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pjchardt

Feedback comments for LD28

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TimestampSince previousGamepjchardt's comment
Dec 16 04:31:00 Showdown Very nice. Really like the visual representation of the accuracy mechanic. Very cohesive as well. I was a little confused by the text description but once I started playing the game the draw and shoot mechanic is very intuitive.
Dec 16 04:55:00 24m 00s Diner Devil! Well I worked for a year in a restaurant that only served breakfast and lunch. Your game fairly accurately captured the feeling of a rush. I don't know if that is a good thing or not :p In all seriousness, I liked the fast paced gameplay, but I had a hard time putting down my spatula and knife sometimes which was really frustrating.
Dec 16 21:52:00 16h 57m Double Cannon I like the split cannon controls. Takes a bit of mind bending but it is a challenge I enjoy and not one very common for me to find in the games I play. The enemy curve to cannon upgrade curve felt really good until around the 15+ waves, where it got to the point that I was not sure how to possibly destroy all of the enemies. Nice work!
Dec 16 22:00:00 8m 00s Forgotten Child It would be nice if there was a sharp deceleration when hitting the snow instead of an immediate stop. It made the penalty for hitting the snow quite high and what frustrated me was completely losing any momentum. I am in a car, I want to go, go, GO! Nice work. :)
Dec 16 22:08:00 8m 00s You can become only one!!1 I love the idea of this game! I would like to see more levels requiring planning as to which gates to pass through to become 1. Can the game not fit on one screen? Then I think it would be more of a puzzle game. As it is now it has the inklings of exploration as well. Good job.
Dec 17 05:13:00 7h 05m Tether I agree with others that the game has a really nice mood and atmosphere. Tough to understand how to play though. I enjoy the idea but as it is the penalty for error is too steep. It would be interesting if the level was procedural each playthrough but had more stuff to move in between. The idea of lining up and "shooting" to the next object is really cool.
Dec 17 05:21:00 8m 00s Mega Gungineer Chronicles 3: Final Gun! The visuals are fantastic and the sound fits well. The game itself seems a bit confusing though. I did not feel like there was any real feedback for the player.
Dec 17 05:31:00 10m 00s Aquila Tile based generation was great and I love the zoom out at the end to reveal the full path. I would like to see this game taken further, seems like a nice start!
Dec 17 07:47:00 2h 16m Pillow Fortress I love the idea of entering a pillow fortress and this world of the child's imagination. I just wish you had played this up more. I feel like there are so many cool places this premise can go!
Dec 17 08:07:00 20m 00s 1 The visuals look great. Really like the character and walk animation. Felt pretty nice just running around. Would like to see this developed further.
Dec 17 18:01:00 9h 54m The hunter Love it! The text appearing on screen really intensifies the experience and the mood is excellent. Watching the footsteps is very creepy as well. Can't find much fault with this one. Great job.
Dec 17 18:39:00 38m 00s Beachwood City City is nice and I like the twist on defeating enemies. Camera controls can definitely use some easing in and out. Nice work.
Dec 17 21:26:00 2h 47m The Fate Really could use some sound fx and some music to compliment the exploration. Nice start though!
Dec 17 21:31:00 5m 00s 1 oneoneoneoneoneoneoneoneone :p Amusing for a quick respite
Dec 17 22:24:00 53m 00s Jack of all trades Very interesting. Love the premise of the game and the extension of the game after various endings are achieved. Got a bit frustrated with getting stuck when trying to stack rocks though. Would be nice if there was a restart from checkpoint system for these puzzle sections. Nice work!
Dec 17 22:45:00 21m 00s Singularity Interesting premise. The controls felt pretty good, although from what I understand a good amount of bullet hell shooter fans dislike momentum. (I could be wrong, just what I have heard) I did find it frustrating that there was an invisible wall on the left and right that did not correspond to any on screen visual. Either way, nice work!
Dec 17 23:25:00 40m 00s One Liner Interesting mechanic! This seems like a really great start to a mobile game. I wonder if there could be added complexity by having more than one line at a time and allowing color mixing that has added advantages and disadvantages for defense? Of course that would have not worked with the theme :p Overall Nice work!
Dec 18 18:53:00 19h 28m Make it count! Controls feel pretty good and I like the fast pace of movement and firing. It would be nice if I could move on to the next level instead of moving out to the main menu. Nice work.
Dec 18 18:57:00 4m 00s My Old Kentucky Home Very nice writing! The way you use the mechanics/interface of Twine to drive home the brutal nature of the events in the Kitchen is wonderful and haunting!
Dec 21 00:27:00 53h 30m Get a Job! I like the concept but I feel the execution could use some work. I was not sure how to start the game and once in game I was not sure what to do. I feel like some more feedback for the player could help them understand what is going on. For example on the main menu scale the hiring graphic on mouse hover. In the game maybe create icons for completed orders and force the player to drag this over to the customer. This changes the experience and so may be undesirable, however it does give the player an understanding of what they are doing.
Dec 21 02:52:00 2h 25m The Misfight Oh man do I suck at typing! Love the graphics. Could not get anywhere in the game though, not sure if it is too hard or I am really bad at typing. My typing martial arts style is hunt and peck. Enjoy the concept nonetheless!
Dec 21 03:01:00 9m 00s The Last Ace Very interesting control scheme! Really wish you had gotten some sound fx and music in because I really enjoyed playing but it was definitely missing something without sound. Nice job!
Dec 21 20:13:00 17h 12m Conformance I really enjoy the concept and the visuals. Movement felt good. There did not seem to be any punishment for just shooting everyone though so there did not seem to be any challenge. Nice use of the bus advertisement space!
Dec 21 20:22:00 9m 00s Loose Cannon Really interesting take on this type of game. Really enjoyed the mechanic, although the asymmetrical slots for canon placement seemed awkward since enemies seemed to come from everywhere.
Dec 30 01:56:00 197h 34m Casting Call Great premise! I hope you continue working on this game, I would love to see the rest of the play. The music and the writing is superb. Role swapping is great fun.
Dec 30 02:01:00 5m 00s The Bombay Intervention Love the music in this game. The layers work great, sound effects are spot on, and the quality of the music is impressive. The feedback: sound, visuals, etc., is really well done.
Dec 30 02:13:00 12m 00s One Take I really like this game. Love the idea of filming a scene and getting cues. Sometimes I felt that I was performing the task and still failed. Seemed the fail conditions were pretty strict and the cues were maybe to ambiguous for the strict nature of the fail condition? Either way, one of my favorites so far!
Dec 30 02:47:00 34m 00s Who's the Worst Person in the World? Interesting concept. It would be compelling if the player could type in the name at the end instead o picking from a list, then using online data to contextualize their choice.
Dec 30 02:51:00 4m 00s Starbeard: The Curse of the Space Whales Like the mechanic of one bullet and the way the bullet bounces around the screen. This led to a lot of depth. Felt a bit sluggish and unresponsive at times but the core of the game is very interesting!
Dec 30 03:04:00 13m 00s Dirt Cheap Dungeon Nice! I am a sucker for an old zelda-like. The controls felt a bit stiff though. Lost a lot of health by accidentally moving to far, not enough or trouble turning. Impressive work for 48 hours. Nice experience!
Dec 30 20:59:00 17h 55m Incomplete I enjoy the visuals and mood however I found myself falling into a pattern of just clicking on an object combination at random though. I am not that familiar with point and click adventures, so maybe this is standard, but for me I would like to feel like I can use logic or observation to figure things out a bit more. Or maybe I am just illogical :p
Jan 3 03:18:00 78h 19m Prime Mover Very nice. Very challenging. Love the mechanic and level of polish!
Jan 3 04:49:00 1h 31m VELOCITRON Nice! Very smooth and enjoyable to play. Love the score mechanic at the end and the camera movement corresponding to the collisions!
Jan 3 22:47:00 17h 58m Cable I agree with others that the wire mechanic is pretty interesting. I do however have a few criticisms that I hope may help in some capacitance :) I find it very frustrating when I play the game with the keyboard and have to use the mouse to select levels. Are there keyboard controls on the menu? I find it frustrating and colors my entire experience. I think this is a usability issue, one that is easy to fix but should not be underestimated as to its importance. My other comment is that I have a hard time distinguishing important and unimportant objects in the scene. As the levels progressed things cluttered to the point where it was hard to read a level, and deciphering dangers, objectives etc. became increasingly confusing. Considering this is a one screen platformer with puzzles, I suggest working more on a visual design driven by readability. I do enjoy the tone and tongue in cheek humor :) Hope my comments help. Good luck!
Jan 5 04:23:00 29h 36m Channel As others have said, great graphics. I definitely found enjoyment in bashing their head into the table repeatedly. :)
Jan 5 18:32:00 14h 09m The oil eater Love the premise for the game! Controls were a bit to sensitive for me, but there was a nice moment where I was almost slaloming down left and right hitting oil patches. Maybe you could add some extra benefit to players that carve out a smooth path in the rock?
Jan 6 04:10:00 9h 38m YOGOPlatform Interesting idea, but as others have said the game offers little in the way of feedback to make it intuitive for the player. A few suggestions: <br/>-If the platform is destroyed after a certain time give clear visual/audio feedback as to when this will happen and then again when it does happen. <br/>-There is no info that the mouse looks. I did not realize this for several levels. <br/>-Sometimes I could not place another platform. Indicate why both in info and with audio/visual feedback. If it is because I am inside an area that prevents me, indicate this on screen with a palette swap or something else. <br/>-When I place a platform play an positive sound. <br/>-If I try to place a platform but cannot, indicate this with a negative sound. <br/>Just a few ideas I have off the top of my head. Hope they help. (Did not play the post-compo version, so maybe some of these are addressed.)
Jan 6 04:17:00 7m 00s 1 Minute Capsule Fun. Great start. Wish there were more levels :)
Jan 6 05:53:00 1h 36m One Axis Maze Very nice puzzle game. Difficulty curve felt nice. Enjoyed all of the levels. Nice!
Jan 6 06:33:00 40m 00s Eye Fly Pretty solid. I did notice a bug where it seemed a coin would just hover over me and I would never collect it. Impressed to find multiple backgrounds and graphics that alternated :)