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Feedback comments for LD26
OU GDA's games and stats for all events →
| Timestamp | Since previous | Game | OU GDA's comment |
|---|---|---|---|
| Apr 30 05:45:00 | Uber Tic Tac Toe | Well, you sure followed the theme.... | |
| Apr 30 06:00:00 | 15m 00s | Nothing Left | Great use of the theme. Overall, it's a great game! |
| May 11 17:28:00 | 275h 28m | There're Easier Ways | Didn't quite understand the tic-tac-toe game? I'm you win because you have 2 diagonal x's? May have been good to highlight the part of the board that was used after you win. <br/>The third game was also a bit ambiguous on what you were supposed to do. If I hadn't just run into the game talking to a friend a few days ago I would have been lost. <br/>Didn't have any issues with controls, but found the solutions rather quickly. The music did pretty well at aiding to the overall mood, though. |
| May 11 17:40:00 | 12m 00s | -- | The music was pretty catchy, but some of the transitions were a bit hard between tracks. Maybe a fadein/out would have helped with that. Also the darkgreen on blue made it difficult to see the ship. The red line of site was an interesting idea, but I guess you didn't have enough time to hide the barriers in the red? or was it just a cosmetic thing. Ultimately, though, the game wasn't really that difficult, and really only used the time rewind mechanic when I just a path that didn't have an exit since the visibility was low. Some really cool ideas though. |
| May 11 17:57:00 | 17m 00s | It's Probably Not Even Paint | Wish I had a second player other than my cat to try it out with. A heuristic AI would have been nice, but i know how time constrained dares are. |
| May 11 18:09:00 | 12m 00s | Mini Maze | Really hard to see since it was really small (may just be a monitor resolution thing though). The visibility mechanic was interesting, but it mostly just made me have to depth first search down paths (which got a bit annoying), which I would rather just let an AI do for me. Could have been interesting to be able to move the player with 'wasd' and the exit with the arrow keys and try to get them to meetup. This comes from the idea that many maze solvers like to start from both the start and the end. |
| May 11 18:51:00 | 42m 00s | Peacemaker | Fantastic! Was really engaged and made it to practically all the endings (I think). The ctrl speed through is so useful and it made it really easy to run through the game looking for things I missed the first time! Not sure if black/white is minimal, but a fantastic experience none the less. <br/>I'm not sure the best way to do some of the 'other' dialog choices, but ended up just going to menu then back. |
| May 12 16:55:00 | 22h 04m | Mr. Sphere vs a Giant Potato | Didn't have any sound on mine, but other than that it looks great. Too bad you ran out of time to put more into the Jam version. |
| May 12 17:08:00 | 13m 00s | The Islander | Really good post apoc feel to it, especially with the music. It would have been nice to have a bit more feedback during combat though (maybe some audio hit sounds). And the character is so slow ^__^ Really impressive for a compo entry |
| May 12 17:13:00 | 5m 00s | Stomp Space | Lol, pretty good use of shinking mechanics imho. Could have been interesting if you could turn it back on yourself to get past certain puzzles. |
| May 12 17:39:00 | 26m 00s | Lost Colours | That escalated quickly! I never really felt the rounded turn snake games were all that 'tight' control wise due to getting into situations where i'm spinning in circles around what I want to pick up, but it's definitely useful here due to having to dodge bullets. Some sort of counter for how large a tail you have could have been nice. |
| May 12 17:55:00 | 16m 00s | Myrne 6312 | Really liked the style of the game. Are you using any sort of 2d library for Unity? And the controls aren't really that bad. The no north or south looking constraint actually makes it rather fun to have to flick shoot (reminds me of megaman) while running away. Is there some way to revive the second player? Music also really fits the game really well. As player 1, though, I had trouble getting out of some of the dialog boxes. |
| May 14 01:17:00 | 31h 22m | # | Nice use of the theme. The music was short but sweet and utilizing the three modes was getting rather interesting. I could see this going further if there was more time. It was a bit annoying being unable to move diagonally, but it may have just been my hardware? |
| May 14 01:47:00 | 30m 00s | Lunarium | Haha, really fun and the sound works out great. Would be interested in more power ups and weapons, or maybe even a vs mode could be cool? |
| May 14 01:50:00 | 3m 00s | Minnie & Mal | Really liked the cell shading and lighting. To bad you weren't able to get in more before the deadline. |
| May 14 01:54:00 | 4m 00s | MiniMario | Deceptively difficult (Which is good). Really liked the style all around. Makes you miss the dpad a bit. |
| May 14 01:57:00 | 3m 00s | Subtract | A bit laggy but congratz on getting a game finished and submitted (Something that is many times really hard to do). |