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Feedback comments for LD26
Liz England's games and stats for all events →
| Timestamp | Since previous | Game | Liz England's comment |
|---|---|---|---|
| Apr 30 03:03:00 | Escapalism | Did I see another player in there? Is it a 'deathmatch' arena game? | |
| Apr 30 03:43:00 | 40m 00s | Beyond Minimalism | Very nice minimalist 'mood' with the art, music, and gameplay - it all matched the theme pretty well. The long path made me give up, and lots of identical areas made it hard to know where I was - some variation and landmarks would have helped with the tedium in the environment. |
| Apr 30 03:48:00 | 5m 00s | Space Theory | I've got DX11 and installed .NET 4.5 but couldn't get get this running (insta-crash). Hope you get a chance to update this with a fix - looks fun! |
| Apr 30 04:01:00 | 13m 00s | Rhythm Rogue | I love everything about this game concept. You got all of the elements of a rhythm roguelike wrapped up in minimalism. Nice job |
| Apr 30 04:07:00 | 6m 00s | Brave New World: The Game | Saw the game title and had to play it. Not disappointed. Pretty good minigame tie-in for a great work of literature :) |
| Apr 30 04:12:00 | 5m 00s | Hipster Pad | I liked this - nice interpretation of the theme. Higher difficulty (smaller rug + more pieces) would've been appreciated, but pretty good for what it's god. |
| Apr 30 04:26:00 | 14m 00s | Color Blind | Did not win but... I would totally play the hell out of a fully featured version of this game, if just to prove my superior sense of color matching. Really good for your first LD. |
| Apr 30 04:34:00 | 8m 00s | The One Road | Great fun, and the music was really catchy. |
| Apr 30 04:50:00 | 16m 00s | ASCII 219 | Nice one-button platformer execution. I just could not get past the second pit - too many fails in a row. But the map is a nice touch to give me some perspective! |
| Apr 30 04:55:00 | 5m 00s | The Painter's Cat | Ok, this is pretty adorable. A bit too much learn-by-death, but nice once I got the hang of it. I've seen lots of the minimalist painting games around, but making the painting itself is a nice spin on the idea. |
| Apr 30 05:04:00 | 9m 00s | Pongless | Yeah, AI is better than me and seems to be able to vacuum in the puck, whereas I can't. However, I liked the idea. There's lots of variations on pong, and this is the first time I've seen this type. |
| Apr 30 05:07:00 | 3m 00s | a.void | Easily the best audio I've come across yet, and it, combined with the graphics and movement, makes this a nice whimsical little game. AND it was fun! |
| Apr 30 05:17:00 | 10m 00s | Nothing Left | I think you got "minimalism" perfect. Totally craving fast-paced music to go along with it, but it's a pretty solid bullet hell game. |
| Apr 30 05:28:00 | 11m 00s | Mobius | Very nice one-button puzzle game, and the difficulty ramps up just right. |
| Apr 30 05:35:00 | 7m 00s | Node Hero | Simple, fun, and addictive. I enjoyed it a lot. Didn't quite 'get' the construct part of the gameplay, but, well, it's hard to argue with the fun of collecting stuff and dodging bombs. |
| Apr 30 05:45:00 | 10m 00s | Make Friends Don't Bake Them | I really, really liked this. It broke expectations in just the right way, and made me feel clever even while tricking me. Nicely done! |
| Apr 30 05:55:00 | 10m 00s | BlindSight | "Creepy" wasn't something I was expecting in a Ludum Dare game - nice! It was a bit barren, though - long wide hallways with nothing in them made me a lot more reckless, and started to break the great tension that the game started off with. |
| Apr 30 06:08:00 | 13m 00s | Katana Adventures II: The Reckoning | I like the potential, but no enemies/potatoes spawn. <br/> <br/>(Right Mouse Click is probably a bad idea for the web version of the game, but technically works). |
| Apr 30 06:12:00 | 4m 00s | Abduction - finally... | Nice. Destroying stuff and chasing helpless inhabitants is always good fun. |
| Apr 30 07:47:00 | 1h 35m | The Darkling Plain | Nice - had fun with this. A bit on the difficult side - especially separating out bullets from hills/trees visually - but a pretty solid RTS-lite. |
| Apr 30 07:51:00 | 4m 00s | Squares | Panic-inducing music = great. |
| Apr 30 08:18:00 | 27m 00s | KeepTheMusicAlive | Confusing (as you noted) because it's all black. Once I thought about what you meant by the camera, it made a lot more sense. Music's great. |
| Apr 30 08:24:00 | 6m 00s | JUST KEEP MOVING! | Well, I figured out the gameplay pretty quickly but... the shadows that obscure the bombs are a cool idea for difficulty, but in practice are frustrating (often spawn hidden with no way of know they are there). However, there's some good potential here - reminds me a bit of Super Hexagon-like twitch games. |
| Apr 30 08:34:00 | 10m 00s | Recrudescence | The first game I ever made was very similar to this (puzzle platformer with a guy and a box!), so it totally took me back. It's a bit hard, but fun :) |
| Apr 30 08:53:00 | 19m 00s | Brushman by Digital Apathy | Very pretty, and plenty fun. The whole aesthetic matches the gameplay really well. |
| Apr 30 19:42:00 | 10h 49m | Inverted | Great. Yes, it was easy, but you ramped up the new mechanics and rule changes nicely and every level had something new to offer. I really enjoyed this as a demo/prototype. |
| Apr 30 19:52:00 | 10m 00s | theseus.f | Nice little minimal maze game. I liked the art. Thought the difficulty was a bit hit or miss - once there's enemies, later levels without enemies feel a bit empty. But I liked it. |
| Apr 30 19:55:00 | 3m 00s | Meteoranger | Color palette is great. Very old-school feel. I love that your own bullets turn into 'enemies' if you don't use them effectively. |
| Apr 30 20:00:00 | 5m 00s | Souls of the Forest | Lovely mood and ambiance! |
| Apr 30 20:05:00 | 5m 00s | Game Formerly Known as BlockBuilder | Nice idea! It's a bit finicky with stacking cubes unless the camera angle is just right, but cool mechanic. |
| Apr 30 20:23:00 | 18m 00s | A-Void | A bit more distance on the light would have gone a long way towards making this more fun, but the idea is solid and the art style appropriately minimalist. |
| Apr 30 20:59:00 | 36m 00s | Self | 8639px! I wasn't too sold on it at first - very easy for too long, nothing really new, except I loved the music so I kept playing. Once I started failing, though, I really like what you did with it. |
| May 1 02:50:00 | 5h 51m | Feint Signal | This is some of the best music I've seen so far! And your art is gorgeous and feels modern while still being minimalist. |
| May 1 02:59:00 | 9m 00s | Anthead RPG | Well, you get high marks for the theme, that's for sure. |
| May 1 03:11:00 | 12m 00s | there was a knock | Cool idea. A slower difficulty ramp would've been nice - it was hard to learn what each icon does. |
| May 1 03:21:00 | 10m 00s | Fjoxel | Good game, though with one-hit kills it could've used a slower learning curve. Still, the idea/genre is a great choice for a minimalist game! |
| May 1 03:32:00 | 11m 00s | Life! | Hey, you did a really nice job with this. Still minimalist, but also pretty fully featured. And nice use of the gameplay as a metaphor for life. |
| May 1 03:35:00 | 3m 00s | Come Along With Us | Cute, whimsical little game :) |
| May 1 19:45:00 | 16h 10m | Skyscraper Kingdoms | Really cool idea for matching minimalism with the sim genre. I enjoyed the concept - could use some tuning for costs/resources, but as a short game it's great. |
| May 1 19:58:00 | 13m 00s | DeaN | Really excellent art - you managed to pull together a beautiful game while still staying true to the minimalist theme. |
| May 1 20:18:00 | 20m 00s | MiniBlock | I don't know if it was intentional, but with all the minimalist painting games around I absolutely loved that the blur + shake made it look like paint raining down a canvas. |
| May 2 03:28:00 | 7h 10m | AbbrevsMaster | Hard, like a text adventure can be, but I love the idea. Reminds me of a redesign of a crossword puzzle or other riddle-like word games. |
| May 2 03:32:00 | 4m 00s | Bugging Flies | Reminds me of the kind of thing I'd see in a Warioware game! Great art style and story - it adds a lot to the basic gameplay. |
| May 2 04:14:00 | 42m 00s | Simplyfy | Tough, but nice animations and the controls were pretty solid and I had fun in spite the difficulty. <br/> <br/>Something simple that would have made it less frustrating: shadows/colored areas for where blocks or bullets land, so you can better judge where safety is. |
| May 2 04:18:00 | 4m 00s | Super Mandelbrot Explorer Mk3 Turbo Deluxe with Cheese | Maybe not "game", but "toy" is a good term for it or the general "interactive media". <br/> <br/>I like fractals, and exploring fractals, but the headache-inducing dazzle makes it a bit too rough on the brain. |
| May 2 04:30:00 | 12m 00s | Club Me Maybe? | A bit hard to figure out exactly how to play (to feed my cavemen or kill the Mammoth, though I did damage it). BUT... I like the concept, and it's one of the better RTS-lite ludum dare games I've player. |
| May 2 04:46:00 | 16m 00s | Minimal Shootage | Short, yes, but it was fun. The boss that had the audacity to fire at me kind of sold the minimalist style :) |
| May 2 04:53:00 | 7m 00s | Golden Age | Show off! One game in 48 hrs, people. One. Not four! <br/> <br/>No really, excellent all the way through. |
| May 2 19:36:00 | 14h 43m | Hexzilla | Great game! I had a lot of fun playing this, and it seems a really good match for a touchscreen game. It has that kind of frantic minimalist 'war' that reminded me of Galcon. |
| May 2 19:46:00 | 10m 00s | Schrodinger | This is wonderful. I love the presentation, the concept, the sound, the lovely visuals. So far this is the best Ludum Dare game I've played. |
| May 2 19:53:00 | 7m 00s | Everybody Fail | Very much like Warioware. I love your self-imposed restrictions on the art. |
| May 2 19:59:00 | 6m 00s | Super 1-Bit Space Arena | I am so used to one-hit kill shooters that the bumper-cars gameplay was really refreshing. I think the art is great and you still managed to get a lot of detail and variation with only the two colors. Well done! |
| May 2 20:02:00 | 3m 00s | Ellsworth | Beautiful game. I saw the gif you posted of it on a post and have been looking for this game. It definitely didn't disappoint! |
| May 13 19:31:00 | 263h 29m | Insert Name Here | Very cool! Someone else pointed me to this game because we had very similar ideas, but very different implementation. I really love the direction you went with it. |
| May 13 19:42:00 | 11m 00s | Dragon Drop | I normally skip the comments and go right to the game - I am so glad I came back to read them. I loved this and that sense of discovery (especially when it comes to breaking the 4th wall). |