Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → Falkreon
Feedback comments for LD25
Falkreon's games and stats for all events →
| Timestamp | Since previous | Game | Falkreon's comment |
|---|---|---|---|
| Dec 17 03:21:00 | Sleeping Dragon | Cute little game. Took very little time to pick up and figure out, and in no time I was roasting all my peasants with fire breath. | |
| Dec 17 03:26:00 | 5m 00s | Villain OS 8 | This is a really innovative, funny, quirky game! Exactly what I love about Ludum Dare! |
| Dec 17 03:33:00 | 7m 00s | Storm the Castle | The first level I died in (like 5 levels in) reset me to like 250 points, which was neither the amount I entered the level with, nor enough to complete the level. Sad times. |
| Dec 17 03:41:00 | 8m 00s | Battleship Texas | Texas flies into a Texassract, and then Texasslates into a Texasphere! The graphics are bad, I have no idea if this fits the theme, but I had fun! |
| Dec 17 03:49:00 | 8m 00s | Minion's Defense | Didn't really get the theme from this. |
| Dec 17 04:30:00 | 41m 00s | Shadow Of The Bosses | I'd love to see a post-LD update to this, with more boss pieces and logic tiles. I really spent a lot of time on this one fine-tuning bosses, fighting bosses, and jumping all over where I'm not supposed to be (you can jump around on/in bosses!). The design decisions actually wind up being surprisingly deep. This is not just a throwaway game. |
| Dec 17 04:37:00 | 7m 00s | Flight of the Abductor | I like the sound effects, especially the giggle when you abduct a goat. Fits the secondary theme better than the first. I'm sad that I couldn't test it on an android, the mouse controls on a desktop don't seem to work nearly as well. |
| Dec 17 04:39:00 | 2m 00s | Minions | Cannot rate. The provided OS/X app is a "classic" app, and so basically no mac purchased in the last eight to ten years can run it. |
| Dec 17 04:46:00 | 7m 00s | Caluminator | Clubbing seals straightaway was a good touch. Then kicking puppies. Definitely fits the theme, and the game has some nice enemy ambushes too. I think more time needs to be put into solidifying basic mechanics - the attacks feel slow, and to fight seals I just held the button down. The puppies seemed impossible to kill, didn't really feel like testing that. A valiant effort for 48h. |
| Dec 17 04:51:00 | 5m 00s | Event Horizon | Very hard to master, very visually appealing. Hard to believe it was a 48-hour. |
| Dec 17 05:00:00 | 9m 00s | NONEX | I agree with Zillix, this has a lot of potential as a mobile game. The graphics are really crisp, and the game just lends itself to touch. Overall, a really strong entry! |
| Dec 17 05:23:00 | 23m 00s | Let's Make a Bomb! | Haha, +1 goat |
| Dec 17 05:46:00 | 23m 00s | Decommissioner | YES PLEASE. |
| Dec 17 05:57:00 | 11m 00s | City Sucker | Really hurts from not having a game over screen. |
| Dec 17 05:58:00 | 1m 00s | RPS Battle | The game's missing! Please add links to your entry :/ |
| Dec 17 06:05:00 | 7m 00s | Lil Assassin | Took me a second to figure out that the source pretty much IS the entry, since it's a canvas app. You'll get rated a lot more if you post a web-friendly link. <br/> <br/>That said, I downloaded the "source" version and opened up index.html in chrome, and it the app didn't pop up, so you've still got a showstopping bug somewhere. |
| Dec 17 06:09:00 | 4m 00s | Copyright Criminal | Found a rather fast, open network, and still couldn't complete the game. Too much random and not enough skill. |
| Dec 17 07:02:00 | 53m 00s | The Mute King | I can't seem to get teleport working reliably, and sometimes the canvas doesn't accept my mouse input (maybe if something else on the page is selected... not sure yet) but definitely one to go back and mess around with to find more spells. <br/> <br/>..cause without more spells, that queen is NOT getting her flower X) |
| Dec 17 08:31:00 | 1h 29m | Double Tap | Wow! This is above and beyond the call of LD. Well done. |
| Dec 18 04:14:00 | 19h 43m | MEMEX | The graphics are gorgeous. I love the extremely linear, iconic feel, and how it's carried through all the assets. Still not crazy about the music, and didn't feel like I was really the villain. Hardness just about right where you want for LD (which is to say, casual/easy.) Really dug the story though. |
| Dec 18 21:01:00 | 16h 47m | Word Works | This entry was aggrivating because of its vastly inconsistent quality. <br/> <br/>The web version pops up dialogues, which isn't really a good for that platform. <br/> <br/>Game doesn't accept keyboard input, which is understandable considering the skill element of clicking/touching the letters <br/> <br/>The music was really good. The graphics were fine. <br/> <br/>Nothing in this entry addressed the theme. It's like you had this idea before you went in, and couldn't think of a way to make the theme fit. On top of that, it really fell flat as a web port. It was clearly intended for iOS. <br/> <br/>Aside from that, it really could use a dedicated end-of-round screen to tally up your score and orient the player for the next round. |
| Dec 19 07:28:00 | 10h 27m | Dr. Vile in The Greater Good | Darn it... it's so hard... but so good! |
| Dec 19 20:17:00 | 12h 49m | Rest in Pixels | The big problem is the glitchy beams. Basically, you need to work on tightening up game physics: Allow people to move left or right while falling, and have acceleration due to gravity, not just a fixed downward velocity. What will emerge from that is that people will move themselves out of the beams, and they won't glitch back upwards like they do now. <br/> <br/>Otherwise, the game concept was humorous and on-target, the graphics were consistent and lovable, and the music provided a lot of atmosphere. |
| Dec 19 20:28:00 | 11m 00s | GLORPLAX III | Sometimes the movement was unreliable; this was masked by the latency. For instance, the first long drop onto spikes, sometimes I would hold left the entire time and hit the spikes, sometimes I would hold left the entire time and make it. I'd recommend as a developer, playing in a 1-msec latency mode to iron out any bugs related to (or masked by) the latency calculations. <br/> <br/>Other than that, I really appreciate the innovation of the drone latency - I just felt that it wasn't very *fun*. Maybe if the latency started out small (since you're close to point of origin) and increased with depth, that would have improved things. |
| Dec 24 04:02:00 | 103h 34m | Nature's Villain | The strict time limit and frequent choke points discourage strategy, favoring an all-out suicidal rush instead. It takes many tries to get through the later levels, making it even more likely the AI will stall. About the stalling: You know you're allowed to fix game-freezing bugs after the deadline, right? |
| Dec 24 04:08:00 | 6m 00s | Tinysoft 2 | Very slow and buggy... I went through a door and wound up stuck outside the next map. |
| Dec 24 04:12:00 | 4m 00s | Miniman vs Dr. Malificius | Controlled allright, the concept could work... game was extremely short and easy, but the time spent on the AI really did make you start to dislike the hero. Nice work overall. |
| Dec 24 04:15:00 | 3m 00s | Curse You! | Love it! It's simple, works really well, and hits the theme square-on. |
| Dec 27 01:59:00 | 69h 44m | THE PRINCESS IS MINE | One of my minions got hit with the knockback effect, which pushed him *through* the princess, and he got stuck on the opposite side. After that I could select him but not move him. Controls are tight, just needs one or two bugfixes to round out this delightful and hilarious game. |
| Jan 1 21:48:00 | 139h 49m | Leave My Dungeon Alone ! | The graphics, for starters, are spectacular. The first attack was impossible to decipher (there are no crosshairs for it). The second attack, the crosshairs appear way below the mouse, which makes sense except that if you aim the crosshairs over the enemies you want to hit, the bottle explodes before it hits them. The third and fourth attack work beautifully. Music and sound effects would have added a whole lot to this. But, all that said, i'm really glad I ran across this. |
| Jan 1 22:55:00 | 1h 07m | Video Games Cause Mass Shootings | There's still a showstopper in there - level3.png won't load, and it crashes the game off. The graphics, while being simple, turn out to be very expressive, and this attacks the theme really effectively. I had to read through the comments to figure out the simple fact that the second level has increased gun recoil. Maybe a powerup would help cue the user to what's going on. Didn't finish the game due to the showstopper on failing level 3. Please fix this! |
| Jan 1 23:14:00 | 19m 00s | Let them live | This is really impressive. Really impressive. The atmosphere is intense. It's a vastly different approach to the theme than anything else I've seen. It's not just intensely meta, it's a feat of social engineering. <br/> <br/>And then there's the fact that I left the game open on the second run, and it's still open as I write this. There's some lingering sentiment, perhaps, between wanting to keep the music playing, and hoping there's some way you can at least get a new group of people and keep them alive. People are not simple. Their motivations are not simple, and they are not, except in very limited ways, easy to predict. Yet you just got everyone here to miss three little pixel guys they just met. I think that's important in games - emotional connection. I don't get that from a lot of modern games, so thank you. |
| Jan 5 21:55:00 | 94h 41m | The Viking Life | I didn't like how the fortresses just gain people over time - it rapidly makes the game impossible to win. |