(Thread.java:722) <br/> <br/> <br/>Will try to re-visit on windows later on |
| Apr 29 14:50:00 | 1m 00s | Chez Angelo | Really cool game, I love the athmosphere although i don't seem to be able to do anything. Pressing E on light cylinders turns them off and on, on boxes it kicks them away, but I can't get them to the roof area. |
| Apr 29 15:00:00 | 10m 00s | Edward Was Human | Lovely little story and lovely little pixel art. Woof :) <br/> <br/>I think i am a big fan of the platformer + narrator genre. The platforming was well done and the game feels complete. Great job! |
| Apr 29 15:14:00 | 14m 00s | Exit | That was awesome, one of the funnest games i've played so far! I love how the level develops bit by bit, forcing you to re-evaluate your understanding of the level over and over. <br/> <br/>From the beginning on I thought "I feel like a rat in a maze", so I was happy when you made the skinner box reference :) |
| Apr 29 16:02:00 | 48m 00s | Pieces | One of the funnest games i've played so far! I loved that the platformer is more physically accurate as that you can't accelerate mid-air and that speeding up takes some time. Also, there's just so much to explore. <br/> <br/>The levels were a little piston-heavy and it would have helped to distinguish the different map sections a little more, maybe by color coding? <br/> <br/>All in all, a great game, will play again! |
| Apr 29 17:13:00 | 1h 11m | A cube story | Very charming game... had to think of the 'Evoland' game from Ludum Dare 24 in that you gain actions by picking them up. The moves conservation mechanic actually makes this game pretty interesting from a tactical standpoint. My only wish is that the framerate was a little higher so that the delay between picking a new action and it being executed isn't that high - this way, the controls are a little loose. <br/> <br/>And yeah, dat cube-based humor :D <br/> <br/>On an unrelated topic: I didn't understand what you meant by 'Got my eyes first up for this game on the twitter ads' in the comments to my game. Could you explain? |
| Apr 29 17:18:00 | 5m 00s | FvOOM | Whoa... i normally don't have any troubles with flashy colors, but I feel that if i played this for an hour, i would get foam coming out of my mouth. Simple but incredibly addictive, I love the different effects and how the music ties everything together. Great game! |
| Apr 29 17:43:00 | 25m 00s | Astral Offset | A winner is me! <br/> <br/>I absolutely adore your art style and the perpective, especially since it's even relevant to the gameplay. The potato monsters are a little annoying in that they almost always seem to get two hits in before you can kill them, but it becomes manageable after a few tries. <br/> <br/>I guess like always it's important to read the instructions that come with the game but it took me a while to figure out how to kill the box moster thingies. A real cool idea for that, though! Now we want MOAR CONTENT! <br/> <br/>Shigor: You don't actually _go_ to the astral world, Diamonde is talking about the box monsters coming down from the sky. |
| Apr 29 17:51:00 | 8m 00s | Fortuitous | Takes a little to get used to and the controls could probably be tightened up a lot, but a great deal of fun and the online highscore is a nice touch! |
| Apr 29 17:54:00 | 3m 00s | DoubleW | Very pretty, kind of hypnotic, and amazing what you can do with just a circle and three polygons. Boing... Boing... Boing... |
| Apr 29 18:00:00 | 6m 00s | Nod | .oO( Hm, I have to tell her how I feel about the game ) <br/> <br/>*nod* *pause* *nod* *nod* *pause* *nod* |
| Apr 29 18:06:00 | 6m 00s | Colorblind | Very crisp style, addicting gameplay, tight controls. Fun! <br/> <br/>I've had some problems with enemies spawning very close to me, causing me to die. I guess this can be seen as 'intended behavior', just thought that you could increase the minimal spawning distance a little. |
| Apr 29 18:16:00 | 10m 00s | Gravitas | Nice concept, and great execution! I like how the player is not much tougher than the individual enemies and that it's all about how well the ball is handled. Well done! |
| Apr 29 19:57:00 | 1h 41m | Way of the cuburai | Cubic Warriors chop <br/>newbies to thin slices <br/>it's fun regardles |
| Apr 29 20:27:00 | 30m 00s | ShrunkenAdventures | Cute idea, and I really enjoyed the play with size! The controls are solid, I liked the wall climbing aspects and the levels are pretty diverse. Fun! <br/> <br/>One question though: How could those huge spikes hurt my 1px grain of dust? =) |
| Apr 29 20:35:00 | 8m 00s | Cubic | 647 points :) I love how energetic the game feels through the movement and music. Is the map randomly generated? It feels like the series of obstacles is the same, so is there a theoretical best score you can get that ends the game? |
| Apr 29 20:46:00 | 11m 00s | Ordinal | A game for the heart of every programmer :) Very fun to tinker with, and I like that you can do so much with bitwise operators. Bookmarking! |
| Apr 29 21:02:00 | 16m 00s | theseus.f | belickim, your game is awesome and you should feel awesome: <br/> <br/>- I never would have thought that a maze game could still be interesting but the thread mechanics work really well and totally integrates with the whole theseus/minotaurus theme <br/> <br/>- The roguelike fan in me loves your @'s <br/>- The zelda/pokemon references <br/>- Although super-minimalistic, all the assets are done absolutely perfectly. <br/>- You write your game in C |