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Feedback comments for LD25
Crowbeak's games and stats for all events →
| Timestamp | Since previous | Game | Crowbeak's comment |
|---|---|---|---|
| Dec 17 03:42:00 | (Don't) Save Christmas | I haven't played missle command in forever. xD | |
| Dec 17 03:50:00 | 8m 00s | Psycho Santa | I feel like it's too slow, and there's not enough to do while you're waiting. |
| Dec 17 03:56:00 | 6m 00s | Lovely Santa | At first I was confused, then I saw the letters change real quick, then I started playing... and within like 10 seconds I was giggling. |
| Dec 17 04:09:00 | 13m 00s | Bacteremia | The constant loop of the audio at the beginning is a bit annoying because it's so short, but the game is fun. You might want to make the bloodstream changes visible -- I feel like they catch me too off-guard. |
| Dec 17 04:23:00 | 14m 00s | Golden Goat | I can't download the file. It says there is a server problem. :( |
| Dec 17 04:32:00 | 9m 00s | London Bridges | Very solid, nice and simple and well executed. Audially, I think it would benefit from an adjustment of volume so the narrtion stands out more. Lots of fun, though, good use of goats... and no fair with the birds! xD |
| Dec 17 04:37:00 | 5m 00s | ALL EARTHLINGS MUST DIE!!!!!! | Simple concept, good implementation. |
| Dec 17 04:45:00 | 8m 00s | Lens - The Prologue | I feel like this is an advertisement more than a game. That said, the graphics and sound are good, and the story seems interesting, but... I wouldn't exactly call it interactive. You could have made it a video and I would have enjoyed it more. As it was, the movement was slow and seemed to drag on. And I got stuck near the mirror. |
| Dec 17 04:51:00 | 6m 00s | StickThief | I like the music, but felt it didn't fit the game very well. You have a solid concept for a game here, but the level designs could use some work. If the people occasionally turned or something, it would add more excitement to the game. Overall, it's a solid entry. :D |
| Dec 17 04:55:00 | 4m 00s | The Villein | I like how you thought about the theme and did something different with it. My only real problem with the game, one which made me stop playing it earlier than I would have otherwise, is the volume difference on "water". The balance is way off on volume. |
| Dec 17 04:57:00 | 2m 00s | Lands of Taerrael | Your links don't work for me. I'm having trouble connecting to the server. |
| Dec 17 05:09:00 | 12m 00s | Soulless Robot Rampage | Very solid, all around. I think I've spent more time playing this one than the other games I have rated thus far, but once you get all the upgrades... *shrug* |
| Dec 17 05:20:00 | 11m 00s | Minions | This feels like a good start to a game to me. Since all the player does is choose where to go and let pseudorandom code decide what happens, I feel like there isn't enough player agency. It's very nice, though, for what it is. |
| Dec 17 05:25:00 | 5m 00s | Double, Double! | Nice, solid puzzle game. :D The sounds do their job just fine. |
| Dec 17 05:29:00 | 4m 00s | The Accursed Moon | Nice and solid. I like the natural idea of scaling by people arming themselves in response to rampages. |
| Dec 17 05:31:00 | 2m 00s | Le Chasseur | I can't download the file. Mediafire gave me the following message: <br/> <br/>"The file you attempted to download is an archive that is damaged or possibly encrypted. MediaFire does not support unlimited downloads of broken or encrypted archives and the limit for this file has been reached. This file may only be distributed from a premium account." |
| Dec 17 05:35:00 | 4m 00s | Munching Mower | I feel like it needs a time limit or something. It feels like a sandbox with extremely limited capabilities. |
| Dec 17 05:45:00 | 10m 00s | Skinner Box Simulator 2012 | I'm having trouble figuring out how to really do anything. It seems as though I can't start time without publishing a game, but even if I don't buy any targets up front I don't have the 50k to publish with... |
| Dec 17 05:54:00 | 9m 00s | EXTREME BURGLARY | Good concept and solid start. :D I like how everyone was a plain cylinder, yet the flashlights made the police completely transparent -- never had to wonder which way they were facing. Would have been nice to have camera controls and movement on separate hands, though. |
| Dec 17 06:06:00 | 12m 00s | The Kidnapper | I feel like the best thing you could do to improve this game is put a time limit on it. Or add a timed mode or something. It would add pressure that would enhance the fun. It's already really fun, though. :D |
| Dec 17 06:10:00 | 4m 00s | SOPA V.S. TPB | When I try to run it, I get an error about not being able to find the main class. |
| Dec 17 06:17:00 | 7m 00s | DM's Rule | The hero's health never seems to go down, and since there's no graphical or text indicators of what's going on, I lost interest in playing pretty quickly. It's a great idea, though. I love using a GM as a bad guy. <br/> <br/>And surpy, he may simply not want to install the game. There are 950 games; if they all had to be installed... |
| Dec 17 06:20:00 | 3m 00s | RPS Battle | This might be nicer with a second person, but even then I think I would get bored of it quickly. |
| Dec 17 06:48:00 | 28m 00s | Not my fault | You have a solid start, here. I can already see where you're headed with it and I think it's a great concept. |
| Dec 17 06:55:00 | 7m 00s | Untitled | Wonderful artistic game. :D Thank you for sharing. |
| Dec 17 07:04:00 | 9m 00s | The Maze Heist | I'm only getting 5-6 FPS. |
| Dec 17 07:12:00 | 8m 00s | ARM: Alien Research Mission | I found this game very entertaining, but not, I think, in the way you intended. I cannot for the life of me figure the controls out. But I am definitely enjoying the endless barrel rolls. |
| Dec 17 07:16:00 | 4m 00s | Flight of the Abductor | :D I love the animation for the flying saucer. The control scheme is very interesting. And I like how the goats will fall off if you go to fast. |
| Dec 17 07:49:00 | 33m 00s | Zombie Tower Defence | This is one of the funnest games I've rated so far. :D |
| Dec 17 08:31:00 | 42m 00s | Land of the Weebums | I love the fact that you can fling them by their well-defined butts. xD |
| Dec 17 08:46:00 | 15m 00s | Villainous | Can't run it on my Mac (OSX Lion). I double click the file, it tries to open, but no window appears. |
| Dec 17 23:28:00 | 14h 42m | Lord Of Corruption | Seems pretty solid, but I keep getting overwhelmed by paladins and die before I get anywhere. |
| Dec 17 23:44:00 | 16m 00s | Hench for Life: Rags to "Riches" | I feel like there's not enough player agency. It's too random. |
| Dec 18 00:21:00 | 37m 00s | Sir Cat | When I tried to run your game, the window popped up, but it remained black and I got this error message in the console: <br/> <br/>Traceback (most recent call last): <br/> File "/Users/crowbeak/Downloads/Sir Cat/main.py", line 171, in <module> <br/> main() <br/> File "/Users/crowbeak/Downloads/Sir Cat/main.py", line 30, in main <br/> bg.blit(Overset.load('sky.png'), (0, 0)) <br/> File "/Users/crowbeak/Downloads/Sir Cat/overset.py", line 6, in load <br/> image = pygame.image.load(path).convert_alpha() <br/>error: File is not a Windows BMP file |
| Dec 18 00:28:00 | 7m 00s | Conquer the World | I like the music... and I kinda like how it contrasts with the idea of what you're doing. I am glad you didn't add munchy/crunchy noises. This was a lot of fun. I am nowhere near beating your time. xD |
| Dec 18 00:45:00 | 17m 00s | Bad Kitty | This is a great concept! I enjoyed it. |
| Dec 18 00:54:00 | 9m 00s | Universe's Next Top Villain | I think my favorite combination was Jesus + Void. |
| Dec 18 01:02:00 | 8m 00s | Make It Black | This is great! I would love to see this developed further. :D |
| Dec 18 01:15:00 | 13m 00s | Necrominously Evil | I really like this. I have only two complaints. One is that it's too big -- even with my browser maximized, I can't see everything. The other is that I think the footsteps should be quieter so I can hear the pinging better. |
| Dec 18 01:21:00 | 6m 00s | Busdriver's paradise | The controls worked smoothly, but I felt more like a bird than a bus. |
| Dec 18 01:44:00 | 23m 00s | Zomega | I am Goat Hand! :D There's a lot of humor in this one. I like it a lot. |
| Dec 18 01:54:00 | 10m 00s | Artificial Incompetence | Bravo for coming up with a fun way to be a villain -- to try to foil the good guys attempts to invalidate your plans. This was tons of fun! |
| Dec 18 02:08:00 | 14m 00s | Those Pesky Rogues | Nice concept. Lots of potential, with further development. |
| Dec 18 02:19:00 | 11m 00s | PrisonBreak | I found the camera control to be too sensitive for comfort. Lack of an option to invert the y-axis didn't help. |
| Dec 18 02:21:00 | 2m 00s | Sword Beats Vampire | Hmm. Well, the web link takes me to a downloadable dropbox .swf file which didn't work. It said windosill crashed. I downloaded the Mac OS X file and when I double-clicked it, it loaded up Machinarium from my steam directory. |
| Dec 18 02:31:00 | 10m 00s | Princess Frenzy | I feel like it played more smoothly when I tested it from your link in the IRC channel... but it's definitely more fun with more people. |
| Dec 18 02:40:00 | 9m 00s | Fetch Quest | This is fantastic. :D I really enjoy it. |
| Dec 18 02:50:00 | 10m 00s | None Shall Pass | When I opened the .love file, I got the error whose screenshot is here: http://www.tiikoni.com/tis/view/?id=88547fa |
| Dec 18 02:53:00 | 3m 00s | Evil Gnome's Revenge | Solid entry. I didn't enjoy it, but I am biased -- I can't stand herding things in games. |
| Dec 19 08:35:00 | 29h 42m | Trolls: Where the Sun Don't Shine | I love how the graphics and sound both change to indicate approaching doom. |
| Dec 19 08:58:00 | 23m 00s | Heroes are so Annoying! | I was hooked from the goat lord's first evil BAA HA HA. |
| Dec 20 13:25:00 | 28h 27m | The rich get richer | Your user interface is far from the friendliest I've seen. It would have been nice to have an exact number for the amount of money I had, rather than guessing and watching a line on a chart. That said... what an interesting concept. You definitely did something unique, here. |
| Dec 20 13:45:00 | 20m 00s | All Galactic Creatures | I feel like it moves too slow. I don't know if AI turns take so long so the sounds can play or if there are so many sounds because the AI takes a while, but the pace was kinda detrimental. |
| Dec 20 13:55:00 | 10m 00s | We Drive Unto The Fortress | Hey there. Sorry for taking so long to review this. :( Been working late the past two days. <br/> <br/>Your game is really well-rounded and complete. The lack of a good tutorial at the beginning caused me to stop wanting to play rather quickly. It wasn't until I had read the comments that I saw the stuff about firing; not having that info in the game is the one thing that I would say was a serious problem. In a tactical game, you need to know how to use your tools. |
| Dec 20 14:06:00 | 11m 00s | Goat SLAYER | Good, solid entry, yo. |
| Dec 20 14:15:00 | 9m 00s | Chainsaw Happines | I'm not a big fan of the autojumping. It's distracting, and in a game where touching enemies is bad, it feels like a disadvantage. <br/> <br/>Also, you're not supposed to modify gameplay during the judging. xD |
| Dec 20 14:28:00 | 13m 00s | A small village | I love how the NPCs said the silliest things. :D |
| Dec 20 14:51:00 | 23m 00s | Dig-Dug Dungeon | I played your game for like 45 minutes without realizing it. I also love your clever non-use of goats. |
| Dec 21 08:17:00 | 17h 26m | Home Massacre | Great start. It would have been nice to have an objective, but the movement was smooth. I can't play it for long because my tendonitis doesn't enjoy button mashing. |
| Dec 21 08:29:00 | 12m 00s | Ambush Predator 7: Angry Angler | OM NOM NOM! <br/> <br/>Fantastic game mechanic. Simple, fun, and unique. |
| Dec 21 08:34:00 | 5m 00s | Aliens from outer space! | This isn't the first reverse-a-classic-arcade-game entry I've played, but has a unique take on the gameplay aspect. I like it. |
| Dec 21 08:45:00 | 11m 00s | Burglary | This is fantastic. It's a fun, complete game which doesn't suffer because its graphics are simple. |
| Dec 21 09:17:00 | 32m 00s | Neurovirus | Tokija, The "Windows" label is for an executable file that people with Windows can double-click and play without having to install anything. The "Mac" label is for an executable file that people with a Mac can double-click and play without having to install anything. The "Web" label is for a version that people can just play in a browser, regardless of operating system. The only label under which you should be distributing straight Python files is "Source". "Source" means that you have to be able to run plain code files. <br/> <br/>So right now, you're claiming that your code files are many things they aren't. <br/> <br/>You've also made your game in a version of Python that most people aren't using. Which means that even Python programmers would have to install another version of Python to be able to play it. |
| Dec 21 13:04:00 | 3h 47m | Get Your Goat | Good, solid little entry you have here. :D |
| Dec 21 13:17:00 | 13m 00s | Word Works | The controls are definitely a little clunky on a computer. I also feel like the difficulty jumps around a lot, rather than scaling. It was a lot of fun, though. |
| Dec 21 13:19:00 | 2m 00s | Abhorrent | When I clicked the link, the only thing that loaded on the page was, "We're sorry, but something went wrong," in bold red letters. |
| Dec 21 13:22:00 | 3m 00s | President VS Eevol | The controls are kind of clunky and the guards notice you even if you're behind them, which makes stealth difficult. |
| Dec 22 00:57:00 | 11h 35m | Mothership: The Sequel | Turns out your game punishes people who don't use their browser fullscreen. I didn't find this out until I accidentally grabbed the edge of the window when trying to grab what I thought was the only bullet (the front one). I wonder how many other people just tried to play your game without seeing that screenshot and also had that problem? And what about people with lower resolution monitors? |
| Dec 22 01:14:00 | 17m 00s | Liar's Lair | Ironically: because of the switching of cards between the truth and lies decks, which I assume is to help keep the game fresh from playthrough to playthrough, I feel like this game could only be successfully implemented as software. You can't have different card backs because of switching, but I can't see how you could mark the card fronts in any meaningful way, either, without creating a limited set of possibilities that players would eventually learn. <br/> <br/>Good for you, BTW, making a game even if you didn't have time to code. |
| Dec 24 09:18:00 | 56h 04m | Bank of innocence | It's choppy to the point of unplayability in my browsers, and I won't have access to my Windows machine again before the end of judging. :( |