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Feedback comments for LD27
Liz England's games and stats for all events →
| Timestamp | Since previous | Game | Liz England's comment |
|---|---|---|---|
| Aug 26 19:38:00 | 10 Second Dragon Feeder | This game is absolutely adorable! I love that you turned the countdown timer into more turn-based game rather than a twitch-based one. | |
| Aug 26 19:51:00 | 13m 00s | Notes on departure | Awwww. Yeah this was great. Very moving in such a short time span. I adore the way you used the theme. <br/> <br/>Twine is pretty much built for this kind of game. When picking a place to add player input/interactivity within a narrative... well, I think you did it right, in the way with the most impact :) |
| Aug 26 20:06:00 | 15m 00s | 10 Second Bureaucrat | If only I had been there 10 seconds earlier... <br/> <br/>This was fun. Pretty much the perfect game to play at work. I love all the repetitive elements (music, "10 seconds", series of short events, etc.) with the bureaucrat theme. |
| Aug 27 02:31:00 | 6h 25m | House Of Wolves | Nifty - I really start losing perspective of how fast I'm going after a while, but I like the effect. Shaders are like black magic to me - I have no understanding of how they work, just that they do cool things. |
| Aug 27 02:35:00 | 4m 00s | SwapArcade | Clever! Considering your screenshot, there's definitely more than meets the eye here. Serves me right for never reading descriptions. |
| Aug 27 02:50:00 | 15m 00s | Ninja Cube | "Warning! this game is hard." Understatement! <br/> <br/>Pretty good for only one day of work though :) |
| Aug 27 02:54:00 | 4m 00s | Solution | If you get the time to update with a fix, I'd switch E to something else - it takes away one of my WASD fingers and then I can't really move :( |
| Aug 27 03:05:00 | 11m 00s | SoulReaver | Oh man, if there wasn't a time limit I'd play the hell out of this (but I know that's the theme). Wish I knew how many levels you made. Hard, but it's got all the right seeds for fun in it. |
| Aug 27 03:16:00 | 11m 00s | Power Struggle | Oh man, I really liked this, and I normally hate twitchy/timed games. The music and the beat made it waaay easier once I got the rhythm down. |
| Aug 27 03:41:00 | 25m 00s | Frost | I am sitting without air conditioning in a heat wave, so this game was pretty welcome! Short and simple, but nice concept. |
| Aug 27 03:50:00 | 9m 00s | Future Sport 3000 | I liked this - it's the kernel of a pretty fun game if you were to expand the idea some more. Colors are kind of trippy but with the future sport title it immediately made me think of those old school 'future' arcade games like Tron. |
| Aug 27 04:03:00 | 13m 00s | Zdeno | The puzzle element of each checkpoint only once is really clever for a fast-paced game, and I have a sore spot for metroidvania games. Just a bit too hard/not enough time for me to figure out all my abilities! |
| Aug 27 04:30:00 | 27m 00s | Boxer's Seconds | Ahhhh! I drew a logic grid for this! It was awesome. I haven't done that in ages. <br/> <br/>Thank you so much for not making a twitch/timed game. I really liked that I could sit down and be thoughtful and think through it. I didn't know a boxer had 'seconds', so you learn something knew every day. I did feel bad signing my name, though, since it sent some people to their deaths just because they had different ideas about the role of Pluto as a planet :_( <br/> <br/>Those ants, though... |
| Aug 27 05:11:00 | 41m 00s | Hellish Copter | I have destroyed a lot of helicopters so far. <br/> <br/>Good fun, and cutting it a bit close on the time for some (all?) of these levels! I enjoyed the sfx 'design'. |
| Aug 27 05:23:00 | 12m 00s | Sleep Consultant | Sleep consultant... I could use one of those! <br/> <br/>I really liked this - very clever. Even though my clients are rather ungrateful for killing me if I fail, I found myself trying again and again. |
| Aug 27 05:39:00 | 16m 00s | Back for Seconds | I dig it. <br/> <br/>It took me a few minutes to kind of get into the swing of your writing style - it's sharp and abrasive and hyper. Pretty awesome. |
| Aug 27 05:45:00 | 6m 00s | DemoPhobia | Very clever mechanic. Most LD games ramp up the difficulty too fast but I thought this was just about right. |
| Aug 27 05:52:00 | 7m 00s | Chronodrive | "Disclaimer: This game is really hard." Yes, yes it is. I love the mechanics though - hard to find interesting new ideas in a shoot 'em up these days! |
| Aug 27 19:38:00 | 13h 46m | Coeus IV | I love this. Well-written, and great ambiance with the music and visual layout. <br/> <br/>I really really like how you dealt with inventory management and context-sensitive actions. I've been trying to figure out how to structure something like this in hyperlink text adventure, and you just presented me with some great inspiration. |
| Aug 27 19:47:00 | 9m 00s | The theft of the magic potato | This is a pretty cool idea, and adorable art. I couldn't tell if there was an action queue (guess not) and couldn't complete it, but I like the concept! |
| Aug 27 20:04:00 | 17m 00s | Spoken | I like your experiment! <br/> <br/>I've had audio-based interactive fiction on my mind lately - this is an interesting take on it, and it's given me some stuff to think about. I think the choice to set it in a bar, with very short - almost truncated - writing (like poetry) is a good combination with an audio experiment (nice side effect of the theme). Like Dream of Sleeping, I find audio hard to listen to for a long time, but I think short snippets of dialogue and sound get around that. |
| Aug 29 19:28:00 | 47h 24m | // Quantum Breach // | Hey, this was a cool idea. I managed to get someone to play it with me - alone was too hard, since the return button on my keyboard is pretty far from the arrow keys. We had fun, and it's nice to see some asymmetrical coop. |
| Aug 29 19:31:00 | 3m 00s | 10 seconds to run | I saw another game like this, but yours is better implemented with better level design. I had some collision issues at times and running off the world, but nice game regardless! |
| Aug 29 19:34:00 | 3m 00s | 10s drawing | This is a great toy. Makes me wish I had my drawing tablet with me instead of my awkward mouse :) |
| Aug 29 19:41:00 | 7m 00s | marble table | Good looking and neat idea I haven't seen yet. Reminds me a little bit of bocci ball and billiards. |
| Aug 29 19:44:00 | 3m 00s | Maze of Kaboom | Kind of tough! Not very forgiving on that third level, but it looks good and the "get the key" objective makes this a lot more interesting than other 10-second-escape-the-room games made for this LD. |
| Aug 29 19:45:00 | 1m 00s | Phatstronaughts | The unfortunate "waiting for players" curse of multiplayer LD games. I'll come back again and see if I can try this. |
| Aug 29 19:49:00 | 4m 00s | Poisoned Wizards | This is kind of what I'd imagine a minimalist football (american-style) game would be like. |
| Aug 29 19:51:00 | 2m 00s | Sixths | Pop. Pop pop pop. I liked this. Fun, and while it's timed it's not quite as frantic or panicky as lots of other games, especially with the soothing music. |
| Aug 29 19:54:00 | 3m 00s | Speedrun | It's a bit too easy - would love a larger grid - but I love the idea. It also reminded me of Minesweeper, but changed enough that it works well in a timed environment. |
| Aug 29 19:56:00 | 2m 00s | Teleportation Adventure | Clever! You complicated it nicely with each stage. Fun and not so hard that I couldn't finish it. |
| Aug 29 19:59:00 | 3m 00s | The Cave Of Lights | This was really well done! |
| Aug 29 20:11:00 | 12m 00s | The 10 (other) Seconds Journey | I enjoyed this. I love all the fast switching I have to do mentally each time I get to a new (second) story. Kind of like quickfire trivia, where I felt I had to answer fast but the questions were always totally from left field. |
| Aug 30 02:33:00 | 6h 22m | Tourmaline | This is definitely the best use of music I've seen so far this Ludum Dare! |