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Feedback comments for LD26
pjchardt's games and stats for all events →
| Timestamp | Since previous | Game | pjchardt's comment |
|---|---|---|---|
| Apr 29 03:27:00 | The Creation | Wow. I love the subdued visual style and presentation. For me, games with no explanation/direction can go one of two ways. I quit almost immediately or there is something there that intrigues me and I bite. I loved the feedback, I think it is the reason I was excited to discover the game. I bit :) | |
| Apr 29 03:36:00 | 9m 00s | CRAAASH | I enjoyed the music and the dialogue. Nice level of polish and cohesiveness for a game made in 48 hours. |
| Apr 29 04:12:00 | 36m 00s | Darkness | I had a hard time in some situations deciphering the world. That being said I loved the way the shadows danced around. Good luck developing the game further! |
| Apr 29 06:15:00 | 2h 03m | WhiteSpace | Nice. I had no problems running the game on a Windows 7 64 bit OS. I enjoyed the short range/permanent markings coupled with the long range/temporary markings of the pulse. Nice balance. |
| Apr 29 06:23:00 | 8m 00s | zOne | As for as fun factor goes, this is the most fun I have had playing a game so far. |
| Apr 29 06:32:00 | 9m 00s | Spacus | I keep getting a crash from an unhandled exception. I am trying to run the game on Windows 7 64 bit OS. Looks interesting though. |
| Apr 29 06:36:00 | 4m 00s | GUtGD | Seems that after I die twice, the game just freezes. I agree with lulzfish_4 about some diffuse lighting, or maybe an orthographic view. Hard to understand shape in perspective with no lighting. |
| Apr 29 06:41:00 | 5m 00s | Wait for it... NOW! | Smooth presentation in terms of the graphics, but the UI was cluttered. All the text in the menu right off the bat with graphics on screen was overwhelming. Dig the Mondrian theme :) |
| Apr 29 06:49:00 | 8m 00s | hru | Greet mood and atmoshpere. Spot on sfx and visuals. Oh AND A Delicious SURPRISE! |
| Apr 29 16:05:00 | 9h 16m | Obscure | Great use of the theme and nice audio feedback. I found the game quite tense. One of the best implementations of the theme I have played so far. |
| Apr 29 16:53:00 | 48m 00s | I Dream of a Beam | I really enjoy the basic mechanic. Seems like it has some nice potential. I appreciated the restrained graphics and sound. I do have some issues with the controls. I found the fact that I stopped when I fired to be very frustrating. And the red guys got me pretty much every time. Some polish to flesh out the experience and I think this will be a fun web game. |
| Apr 29 17:04:00 | 11m 00s | Art: The Game | Your game is juvenile and lacks respect for the player. Which is why I laughed so much. Kudos :) |
| Apr 29 17:11:00 | 7m 00s | Dropblocks | I liked the visuals but I really don't understand the point of the game. Am I just trying to destroy as much of the floor as possible? |
| Apr 29 19:03:00 | 1h 52m | Police Escape | Feels like I don't have enough time/cannot see enough of the screen to dodge the police. Maybe a zoomed out camera can help the player see more of the level and plan accordingly. Also, having to use the mouse to restart when the keyboard controls in game is frustrating. Sorry to be full of criticism, hopefully I offered something worthwhile :) I did find enjoyment out of it so thank you for sharing! |
| Apr 29 19:09:00 | 6m 00s | raveGRID | I just warped to a mash up universe of 1980's style and 2080 flair. I like the atmosphere bu the game seems haphazard in its difficulty. I kept running into enemies just trying to walk around. Maybe open up the corridors or slow down everyone's speed? I like the premise though! |
| Apr 29 19:25:00 | 16m 00s | imy | Beautiful game! |
| Apr 29 19:45:00 | 20m 00s | Less than Shadows | I like the concept but the controls could use some work. I slid off the end of platforms multiple times. |
| Apr 30 02:12:00 | 6h 27m | Captain Blowhole | Graphics and visual presentation are fantastic. The controls felt a but sluggish though and I found myself disoriented quite frequently, More feedback for player direction and input direction might help. Certainly a great start for larger game though. |
| May 1 02:06:00 | 23h 54m | Bezier Challenge | Very interesting and original. I love the visual presentation and mechanics. Had trouble selecting things sometimes. Not sure if you have any logic for clicking in proximity or if you have to click right on the object but I struggled a few times to click on what I meant to. Granted I am using a touch pad. Nice game though. Could work well with touch controls on a mobile device. |
| May 1 04:13:00 | 2h 07m | X PRESS | I agree with others. The graphics are visually appealing but I had a hard time seeing the player. Aside from problems tracking the player I like the choice in color palette. |
| May 1 04:22:00 | 9m 00s | Auraline | Excellent. Love the experience of navigation. Excellent use of minimal visuals and sound. Waiting on a Rift, very excited to check this game out with the Rift. |
| May 1 05:40:00 | 1h 18m | Blurr | I agree with others that the premise is intriguing but I felt there was not enough feedback as to what I should doing. Interesting idea and nice mood. |
| May 1 06:08:00 | 28m 00s | 0 | Wonderful puzzle game. Really nice presentation. Subtle and effective. |
| May 1 06:19:00 | 11m 00s | Twinimalism | I see minimalism was not part of your theme for your description :P In all seriousness I love your mechanic. It is very simple in explanation but I found quite tricky to play. I think this is a mechanic worthy of exploring further! |
| May 1 14:19:00 | 8h 00m | Simple Pleasures | I did not see one table break in all my table flipping. Amazing structural integrity. It would be nice if the scoring was more in depth and had more feedback, i.e. multipliers and such(maybe there is? it felt random). Right now the game seems to be an offbeat sandbox. I think the game is very amusing, but I think with a solid scoring/feedback system it could go even further. |
| May 2 17:18:00 | 26h 59m | FOLD | Wonderful aesthetics. I feel the camera movements were a bit jarring at times, considering the mood and subtlety of the overall experience. Same for some of the areas of densely populated roosts. All in all excellent use of the theme and a delightful canvas to explore. |
| May 2 18:20:00 | 1h 02m | esfiera | Nice idea. I imagine there are so many different directions to take your mechanics and presentation. I hope you investigate it further. |
| May 3 03:05:00 | 8h 45m | Chez Angelo | Great mood. I rather enjoyed the odd visual style. I had trouble with text disappearing before I read it, (Perhaps I clicked 'e' twice?) which caused some troubles and resulted in me running around clicking everything to try and continue. |
| May 3 04:32:00 | 1h 27m | Folding | Very nice puzzle game. Nice use of the theme. Found the menu confusing as I thought it was the first level and was trying to rotate the segments :) |
| May 4 02:42:00 | 22h 10m | Extruder | Nice mood. Nice music. Interesting mechanic. As others have mentioned, I never felt challenged because I could just extrude one unit a a time and so I never hand trouble completing a level. Enjoyed the experience though. |
| May 5 01:40:00 | 22h 58m | WALK | Interesting. Played the web version, did not have any problems with frame rate or player speed. Some interesting challenges in terms of perceived rules of the game. Would like to see it taken further. |
| May 5 01:48:00 | 8m 00s | Snape | Interesting game. I would like to see the snape have a randomized time before changing and modify the color change to be random. Controls were a bit tough as well. All that being said I find this to be one of the most intriguing game ideas I have played so far. Playing with 3 friends would be a fun time. |
| May 6 01:02:00 | 23h 14m | Drimonna | Very interesting. I have seen a number of games that used elements of Mondrian paintings such as dividing by straight lines and solid color blocks, but none where it is intimately tied the game mechanic. I have not played Go many times, but it reminded me a bit of the battle for territory of Go. |
| May 9 03:05:00 | 74h 03m | Baron von Tater: Attack of the Taters! | Well I stopped by because of the name. I stayed because of the laser blasting ninja potato action. :) |
| May 10 04:06:00 | 25h 01m | Brutaliz'Art LD26 | Fantastic! |
| May 11 05:56:00 | 25h 50m | The Sentient Cube | Nice! Impressive amount of content for 48 hours. Really enjoyed the music and visuals. Gameplay was enjoyable, but I got a bit frustrated at times when I seemed to just be spinning out of control in the air. Nice touch with the credits:) |
| May 11 22:44:00 | 16h 48m | OggOrbis | Great atmosphere established by the music, visuals and timing. However, I felt the interactivity was a bit lacking in that I never believed I was in enough control. I figured out fairly quickly how to play, but on several stages luck seemed to be my victory condition which made the experience for me a bit random. |
| May 14 04:22:00 | 53h 38m | RUNNERIST | Nice. Really like the switch from red to blue. Very addictive game. Controls felt solid. |
| May 15 04:03:00 | 23h 41m | Minimal Moustache | same here 404. |
| May 16 05:23:00 | 25h 20m | [[[[ | I find the concept interesting. Not the worst game of all time :) |
| May 18 02:13:00 | 44h 50m | In the dark | Nice mood. Controls felt pretty good. Layout of the platforms felt a bit random. |
| May 20 01:33:00 | 47h 20m | Hadron the Uniter | Really nice concept and graphics. Very difficult for me to make anything other than Hydrogen. This is a great start to something educational if you developed it further in that direction. |
| May 20 01:56:00 | 23m 00s | Squares | 180 seconds. I think the game needs some other mechanic to increase the depth of the game, as I lost interest after awhile. Nice work though. |