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Feedback comments for LD25
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| Timestamp | Since previous | Game | OU GDA's comment |
|---|---|---|---|
| Dec 18 04:02:00 | ECHO CHAMBER | wat | |
| Dec 18 04:10:00 | 8m 00s | Unwavering Evil | too much health |
| Dec 18 04:14:00 | 4m 00s | The Unseen | walking is way too slow. couldn't hear sound. cool writing though. |
| Dec 18 04:18:00 | 4m 00s | They're In Our Base! | a little slow. would be nice to have some indication of when it's your turn |
| Dec 18 04:20:00 | 2m 00s | Class Master: Rise of the Slimes | ambitious project |
| Dec 18 04:25:00 | 5m 00s | Internet Avenger | cute story. as a fan of minimalism in game design this appeals to me |
| Dec 18 04:29:00 | 4m 00s | Voyage of the Obsolete Goat | i like the alternate victory conditions. it would be nice if there was a way to know where the monster pops up, or a reason to not just hold down space constantly |
| Dec 18 04:32:00 | 3m 00s | EVIL SIMULATOR 2000 | i like the artwork and simple gameplay. it would be nice if it was faster paced |
| Dec 18 04:35:00 | 3m 00s | Hero Must Die | when i run it all i get is a solid black window :( |
| Dec 18 04:42:00 | 7m 00s | ConfediCats | salutations fellow creator of cat-based gameplay experiences. cool game, but when i refreshed in the middle of the game it froze instead of taking me to the menu. weird. |
| Dec 18 04:46:00 | 4m 00s | Fight the Power | rhythm based games are truly the ultimate. beat detection seems like it works a lot better on more fast-paced songs. it would be nice if i could close the game with x |
| Dec 18 04:50:00 | 4m 00s | Mortal Fear | confusing interface. i couldn't figure out how to do anything. cool art and concept though |
| Dec 18 04:53:00 | 3m 00s | Rest in Pixels | cool art. plays a little slow. i couldn't tell out when i would hurt enemies or when they would hurt me. |
| Dec 18 04:56:00 | 3m 00s | Cow Stealer | fun gameplay idea. sounds made me giggle. a score and lose conditions would be cool |
| Dec 18 05:01:00 | 5m 00s | A small village | cute art style. man i wonder why all these villagers are so scared of me. +100 points for being able to escape from the level |
| Dec 18 05:10:00 | 9m 00s | Carnage | the powers are a lot of fun. the bugged out animation you get sometimes when you use your hammer is fun. i like the music too |
| Dec 18 05:14:00 | 4m 00s | Flight of the Abductor | it would be nice to have some kind of visual representation of the force your ship is exerting on the goats. also, it would be cool if they exploded if they hit the ground with a lot of force |
| Dec 18 05:19:00 | 5m 00s | Event Horizon | really fun interesting idea. crazy hard though |
| Dec 18 05:21:00 | 2m 00s | Villain OS 8 | top tier theme and art. control scheme is so meta |
| Dec 18 05:34:00 | 13m 00s | Mad Professor | fun theme and art style. a little too slow-paced for me |
| Dec 18 05:40:00 | 6m 00s | Obamapology | +1000 points for tackling the big issues |
| Dec 18 05:58:00 | 18m 00s | Bad Driver! +1 | amazing lovely fantastic very good game |
| Dec 18 18:30:00 | 12h 32m | Kitten Hater | needs dimension preview |
| Dec 20 03:08:00 | 32h 38m | Trina of The Depths | cute, the movement is a really cool idea |
| Dec 25 05:23:00 | 122h 15m | Lunch Hunter | Haha. Fun game. I definitely felt villainous when lighting the ants on fire, even if I was protecting my lunch. A bit hard to see the ants sometimes when they picked up the sandwich though, but not too hard to light them up. Upgrades for the magnifying glass would have been awesome. |
| Dec 25 05:54:00 | 31m 00s | Witching Game | Interesting concept and loved the voice acting and story (Would have been helpful for it to continue onto the next text instead of just repeating itself). In would have also been nice to be able to revert back to the last night if you got caught instead of having to replay from the beginning (Although understandable since it's a jam game that that would take too much time). A bit more interaction between NPCs would have also been fun. Like if I cast rabies on a cow, they might infect others (This might have been in, but didn't notice anything). |
| Dec 25 06:28:00 | 34m 00s | The Iron Warlord | wasn't entirely sure what was going on most of the time. You can beat it by spamming the stomp and only staying next to the crystals as long as you have to. I'm assuming the villain part comes in since you are killing a bunch of guys (The named tombstones was a nice touch). The Tower locator was helpful in keeping a bearing on where I was. One for the nearest crystals would have been helpful on finding the last few. Also, being able to see the AI states was fun. |
| Dec 25 06:53:00 | 25m 00s | The Heroes' Menace | Really hard game with only the single fireball, but a fun game. It would have been good to say what the controls are, but they were simple enough so not hard to learn. Also, it might have been my keyboard, but I couldn't hold the up/left arrows and shoot at the same time (The other directions were fine) making that direction kill me every time since trying to release both directions would make me jump to the top or left (Mouse controls would have been good). |
| Dec 25 07:08:00 | 15m 00s | DV | The game is a bit buggy but fun. I ended up getting caught a in one of the walls when moving into a new room and saw a few guards pass through them. Also, on the instructions screen, it says to press space, but 'esc' is what takes you back to the main menu. Awesome game though and would like to see a few more weapons / levels, but for a Jam game, what you got in was great. Might try to set a min distance to exit though, one game it was two rooms away from the start. |
| Dec 25 07:20:00 | 12m 00s | Superhero Defeated! | Fun runner game. It would have been nice if the difficulty increased on the infinite mode. (FYI, the .exe caused my avast antivirus to act up since it was "very new" or "very rare" which "makes it potentially suspicious", but not sure what you could do to change that, might just be since it's a straight download of a .exe instead of a zipped file) |
| Dec 25 07:27:00 | 7m 00s | Kill The Angels! | The power up and speed increases definitely help out the gameplay. In Chrome 23, the blasts hit a bit off from where I click, not sure if it was just a browser thing or not though. Enjoyed the art and sound style. |
| Dec 25 07:44:00 | 17m 00s | Virus Infestation | Really fun game. Controls, after a bit, were easy to pick up and the style was great. Would have liked to see a bit more variety in units or bits carrying over so that doing well in a level carried over. |
| Dec 26 02:47:00 | 19h 03m | Happy Vil Friends | Funny and plays well. Like the art style, but animations seem a bit slow. Would have liked a few more ways to do damage or some sort of comboing system. But for a Jam game, you guys got in a lot! |
| Dec 26 02:57:00 | 10m 00s | Silent night | Fun concept for a stealth game. Although the snow has a nice effect, it makes it difficult to see and doesn't really help out the gameplay much. Maybe have them fade out when you enter a house. |
| Dec 26 03:22:00 | 25m 00s | Memories From Darkness | It's nice to see an interesting story in a jam game but the combat suffers a bit. I found myself running past enemies when I could. Also liked the framed animations. Although the orange text was difficult to read. |
| Dec 26 03:37:00 | 15m 00s | Super Villains, LLC | Really catchy music. The game mechanic of causing destruction was interesting but there was a disconnect on what you were actually doing and the harm done to the town. Maybe some icons for the different ways to attack would be helpful so you don't have to go back and look at the cheat sheet. Also, maybe some changes in the actual town would be nice. Fun game though, and glad I got accepted at the end ^__^ |
| Dec 26 03:43:00 | 6m 00s | Build-a-Bandit | Haha. Enjoyed being able to create the villain and sit back and watch as he destroyed sheriff after sheriff. Wish you could take the money you earned for upgrades on your next evil doer. Fun either way. |
| Dec 27 00:29:00 | 20h 46m | Raoul V. in You Are Ze Villain! | Really good game and I actually learned something ^__^. Loved the art style and music. Would have been nice to be able to revisit notes. I kept forgetting what they said. I could also keep shooting when I ran out of ammo. |
| Dec 27 18:06:00 | 17h 37m | Seeds of Wrath | Haha, fun game. Really liked the artwork and music. Characters handle well and fun to play both sides. I couldn't find the third seed when playing as the crow one of the times though. Might have just been hidden. |
| Dec 28 03:31:00 | 9h 25m | SITH JUST GOT SERIOUS | Not mousepad friendly, really hard to click on the items. Had to get out my mouse (Which I was more than happy to because the game is a blast). The level with jedi on top and wookies on the bottom just keeps restarting when you win (Granted from the comments I guess that's the last one and it was a time issue). Would have liked to have more levels to play but I understand the time constraints ^__^. |
| Dec 28 03:39:00 | 8m 00s | Terra Day Massacre | Really liked the artwork and the direction the game was going. To bad there wasn't more time, would have liked to see how you used the death mechanic more. The delay in the jump was a bit annoying (Granted i'm not one for warm-up animations as a mechanic). Also on Windows, if you click out of the game, then click back in, you fall through the ground. |
| Dec 28 03:52:00 | 13m 00s | Earth Eater | Interesting concept. Would have been helpful to be able to attack in some way. Fun twist at the end to tie in theme as well. |
| Dec 28 23:22:00 | 19h 30m | Consumption | I liked the 3d style. Too bad the interactions didn't really change the environment too much. |
| Jan 5 17:58:00 | 186h 36m | Villain Warehouse | Enjoyed the game. The lag between action and what happens on screen for the mario minigame made it a bit difficult to play, however. This delay can be accounted for, but if you were going for the fast paced warioware like style, it could help if it was a bit snappier. |
| Jan 5 18:09:00 | 11m 00s | Tourist Trap | Really fun mechanic. Would have liked to see a bit more vertical levels than just the jump off the edge and hide that would get you through most of the game. |
| Jan 5 18:22:00 | 13m 00s | A Chistmas Rebel | Impressive game for 48hrs. I liked how high you could jump, however, it made it difficult to hit enemies on the ledges. I ended up running out of ammo as well, so it may be helpful to have the pistol have infinite ammo like many games, since it's more random if you have enough or not (Unless you have more chance for ammo the less you have and i'm just a horrible shot). When you run out of ammo, it would also have been helpful if you automatically switched to a gun that had ammo left, so you're not frantically having to search 1-4 to find a gun you can use. Overall though, great graphics and features. |
| Jan 5 18:27:00 | 5m 00s | Goombah! | Fun arcadey game. the speed difference between the jumping men and the goomba bothered me though. It made dodging to the right nearly impossible, decreasing the number of strategies the player can use. For an interesting variant, you could have levels with an increasing number of jumping men that you have to take out, but the almost inverted running style is fun as well. |
| Jan 8 17:53:00 | 71h 26m | Ore Chasm | Fantastic game. Great graphics, audio, and controls. I was curious if you would do a postmortem / tech post about how you all actually made the game. I've been trying out various ways to do 2d in Unity and you all have definitely nailed it. |